2025 - Or, How I Learned To Stop Worrying and Use More Boosters (Co-opEmpire Builder)

Ah, it's not so much a case of bad luck as it is that you have...

*checks numbers*

3 people on your research team, 19 people on your manufacturing team and 3 people on your engineering team. Not terrible all things considered. (3 including you.)
 
Did a couple of rolls and applied your bonuses for skilled workers.

Engineers Roll: 94
This grants you 2 Mythic engineers; basically, you've got Leo Da Vinci and Nikola Tesla reincarnated, working with you. This gives a +15 to all engineering actions.

Researchers Roll: 76+5=81
After applying your bonus, you have acquired 3 Brilliant researchers. This provides you a +10 to all research actions.

Manufacturers Roll: 51
This grants you 19 Capable manufacturing technicians. This provides no bonus, but also does not give you a malus.

Gonna post up rules in a bit, as well as clarifications and the basic game mechanics.
 
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A note on moneymaking
So, we can make flying, corkscrew Tesla coils?

I mean, you can. I don't see why you would. :V

Alright! First things first: All of this will be added to the second post in a spoiler under the infosheet.

How to make money (and delicious SCIENCE!) in 2025
Every turn, which covers a timespan of approximately 2 months (smaller timespans will be covered by mini-updates as necessary), you, the players, will be presented with a series of options for your choosing, which affect your company, your mission, and your reputation. As well as, of course, your pocketbook.

Making Money
Money is represented in points of Wealth, acquired through the successful completion of contracts. Some contracts will deliver money up-front to cover costs between start and completion, while others will pay only on completion. Government contracts tend to lean towards the former type; commercial, the latter. There are also private contracts, offered you by single, wealthy individuals, which can go either way.


Each point of Wealth represents 1 million dollars, USD. You start with 50.0 points of Wealth.

Spending Money
Your choices within the turn will have costs: Building new facilities, new factories, hiring more people, launches, the works. Some choices you can make will reduce your running costs: i.e., using 3D printers to print parts in-house to spec, rather than out-sourcing. Some choices you can make will increase your running costs: i.e., hiring more people to man the facility you just built. At the start of the game, you have a per-turn running cost of .2 Wealth, representing payroll and payments on your facilities.


Research
Research is done via d100+bonus rolls for the topic at-hand. A lot of research will require more than one roll; it will not usually be possible to completely research a new topic or subject within the scope of a single turn. Thus it is to your benefit to plan ahead. Completed research does offer you powerful benefits to offset how long it takes.

Facilities
At the start of the game you start with a Tier I facility: which is, basically, an office for your engineers and scientists to work in with a little room for more people, with a converted warehouse next door with your manufacturing crew and their equipment. Each tier of facility can support a certain number of workers, scientists and engineers. As you upgrade your facility, you gain access to larger workforce sizes, and the possibility to have multiple teams to work on several projects concurrently, or focus down on one vital project.

Reputation
Your reputation is a measure of your success: at the start of the game, your Reputation is 0. Nobody knows you for good or bad. You increase your Reputation by successfully meeting certain milestones (which are hidden, but, given the nature of the game and what we're doing, I think you can guess them), as well as completing Contracts. Your reputation will decrease if you fail to complete a contract, or some disaster occurs with your product or people involved. Higher Reputation yields more and more lucrative contracts for your company; lower reputation yields fewer and stingier.

Disasters
Every now and again, either as a result of your choices or due to some niggle of the GM's evil mind, you might be faced with a Disaster. Disasters come in many forms; what they are is not important. You'll know them when you see them. How you, the players, react to them affects how they affect your Reputation and Wealth, and sometimes other things as well. Handled well, you can turn a disaster into an advantage. Handled badly, a Disaster can spell doom for your company.

Winning the Game
There is no real set condition for victory; however, the game will be considered won if your character reaches retirement age, with the company still existing and making money. There are a couple of other, hidden win conditions that I may elaborate on later when I have fleshed them out sufficiently.

Losing the Game
You will lose the game if your company goes bankrupt, or goes so far into the negative Reputation-wise that you cannot gain new contracts, which leads to scenario 1.
 
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Turn 1 - Jan-Feb 2025
January-February, 2025

In Today's News: SpaceX (stock ticker SPCX) has completed their first successful launch of their newest rocket, the SpaceX Eagle Heavy. The massive rocket carried a one-hundred ton supply capsule, bound for the European moon base, and returned all three first stages successfully to Earth.

Your staff had finally finished moving in, and your manufacturing crew were in the process of making final tweaks to their 3D printers, and more importantly laying out the factory floor for greatest efficiency.

Your angel investors have provided you with fifty million dollars to start your business, which after some consideration and conference with your upper staff, had received the name Plasma Industries, Incorporated. At this point, however, all your company had was a name and a flag. The flag, if Eddie Izzard was to be believed, was half of what you needed to achieve anything. Of course, the other half was a lot more work.

The design, born of sleepless nights and long days, sat on your computer screen before you. It was still, as yet, unfinished, but even having something to show off had done wonders for your peace of mind - and your pocketbook. Your office was plain and Spartan, set behind glass walls in the middle of the manufacturing floor. Across the lot, your science types were finishing setting up their rapid prototyping printers and workstations.

All around you flowed the energy of your company, binding you to those whose livelihoods depended on your guidance and judgement. It was a lot to take in, but take it in you had to.

Time to get to work.

Business, Research, and Engineering Actions
Business actions are exactly as they say on the tin: actions related to making you money. Whether it be acquiring contracts, building facilities, engaging in corporate espionage, or any one of a hundred other things - it's focused on giving you an advantage over your competitors. Research actions are, also, exactly what you think they would be - creating new prototypes, testing new ideas, and analyzing the results of your successes and failures to improve your product. Engineering actions are related to manufacturing, creating functioning machines out of what the boffins in Research give you, and in general being what allows the Business actions to work.

Business - Turn 1
Choose two or double up on one.
[] Attempt to attract more angel investors. The money you have right now is, objectively, a lot of cash. However, on the scales corporations run on, it's not near as much as you'd like. (Success is more likely with more work done to present a working product.) Time: 1 turn.
[] Upgrade your facilities to level 2. Level 2 allows for a manufacturing team size of 30, research and engineering team size of 15. (Cost: 10 Wealth; Time: 4 turns.)
[] Hire a Public Relations Officer. A PRO allows you to drum up public support for your product and mission, slowly increasing your reputation over time. (Cost: .2 wealth/year. Time: Variable)
[] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[] Hire manufacturing team personnel. (Cost: Up to .2 wealth/year. Time: 1 turn. Number of personnel variable based on rolls)
[] Hire engineering team personnel. (Cost: Up to .2 wealth/year. Time: 1 turn. Number of personnel variable based on rolls)
[] Hire research team personnel. (Cost: Up to .2 wealth/year. Time: 1 turn. Number of personnel variable based on rolls)

Research - Turn 1
Choose one.
[] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[] Begin research on 3D Manufacturing improvements. (Time: Variable, based on rolls. Current Progress: 0/180. Allows for faster manufacturing of prototypes and products, which means you can make more in the same timeframe.)

Engineering - Turn 1
Choose two.
[] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team with experience in manufacturing.)
[] Begin printing the Orbital Factory. Unavailable until research has been completed.
[] Design a better 3D printer for orbital use. (Time: Variable, based on rolls. Current progress: 0/180. Cooperative with Research.)
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.) x2

I'd say we should start with getting our product on the market, and having the means to invest will help us in the long run, both financially and with business opportunities.
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team with experience in manufacturing.)
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.) x2

Sure. This works fine, I guess. Get the product out to the public and things should improve dramatically. Not what I'd have chosen, but not a bad plan.
 
I feel like starting our revenue stream and getting our manufacturing team some experience is a lot more important then getting our orbfac done an action earlier.

In addition, if our press release generates a ton of interest, we will need this to be able to take full advantage and sell all of the souvenirs.
 
Eh. EH.

I see your point, but the orbfac is our primary money maker, so I'll wait until it's done before starting production.

What about a compromise: we'll get the money making stuff right after the design is finished in, like, two turns assuming our luck holds.
 
Eh. EH.

I see your point, but the orbfac is our primary money maker, so I'll wait until it's done before starting production.

What about a compromise: we'll get the money making stuff right after the design is finished in, like, two turns assuming our luck holds.

our engineering rolls will average 50.5+20=70.5 : +15 from our bros, +5 from our character
research rolls average 50.5+10=60.5 : +10 from our bros

with these numbers, we would finish the research in two turns (we would need all six research/engineering actions) assuming our luck held (77.06% chance to succeed) so yes, we would be able to finish it next turn (probably). but what do we do when we are done with the design? we need to make it. that will go a lot more smoothly if we have a manufacturing team with some experience.

Also, if we don't take the production line option, then our manufacturing team is just going to sit around, do nothing, and get paid for it, and that is stupid. The manufacturing option would take another turn (barring good luck: 39.92 chance to succeed 3 engineering and 2 research actions) but that is not necessarily a bad thing. wasting resources is a bad thing though. we would be throwing out up to a million dollars if we wait until we are done with the research. so yea, i still think we should start the production line now.
 
Thing is, that orbfac will quite literally make or break the company. Assuring it's done pronto should be our numero uno priority.
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.) x2

Interesting format, like the idea. Will be watching and participating as best as I understand things.
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Hire a Public Relations Officer. A PRO allows you to drum up public support for your product and mission, slowly increasing your reputation over time. (Cost: .2 wealth/year. Time: Variable)
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team with experience in manufacturing.)
 
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[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team with experience in manufacturing.)
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Make a press release, to advertise A: your existence and B: your product, soon to be forthcoming.
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, basedon rolls. Current Progress: 0/360, cooperative with Research.)
[x] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team with experience in manufacturing.)
 
Good news is, we can now operate indefinitely, because our expenses are only 0.2033 recurring, by my (probably wrong) calculations.
 
Wouldn't a press release be that much more effective if we hire a PR officer BEFORE we release it?
Just making an announcement isn't all that effective.

[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Hire a Public Relations Officer. A PRO allows you to drum up public support for your product and mission, slowly increasing your reputation over time. (Cost: .2 wealth/year. Time: Variable)
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team with experience in manufacturing.)
 
[x] Hire a Financial Specialist. A Financial Specialist allows you to make investments in other companies, potentially netting you both additional Wealth and strategic business partners. (Cost: .2 wealth/year. Time: Variable)
[x] Hire a Public Relations Officer. A PRO allows you to drum up public support for your product and mission, slowly increasing your reputation over time. (Cost: .2 wealth/year. Time: Variable)
[x] Begin research on the Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Engineering.)
[x] Assist with research on Orbital Factory design. (Time: Variable, based on rolls. Current Progress: 0/360, cooperative with Research.)
[x] Begin production of 3D printed parts, models and souvenirs for sale. (Time: 1 turn. Profit: Up to .5 wealth/turn. Awards manufacturing team withexperience in manufacturing.)
 
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