[2] 14
[1] 16
[3] 18
[4] 21
So guessing the Academy is generally full of youngsters? Rather not be the weirdly ancient one in any group we end up in plus I'd rather have people expect more talentwise and less in terms of competency.

[x] Terpsichore
[x] Melia
 
[1] 14
[2] 16
[3] 18
[4] 21

[X] Ember
[X] Blossom
[X] Melia

Younger age = more time to accumulate knowledge and surpass our peers. Starting older just seems to be a pure downside beyond 16 or so it seems. I don't really care for the romantic aspects one way or another.
 
[3] 14
[2] 16
[1] 18
[4] 21

I am very amused by Impure Thoughts Away, heh. Enough to overcome the powerlevel gap.

[X] Hecate
[x]Terra
[x]Ceres
[X] Lilliana
 
[3] 14
[2] 16
[1] 18
[4] 21

[X] Melia

Would like a protagonist who's actually of age for once, but 21 trades in far too much power/knowledge for me to accept.
 
from the said:
+ Few people will give you the stink-eye if they see you drinking alcohol.

Interesting that the world here is so different from our medieval Europe - in the medieval period most children drank alcohol (ale etc) fairly regularly, in Europe at least.

Gately's 'Drink: A Cultural History of Alcohol'. said:
Christian Europe emerged from the Dark Ages as a heavy-drinking culture. Alcohol had the reputation of a saint. No medical prescription was complete without it, nor, indeed, was any meal. Mothers brewed ale for their children; alchemists used spirits in their search for the secrets of how to turn other substances into gold; priests held wine aloft in chalices and declared it to be the blood of Christ; and drunkenness, especially during the barbarian festivals that had been adopted by Mother Church, was regarded as a natural, indeed blameless, condition.
[...]
Their staple was ale, which, to them, was rather food than drink. Men, women, and children had ale for breakfast, with their afternoon meal, and before they went to bed at night. To judge by the accounts of the great houses and religious institutions to which they were bound by feudal ties, they drank a great deal of it—a gallon per head per day was the standard ration. They consumed such prodigious quantities not only for the calories, but also because ale was the only safe or commonly available drink. Water was out of the question: It had an evil and wholly justified reputation, in the crowded and unsanitary conditions that prevailed, of being a carrier of diseases; milk was used to make butter or cheese and its whey fed to that year's calves; and cider, mead, and wine were either too rare or too expensive for the average commoner to use to feed themselves or to slake their thirsts.
[italics mine]

Do the commoners have some sort of extremely freely available magic to destroy waterbourne illnesses like cholera, or produce water free of it, or do such waterbourne diseases somehow not exist at all? Modern attitudes towards drink apparantly prevail, with modern expectations that you abstain until the age of majority - this suggests that the water is actually drinkable for some reason in the setting.
 
[4] 14
[3] 16
[2] 18
[1] 21

There is a relative dearth of quests that are about characters who are out of their teens. Not that there aren't any, but I would like to see more. Let's see a character who has to deal with the fact that there are people younger than her who are so much better than her at magic.

...Also, I would like to play something other than a teenage girl for once.
 
There is a relative dearth of quests that are about characters who are out of their teens. Not that there aren't any, but I would like to see more. Let's see a character who has to deal with the fact that there are people younger than her who are so much better than her at magic.
there's a reason you don't see this often, it's because playing someone that is permanently behind the curve sucks
 
Do the commoners have some sort of extremely freely available magic to destroy waterbourne illnesses like cholera, or produce water free of it, or do such waterbourne diseases somehow not exist at all? Modern attitudes towards drink apparantly prevail, with modern expectations that you abstain until the age of majority - this suggests that the water is actually drinkable for some reason in the setting.

Aside from seawater or possible mana contamination, you don't see why water wouldn't be safe. Well, provided it's the right color.

Dropping a recently-picked blade of grass or flower petal in a pot of water and seeing what happens is the cheapest and most popular method of testing mana levels. If the grass/petal starts changing color or shape, you probably want to let the water sit outside for a while.
 
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there's a reason you don't see this often, it's because playing someone that is permanently behind the curve sucks
No, it's rare because it's a much harder narrative to write. When you have barriers to your success, overcoming them, going around them, or rendering them pointless is immensely satisfying. That leads to an interesting game, and one I want to see, because Alivaril is definitely a QM capable of pulling it off.
 
No, it's rare because it's a much harder narrative to write. When you have barriers to your success, overcoming them, going around them, or rendering them pointless is immensely satisfying. That leads to an interesting game, and one I want to see, because Alivaril is definitely a QM capable of pulling it off.
there's challenges and then there's deliberate crippling, and the last Alivaril Quest that we went deliberate crippling died before we could really get anywhere(Disjunction), so I'm not as optimistic.
 
there's challenges and then there's deliberate crippling, and the last Alivaril Quest that we went deliberate crippling died before we could really get anywhere(Disjunction), so I'm not as optimistic.

No age would be "crippled" compared to the others. They wouldn't be listed otherwise.

The listed differences are not anywhere close to all-inclusive; for example, think about what an independent eighteen-year-old IRL requires, can do, and how they behave compared to your average fourteen-year-old.
No, this (probably) won't be a magic school quest. Yes, this is the dimensional traveler (Drifter) quest I mentioned earlier.
 
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No age would be "crippled" compared to the others. They wouldn't be listed otherwise.

The listed differences are not anywhere close to all-inclusive; for example, think about what an independent eighteen-year-old IRL requires, can do, and how they behave compared to your average fourteen-year-old.
I consider these crippling, especially seeing as this is a high magic Dimensional drifter quest rather than a magical school quest
± You've hit what's likely to be your lifetime limit for the amount of mana you can safely absorb at once. Unfortunately, your regeneration and storage don't increase as much as they used to.
± You've reached what's likely to be your upper lifetime mana tolerance. Unfortunately, the amount of permanent storage and regen you can get from a given amount of mana is starting to slide downward.

− You think you're past the point where you can reasonably catch up to others your age.
− Your lack of a proper education will be especially noticeable to those who care; you're pretty sure people are supposed to be graduating by the time they're your age, not starting.
hits to maximum potential and learning are things I don't want to have to deal with when adventuring.
 
hits to maximum potential and learning are things I don't want to have to deal with when adventuring.
It's not a hit to maximum learning - it's saying that the MC will find it very difficult to catch up in magic to people her own age. That only matters if she's in direct competition with those people, and can readily be solved by developing a unique specialisation.

Less sure about the power - I think that means we get more to play around with at the start, but less development overall? It doesn't really matter - solving things with less power available is often MORE fun.
 
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