Aetharian
Currently on Fire
- Location
- USA
Ok, it was called something like first decisions, so a results turn or use ordering people around?
[X] Plan To Defend A Village
-[X] Agree to let him become prince, he has convinced you.
--[X] We shall see if his boasts can be backed up with words.
-[X] Personal
--[X] Training
---[X] Practice Forming Magic
---[X] Practice Swordplay
--[X] Social
---[X] Theodore
--[X] Shop
---[X] Stabilizer ($100) 2x
---[X] Lvl. 5 Sword ($150)
---[X] Lvl. 5 Bow ($150)
-[X] City
--[X] Would it be possible to shape magic into objects for something other than weapons? ($500)
--[X] Build a watchtower. ($500)
---[X] At the northern edge of the River, near the unknown city.
-[X] Build a village, which can serve as a staging point and has a NPC shop. ($5000)
--[X] Build it in the unoccupied territory to the west, away from all other known cities
--[X] How many NPCs to move there? (2% instead of 1% growth)
---[X] 800
I'm unsure if that works rather than just having us be a hindrance to the Research Team with our low Intellect. Let's get some confirmation from the QM first. Otherwise, we should double dip on training instead.We SHOULD also participate in researching something so as to possibly raise our INT and to benefit more directly from the results of aforementioned research.
These three seem most important to me. Technicolor magiv just doesn't sound as useful even though it most likely has some goodies behind it.[?] There must be some way to utilize magic in fighting other than just making weapons.
[] We live on a river. Can we make boats?
[] How might we construct a horselike construct using magic?
*shrug* disguises are very useful, but I'll switch from color to fighting.These three seem most important to me. Technicolor magiv just doesn't sound as useful even though it most likely has some goodies behind it.
...? Combo as in, possession of both horses and boats? Or as in, you believe we can research both and get synergy from doing so?The Horse/Boat Combo is less about fighting and more about utility. If we can spread them to our players, they'll be able to move around quicker and pick their battles, striking at targets of opportunity and denying the enemy XP.
That, and it'll be incredibly useful for commerce.
Combo in the sense that they'll both help travel times, so the former....? Combo as in, possession of both horses and boats? Or as in, you believe we can research both and get synergy from doing so?
My issue with horses is simply that I don't think we have the skills, background research, or stabilizer tech needed to create a horse at this point in time. Even a mechanized horse skeleton with a rigid spine and a single joint would be difficult if all we can manage at present is a sword.
No, you need a few specific upgrades before you can make horses.As for research, can we start doing some for Horses now? The +10 would be nice to use on it.
That won't benefit your intelligence at all unless you roll a crit.We SHOULD also participate in researching something so as to possibly raise our INT and to benefit more directly from the results of aforementioned research.
Assisting them won't slow them down without a crit fail, socializing can increase CHA with a crit, technicolor magic includes making things look better and illusions.@GilcuruLend Will assisting the research teams slow them down/mess them up? Can doing research increase our low intellect? Can socializing increase our low CHA? What might lie behind the technicolor magic?
Your tax system is interesting.this gives us a fair tax system that will get us a respectable amount of cash while keeping discontent from being too high and let us look into starting up trade for cash options.
its a way of ensuring that the more common easy to come by but important goods stay cheap, while keeping the harder to get more expensive goods less available so they don't lose value and more people will want to buy them because they are status symbols it why people still buy cig's even with all the taxes on themYour tax system is interesting.
@GilcuruLend Do players even need food?
Also, if you want the city actions separate from the personal actions is there any way at all we can like, socialize w/ Theodore after we do all the city actions or something? To do something akin to a debriefing?
Personally, I don't want to tax weapons and armor heavily. I want them to be relatively cheap so as to a) foster faster early growth, and b) in the longer term to encourage warlike people to come to our city so that we can conquer other people. If it ends up being that food does exist, perhaps I will change.its a way of ensuring that the more common easy to come by but important goods stay cheap, while keeping the harder to get more expensive goods less available so they don't lose value and more people will want to buy them because they are status symbols it why people still buy cig's even with all the taxes on them
also i intend to talk with theodore before the boat research as i want to ask if he intends to help with it to ensure it goes through and also to make sure he realizes we are taking his suggestions into account going forward, it should keep him happy
tax in medieval era's often reached as high as 20% (especially with food) so our tax is very minimal, also my tax is fairly low when it comes to weapons and armor at only 3% and 4% respectively both lower than your 5% to help encourage that growth in people using them. i want to keep it low to ensure less people have a problem with the taxes we put in placePersonally, I don't want to tax weapons and armor heavily. I want them to be relatively cheap so as to a) foster faster early growth, and b) in the longer term to encourage warlike people to come to our city so that we can conquer other people. If it ends up being that food does exist, perhaps I will change.
If the goods are already rarer and more expensive more taxes wouldn't make them rarer and more expensive. It's only if you want to make a good rare/expensive, whether because it's damaging to your populace or because you judge it to be unnecessary, that you tax it highly.
When we are aware of what luxurious/expensive goods this game offers, I'll probably push to revise the tax system. But, at the moment, we've been the ruler for maybe a single night, so I want an easy-to-interpret, fair-seeming tax system. I have it at 5% at the moment, with level 1's being exempt, but I'm wavering on how high it seems. But at the same time, irl sales tax is a 8% where I live...
R.e. the boats. *shrug* I mean, he's going to use his action to do it anyways. I don't know if it would be worth doing it before he does. I don't know what he would spend his action on.
@GilcuruLend If we did the boat before Theodore can, what would he spend his action on?
Is it better to have higher taxes and rapidly develop our civic infrastructure, but risk driving players off/stunting their expenditures; or to have lower taxes, slower development, but get a populace with more pocket money?tax in medieval era's often reached as high as 20% (especially with food) so our tax is very minimal, also my tax is fairly low when it comes to weapons and armor at only 3% and 4% respectively both lower than your 5% to help encourage that growth in people using them. i want to keep it low to ensure less people have a problem with the taxes we put in place
the 2nd in my eyes, simply put with lower taxes players will spend more money, and with them spending more money we will get more income via thatIs it better to have higher taxes and rapidly develop our civic infrastructure, but risk driving players off/stunting their expenditures; or to have lower taxes, slower development, but get a populace with more pocket money?
It could. I forgot to mention this earlier, but participating in research gives you a small amount of money for you personally.@GilcuruLend Would assisting with the fighting research provide any benefit whether to ourselves or to the research?
Players do not need food.@GilcuruLend Do players even need food?
Also, if you want the city actions separate from the personal actions is there any way at all we can like, socialize w/ Theodore after we do all the city actions or something? To do something akin to a debriefing?
That is the general wisdom, yes.the 2nd in my eyes, simply put with lower taxes players will spend more money, and with them spending more money we will get more income via that
simply put i feel that we are better off keeping everyone relatively happy and still getting some tax, i think everyone will be expecting some kind of tax but most will be pleasantly surprised to have to pay so little
After QM clarification, it's best if we avoid the wasted slot for now.@GilcuruLend Would assisting with the fighting research provide any benefit whether to ourselves or to the research?
@Hannz >.< i don't feel comfortable risking having wasted a slot. But if you really want to do it still after the comment above, I guess we can.
i never said anything about luxuries i said exotic goods, to me that also means potions, magical items etc.That is the general wisdom, yes.
Since food isn't a thing, and luxuries/expensive stuff is not yet a thing (and expensive things =/= luxuries and are taxed at higher rates due to our percentage basis irregardless), I'm just going to stick with my flat tax. Even though atm it's higher than any of your suggestions.
In the future we might want to invest more in shops and stuff... rather than my original goal of just spamming one village and research after another.