Shadows of the Past

[X] [Goal] To explore and rediscover all the lost lore of the past, and perhaps to add something new to it. To use that knowledge so that you never again need to live in fear, either from spirits or humans.
[X] Plan Better Prep
-[X] [Main] Social Skills
-[X] [Main] Survival and Animal Handling
-[X] [Secondary] Extra Main: Learn How To Fight: Bladed Weapons & Bow
-[X] [Secondary] Train Skill: Surgery
-[X] [Secondary] Train Skill: Charm

@Azel Can we assume that we've basically been trained in all the recipes and how to talk to spirits and the like that the Shaman knows, and what's left is mostly just experience using that now?

It's just we don't have the same with Social Skills compared to the rest...
 
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[X] [Goal] To explore and rediscover all the lost lore of the past, and perhaps to add something new to it. To use that knowledge so that you never again need to live in fear, either from spirits or humans.

[X] Plan Getting Ready
-[X] [Main] Spirit Lore
-[X] [Main] Survival and Animal Handling
-[X] [Secondary] Pick another Main action (Takes two Secondarys):
--[X] [Main] Fighting. Pick two skills to focus on.
---[X] Bladed Weapons
---[X] Bows
-[X] [Secondary] Attend the offerings to the spirits.
-[X] [Secondary] Gather herbs and perform Alchemy once the stars are right.
--[X] Numbing Brew x02
--[X] Mosquito's Bane
--[X] Graves Kiss
--[X] Purging Sludge
--[X] Jungles Scent
 
@Artemis1992 Three points:
1) Both Sensei and Atl seriously do not wish for us to attend the offering.
2) You really want to play Azel's quest without social?
3) Surgery is a tremendously valuable skill, nee very close to ranking up.
 
The calls for Social are getting annoying. We heard them the first two times, no need to hammer that point to every quester voting otherwise.

[X] Plan Do not Die from a Prod

Diplomacy
Main (Social) -> 12d100 = 210
Diplomacy - 0 (88/100) -> Diplomacy - 2 (397/600)
Wait, how does that work? Am I missing something? To get from 88/100 to 397/600, don't we need 12 + 300 + 397 = 709 points?
You are still a bit sore about the fact that he gets to do this now when you learned for as many years under Mahuizoh as him and must still do for two more.
Not sure how she says she learned under Mahuizoh for as many years if Atl was accepted as an apprentice two years prior.
The boy has been with me for two moons now.
Or was it two months? What's the timetable here?

I thought children were taken as apprentices at ten and considered adults at 16, but if we took to it at eight we could 'graduate' to adulthood at 14. How many years has it been since we agreed?

That nat 1 for the Social Trait was extremely unpleasant
Why? I don't see any negative traits we got from it. How is it any different from getting a 79?
 
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@Artemis1992 Three points:
1) Both Sensei and Atl seriously do not wish for us to attend the offering.
2) You really want to play Azel's quest without social?
3) Surgery is a tremendously valuable skill, nee very close to ranking up.
1. Let's see what happens.
2. Yes.
3. Good point, I'll take a look through the plans again.


Edit: I'd like to change to "Do not die from a prod", but that doesn't have Surgery either.
 
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@Azel isn't our bow Exceptional?
Nope. She would have had to buy one from the traders and she has neither a good way to earn money, what with every other hunting trading the same pelts she could get, nor the social skills to haggle with them.
So you got the best the tribe has to offer instead, but that's only a Regular bow.

Wait, how does that work? Am I missing something? To get from 88/100 to 397/600, don't we need 12 + 400 + 397 = 809 points?
Little error that comes from me copy-pasting the layout. You gained 709 points, not 210, for 88 + 709 - 100 - 300 -> 397.
Fixing that.

Not sure how she says she learned under Mahuizoh for as many years if Atl was accepted as an apprentice two years prior.
Or was it two months? What's the timetable here?

I thought children were taken as apprentices at ten and considered adults at 16, but if we took to it at eight we could 'graduate' to adulthood at 14. How many years has it been since we agreed?
Atl was taken in at 10 and two months before you. He now graduates at 16.
You where taken in 8, but the apprenticeship is not "for 6 years", but "until 16". You early acceptance got you one turn more then Atl had.

Edit: A three-way tie right now.
Adhoc vote count started by Azel on Jan 6, 2018 at 5:22 AM, finished with 456 posts and 11 votes.

  • [X] [Goal] To explore and rediscover all the lost lore of the past, and perhaps to add something new to it. To use that knowledge so that you never again need to live in fear, either from spirits or humans.
    [X] Plan Getting Ready
    -[X] [Main] Spirit Lore
    -[X] [Main] Survival and Animal Handling
    -[X] [Secondary] Pick another Main action (Takes two Secondarys):
    --[X] [Main] Fighting. Pick two skills to focus on.
    ---[X] Bladed Weapons
    ---[X] Bows
    -[X] [Secondary] Attend the offerings to the spirits.
    -[X] [Secondary] Gather herbs and perform Alchemy once the stars are right.
    --[X] Numbing Brew x02
    --[X] Mosquito's Bane
    --[X] Graves Kiss
    --[X] Purging Sludge
    --[X] Jungles Scent
    [X] Plan Do not Die from a Prod
    -[X] [Main] Spirit Lore
    -[X] [Main] Fighting
    --[X] Bladed Weapons
    --[X] Bows
    -[X] [Secondary] Train a single skill: Diplomacy
    -[X] [Secondary] Train a single skill: Tracking
    -[X] [Secondary] Pick another Main action: Survival and Animal Handling
    [X] Plan Better Prep
    -[X] [Main] Social Skills
    -[X] [Main] Survival and Animal Handling
    -[X] [Secondary] Extra Main: Learn How To Fight: Bladed Weapons & Bow
    -[X] [Secondary] Train Skill: Surgery
    -[X] [Secondary] Train Skill: Charm
    [X] [Goal] To learn of the past and of the present, of the secrets and of the spirits, to know, so that you can better be of help to the tribe. Maybe you'll need to stay away from them for that, but that is also a price payd.
    [X] [Goal] To know the spirits and the mistakes of the past and to make our people be friends with spirits, not just wary neighbours.
    [X] Plan Life Goals
    -[X] [Main] Spirit Lore
    -[X] [Main] Tracking and Stealth
    -[X] [Secondary] Train a single skill: Social Skills
    -[X] [Secondary] Train a single skill: Healing and Plant Lore
    -[X] [Secondary] Pick another Main action (Takes two Secondaries): Survival and Animal Handling
    [x] [Goal] Knowledge and Adventure
    [x] Plan Adventure
    [x] [Main] Social Skills
    [x] [Main] Survival and Animal Handling
    [x] [Secondary] Charm
    [x] [Secondary] Surgery
    [x] [Secondary] Archery
    [x] [Secondary] Start working on Manauia. Convince her to leave with you after Mahuizo is dead.
 
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[X] [Goal] To explore and rediscover all the lost lore of the past, and perhaps to add something new to it. To use that knowledge so that you never again need to live in fear, either from spirits or humans.

In an adult I would call his budding megalomania, but it feels about right for a 14 year old

[X] Plan Better Prep

Rounding out social skills sounds nice.
 
[X] [Goal] To rediscover the lost arts of our ancestors, to bring them to the tribe's benefit, to keep our people safe from the at times senseless wrath of the spirits. As a start, make our way to the great Library to continue learning more.
[X] Plan Better Prep
-[X] [Main] Social Skills
-[X] [Main] Survival and Animal Handling
-[X] [Secondary] Extra Main: Learn How To Fight: Bladed Weapons & Bow
-[X] [Secondary] Train Skill: Surgery
-[X] [Secondary] Train Skill: Charm
 
[X] Duesal

I wanted more spirit lore, but we are far far away from being able to bend them to our will so better it is to deal with people, which are less likely to murder you without reason
 
But are you sure the Wise Men's Place will actually offer spirit learning opportunities? They may have mundane history instead. And even if they did, learning to survive a spirit encounter better will make it easier just to guard some expeditions of wise men to get in their good graces.

Our tribe is one of the best places to learn Spirit Lore. It may not be the best, it probably is not, but I would take 'good enough now' rather than 'the best later'. If we want to venture into ruins and other spirit places, then I would like to have the knowledge as early as I can.
 
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An interesting and we'll written quest? Count me in!

[X] [Goal] To explore and rediscover all the lost lore of the past, and perhaps to add something new to it. To use that knowledge so that you never again need to live in fear, either from spirits or humans.
[X] Plan Better Prep
-[X] [Main] Social Skills
-[X] [Main] Survival and Animal Handling
-[X] [Secondary] Extra Main: Learn How To Fight: Bladed Weapons & Bow
-[X] [Secondary] Train Skill: Surgery
-[X] [Secondary] Train Skill: Charm
 
Looks pretty settled. Vote closed.
Adhoc vote count started by Azel on Jan 6, 2018 at 9:46 AM, finished with 467 posts and 15 votes.

  • [X] Plan Better Prep
    -[X] [Main] Social Skills
    -[X] [Main] Survival and Animal Handling
    -[X] [Secondary] Extra Main: Learn How To Fight: Bladed Weapons & Bow
    -[X] [Secondary] Train Skill: Surgery
    -[X] [Secondary] Train Skill: Charm
    [X] [Goal] To explore and rediscover all the lost lore of the past, and perhaps to add something new to it. To use that knowledge so that you never again need to live in fear, either from spirits or humans.
    [X] Plan Do not Die from a Prod
    -[X] [Main] Spirit Lore
    -[X] [Main] Fighting
    --[X] Bladed Weapons
    --[X] Bows
    -[X] [Secondary] Train a single skill: Diplomacy
    -[X] [Secondary] Train a single skill: Surgery
    -[X] [Secondary] Pick another Main action: Survival and Animal Handling
    [X] [Goal] To learn of the past and of the present, of the secrets and of the spirits, to know, so that you can better be of help to the tribe. Maybe you'll need to stay away from them for that, but that is also a price payd.
    [X] Plan Getting Ready
    -[X] [Main] Spirit Lore
    -[X] [Main] Survival and Animal Handling
    -[X] [Secondary] Pick another Main action (Takes two Secondarys):
    --[X] [Main] Fighting. Pick two skills to focus on.
    ---[X] Bladed Weapons
    ---[X] Bows
    -[X] [Secondary] Attend the offerings to the spirits.
    -[X] [Secondary] Gather herbs and perform Alchemy once the stars are right.
    --[X] Numbing Brew x02
    --[X] Mosquito's Bane
    --[X] Graves Kiss
    --[X] Purging Sludge
    --[X] Jungles Scent
    [X] [Goal] To know the spirits and the mistakes of the past and to make our people be friends with spirits, not just wary neighbours.
    [X] [Goal] To rediscover the lost arts of our ancestors, to bring them to the tribe's benefit, to keep our people safe from the at times senseless wrath of the spirits. As a start, make our way to the great Library to continue learning more.
    [X] Plan Life Goals
    -[X] [Main] Spirit Lore
    -[X] [Main] Tracking and Stealth
    -[X] [Secondary] Train a single skill: Social Skills
    -[X] [Secondary] Train a single skill: Healing and Plant Lore
    -[X] [Secondary] Pick another Main action (Takes two Secondaries): Survival and Animal Handling
    [x] [Goal] Knowledge and Adventure
    [x] Plan Adventure
    [x] [Main] Social Skills
    [x] [Main] Survival and Animal Handling
    [x] [Secondary] Charm
    [x] [Secondary] Surgery
    [x] [Secondary] Archery
    [x] [Secondary] Start working on Manauia. Convince her to leave with you after Mahuizo is dead.
 
Prologue 14: An End And A Beginning
Bladed Weapons
Main (Fighting) -> 12d100 = 575
Bladed Weapons - 3 (246/1000) -> Bladed Weapons - 3 (821/1000)
Trait: 99 -> Yes
Second Trait: 87-> Yes

Archery
Main (Fighting) -> 12d100 = 672
Archery - 2 (228/600) -> Archery - 3 (300/1000)
Trait: 77 -> No

Evasion
Secondary (Fighting) + Passive (Hunter Tribe) -> 8d100 = 292
Evasion - 3 (70/1000) -> Evasion - 3 (362/1000)

Survival
Main (Survival) + Passive (Hunter Tribe) -> 14d100 = 927
Survival - 3 (77/1000) -> Survival - 4 (4/1500)
Trait: 1 -> No

Tracking
Passive (Hunter Tribe) -> 2d100 = 51
Tracking - 2 (108/600) -> Tracking - 2 (159/600)

Endurance
3x Passive (Fighting, Survival, Hunter Tribe) -> 6d100 = 273
Endurance - 3 (536/1000) -> Endurance - 3 (809/1000)

Sneaking
Secondary (Survival) -> 6d100 = 166
Sneaking - 3 (81/1000) -> Sneaking - 3 (247/1000)

Animal Lore
Main (Survival) -> 12d100 = 624
Animal Lore - 0 (0/100) -> Animal Lore - 3 (224/600)
Trait: 36 -> No

Perception
3x Passive (Hunter Tribe, Survival, Social) -> 6d100 = 439
Perception - 3 (526/1000) -> Perception - 3 (965/1000)

Medicine
Passive (Surgery) -> 2d100 = 77
Medicine - 3 (282/1000) -> Medicine - 3 (359/1000)

Surgery
Secondary (Surgery) -> 6d100 = 234
Surgery - 1 (204/300) -> Surgery - 2 (138/600)
Trait: 9 -> No

Diplomacy
Main (Social) -> 12d100 = 688
Diplomacy - 2 (397/600) -> Diplomacy - 3 (485/1000)

Intrigue
Main (Social) -> 12d100 = 761
Intrigue - 2 (266/600) -> Intrigue - 3 (427/1000)

Charm
2x Secondary (Social, Charm) -> 12d100 = 697
Charm - 1 (168/300) -> Charm - 2 (565/600)



New Traits

Quickdraw
You have learned how to always keep a knife in reach. As long as you have a knife on you and a free hand to draw it, you can retrieve it without spending any time or effort. This trait does not apply when you are ambushed.

Vital Strike
Extensive knowledge about the vital areas of humans and animals allow you to make devastating attacks with weapons that offer the necessary precision. When using a Light close-combat weapon, increase the base damage by one step. If the target is unaware of the attack, increase it by two steps.



Attributes

Main Action (Social) -> +1 Charisma
Main Action (Survival) -> +1 Constitution

Attribute point from additional Main action?
99 -> Yes
Second roll: 97 -> Yes
Gain +1 Dexterity and +1 ???

It saddens you to think that your little family will soon break up, but it is inevitable. Atl, now Icnoyotl, had stayed in your shared tent for a few more months before getting his own. He had soon taken over more and more of Mahuizoh's duties as it became harder for him to concentrate for long stretches of time. It was not for long until he became the shaman of the tribe in all but name, and you've made no attempt to challenge him there. He even attempted to include you in his talks with the chieftain or his trips to offer healing to the hunters out in the jungle, but he soon enough stopped the invitations when it became clear what you would do soon enough.

Leaving. Not for a few days, but maybe forever. What little that had held you here was unraveling around you as Mahuizoh, who was always the center and heart of your group, was slowly fading away. It was a slow and straining process to watch. Some in the village thought that he was getting slower in the mind, but you had known him too long for that. His mind was sharp as ever and you could still see the delighted glint in his eyes when he taught you something new. Walking was getting hard for him after a while, and so you elected to have him teach you as much as he could in the camp.

More then a few people thought he taught you cooking in his senility as you sat around your small fire and dug with sharp blades through the innards of animals, yet you learned a lot. His fingers might have not been up to the task anymore and yet he seemed always immensely happy when he slowly explained you where to cut and where to look, how the body before you differed from a human and how it might be mended with your hands.

Even that became too stressful for him later on and so you often just sat there and talked. Many stories he had told you in your time together, and yet he always seemed to have another one you hadn't heard before. Sometimes others joined you as the time went on and the tribe forgot about his rancor with him, but on most days it was just Manauia and you that kept him company. When Icnoyotl had the time, he would come over too and on those days it was just like in the old times. And yet he grew weaker and weaker with every day. He couldn't even make the marches to the new campsites on his own and it was Manauia and you who took him on a stretcher.

Three days ago, you woke up a bit earlier while Mahuizoh still slept. You went outside to check upon said stretcher, for the next relocation would be soon enough and you needed a lot of time to pack everything with just Manauia for help. As you did so, you brewed a cup of a brew that would ease the cramps plaguing your master in the past month again. With it in hand you went back inside and gently shook him to wake him up. But he didn't. As your hand touched his arm, it felt cold already and the only solace you found in that moment was the tiniest smile still on his lips. On this day, Mahuizoh the shaman, who was in his office for so long that there was barely a living soul in the tribe whose birth he had not aided, had passed away.



And so here you stand now on the clearing where your tribe always makes camp. It always looked eerie with not a single tent or person on it, but the stack of wood with your masters body on it made it all the worse. Flowers, feathers and other little trinkets were laid on top of the pile with him. Small gestures of appreciation for a dearly departed, though you could not quite stop the nagging voice that blamed the others in the tribe for making his last years even harder than they had to be. They all have gone ahead and left behind only Manauia, Icnoyotl, and yourself. It is the closest kin of the deceased who would send them off in these quite moments, and no one doubted that to him those were the three of you, even if there was not a single drop of blood shared by you.

You don't even know how long you stood there. Each one of you sunken in their own thoughts. "We should go. The others will not wait for us." It pains you to say it. You would rather stand here for some time longer, but it's not as if there is much point to it. Mahuizoh is gone and your grief will not cease just because you look at his body for some longer. All that is left to do is to ignite the torch and light the pyre so that he may go on his final journey.

Icnoyotl throws a quick glance to Manauia at your words and gets a nod in return. "There is something else that needs to be done before we light the pyre." With that they step close to the pyre and turn around to you. "Eight years ago, my master took a young girl under his care. To teach her the ways of a shaman, so that she may offer counsel and healing to all those in need of them."

You blink at that. Is he...? Before you can voice the question, Manauia speaks up too. "Five years ago, I took a young girl under my care. To teach her the ways of a huntress, so that she may protect and nourish all those in need. Step before us, Yaxkin."

It is almost in a daze that you step forward. This is hardly the proper way to do these things, but you don't care one bit about it. It doesn't matter if the whole tribe isn't here to witness this, for all those important to you are present. "I heed your calls. What do you require of me?"

Then Icnoyotl throws a short glance at Mahuizoh before addressing you. "I have asked of you to aid me when I was in need, and so you did. I have asked of you to care for our master when my duties meant that I could not, and you always did well for him. No more a man can ask from his friends. No longer shall I ask these things from you, for friends we shall stay, but I will not ask you to not venture further on your path." With these words he takes a small bundle from his belt and holds it out to you. Inside it you find a set of fine tools, carved from wood, bone and stone. Needles, precise knives, and other things that a healer might need. You give him a grateful smile as you hang the healers kit on your belt before looking over to Manauia.

"I have required of you to heed my words, and so you did. I have required you to learn what I had to teach, and you took your lessons well. No more and no less a master wishes from her apprentice. No longer will I require these things from you, for apprentice you shall no longer be." Then she takes a necklace from her belt and holds it out to you. A long string of pearls made from various woods, bones, and stones and as you pass your finger over them, you notice the faint marks of careful carvings in their surface. It is quite obvious what the symbols mean and so you take the golden pendant you had kept hidden for so long from your belt and clip it into its proper place. It is a comfortable weight to finally feel it resting on your chest.

In unison, they speak the final words. "A girl has come to us and a woman we shall send off today." And then they step back and look expectantly to you. The question hangs unspoken. 'Who will you be from now on?'

[] [Name] Keep the name Yaxkin. The new sun.
[] [Name] Pick a new name to signify the start of your life as an adult.



AN: And this concludes the prologue.
 
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[X] [Name] Keep the name Yaxkin. The new sun.

It seems fitting to our aspirations and I would not say we metamorphosed, more slowly evolved so again no need for a new name.
 
[X] [Name] Keep the name Yaxkin. The new sun.

Our name is nice and simple right now. Please don't make us go the way of Atl and switch to an unnecessarily complicated name.
 
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