It is with great fondness that you return to the ruins on this day. It took a bit of convincing before Mahuizo agreed to your request, especially after the fight with Manauia. Once you had been able to walk under your own power again, he had made you do the less pleasant tasks for a good month, while Atl got his regular lessons. You suspect he also got his introduction into alchemy in that time by how excited he was one morning despite looking as if he hadn't caught a whiff of sleep. Good for him. Despite the rather unflattering first impressions, you couldn't claim that he was incompetent. He took a bit longer for his lessons than you, but he was always trying his best and it showed these days.
It was his appeal that finally got you your masters permission to go into the ruins. "If you forbid it, she will probably do it anyway and we won't know when to pick her up to haul her home." That was not really a flattering way to put it, but it did get you his approval in the end. Manauia—it was still strange to think about her with that name instead of just the generic label of huntress—hadn't said anything on the matter. That kind of amounted to a hearty agreement, since she probably would have objected rather loudly if she thought you were getting in over your head.
Admittedly, your work today was a bit sloppy. You were running the descriptions of the places and directions to them through your head over and over again, imagining all kinds of interesting things to find there. While the shaman had been coming to these ruins for longer than you lived, he always steered away from certain areas. Either because there was nothing in the way of herbs that was interesting for him or because he had seen signs of spirit activity in those places. As you sat on a stone bench next to the other members of your little family and wolfed down half a papaya you had picked on the way and some meat, you carefully thought about all that you had heard.
Where do you wish to go?
[] [Location] The Palace
While immediately visible with the great stone obelisk and the palace proper rising above all the other ruins, neither Mahuizo nor Manauia have ventured there. The spirits of the ancestors are said to haunt these halls in the old legends and neither of them saw any reason to test how true they are.
[] [Location] The Catacombs
All over the city, you can find pits and crevices leading down into collapsed cellars and chambers. Some of them seem to be connected and there is no telling how large the subterranean maze might be. Your master warns about the spirits haunting these forgotten halls.
[] [Location] The Warrior's Compound
No one knows what this building was before the Fall, but the walls are adorned with pictures of men and woman garbed in metal armor fighting each other, so it's usually assumed to be a warriors building. Manauia has often found tracks leading to this estate, but rarely any that have led back again.
[] [Location] The Serpent's Home
A small building by the measure of the other mansions on your list and also probably the most eerie. The building is still largely intact and decorations depicting a great snake encircling it gave it its name. At night, there is always light in one of the upper windows, but of the wrong color to be from a torch. Legends say that the spirits of the ancestors can be heard near this place if one listens closely.
[] [Location] The Temple
A building of steeped design like the main palace, but much smaller. It's thought to have been a temple to the gods in times past. Soot still clings to its warped stone from whatever calamity was its undoing, and while the upper layers have collapsed entirely, the small pile of rubble left behind makes you suspect large catacombs beneath it.
[] [Location] The Granaries
Of the once-great domes that mark this complex, only a single one has not collapsed by now. A decent-sized compound surrounds these large structures and the farmers apparently identified it as a granary when told about the place. Certainly not as interesting as some of the other places, but neither Mahuizoh nor Manauia have any stories to share about it being dangerous.
Do you want to do any last minute preparations?
[] [Preparations] Poison your dagger with Curare (Herbalism Check, DC 150)
[] [Preparations] Write-In
AN: A bit of a filler chapter, but it would have been silly to let you roll on the random table for a location when you've known this place for years.