[3] Conjurer
[4] Healer
[2] Shaper
[5] Scout
[6] Haunted
[1] Imperfect

[x] Female​
 
O_O

...Ah. Carry on. Keep in mind that you'd need to find some way to keep the branded runes from being healed afterward. And painkillers/dampeners for during, and a lot of other things...

Psh, that's what scar tissue is for!

And c'mon, what kind of Healer can't design a spell to numb someone?

This is why I think Healer could be awesomely hilariously terrifying by the way...

Oh and uh... Updating my vote a little to include all the classes.

[5] Conjurer
[3] Healer
[2] Shaper
[6] Scout
[1] Haunted
[4] Imperfect

[x] Female.
 
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Also one more question about the conjurer. Since they can summon elementals is there a limit to what those elementals can be. Say a earth golem or a giant fire dragon.
 
[2] Healer
[3] Shaper
[1] Haunted
[4] Scout
[5] Conjurer
[6] Imperfect

[X] Female

E: Changed vote order after seeing tally.
 
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Also one more question about the conjurer. Since they can summon elementals is there a limit to what those elementals can be. Say a earth golem or a giant fire dragon.

Yes, there are limits. They'd have to be an elemental to start off with; by definition, elementals are made entirely out of a single substance,* such as fire, water, rock, metal, light, that sort of thing. They generally have set forms and simply grow larger and/or more powerful as they're exposed to, or devour, mana.

Dragons are an intelligent species, not elementals. They have difficulty using structured magic, but in return, their body shapes remain static no matter how much mana they consume at once. You think. A few reverences to "monstrous" dragons seem to contradict that. Either way, stories claim some of them can turn into a humanoid form. You don't think dragons can just choose their appearance at will; as far as you know, they have a single form and are stuck with it.

*Keep their relative tech level in mind. (Medieval)
 
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depends on where we land, because Necromancy is frowned upon in lots of places.
Necromancy in the terms of communing with spirits, gaining the wisdom or strength of the ancestors, basically everything but raising skeletons is highly highly respected in many cultures. Ancestor worship predates most organized religions. The idea of a shaman or some kind of spirit priest as a leading figure or wise figure persists in fiction in everything except the western d&d style fantasy, and even there it still exists. Necromancy, more as Siofra presented it in Ignition, may not have negative associations at all. It would very much depend on what type and the individual cultures or even persons.
 
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So... Sorry if I am annoying you with all the questions, I'll stop if you say so. Some more for now:

1) Mana is generated by the body, right?l I mean, assuming a perfectly mana free environment, the mage would still have their own mana and, as long as he had sustenance, his body would keep generating it?

2) Can healing be used to forego sleep and rest?

3) For the sake of my sanity I'll assume no, but can healing be used to forego the need for food and water? Either directly (constantly healing malnourishment) or indieectly, by getring a pet chicken / kinky girlfriend, survivng by drinking their blood and using our magic to heal their exsanguination and malnourishment so they don't need to eat or drink.
O_O

...Ah. Carry on. Keep in mind that you'd need to find some way to keep the branded runes from being healed afterward. And painkillers/dampeners for during, and a lot of other things...
Subdermally impanted talismans if the healing isn't selective. Wait, does it remove tattoos and such? Also transplanted organs from magical beings. Symbiotic creatures living in our body surviving thanks to healing magic.

What, you thought I wouldn't come up with ideas like this? Healing can be broken if one wants to go far enough.
 
What, you thought I wouldn't come up with ideas like this? Healing can be broken if one wants to go far enough.

I dunno about Alv... But I like you, I like your look at healers.

Honestly if we don't get Healer I'm starting to think that 'Amoral Healer Quest' could have some potential with creative players.
 
Yes, there are limits. They'd have to be an elemental to start off with; by definition, elementals are made entirely out of a single substance,* such as fire, water, rock, metal, light, that sort of thing. They generally have set forms and simply grow larger and/or more powerful as they're exposed to, or devour, mana.

Dragons are an intelligent species, not elementals. They have difficulty using structured magic, but in return, their body shapes remain static no matter how much mana they consume at once. You think. A few reverences to "monstrous" dragons seem to contradict that. Either way, stories claim some of them can turn into a humanoid form. You don't think dragons can just choose their appearance at will; as far as you know, they have a single form and are stuck with it.

*Keep their relative tech level in mind. (Medieval)
So with this in mind is it something like we summon an elemental they kind of follow us around and get bigger and stronger or as we get stronger so do our elemental we summon. also are we able to have more than one elemental at one time even of the same element or different.
 
Yes, there are limits. They'd have to be an elemental to start off with; by definition, elementals are made entirely out of a single substance,* such as fire, water, rock, metal, light, that sort of thing. They generally have set forms and simply grow larger and/or more powerful as they're exposed to, or devour, mana.

Dragons are an intelligent species, not elementals. They have difficulty using structured magic, but in return, their body shapes remain static no matter how much mana they consume at once. You think. A few reverences to "monstrous" dragons seem to contradict that. Either way, stories claim some of them can turn into a humanoid form. You don't think dragons can just choose their appearance at will; as far as you know, they have a single form and are stuck with it.

*Keep their relative tech level in mind. (Medieval)
Just a quick check here: fossil elememtals or old bones ghosts?
 
Keep in mind that responses regarding specific Talents treat all of them as if it's the one you actually have.

1) Mana is generated by the body, right?l I mean, assuming a perfectly mana free environment, the mage would still have their own mana and, as long as he had sustenance, his body would keep generating it?

Correct. As long as a magician is exposed to safe amounts of environmental mana, their maximum storage and regeneration will slowly increase. The greater the amount of mana, the faster the increase. Consuming solid mana has the same effect and can be more reliable if you're trying to toe the safety threshold.


2) Can healing be used to forego sleep and rest?

You wish; no. You think it might help you avoid sleeping longer than usual after an especially exhausting day, but apart from that? Nope.


3) For the sake of my sanity I'll assume no, but can healing be used to forego the need for food and water? Either directly (constantly healing malnourishment) or indieectly, by getring a pet chicken / kinky girlfriend, survivng by drinking their blood and using our magic to heal their exsanguination and malnourishment so they don't need to eat or drink.

It can stave/repair off the damage from starvation, but it can't outright replace food or water. You'd need to repeatedly heal yourself until you actually got it.


Wait, does it remove tattoos and such? Also transplanted organs from magical beings.

You don't know. You're from a farming village; nobody there really had either.


So with this in mind is it something like we summon an elemental they kind of follow us around and get bigger and stronger or as we get stronger so do our elemental we summon.

They'll grow regardless of whether you've summoned them; they don't just vanish from existence when you dismiss them.


also are we able to have more than one elemental at one time even of the same element or different.

You may. Your limits are the relationships between them (water and fire seldom get along, among others), how much of an element you can find/generate so you can actually summon them in the first place, and your mana reserves. Summoning them costs a moderate amount of mana, but you honestly don't know if maintaining a summon costs anything. You've only had access to the weakest of them thus far and you can't tell if they constantly drain mana / effectively slow down your regeneration. You know they would for a normal mage.
 
as a healer can we kill people by letting their deficient cells grow faster? Basically cancer or cause poison to be more lethal...

Though i doubt we know how to do either yet
 
Just a quick check here: fossil elememtals or old bones ghosts?

You don't think there's any such thing as a fossil elemental. The better the condition of any remains, the easier it is to call back the ghost of the creature they belonged to.


so one more and sorry for all the questions which elemental do we have right now

+ @Yog The questions are fine.

Fire, Air, Dirt, Stone, and Water.


as a healer can we kill people by letting their deficient cells grow faster? Basically cancer or cause poison to be more lethal...

Though i doubt we know how to do either yet

You can't imagine how; you've never even heard of any other Healers doing anything like that. It's not healing, it's harming.
 
What, you thought I wouldn't come up with ideas like this? Healing can be broken if one wants to go far enough.
I am fairly confident SV could break the power to fly purely north, if we put our minds to it. That's why I'm not stressing about our 'power level', and going with what I find likely to be an enjoyable talent. Seriously, if it's a power, we can make use of it in crazy ways.
 
I am fairly confident SV could break the power to fly purely north, if we put our minds to it. That's why I'm not stressing about our 'power level', and going with what I find likely to be an enjoyable talent. Seriously, if it's a power, we can make use of it in crazy ways.

Seconded, I just like using healing in particular because it amuses me to see how creatively healing can harm.
 
What is the Academy?

Alistore's state academy is a place for potential magicians to receive training and a "proper education." Most people have to pay for their time there, but it seems having a Talent to go with your magical potential is enough for free tuition.

Why are we going / being sent there? Why do we want to go there?

You'll be able to ask as many questions as you want without being given ridiculous answers. Why wouldn't you want to go?

What other choices were there?

If you didn't outright travel to a different country? Staying home.
 
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