Virtual Reality Civilization

First Decisions
[X] Plan To Defend A Village
-[X] Agree to let him become prince, he has convinced you.
--[X] We shall see if his boasts can be backed up with words.
-[X] Personal
--[X] Training
---[X] Practice Forming Magic
---[X] Practice Swordplay
--[X] Social
---[X] Theodore
--[X] Shop
---[X] Stabilizer ($100) 2x
---[X] Lvl. 5 Sword ($150)
---[X] Lvl. 5 Bow ($150)
-[X] City
--[X] Would it be possible to shape magic into objects for something other than weapons? ($500)
--[X] Build a watchtower. ($500)
---[X] At the northern edge of the River, near the unknown city.
-[X] Build a village, which can serve as a staging point and has a NPC shop. ($5000)
--[X] Build it in the unoccupied territory to the west, away from all other known cities
--[X] How many NPCs to move there? (2% instead of 1% growth)
---[X] 800

[X] Agree to let him become prince, he has convinced you.

"Very well. I'll agree to let you become the prince, you've convinced me. But we will see if your boasts can be backed up by words" you reply to Theodore, and then you use the UI to set the prince to be him.

"I will make sure you won't regret this." Theodore smiles, then walks away.

[X] Practice Forming Magic

You walk to a training room, deciding that you should learn how to form magic better. As you walk into a training building, you see people keeping a respectful distance from you. You choose a room to go in, and you sit down to better concentrate. You put your meditation skills to great use in clearing your mind.

You draw magic out of yourself, and watch as it glows around you. You form it into small shapes, stars and circles, though when you try to make more than three you lose concentration and they begin to fall apart.

You combine all the magic you are using into one giant blob, and make it into the shape of a sword. You stand up and grab onto it, and swing it a few times. You stare at it... that gives you a good idea of what to do next.

Practice forming magic: 27 + 5 (Good willpower) = 37, Req Roll 10 = Success
Magic Control: Low, 0/5 —> Low, 1/5

[X] Practice Swordplay

You leave the room, and go to a bigger one to practice using a sword. This one is filled with players all practicing their rather bad skills at using a sword.

"Hey, are you looking for a partner? My name's Brenda" says a rather muscular teenager who walks up to you. She pulls out a sword, clearly bought at the shop.

"Sure" you smirk, then create a sword out of magic. You swing it at her, which she swiftly dodges and strikes back. You block it with your sword, but it instead shatters.

You quickly dodge her next strike and form your own sword to strike her. The two of you go on in this vain for a while until you decide to stop. "Fun, I'll be seeing you around." She leaves to practice against someone else.

You leave the training area to go on with your day.

Practice swordplay: 23 - 10 (No permanent sword) + 5 (Good willpower) = 18, Req Roll 50 = Failed
Sword: Good, 0/10 —> Good, 0/10

[X] Theodore


You decide to visit Theodore. He is, to be frank, quite a jerk, so you need to be able to decide if he is actually useful. And if he is going to be serving as your second in command in the future you may as well get to know him.

You find him in the fake library, writing in a blank book. He seems very focused on it, but you need to talk to him so you interrupt. "Hey Theodore, I've been looking for you. Since you are going to be my second in command, I thought I should get to know you."

Theodore groans a bit, but he puts down his quill and closes the book. "Very well. I am currently looking to see if there is a way to make magic stronger. You see, there is an ancient forging technique when working with low quality steel where the smith folds the blade in order to remove microscopic impurities such as a single atom out of place because when it is folded they are more likely to fall in place and I was considering we could use a similar principle because when players create magic they tend to have irregularities so if we—" Theodore continues to ramble at you, though at this point you have stopped paying attention and have little idea of what he is talking about.

You decide to interrupt him again. "That's really interesting, but I don't really know what you are talking about." His brows crease and he sighs.

"I wouldn't really expect you to know what what I'm talking about anyways." He mumbles to himself.

"So... I guess you are interested in research?" You sit down at the table and try to smile. "I prefer the combat side of things more."

He sits down. "Yes." He stares at you. Knowing that this won't help any, you get up and leave.

Social Link Theodore: 57, Req Roll 60 = Failed
SL Theodore 0 —> SL Theodore 0

[X] Shop

Leaving the library, you go towards one of the shops to buy some gear. It is large, made of what appears to be blue bricks, and has the word "SHOP" written above the doorway. As you approach it, you notice sounds of people inside.

You open the door and enter, noticing players talking to the plentiful amount of NPCs manning the shop. You walk up to one of the shopkeepers and ask for two stabilizers, a sword, and a bow. You notice your UI changes from saying $500 to $0, and your items appear in your inventory. Satisfied, you leave the shop, bright blue doors swinging behind you.

City Actions

You go towards the keep with your thrown room in it so you may make some policies for the city. You created an active research project earlier, to see if magic can be used for something other than fighting. Now, you get the results on it back.

Research object-creating: 75, Req Roll 10 = Success
Your city may now use stabilizers to create objects that are not directly combat related.

The people researching it found that they could make objects that aren't weapons using the stabilizer and they work perfectly well, though nothing that would require electronics.

Now you decide to build a watchtower at the northern edge of the river to protect your city's NPCs. When you select it, you see that it says it will automatically have 20 NPCs from the nearest city/town manning it and will shoot arrows at anyone who isn't from your city. After you buy it, several NPCs leave the city to start building it, which will only take a few minutes.

Next you choose to build a village west of the city, where it is safe from attacks. You have 800 NPCs move there so they will have a higher growth rate.

A man walks up to you. "I've been scouting and have some information I think you may want to know. The city to the east is named Arvada, and they have built a village to their south." He then walks away.

Finally, you enter a log out building and leave the game. You wake up in a Virtual World shop, which acts as a kind of Internet cafe for the virtual reality game. You get out of the immersion machine and head home.

Prince action:
[X] Magic seems to easily shatter when hit. Research how to make it stronger.
Research stronger magic: 62, Req Roll 40 = Success
You can now fold magic on top of itself to make it become stronger. Takes more willpower, but can up to double the level of the resulting object.

Evada NPC kills: D20 + 5 + modifiers
14 + 5 - 5 (Guard tower) = 14 NPCs die to enemies.

Prares NPC kills:
14 + 5 = 19 of Evada die.


Plan vote! Please keep personal options and city options separate, but put them in the order you want to do them in.

Personal Options (Pick 4)


Training
[] Practice forming magic
[] Practice unarmed combat
[] Practice swordplay (Note: Reduced effectiveness without a permanent sword)
[] Practice archery (Note: Reduced effectiveness without a permanent bow.)

Social
[] Theodore
[] Brenda

Shop (All buying counts as one action, can buy as many as you like)
[] Stabilizer ($100)
[] Lvl. 5 Sword ($150)
[] Lvl. 5 Bow ($150)
[] Lvl. 5 Helmet ($200)
[] Lvl. 5 Chest-Plate ($500)
[] Lvl. 5 Leggings ($300)

Create Item
[] Sword (Requires Stabilizer)
[] Bow (Requires Stabilizer)
[] Helmet (Requires Stabilizer)
[] Chest-Plate (Requires Stabilizer)
[] Leggings (Requires Stabilizer)
[] Write in. (Requires Stabilizer)

Other
[] Join a raiding party to attack traveling NPCs of another city so you can level and gain money.
[] Join a research group in trying to research something.
[] Write in personal action.


City Actions (Pick 3)
(If you have a prince then s/he will choose an additional one)

Research ($500 each)
[] Magic right now is only one color, blue. Might it be possible to make it multiple?
[] There must be some way to utilize magic in fighting other than just making weapons.
[] We live on a river. Can we make boats?
[] Write in research.

Upgrades and Building
[] Upgrade the Stabilizer so you can buy a better version. ($2000)
[] Upgrade the shop to be able to buy higher level gear. ($2000)
[] Upgrade the wall from 2 meters thick 4 meters tall to 3 meters thick and 6 meters tall. ($1500)
[] Upgrade the gate.
-[] Make it a drawbridge. ($1000)
-[] Make it a vertically closing gate attatched to rope and a winch so it can be easily opened and closed. (Google portcullis for an image similar) ($1000)
-[] Keep it as two doors, but add a large door bar to keep it from easily being broken open. ($800)
[] Build a watchtower. ($500)
-[] Where?
[] Build a village, which can serve as a staging point and has a NPC shop. ($5000)
-[] How many NPCs to move there? (2% instead of 1% growth)
[] Build walls around a village.

Internal Affairs
[] Set an amount of land available for 'farming', which is a way players can get money. Equal to 1% of the money they get goes to the city. NPCs hang out near farms.
-[] # of squares of land. (10 players a day can harvest it each per square)
-[] Where? (By city, by village, etc. More money gained if by a river)
[] Move NPCs.
-[] How many, and from where to where?
[] Write in internal action.

Diplomacy
[] Attack another city.
-[] At night or at day? (In-game time)
-[] Which city?
-[] Do you join with the attack? (Does not count as a personal action)
[] Attack a village.
-[] At night or at day? (In-game time)
-[] Which village? (Ex. Teal Vil. 1)
-[] Do you join with the attack?
[] Ask for an alliance with another city.
-[] Which city?
[] Write in diplomacy


AN: Hopefully I didn't forget anything. If someone wants to create some sort of backstory for Alakhai then I'll use it at some point, otherwise I'll make one up later though I have no idea what I will do for it. Also, due to the omake by @Michel Leopold the next research to be near a crit will get +10. Expect updates to not be every day for now on though.
Adhoc vote count started by GilcuruLend on Nov 28, 2017 at 7:53 PM, finished with 34 posts and 5 votes.

  • [X] Plan We're Poor So Let's Instate Some Taxes, Among Other Things
    [X] Agree to let him become prince, he has convinced you.
    [X] Practice Forming Magic
    [X] Practice Swordplay
    [X] Theodore
    [X] Shop
    [X] Magic seems to easily shatter when hit. Research how to make it stronger.
    [X] Plan We're Poor So Let's Instate Some Taxes, Among Other Things
    [X] Practice Forming Magic
    [X] Join a research group in trying to research fighting skillz.
    [X] Join a raiding party to attack traveling NPCs of another city so you can level and gain money.
    [X] Theodore
    [X] Announce an information bounty. "Information on: significant figures within other cities; the locations of notable constructions of other cities; notable movement of players from this and other cities; the notable developments in our understanding of magic, construction, weaponry, etc. and the usage thereof; methods of garnering experience; the location of significant resources; and in general anything which might significantly impact the Kingdom will be rewarded proportionate to that information's value. This reward will be given to the first three people to provide/confirm said information, with the reward being distributed dependent on confirmation thereof, or at the ruler's discretion. The value of said information will depend on: the novelty of the information, the capability of the information to provide a clearer view of the world, the ability of the information to enhance the actions' of the kingdom, and so forth. So speaks your King."
    [X] Set taxes to gain more revenue for the city.
    -[X] Set a 5% tax on all exchanges of goods or services for money except when among players who are all level 1. Announce that a) the purpose of this tax is to upgrade and establish civic infrastructure, b) this tax will likely be further revised as our understanding of the game deepens and players advance.
    [X] There must be some way to utilize magic in fighting other than just making weapons.
 
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Ugh... Forgot to put buying the sword first.

@GilcuruLend Just to warn you, if you want us to do a vote ordered by preference of performance, our votes are going to be uglier.
 
We have 1218(1.01) + 816(1.02) income, aka let's pretend it's 2k for ease of memory.

Which means we basically can spend like... 3 research actions or two research actions and something else worth 500 or 1 research actions and two actions worth 1k and so forth.

I support instituting a tax with one action, researching the boat and/or fighting, and I guess establishing the information bounty with our last city action.

Our personal actions are magic practice, raiding, participating in the fighting research? Sword practice? Socializing?
 
We'll want to insist in Social more to keep Theodore from turning, and so we can get another Hero in the form of Brenda. The more power is distributed, the harder it will be for them to turncoat.

As for training, it's best if we focus on one by the looks of it. Faster rewards that way.

As for research, can we start doing some for Horses now? The +10 would be nice to use on it.
 
[X] Plan We're Poor So Let's Instate Some Taxes, Among Other Things
[X] Practice forming magic
[X] Join a raiding party to attack traveling NPCs of another city so you can level and gain money.
[X] Theodore
[X] Join a raiding party to attack traveling NPCs of another city so you can level and gain money. x2
[X] Announce an information bounty. "Information on: significant figures within other cities; the locations of notable constructions of other cities; notable movement of players from this and other cities; the notable developments in our understanding of magic, construction, weaponry, etc. and the usage thereof; methods of garnering experience; the location of significant resources; and in general anything which might significantly impact the Kingdom will be rewarded proportionate to that information's value. This reward will be given to the first three people to provide/confirm said information, with the reward being distributed dependent on confirmation thereof, or at the ruler's discretion. The value of said information will depend on: the novelty of the information, the capability of the information to provide a clearer view of the world, the ability of the information to enhance the actions' of the kingdom, and so forth. So speaks your King."
[X] Set an amount of land available for 'farming', which is a way players can get money. Equal to 1% of the money they get goes to the city. NPCs hang out near farms.
-[X] 20 squares of land.
-[X] 10 squares around Vil1. 10 squares in the space on the western side of the river between Prares and the watchtower.
[X] There must be some way to utilize magic in fighting other than just making weapons.


@Hannz So, these are the options I am considering. Forming magic is the preferable training option for me, as our other attributes seem fairly decent.
We can socialize w/ Theodore, Brenda, or both.
We MUST raid the NPC's of our neighboring city so we can level, gain money, and accrue glory.

We SHOULD also participate in researching something so as to possibly raise our INT and to benefit more directly from the results of aforementioned research.
Our city actions are limited to <$2k. I desire that we institute a tax on PC's so as to gain more income and provoke a sense of civic responsibility. I furthermore desire that we follow through with the information bounty previously discussed. This leaves one action for research or something else.
I would prefer that, rather than immediately jumping into making a horse, we get a better understanding of magic so that our action isn't wasted. I would therefore prefer that we do either the utilize magic in fighting option, which obviously makes our martial skill better, or the magic colors option, which will eventually lead to illusionism and pretty things (e.g. horses). It is my expectation that Theodore will pick either the boat or the colored object.
 
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We SHOULD also participate in researching something so as to possibly raise our INT and to benefit more directly from the results of aforementioned research.
I'm unsure if that works rather than just having us be a hindrance to the Research Team with our low Intellect. Let's get some confirmation from the QM first. Otherwise, we should double dip on training instead.

[?] There must be some way to utilize magic in fighting other than just making weapons.
[] We live on a river. Can we make boats?
[] How might we construct a horselike construct using magic?
These three seem most important to me. Technicolor magiv just doesn't sound as useful even though it most likely has some goodies behind it.

Besides that, everything looks good!
 
These three seem most important to me. Technicolor magiv just doesn't sound as useful even though it most likely has some goodies behind it.
*shrug* disguises are very useful, but I'll switch from color to fighting.
I think that when it comes to fighting we should be fine, w/o need for higher intellect? Like, do you need to be smart to mess around? I'll keep it as research until I get a sufficiently depressing response.

@GilcuruLend Will assisting the research teams slow them down/mess them up? Can doing research increase our low intellect? Can socializing increase our low CHA? What might lie behind the technicolor magic?
 
The Horse/Boat Combo is less about fighting and more about utility. If we can spread them to our players, they'll be able to move around quicker and pick their battles, striking at targets of opportunity and denying the enemy XP.

That, and it'll be incredibly useful for commerce.
 
The Horse/Boat Combo is less about fighting and more about utility. If we can spread them to our players, they'll be able to move around quicker and pick their battles, striking at targets of opportunity and denying the enemy XP.

That, and it'll be incredibly useful for commerce.
...? Combo as in, possession of both horses and boats? Or as in, you believe we can research both and get synergy from doing so?
My issue with horses is simply that I don't think we have the skills, background research, or stabilizer tech needed to create a horse at this point in time. Even a mechanized horse skeleton with a rigid spine and a single joint would be difficult if all we can manage at present is a sword.
 
...? Combo as in, possession of both horses and boats? Or as in, you believe we can research both and get synergy from doing so?
My issue with horses is simply that I don't think we have the skills, background research, or stabilizer tech needed to create a horse at this point in time. Even a mechanized horse skeleton with a rigid spine and a single joint would be difficult if all we can manage at present is a sword.
Combo in the sense that they'll both help travel times, so the former.

You make a good point in our inability to make a horse, but I think we should still do it to push our limits and find out what those limits are. If nothing else, the info we could glean from it may help us in other projects.
 
As for research, can we start doing some for Horses now? The +10 would be nice to use on it.
No, you need a few specific upgrades before you can make horses.
We SHOULD also participate in researching something so as to possibly raise our INT and to benefit more directly from the results of aforementioned research.
That won't benefit your intelligence at all unless you roll a crit.
@GilcuruLend Will assisting the research teams slow them down/mess them up? Can doing research increase our low intellect? Can socializing increase our low CHA? What might lie behind the technicolor magic?
Assisting them won't slow them down without a crit fail, socializing can increase CHA with a crit, technicolor magic includes making things look better and illusions.
 
@GilcuruLend Would assisting with the fighting research provide any benefit whether to ourselves or to the research?

@Hannz >.< i don't feel comfortable risking having wasted a slot. But if you really want to do it still after the comment above, I guess we can.
 
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[x] plan protect the village, trade and taxes
-[x] Set taxes to gain more revenue for the city.
-[x]2-5% tax on all goods bought and sold in city and village based on the type of goods sold with things players need to buy more often being less taxed and rarer goods being more taxed (food is 2%, weapons 3%, armor 4%, more exotic goods 5%, etc.)
-[x]Practice forming magic
-[x] Practice swordplay
-[x] socialize with Theodore
-[x]mention that you're going to research the boats like he wanted to him and ask him if he wants to help
-[x] Build walls around the village you built.
-[x] We live on a river. Can we make boats?
-[x] Join a raiding party to attack traveling NPCs of another city so you can level and gain money.

this gives us a fair tax system that will get us a respectable amount of cash while keeping discontent from being too high and let us look into starting up trade for cash options.
it also gives us plenty of training and some combat EXP. from the raid we are joining.
 
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this gives us a fair tax system that will get us a respectable amount of cash while keeping discontent from being too high and let us look into starting up trade for cash options.
Your tax system is interesting.

@GilcuruLend Do players even need food?
Also, if you want the city actions separate from the personal actions is there any way at all we can like, socialize w/ Theodore after we do all the city actions or something? To do something akin to a debriefing?
 
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Your tax system is interesting.

@GilcuruLend Do players even need food?
Also, if you want the city actions separate from the personal actions is there any way at all we can like, socialize w/ Theodore after we do all the city actions or something? To do something akin to a debriefing?
its a way of ensuring that the more common easy to come by but important goods stay cheap, while keeping the harder to get more expensive goods less available so they don't lose value and more people will want to buy them because they are status symbols :D it why people still buy cig's even with all the taxes on them ;)

also i intend to talk with theodore before the boat research as i want to ask if he intends to help with it to ensure it goes through and also to make sure he realizes we are taking his suggestions into account going forward, it should keep him happy :D
 
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its a way of ensuring that the more common easy to come by but important goods stay cheap, while keeping the harder to get more expensive goods less available so they don't lose value and more people will want to buy them because they are status symbols :D it why people still buy cig's even with all the taxes on them ;)

also i intend to talk with theodore before the boat research as i want to ask if he intends to help with it to ensure it goes through and also to make sure he realizes we are taking his suggestions into account going forward, it should keep him happy :D
Personally, I don't want to tax weapons and armor heavily. I want them to be relatively cheap so as to a) foster faster early growth, and b) in the longer term to encourage warlike people to come to our city so that we can conquer other people. If it ends up being that food does exist, perhaps I will change. :whistle:

If the goods are already rarer and more expensive more taxes wouldn't make them rarer and more expensive. It's only if you want to make a good rare/expensive, whether because it's damaging to your populace or because you judge it to be unnecessary, that you tax it highly.

When we are aware of what luxurious/expensive goods this game offers, I'll probably push to revise the tax system. But, at the moment, we've been the ruler for maybe a single night, so I want an easy-to-interpret, fair-seeming tax system. I have it at 5% at the moment, with level 1's being exempt, but I'm wavering on how high it seems. But at the same time, irl sales tax is a 8% where I live... o_O

R.e. the boats. *shrug* I mean, he's going to use his action to do it anyways. I don't know if it would be worth doing it before he does. I don't know what he would spend his action on.
@GilcuruLend If we did the boat before Theodore can, what would he spend his action on?
 
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Personally, I don't want to tax weapons and armor heavily. I want them to be relatively cheap so as to a) foster faster early growth, and b) in the longer term to encourage warlike people to come to our city so that we can conquer other people. If it ends up being that food does exist, perhaps I will change. :whistle:

If the goods are already rarer and more expensive more taxes wouldn't make them rarer and more expensive. It's only if you want to make a good rare/expensive, whether because it's damaging to your populace or because you judge it to be unnecessary, that you tax it highly.

When we are aware of what luxurious/expensive goods this game offers, I'll probably push to revise the tax system. But, at the moment, we've been the ruler for maybe a single night, so I want an easy-to-interpret, fair-seeming tax system. I have it at 5% at the moment, with level 1's being exempt, but I'm wavering on how high it seems. But at the same time, irl sales tax is a 8% where I live... o_O

R.e. the boats. *shrug* I mean, he's going to use his action to do it anyways. I don't know if it would be worth doing it before he does. I don't know what he would spend his action on.
@GilcuruLend If we did the boat before Theodore can, what would he spend his action on?
tax in medieval era's often reached as high as 20% (especially with food) so our tax is very minimal, also my tax is fairly low when it comes to weapons and armor at only 3% and 4% respectively both lower than your 5% to help encourage that growth in people using them. i want to keep it low to ensure less people have a problem with the taxes we put in place :D
 
tax in medieval era's often reached as high as 20% (especially with food) so our tax is very minimal, also my tax is fairly low when it comes to weapons and armor at only 3% and 4% respectively both lower than your 5% to help encourage that growth in people using them. i want to keep it low to ensure less people have a problem with the taxes we put in place :D
Is it better to have higher taxes and rapidly develop our civic infrastructure, but risk driving players off/stunting their expenditures; or to have lower taxes, slower development, but get a populace with more pocket money?
 
Is it better to have higher taxes and rapidly develop our civic infrastructure, but risk driving players off/stunting their expenditures; or to have lower taxes, slower development, but get a populace with more pocket money?
the 2nd in my eyes, simply put with lower taxes players will spend more money, and with them spending more money we will get more income via that :D

simply put i feel that we are better off keeping everyone relatively happy and still getting some tax, i think everyone will be expecting some kind of tax but most will be pleasantly surprised to have to pay so little ;)
 
@GilcuruLend Would assisting with the fighting research provide any benefit whether to ourselves or to the research?
It could. I forgot to mention this earlier, but participating in research gives you a small amount of money for you personally.
@GilcuruLend Do players even need food?
Also, if you want the city actions separate from the personal actions is there any way at all we can like, socialize w/ Theodore after we do all the city actions or something? To do something akin to a debriefing?
Players do not need food.
If you put 5 player actions and one of them as "[X] City Actions" then I will do them in the order you put those 5.
 
the 2nd in my eyes, simply put with lower taxes players will spend more money, and with them spending more money we will get more income via that :D

simply put i feel that we are better off keeping everyone relatively happy and still getting some tax, i think everyone will be expecting some kind of tax but most will be pleasantly surprised to have to pay so little ;)
That is the general wisdom, yes.

Since food isn't a thing, and luxuries/expensive stuff is not yet a thing (and expensive things =/= luxuries and are taxed at higher rates due to our percentage basis irregardless), I'm just going to stick with my flat tax. Even though atm it's higher than any of your suggestions.

In the future we might want to invest more in shops and stuff... rather than my original goal of just spamming one village and research after another. :(
 
@GilcuruLend Would assisting with the fighting research provide any benefit whether to ourselves or to the research?

@Hannz >.< i don't feel comfortable risking having wasted a slot. But if you really want to do it still after the comment above, I guess we can.
After QM clarification, it's best if we avoid the wasted slot for now.

[X] Plan We're Poor So Let's Instate Some Taxes, Among Other Things
 
That is the general wisdom, yes.

Since food isn't a thing, and luxuries/expensive stuff is not yet a thing (and expensive things =/= luxuries and are taxed at higher rates due to our percentage basis irregardless), I'm just going to stick with my flat tax. Even though atm it's higher than any of your suggestions.

In the future we might want to invest more in shops and stuff... rather than my original goal of just spamming one village and research after another. :(
i never said anything about luxuries i said exotic goods, to me that also means potions, magical items etc.
 
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