It's been roughly a phase since Necromania's "Take-A-Wish" Challenge shook the Wugant Sector to the core. Countless warriors whose prospects went as far as they could swing their fists realized the only thing between them and their greatest desires now was a jacked necromancer king. Any of those desperados who assumed Necromania was all bones under that set of all-bone armor were in for a major shock. Then they died.
"You know, it's a real shame," you say as you watch the highlight reels with Horse. This was rat meat money well spent, if it means you can get a preview of your opponent's powers.
Onscreen, Necromania rearranges a Torusan's skeleton into a grotesque armillary sphere and serves it to his minions like a depraved volleyball. It's hard to tell if the loser is still making noise as a ball, given how they had to heavily doctor the audio to reduce the "soul-rattling" effect of Necromania's voice.
"That these people throwing their lives away chasing a suicidal fantasy?" Horse provides.
"Nah. It's a shame I can't take these bozos on before Necromania zaps them. The last thing I want to do is make my way to the top by default
."
"Of course," grouses Horse. "What are you gonna do next?"
The Challenge lit a fire under you. Not one of those weak fires that burns paper and barely tickles your skin. A real atomic flame that stars fire off when they're about to go supernova.
"Gonna do some training. Maybe take another crack at that garbage kraken." As Nercromania's Greatest Hits
concluded, a new program started up. "The Dragons of Wugant: Where Are They Now?
Boring! Pass."
You lob the remote to Horse and jump out your window, a rat sandwich in your mouth for eating on the go.
"Gotta assert dominance! See you later!"
š²
FIST OF THE SPACE DRAGON
ā
ROUND 2 ā
š” PLANET FORGO, XANTHOS SYSTEM, SECTOR WUGANT š”
SECONDARY PHASE, YEAR 1989 OF THE INTERGALACTIC CALENDAR
You have 4 time slots to assign to actions for this phase. You can assign any number of actions to any category, though you can only assign a time slot to an action once.
ā
GALACTIC ACTIONS ā
š„ MIGHT ACTIONS
[ ] MIGHT - Hunt Crime
TN 20
Forgo is a steaming pile of (among other times) crime and iniquity. Kung fu hustlers and shakedown martial artists are a cred a dozen once you leave the "safe" zones. Their preying on the weak makes them easy to spot. Beat the gangsters up, and crime might quiet down for a bit.
Reward: Local violent crime is reduced, technically speaking, in the form of you reducing it.
[ ] MIGHT - Fight a Garbage Kraken
TN 25
Garbage krakens are big monsters that burrow through Forgo's middle and bottom layers. They supplement their diets of trash with unsuspecting victims. Anyone can scare off a garbage kraken with a missile launcher; hunting one with your bare hands should be a good challenge!
Reward: Dominance over apex predators of Forgo is established. You could take some home for dinner, assuming you have the stomach for it.
šØ AGILITY ACTIONS
[ ] AGILITY - Visit Forgo Heights
TN 15
While the vast majority of the planet is a steaming pile of you-know-what, the highest peaks of Forgo are host to elevated stores and high-rises called the Heights. This is also where you'd find the space port, once you're ready to head off in search of new planets to take on.
Reward: You become more familiar with the Forgo Heights area, including the shops, locations of interest, and characters relevant to your mission.
[ ] AGILITY - Explore Garbage Heaps
TN 15
Every major company in Wugant drops their industrial waste at Forgo, when they aren't parking scrapped vessels down for the shipbreakers. Most of the trash that falls into the Heaps is completely worthless, but every now and then a dumpster diver finds something worth the effort.
Reward: Heaps are canvassed for trinkets of interest you can keep or sell.
[ ] AGILITY - Delve into Forgo Depths
TN 20
On the opposite side of Forgo Heights, the Depths is even more dangerous than the middle districts. They're full of freaks and mutants. No one goes down there, unless they screwed up so badly that lying low on Forgo's surface wasn't gonna cut it anymore. Bring a gas mask!
Reward: Like the Heaps, the Depths can be delved for lost treasures and new creatures to fight.
š§ INTELLECT ACTIONS
[ ] INTELLECT - Research Forgo
TN 10
You've been on this planet for most of your life, and yet you don't really remember a lot about it beyond what you've seen and heard in person. Street knowledge. As much as it irks you, it wouldn't hurt to break out the library card and brush up on the details about this rock.
Reward: Refresh yourself on the planet's history and general features.
[ ] INTELLECT - Look Up Forgo's Planet Boss
TN 15
Who even is this guy? WHERE is he? You can't leave fist-shaped holes in the rest of the Planet Bosses if you can't strike the Boss of Forgo off the list first. Researching your foe should also give you a general idea of their strengths and (if any) weaknesses.
Reward: Learn at least baseline information about the Planet Boss of this world.
[ ] INTELLECT - Take a Piloting Course
TN 20
Until they start making roads and rivers long enough to cross planets, there'll always be a demand for spaceship pilots. Take a course, pass a test, and you can get off this trash can whenever you likeā¦ once you have a ship with which to do that.
Reward: You gain a private space piloting license, which should certify you for flying most forms of spacecraft. Trying to operate a spaceship without knowing how to fly is ill-advised at best.
[ ] INTELLECT - Analyze Necromania Footage
TN 25
You splurged a bit to buy Necromania's Greatest Hits
on pay-per-view. Most of it is disheartening, to say the least. The guy seems unbeatable for now, but with all of the footage of his fights online, there's a chance you can glean something useful from them.
Reward: Opportunity to learn something substantial about Necromania's combat abilities and fighting style from recorded footage.
š SPIRIT ACTIONS
[ ] SPIRIT - Look for Work
TN 15
No more kitchen duty for you. You're tired of wearing fireproof hairnets! Time to get a REAL job where you can be paid to beat people up. For money!
Reward: Successfully ask around for a job that can make use of your services, which will become available to perform the following round.
[ ] SPIRIT - Ask About the Planet Boss
TN 15
Now that you've loosened some lips, it's possible to ask around for information about the mysterious so-and-so you need to beat up to prove yourself capable of climbing up the ranks.
Reward: Information about the Planet Boss is obtained, if colored through the lens of others.
[ ] SPIRIT - Call Out the Planet Boss
TN 20
You know the fastest way to start a fight is to make some noise. Talk big, and then get ready to parry the oncoming hit. The key is making enough noise that they have no choice but to get off their high perch and do something about it. Then, you hit 'em hard enough to knock them down.
Reward: You initiate the first boss fight right away. You'll receive double the reputation boost if you call them out and win the battle, though the opposite holds true if you lose instead.
[ ] SPIRIT - Start a Gang
TN 25
It's been a while since you ran a gang. Like, a year. Two years, tops. That was all small time. If you're going to rule the galaxy, you'll need a lot of mooks. Put the word out that you're recruiting the best of the worst for your new gang, and that this time, you mean business.
Reward: Start a gang, granting a floating +1 die to miscellaneous actions on this planet.
ā
PERSONAL ACTIONS ā
[ ] PERSONAL - Attribute Training
Hit the gym! Hit the books! Be better, do better. You can train up your mind and body, though without any extra space or special equipment dedicated to the task, your results may vary.
-[ ] Might
-[ ] Agility
-[ ] Intellect
-[ ] Spirit
Training Progress
Might 3 ā” 4: 00/??
Agility 3 ā” 4: 16/40
Intellect 2 ā” 3: 00/??
Spirit 4 ā” 5: 00/??
[ ] PERSONAL - Style Training
Raw force isn't always enough. You're limited in how far you can refine your techniques without a master to guide your learning, but even a little training will go a long way to improve your effectiveness in combat. Style training will clarify which attributes are rolled per style.
-[ ] Alkane Ape (Agility)
Training Progress
Alkane Ape: ??/??
[ ] PERSONAL - Hang Out with Horse
Horse is probably worried you're gonna do something crazy. Take some time off from your new goal in life to let him know you know exactly what you're doing. Or play video games.
ā
TRAVEL ACTIONS ā
These are actions that relocate your character to other planets and sectors of interest.
[ ] TRAVEL - Cenotaph, Xanthos
You heard that they're offering free flights to Cenotaph for anyone willing to put in at least a phase of work with HXMC. A change of scenery might help your training, assuming you'll have the time between shifts in the power jade mines. Then again, a little bit of jade can go a long way to forging an epic weapon.
ā
BATTLE ACTIONS ā
[-] BATTLE - FORGO PLANET BOSS
I can't find them! Come out here and face me, you coward!
Locked until you can figure out who the Planet Boss is and where to fight them.