What Makes A Good Man [Young Justice Quest]

This is YJ...let's find Ivo and steal amazo...then upgrade our nano machines to absorb him and then we've got Unlimited Power!!!!
[X] Plan R&D
 
Yeah, you guys will get future options to augment yourselves. Some of them will be through Nanomachines and others through other means that you'll encounter later in the quest
Considering what Nanomachines are, it's hard to think of many techs we can't combine with our Nanomachines.

Are Build DCs roughly the same as Research DCs? Or are they Easier? Or what?

Is Rank 7 Peak Human for Physical Skills as well? Or does the rating system only apply to Physical Attibutes (since they apparently don't apply to mental stuff)?

Shouldn't the advancement for hte various physical things still be what it was BEFORE Nanites? Because the Nanites wouldn't be inherently better than if we got buff before them, and I don't see why the Nanites would make it harder to get buff. So it doesn't seem like they'd effect how difficult it is to advance our physical abilities.
 
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Are Build DCs roughly the same as Research DCs? Or are they Easier? Or what?
It depends on the object, shock gloves are easy to research since they're simple in concept, but actually building them may be more difficult. AI might be difficult to research but the actual construction may be simple.

Is Rank 7 Peak Human for Physical Skills as well? Or does the rating system only apply to Physical Attibutes (since they apparently don't apply to mental stuff)?
7 is Peak Human for physical skills also and for the attributes. Skills can be upgraded past 7, unlike physical attributes that cap at 7. You guys don't need to worry about that though since you unlocked Nanomachines so you can go beyond that.

Shouldn't the advancement for hte various physical things still be what it was BEFORE Nanites? Because the Nanites wouldn't be inherently better than if we got buff before them, and I don't see why the Nanites would make it harder to get buff. So it doesn't seem like they'd effect how difficult it is to advance our physical abilities.
You may have a point there, my thinking was that the Nanites modified your muscle tissues and improved them as though you did work out to reach that point thus making further physical improvements harder. I'll think this over and see what I come up with
 
7 is Peak Human for physical skills also and for the attributes. Skills can be upgraded past 7, unlike physical attributes that cap at 7. You guys don't need to worry about that though since you unlocked Nanomachines so you can go beyond that.
I'm asking to get a gauge on the types of people we might go up against. The Robins of the world, basically, who aren't super but they just got the goods needed to matter anyways.
You may have a point there, my thinking was that the Nanites modified your muscle tissues and improved them as though you did work out to reach that point thus making further physical improvements harder. I'll think this over and see what I come up with
If that's what they did, then they should either A) not be +2 but Set To 2, since if our muscles were already that good the Nanites wouldn't have anything to do
or B) +2 every so often as the Nanites continue to improve us, up to some limit (I'd guess 7)
 
I'm asking to get a gauge on the types of people we might go up against. The Robins of the world, basically, who aren't super but they just got the goods needed to matter anyways.
People like Robin may have around 5-7 in attributes, but make up for it by having high ranked (8-14) skills and high-quality equipment. Robin, for example, has high Agility but low Strength but has eskrima sticks for damage.

If that's what they did, then they should either A) not be +2 but Set To 2, since if our muscles were already that good the Nanites wouldn't have anything to do
or B) +2 every so often as the Nanites continue to improve us, up to some limit (I'd guess 7)
How about I change the advancements to where they were before while keeping the modified attributes next to the actual ones?
 
Do we need to give the Nanomanchines to Luthor (or will we do it automatically?)
I kinda feel like he already has them, by virtue of owning the computer we used to download the schematics, and owning all the labs that we did the work to make them, labs that are probably covered in cameras.

Don't know if he'll USE them, he has some weird Pure Humanist thing going on that he rarely diverges from, but he probably has them. As well as probably half a dozen other different super serums and the like.
 
[x] Plan R&D+Luthor
[x] Mission: You're supposed to tag along with an 'independent contractor' and learn from him. (Takes 2 Actions/ Time Left: 1 week)
[x] Research Something
-[x] Basic AI: A simple AI that helps you manage your time better (1 free Social Action)
[x] Build Something:
-[x] Miniature Computer: A cell phone with the same capacity of a high-end computer (+10 to hacking rolls)
-[x] Jammer: Makes you invisible to cameras and other surveillance systems (Automatic success when sneaking past cameras)
-[x] Shock Gloves: Gauntlets that release electrical shocks to enemies when punched (+10 to Unarmed)
[x] Spend Time with Luthor
-[x] Give him the nanomachines
 
Voting is closed Plan R&D wins.

The update will be tonight, I'm going to try to pump updates out daily since we're still at the early stage of the quest.

Also, guess who you guys are meeting ;)
 
[x] Plan R&D
[x] Mission: You're supposed to tag along with an 'independent contractor' and learn from him. (Takes 2 Actions/ Time Left: 1 week)
[x] Research Something
-[x] Basic AI: A simple AI that helps you manage your time better (1 free Social Action)
-[x] Exoskeleton: An improved version of the undersuit that further increase physical attributes (+3 to Strength, Agility, Dexterity)
[x] Build Something:
-[x] Miniature Computer: A cell phone with the same capacity of a high-end computer (+10 to hacking rolls)
-[x] Jammer: Makes you invisible to cameras and other surveillance systems (Automatic success when sneaking past cameras)
-[x] Shock Gloves: Gauntlets that release electrical shocks to enemies when punched (+10 to Unarmed)
 
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