🐲 FIST OF THE SPACE DRAGON [Intergalactic Martial Arts Quest]

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Inspired by classic martial arts films, fighting anime, and my work on prior quests, FIST OF THE SPACE DRAGON has you play as an aspiring martial artist seeking to leave their mark on a cosmos with the power of their fists! You can also use your sneakiness, your intellect, or the capacity to hold a basic conversation to accomplish these goals, but your fists remain important for punching people. As someone who can harness their inner chi, within you burns the spark of a warrior who will draw new friends and foes to them like a space moth to a space flame.

In a universe filled to the brim with giant monsters, kung fu warlords, and intergalactic demon hordes, you have your work cut out for you. The only way to become a living legend (and a posthumous one once you kick the bucket) is to beat up enough tough guys, gals, and ghouls that your name will live on long after the star of your home system fizzles out. Whether your legacy is of fame or infamy depends on how you choose to get there.
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THE START OF A LEGEND

weredrago2

"Cowabunga, Shadow the Hedgehog..."
Location
Florida
Out there is a galaxy of violence and turmoil. Countless stars, planets, and sectors, besieged by endless hordes of evil warriors, dark wizards, and shady used planet dealers. It's been a galaxy where the strong thrive and the weak are crushed underfoot for as long as people care to remember. A roiling tide of strife and chaos, held back only by heroic martial artists and galactic defenders, which were few and far between.

That whole spiel doesn't mean much to you, beyond the rest of space being a place you'd rather be than the decaying junkyard planet you're on now. Forgo is the gutter of the Wugant Sector, a giant waste receptacle where dreams go to die. On a day that was like any other, you find yourself watching the television after a long day of doing whatever you could to get by. A normal job, perhaps, as the illegal gigs didn't pay enough unless you already had an in with the Space Mafia. Or maybe you're passing the window of an electronics store when you hear the loud, imposing voice ring out through it.

"Attention all mortals of the Wugant Sector! Lend me your hearing organs!"

Your eyes are glued to the TV, affixed onto the terrifying visage of a skeletal juggernaut. He was the Tyrant of the Blood Planet Omegadeth, who ruled on high from a castle of polished skulls and bones. At his side were a coterie of undead warriors, the camera panning in such a way as to imply his legions were without number.

"It is I, NECROMANIA! Uncontested ruler of all that he surveys. Perhaps you've heard of me?"

Everyone in Wugant knows of the Dread King Necromania. He's the most powerful being for lightyears. With a word, he could scour all of the systems -- blighted planets and a death toll in the trillions -- and not a single warrior could stop him.

For that reason, Necromania was, for all intents and purposes, the iron-fisted ruler of everyone and everything you've ever known, including the landfill you were standing on now. He rarely made an issue of it, beyond establishing the Planet Bosses and having them rule the worlds under his thumb like petty dictators, so when he demanded screen time to address his sector, Dread King Necromania got it. All of the public channels in this corner of space were playing this message, giving the dark lord their undivided attention.

"I must admit, I have become rather tired of being uncontested for so long. No matter how hard I searched for a worthy opponent, it's been YEARS since I've had a good fight! For this reason, I am issuing a challenge to the greatest warriors in all of Wugant!"

You get closer to the screen. A challenge?

"That's right! A challenge!"

You lean away from the screen as Necromania leans further into the camera. His socketless eyes almost drill into yours with the glowing pair of sinister green sparks lying within them.

"It's a simple one, too! I'm offering anyone who can defeat me in a duel one wish!

A wish? Like a genie?

"Anything that is within my power to make come true, I shall! Dominion over a planet or two? Sure. Riches? As big a number as you can imagine! Nyeh heh heh! Not even reversing the process of death itself is beyond my reach!"

You know how to fight. You've been in more than your fair share of scraps. Taking out a Planet Boss like the lame one lording over Forgo was something you could pull off, if you put in the training hours. No one's done it yet because that runs the risk of inheriting his job.

Necromania raised a bony finger.

"However! I won't be making it easy! You'd better come at me with all you've got!"

The camera abruptly turns to a space pod that lands in the center of Necromania's castle courtyard. Out of it steps a warrior in silver armor, who hacks into the Dread King's zombie warriors with a brilliant blade. You're mesmerized by the technical prowess and rapid fury of his blows, which mark him as one of the greatest swordsmen in his field.

Once he's done with the small fry, the silver warrior points his blade at Necromania from atop a pile of unanimated corpses.

"Necromania! I will have your head for your crimes against the people of my world!"

"My, that was fast. I don't suppose you were watching the news?"

The warrior runs at Necromania, full tilt.

"SILENCE, FIEND! I WILL VANQUISH YOU WHERE YOU--!!"

Before he can get within range to deliver a death blow, Necromania raises one hand. Out of it comes a conical blast of green fire that cremates the unfortunate challenger on his feet.

"Boring." Necromania walks over to the pillar of ash and kicks it, leaving nothing of the warrior but a pair of smoking shoes. He gestures for the camera operator to focus on him again, and they do so with haste. "I hope the rest of you do better than that."

You're stunned. You didn't even have time to blink before that guy was nonconsensually immolated. Necromania picks up the shoes, letting the camera focus on them, before tossing them in a spiked recycling bin.

"Where was I? Oh, yes. Beat me and you get one free wish!"

That scene of extreme violence is replaced with a star map directing any would-be challengers to Omegadeth from the cosmic freeway. It was novel to see a chart pointing towards the Blood Planet rather than away from it.

"Think you're tough enough?"

The broadcast ends, leaving you alone with your thoughts.

One wish. Regardless of what you wished for, beating Necromania would mark you as one of the strongest people in the galaxy. After a few days of thinking, you decide that this is it. Your chance to become a legend. You only had one life to live, and you can't let it pass you by.

Let's take some baby steps and become the strongest person on this planet first.



WEREDRAGO2 PRESENTS

🌌 FIST OF THE SPACE DRAGON 👊
🐲 AN INTERGALACTIC MARTIAL ARTS QUEST 🛸


★ CHARACTER CREATION ★

★ Hi, my name is…

[ ] Insert Protagonist Name Here

★ Select one of these five alien species for your martial artist. Each one grants a bonus to your character's starting Might, Agility, Intellect, or Spirit.

-[ ] YEREN
A hot-blooded race of pyrokinetic simians who once raged across the galaxy, until a meteor shower snuffed out their homeworld. Their planet-plundering descendants aside, what few Yeren that remain have channeled their burning ambitions towards other passions. Like fighting!
+1 Might, +1 Agility

-[ ] MARINUS
The Marinus are natural sailors and explorers from a world almost completely submerged in water. With a healthy dose of genetic engineering, this aquatic species has further augmented themselves to be clever and agile marines comfortable in a variety of conditions.
+1 Agility, +1 Intellect

-[ ] TORUSAN
Small and cuddly nature lovers, the Torusans were briefly confused for docile critters by poachers and sold as pets. The swiftness with which the Torusans turned the tables and held their kidnappers hostage made it clear that these resourceful underdogs are anything but docile.
+1 Agility, +1 Spirit

-[ ] ARTH
Some of the sturdiest creatures around, the Arth can be found anywhere you can find good minerals and a mug of fungal ale. While a vast majority of Arth are non-sapient drones controlled by mining queens, bugs with thoughts of their own are hardly uncommon.
+1 Might, +1 Spirit

-[ ] CHIDROID
Instead of being a creature of flesh and blood, you're a machine built with a "chi drive" called a Chidroid! Installing a chi drive and not having it blow up is more of an art than a science, but thanks to it, you have free will and a power source that'll only grow stronger as you do.
+1 Intellect, +1 Spirit

★ Select one character build.

-[ ] WARRIOR (4/3/1/2)
You're super tough and start your journey as a hale and hearty fighter! You can only go up from there if you don't get outsmarted on the way to the top.

-[ ] SNEAK (2/4/2/2)
While you'd be found wanting in a bare-knuckles brawl, you have fast reflexes and a good sense to stay out of fights you can't win. Is that enough to become the best?

-[ ] THINKER (1/2/4/3)
The most dangerous weapon at your disposal is your mind. That's great in life, though less great in a duel. Unless you can figure out how to turn that brain power into physical force.

-[ ] CUSTOM (?/?/?/?)
To make your own stat spread, start with 1/1/1/1 and assign 6 points across them. No Attribute may become higher than 5 at this time, including the +1s you get from your species pick.

★ Select one character drive. Why are you motivated to go on this journey?

-[ ] WISH FOR POWER
Beat Necromania, and ask for even more power! You'll become the strongest in the universe!

-[ ] WISH FOR FORTUNE
With that wish, you could buy anything and everything you've ever wanted! Cha-ching!

-[ ] WISH FOR ETERNAL LIFE
You're young now, but you aren't getting younger. Best to nip the whole "aging" thing in the bud.

-[ ] REVENGEANCE
Forget that wish. You have a bone to pick with Nercromania, and he's going to pay!

-[ ] WRITE-IN
Something else, then? Write-in drives are subject to QM approval.

The combination of character options picked will influence your starting traits.


Example Character Votes


[ ] REDHOT CARMINE
-[ ] YEREN
-[ ] WARRIOR (4/3/2/1)
-[ ] WISH FOR POWER

[ ] LILY GUILDER
-[ ] TORUSAN
-[ ] THINKER (1/2/4/3)
-[ ] WISH FOR FORTUNE


⏰ THERE IS A 4-HOUR MORATORIUM ON THIS POST. ⏰
TIME REMAINING: Mar 6, 2023 at 4:00 PM
 
ROUND 1 - PRIMARY, 1989
[X] Tong Bi
- [X] Yeren (+1 Might, +1 Agility)
- [X] Pure of Heart, Dumb of Ass Build [3/3/2/4]
- [X] The Hell with a Wish, I'm taking over this system!

"Think you're tough enough?"

The words ring in your head. Did that guy have the nerve to ask if you're tough enough?

Tough enough? You're a Yeren! Fighting's in your blood, and the intense fire in your gut burns bright blue on your head for everyone to see! How DARE he question how tough you are!? He should be happy you haven't felt the need to boot him off your throne until now!

Well, his free ride's officially over! Who needs a wish, when you need him BEGGING FOR MERCY!?

"Tong Bei? Tong Bei, you alright?"

Your friend Horse gives you a shake, trying to drag you back to reality. Your pal's a Yeren, like you, only he has a distinctly red and blue face framed by a full goatee. Usually only bad guys can rock the goatee, but he made it work for him. Horse has a better grip on the whole 'real' thing than most people do, you included, so you try to listen when he has something to say.

"Huh?" you ask.

Looking around, you see that the TV in the diner is on the floor instead of the wall. It's also on your hands and feet. As are the remains of your caustic curry and grease-stuffed briquettes.

Oh. That sucks. You hate letting briquettes go to waste, and now the curry is burning through the floor tiles.

Horse snaps his fingers to get your attention again. He means well, so you let him keep them. Anyone else did that to you at their own risk.

"Tong Bei. I asked if you were alright."

Alright? You have plans to make. Before the line to kill Necromania gets too long, and you end up having to fight everyone else in the queue to reach him.

"Yeah, I'm good."

You quickly clean up after yourself, leaving a stack of credit chips on the table for these folks to replace the TV. This might be the only place left on Forgo that makes good briquettes and hasn't banned you yet, so you make sure to stay on good terms with the owners.

"Good? You started making that look you made when you're about to make a bad decision, and--" You stuff one last briquette in your mouth and run towards the door. "--TONG BEI, NO!"

You launch into a sprint through the squalid streets of Forgo. Past hover bikes, over hover cars, and onto a hover train that takes you all the way to your hideaway in Squid Row. The frequency with which people get dragged into the darkness by the garbage kraken keeps the rent nice and reasonable for someone who only works when they feel like it.

You can rip that sucker out of the ground later. For now, you're mad about Necromania. Steamed, even. It's time to get off your butt and put the fear of death back in a guy who thought he could stop fearing death a long time ago.

An hour later, Horse catches up to you. He's breathing heavily, clearly exhausted from running the whole way back to your hangout.

"Tong Bei, please! Don't tell me this is about the wish!"

"SCREW his wish! If that pile of soup stock wants to see a REAL warrior, I'll be the last thing he sees before I TAKE OVER HIS EMPIRE!"

You knew you should have given it at least a week of consideration, but in the end you gave it all of an hour before deciding to go all-in on conquering the cosmos. The wish isn't what you're doing this for, it's the icing on the cake. The cake is the Sector Wugant.

Do soup and cake go together? Whatever.

Your name is Tong Bei. The galaxy doesn't know it yet, but it's all yours for the taking.

Starting… Now.



🐲
FIST OF THE SPACE DRAGON
★ ROUND 1 ★
🟡 PLANET FORGO, XANTHOS SYSTEM, SECTOR WUGANT 🟡
PRIMARY PHASE, YEAR 1989 OF THE INTERGALACTIC CALENDAR

You have 4 time slots to assign to actions for this phase. You can assign any number of actions to any category, though you can only assign a time slot to an action once.


★ GALACTIC ACTIONS

🥊 MIGHT ACTIONS


[ ] MIGHT - Informal Free-For-All
TN N/A - Just Walk Into a Bar and Punch Somebody
The streets of Forgo are full of cyberized punks and drunken spacers looking for a quick scrap. Indulge them in a brawl to show the casual fighters where you stand: The top of the pile!
Reward: Establish a reputation with the fighty crowd. You might even make a friend. Or an enemy!

[ ] MIGHT - Hunt Vermin
TN 15
The varied waste that is dumped on Forgo has led to an outbreak of rodents of unusual size. These mutant vermin are pests in the top percentage of pests. Trying to catch them could serve as a distraction from the usual status quo of them dragging people into the darkness.
Reward: Mutant rats and other local monsters have their populations reduced. You can even eat them for cheap food on the go!

[ ] MIGHT - Hunt Crime
TN 20
Forgo is a steaming pile of (among other times) crime and iniquity. Kung fu hustlers and shakedown martial artists are a cred a dozen once you leave the "safe" zones. Their preying on the weak makes them easy to spot. Beat the gangsters up, and crime might quiet down for a bit.
Reward: Local violent crime is reduced, technically speaking, in the form of you reducing it.

[ ] MIGHT - Fight a Garbage Kraken
TN 25
Garbage krakens are big monsters that burrow through Forgo's middle and bottom layers. They supplement their diets of trash with unsuspecting victims. Anyone can scare off a garbage kraken with a missile launcher; hunting one with your bare hands should be a good challenge!
Reward: Dominance over apex predators of Forgo is established. You could take some home for dinner, assuming you have the stomach for it.

💨 AGILITY ACTIONS

[ ] AGILITY - Visit the Forgo Heights
TN 15
While the vast majority of the planet is a steaming pile of you-know-what, the highest peaks of Forgo are host to elevated stores and high-rises called the Heights. This is also where you'd find the space port, once you're ready to head off in search of new planets to take on.
Reward: You become more familiar with the Forgo Heights area, including the shops, locations of interest, and characters relevant to your mission.

[ ] AGILITY - Explore Garbage Heaps
TN 20
Every major company in Wugant drops their industrial waste at Forgo, when they aren't parking scrapped vessels down for the shipbreakers. Most of the trash that falls into the Heaps is completely worthless, but every now and then a dumpster diver finds something worth the effort.
Reward: Heaps are canvassed for trinkets of interest you can keep or sell.

[ ] AGILITY - Delve into Forgo Depths
TN 25
On the opposite side of Forgo Heights, the Depths is even more dangerous than the middle districts. They're full of freaks and mutants. No one goes down there, unless they screwed up so badly that lying low on Forgo's surface wasn't gonna cut it anymore. Bring a gas mask!
Reward: Like the Heaps, the Depths can be delved for lost treasures and new creatures to fight.

🧠 INTELLECT ACTIONS

[ ] INTELLECT - Research Forgo
TN 10
You've been on this planet for most of your life, and yet you don't really remember a lot about it beyond what you've seen and heard in person. Street knowledge. As much as it irks you, it wouldn't hurt to break out the library card and brush up on the details about this rock.
Reward: Refresh yourself on the planet's history and general features.

[ ] INTELLECT - Look Up Forgo's Planet Boss
TN 15
Who even is this guy? WHERE is he? You can't leave fist-shaped holes in the rest of the Planet Bosses if you can't strike the Boss of Forgo off the list first. Researching your foe should also give you a general idea of their strengths and (if any) weaknesses.
Reward: Learn at least baseline information about the Planet Boss of this world.

[ ] INTELLECT - Take a Piloting Course
TN 20
Until they start making roads and rivers long enough to cross planets, there'll always be a demand for spaceship pilots. Take a course, pass a test, and you can get off this trash can whenever you like… once you have a ship with which to do that.
Reward: You gain a private space piloting license, which should certify you for flying most forms of spacecraft. Trying to operate a spaceship without knowing how to fly is ill-advised at best.

💜 SPIRIT ACTIONS

[ ] SPIRIT - Look for Work
TN 15
No more kitchen duty for you. You're tired of wearing fireproof hairnets! Time to get a REAL job where you can be paid to beat people up. For money!
Reward: Successfully ask around for a job that can make use of your services, which will become available to perform the following round.

[ ] SPIRIT - Call Out the Planet Boss
TN 20
You know the fastest way to start a fight is to make some noise. Talk big, and then get ready to parry the oncoming hit. The key is making enough noise that they have no choice but to get off their high perch and do something about it. Then, you hit 'em hard enough to knock them down.
Reward: You initiate the first boss fight right away. You'll receive double the reputation boost if you call them out and win the battle, though the opposite holds true if you lose instead.

[ ] SPIRIT - Start a Gang
TN 25
It's been a while since you ran a gang. Like, a year. Two years, tops. That was all small time. If you're going to rule the galaxy, you'll need a lot of mooks. Put the word out that you're recruiting the best of the worst for your new gang, and that this time, you mean business.
Reward: Start a gang, granting a floating +1 die to miscellaneous actions on this planet.


★ PERSONAL ACTIONS ★

[ ] PERSONAL - TRAIN
Hit the gym! Hit the books! Be better, do better. You can train up your mind and body, though without any extra space or special equipment dedicated to the task, your results may vary.
-[ ] MIGHT
-[ ] AGILITY
-[ ] INTELLECT
-[ ] SPIRIT
Training Progress: ???

[ ] PERSONAL - Hang Out with Horse
Horse is probably worried you're gonna do something crazy. Take some time off from your new goal in life to let him know you know exactly what you're doing. Or play video games.


★ BATTLE ACTIONS ★

[-] BATTLE - FORGO PLANET BOSS
I can't find them! Come out here and face me, you coward!
Locked until you can figure out who the Planet Boss is and where to fight them.
What about Necromania? Can I fight him yet? I can totally take him!

[-] BATTLE - NECROMANIA
It's time to fight the final boss of the quest. Now. We're doing this right now, and you can't stop me!
Locked until you can leave the planet and access the Phaios System.
Dude! You're killing me, here!


⏰ THERE IS A 12-HOUR MORATORIUM ON THIS POST. ⏰
TIME REMAINING: Mar 9, 2023 at 10:00 AM


☕ Howdy! I now have a Kofi! ☕
 
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ROUND 1 - RESULTS
[X] Plan Eye of the Space Tiger (AKA Plan Training Montage)
-[X] Personal: Train - Agility
-[X] MIGHT - Informal Free-For-All
-[X] MIGHT - Hunt Vermin
-[X] MIGHT - Fight a Garbage Kraken


★ GALACTIC ACTIONS ★

🥊 MIGHT - Informal Free-For-All

TN N/A - Just Walk Into a Bar and Punch Somebody
The streets of Forgo are full of cyberized punks and drunken spacers looking for a quick scrap. Indulge them in a brawl to show the casual fighters where you stand: The top of the pile!

TONG BEI MIGHT 3D10
0, 2, 9, = 19
Success

As you've decided to take on the universe one fool at a time, you start by walking into the nearest bar and hitting the first unlucky sucker that gives you an excuse. Since people seem to frown upon you starting fights for "no discernable reason", you sit at a vacant seat and patiently wait for a reason to appear.

"Gimme a Ninth Ray." The multiarmed Marinus at the bar pops open a fresh bottle of blue liquor and pour a glass for you. "Leave the bottle."

It doesn't take long for a volunteer to step forward. Before you can enjoy your drink, the bloated, red-capped Mycoloid sitting next to you decides to strike up a conversation.

"Aren't you a bit far from Yeren Prime?" he asks.

Yeren Prime has been an airless crater for about as long as you've been alive. The implied suggestion that you should head back there anyway wasn't lost on you.

"Aren't you a bit far from a compost heap?" you reply. "Or do you keep fertilizer on you for when you get hungry?"

Decomposers tend to get rather defensive when you bring up their diets.

"What I keep in my pockets ain't your damn business."

Doubly so when you guess their primary food source right.

"It'd go a long way to explain your breath."

The mushroom man put a hand on your shoulder. Took him long enough.

"Listen here, you--!"

With an upward swing of the liquor bottle, you uproot the toadstool from his barstool. Not being done yet, you take advantage of his stagger with a hard kick and send him sailing across the bar. Credbills and dice scatter into the air as the fungi falls into a round table where a group of spacers were playing an informal game of craps. For a moment, they all look dumbstruck, before putting two and two together. Despite their varied backgrounds, they all knew a fight when they saw one, and rose from the table with fists and furniture legs ready.

By the end of the night, a good fight and a lot of bruises were had by everyone involved. You should do this more often.


Reward: You sufficiently impress the local toughs and transient types. New actions unlocked.

🥊 MIGHT - Hunt Vermin
TN 15
The varied waste that is dumped on Forgo has led to an outbreak of rodents of unusual size. These mutant vermin are pests in the top percentage of pests. Trying to catch them could serve as a distraction from the usual status quo of them dragging people into the darkness.

TONG BEI MIGHT 3D10 + 2D10 (WILD HUNTER)
0, 0, 3, 3, 8 = 23
Success

Nobody likes the mutant rats. They hunt the monocellular amoobas that graze on the plains of plastic, attack people on their commutes to work, and spread what few diseases the average Forgonite hasn't already developed a resistance to by exposure. For every giant rat you see, there's a lot more you don't.

Trying to get rid of them all would be a monumental task, and not one you're particularly jazzed to do yourself, so you settle for reminding the local game why they still have prey instincts. You don't need anything fancy. A box of smelly cheese from the orbiting fromagerie and stainless steel bar sharpened to a point do the trick; you aren't in the market for a better mousetrap than that. The last thing they see is a flicker in the dark and a spear between the eyes.

By nightfall, you've got enough rat corpses that you need to bribe Horse with a moon cheese wheel so he'd help sell the rats you don't have room for out the back of his truck. However, there's enough left over that you end up having to give some of them away in bags so that they don't go to waste. The rest are for yourself, as well as a couple you set aside as bait.


Reward: There are less giant rats plaguing the planet, decreasing the TN to explore the Forgo Heaps and Depths. Food scarcity in the region is temporarily relieved.

🥊 MIGHT - Fight a Garbage Kraken
TN 25
Garbage krakens are big monsters that burrow through Forgo's middle and bottom layers. They supplement their diets of trash with unsuspecting victims. Anyone can scare off a garbage kraken with a missile launcher; hunting one with your bare hands should be a good challenge!

TONG BEI MIGHT 3D10 + 2D10 (WILD HUNTER)
1, 4, 5, 6, 8 = 18
Failure

You attach a large cube of rotisseried rat onto the hook of a reinforced fishing rod and lower it into the dark abyss where the Squid Row ends. When you feel a tug on the end of the line, you jump in with your spear and start stabbing.

"GOT YOU NOW, SQUIDDY!"

Try as you might to take down the garbage kraken, your tussle with the giant monster ends in it slapping you off its back with its mighty tendrils and retreating to fight another day. Subsequent attempts to lure it out of hiding with rat bait are equally unsuccessful, as the creature digs back into the dark recesses beneath Squid Row before you can spring a proper ambush.

Better luck next time.



★ PERSONAL ACTIONS ★

★ PERSONAL - TRAIN

Hit the gym! Hit the books! Be better, do better. You can train up your mind and body, though without any extra space or special equipment dedicated to the task, your results may vary.
- AGILITY

TONG BEI AGILITY 3D10
0, 1, 6 = 16

The alkane ape style that was founded by your ancestors utilizes strength, volatility, and flexibility. Above all of those things, it relies on speed. The disciple needs to be in the heat of battle and out of danger before your enemy even knows what's hitting them. Your grandfather isn't around to teach you the forms anymore, so you've developed it further on your own, mixing in street fighting tricks and sweet dance moves you've picked up along the way.

There's no time to lose, so you run, and run, and run. You need to be faster than the next guy, and then the next guy after that. If you can't get in a hit faster than Necromania can fire off a death blast, then you're not going to get very far at all.


Agility Training Progress Revealed: 16/40


★ RUMOR MILL ★

⚫ NECROMANIA'S CHALLENGE! ⚪

The Dread King of the Wugant Sector, Necromania, has put out a challenge to the most powerful warriors around. Whoever can defeat him in battle will earn one wish, winner's choice! Scores of fighters have already flown to Omegadeth, in search of having their greatest dreams fulfilled, only to be disappointed when they're killed instantaneously.

Life insurance companies on numerous worlds have filed for preemptive bankruptcy, and countless widows across the varied sectors have changed their relationship status to "single".


🟡 BOOMTOWN ON CENOTAPH 🟡
A large vein of power jade was found on the frontier planet of Cenotaph, leading to a furious rush in activity around the largest jade mine. Tellus-10-5, public relations representative of the Hiveworks Xanthos Mining Company, has put out an open call for new workers of any species to participate in their mining efforts. This is an unusual message from the normally-insular HXMC, though the allegations of poor storage conditions for their worker drone eggs and resultant decrease of hatch rates may be the cause of this call for external labor.

🟡 AIR ON FORGO DECLARED BREATHABLE 🟡
To the surprise of many, an independent test performed by the Forgo Air Commission has declared that the air on your homeworld can be breathed. These numbers are derived from the average air quality across the world, and do not necessarily represent air quality of the irradiated death pits. This clean bill of health is expected to increase tourism to the planet by at least 2%. Dark tourism rates and gas mask sales are projected to remain more or less the same.
 
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ROUND 2 - SECONDARY, 1989
It's been roughly a phase since Necromania's "Take-A-Wish" Challenge shook the Wugant Sector to the core. Countless warriors whose prospects went as far as they could swing their fists realized the only thing between them and their greatest desires now was a jacked necromancer king. Any of those desperados who assumed Necromania was all bones under that set of all-bone armor were in for a major shock. Then they died.

"You know, it's a real shame," you say as you watch the highlight reels with Horse. This was rat meat money well spent, if it means you can get a preview of your opponent's powers.

Onscreen, Necromania rearranges a Torusan's skeleton into a grotesque armillary sphere and serves it to his minions like a depraved volleyball. It's hard to tell if the loser is still making noise as a ball, given how they had to heavily doctor the audio to reduce the "soul-rattling" effect of Necromania's voice.

"That these people throwing their lives away chasing a suicidal fantasy?" Horse provides.

"Nah. It's a shame I can't take these bozos on before Necromania zaps them. The last thing I want to do is make my way to the top by
default."

"Of course," grouses Horse. "What are you gonna do next?"

The Challenge lit a fire under you. Not one of those weak fires that burns paper and barely tickles your skin. A real atomic flame that stars fire off when they're about to go supernova.

"Gonna do some training. Maybe take another crack at that garbage kraken." As
Nercromania's Greatest Hits concluded, a new program started up. "The Dragons of Wugant: Where Are They Now? Boring! Pass."

You lob the remote to Horse and jump out your window, a rat sandwich in your mouth for eating on the go.

"Gotta assert dominance! See you later!"



🐲
FIST OF THE SPACE DRAGON
★ ROUND 2 ★
🟡 PLANET FORGO, XANTHOS SYSTEM, SECTOR WUGANT 🟡
SECONDARY PHASE, YEAR 1989 OF THE INTERGALACTIC CALENDAR

You have 4 time slots to assign to actions for this phase. You can assign any number of actions to any category, though you can only assign a time slot to an action once.


★ GALACTIC ACTIONS ★

🥊 MIGHT ACTIONS


[ ] MIGHT - Hunt Crime
TN 20
Forgo is a steaming pile of (among other times) crime and iniquity. Kung fu hustlers and shakedown martial artists are a cred a dozen once you leave the "safe" zones. Their preying on the weak makes them easy to spot. Beat the gangsters up, and crime might quiet down for a bit.
Reward: Local violent crime is reduced, technically speaking, in the form of you reducing it.

[ ] MIGHT - Fight a Garbage Kraken
TN 25
Garbage krakens are big monsters that burrow through Forgo's middle and bottom layers. They supplement their diets of trash with unsuspecting victims. Anyone can scare off a garbage kraken with a missile launcher; hunting one with your bare hands should be a good challenge!
Reward: Dominance over apex predators of Forgo is established. You could take some home for dinner, assuming you have the stomach for it.

💨 AGILITY ACTIONS

[ ] AGILITY - Visit Forgo Heights
TN 15
While the vast majority of the planet is a steaming pile of you-know-what, the highest peaks of Forgo are host to elevated stores and high-rises called the Heights. This is also where you'd find the space port, once you're ready to head off in search of new planets to take on.
Reward: You become more familiar with the Forgo Heights area, including the shops, locations of interest, and characters relevant to your mission.

[ ] AGILITY - Explore Garbage Heaps
TN 15
Every major company in Wugant drops their industrial waste at Forgo, when they aren't parking scrapped vessels down for the shipbreakers. Most of the trash that falls into the Heaps is completely worthless, but every now and then a dumpster diver finds something worth the effort.
Reward: Heaps are canvassed for trinkets of interest you can keep or sell.

[ ] AGILITY - Delve into Forgo Depths
TN 20
On the opposite side of Forgo Heights, the Depths is even more dangerous than the middle districts. They're full of freaks and mutants. No one goes down there, unless they screwed up so badly that lying low on Forgo's surface wasn't gonna cut it anymore. Bring a gas mask!
Reward: Like the Heaps, the Depths can be delved for lost treasures and new creatures to fight.

🧠 INTELLECT ACTIONS

[ ] INTELLECT - Research Forgo
TN 10
You've been on this planet for most of your life, and yet you don't really remember a lot about it beyond what you've seen and heard in person. Street knowledge. As much as it irks you, it wouldn't hurt to break out the library card and brush up on the details about this rock.
Reward: Refresh yourself on the planet's history and general features.

[ ] INTELLECT - Look Up Forgo's Planet Boss
TN 15
Who even is this guy? WHERE is he? You can't leave fist-shaped holes in the rest of the Planet Bosses if you can't strike the Boss of Forgo off the list first. Researching your foe should also give you a general idea of their strengths and (if any) weaknesses.
Reward: Learn at least baseline information about the Planet Boss of this world.

[ ] INTELLECT - Take a Piloting Course
TN 20
Until they start making roads and rivers long enough to cross planets, there'll always be a demand for spaceship pilots. Take a course, pass a test, and you can get off this trash can whenever you like… once you have a ship with which to do that.
Reward: You gain a private space piloting license, which should certify you for flying most forms of spacecraft. Trying to operate a spaceship without knowing how to fly is ill-advised at best.

[ ] INTELLECT - Analyze Necromania Footage
TN 25
You splurged a bit to buy Necromania's Greatest Hits on pay-per-view. Most of it is disheartening, to say the least. The guy seems unbeatable for now, but with all of the footage of his fights online, there's a chance you can glean something useful from them.
Reward: Opportunity to learn something substantial about Necromania's combat abilities and fighting style from recorded footage.

💜 SPIRIT ACTIONS

[ ] SPIRIT - Look for Work
TN 15
No more kitchen duty for you. You're tired of wearing fireproof hairnets! Time to get a REAL job where you can be paid to beat people up. For money!
Reward: Successfully ask around for a job that can make use of your services, which will become available to perform the following round.

[ ] SPIRIT - Ask About the Planet Boss
TN 15
Now that you've loosened some lips, it's possible to ask around for information about the mysterious so-and-so you need to beat up to prove yourself capable of climbing up the ranks.
Reward: Information about the Planet Boss is obtained, if colored through the lens of others.

[ ] SPIRIT - Call Out the Planet Boss
TN 20
You know the fastest way to start a fight is to make some noise. Talk big, and then get ready to parry the oncoming hit. The key is making enough noise that they have no choice but to get off their high perch and do something about it. Then, you hit 'em hard enough to knock them down.
Reward: You initiate the first boss fight right away. You'll receive double the reputation boost if you call them out and win the battle, though the opposite holds true if you lose instead.

[ ] SPIRIT - Start a Gang
TN 25
It's been a while since you ran a gang. Like, a year. Two years, tops. That was all small time. If you're going to rule the galaxy, you'll need a lot of mooks. Put the word out that you're recruiting the best of the worst for your new gang, and that this time, you mean business.
Reward: Start a gang, granting a floating +1 die to miscellaneous actions on this planet.


★ PERSONAL ACTIONS ★

[ ] PERSONAL - Attribute Training
Hit the gym! Hit the books! Be better, do better. You can train up your mind and body, though without any extra space or special equipment dedicated to the task, your results may vary.
-[ ] Might
-[ ] Agility
-[ ] Intellect
-[ ] Spirit

Training Progress
Might 3 ➡ 4: 00/??
Agility 3 ➡ 4: 16/40
Intellect 2 ➡ 3: 00/??
Spirit 4 ➡ 5: 00/??

[ ] PERSONAL - Style Training
Raw force isn't always enough. You're limited in how far you can refine your techniques without a master to guide your learning, but even a little training will go a long way to improve your effectiveness in combat. Style training will clarify which attributes are rolled per style.
-[ ] Alkane Ape (Agility)

Training Progress
Alkane Ape: ??/??

[ ] PERSONAL - Hang Out with Horse
Horse is probably worried you're gonna do something crazy. Take some time off from your new goal in life to let him know you know exactly what you're doing. Or play video games.


★ TRAVEL ACTIONS ★

These are actions that relocate your character to other planets and sectors of interest.


[ ] TRAVEL - Cenotaph, Xanthos
You heard that they're offering free flights to Cenotaph for anyone willing to put in at least a phase of work with HXMC. A change of scenery might help your training, assuming you'll have the time between shifts in the power jade mines. Then again, a little bit of jade can go a long way to forging an epic weapon.


★ BATTLE ACTIONS ★

[-] BATTLE - FORGO PLANET BOSS
I can't find them! Come out here and face me, you coward!
Locked until you can figure out who the Planet Boss is and where to fight them.


⏰ THERE IS A 12-HOUR MORATORIUM ON THIS POST. ⏰
TIME REMAINING: Mar 14, 2023 at 7:00 AM


☕ Howdy! I now have a Kofi! ☕
 
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