Magus Ascendant (Warlock of the Magus World/The Gamer inspired quest)

Depending on how the gamer works we may get free stats on level up, if possible i don't think we should spend many of these. While grinding stats can be explained by magic and effort sudden boosts are more suspicious.
They actually have potions for that. as well as knight training
so, it won't be suspicious of us to do so.
Or we can use non visible stats like int, wis, and con
Skill books will be a major bonus to us, but again can get us caught and dissected really fast. So don't make use of their skill books,Magi will notice them going missing, instead if necessary and allowed copy the entire book by hand and use your copy.
While using library books like that is bad, we can buy books too from the book shoppe. so that is the primary way to use skill books.
Now, talking about skills i figured i would make a list of the skills i think are most important for us grind up early on:

Acting/Lying skill: We are going to come across situations where we need to out poker face powerful magi so we better have this trained up to ridiculous levels on our fellow acolytes before then.
Good idea
A space/Storage Spell: While this is useless for us, If we are using the inventory at all it will eventually be noticed and we need some excuse.
Not available at acolyte levels
Poison resistance/Side effect negation: There are many things in this world that can give major boost to our strength without causing suspicion of our gamer abilities. All of these also have some form of side effect or backlash, the ability to ignore these so we can eat power boosters like candy whenever we find them would be incredibly valuable. Again we need to take care not to get caught doing this.
Main thing to grind
 
They actually have potions for that. so, it won't be suspicious of us to do so.

True, i hadn't thought of that as i was typing that section

While using library books like that is bad, we can buy books too from the book shoppe. so that is the primary way to use skill books.

Might work for some general skills, but magic skill books are likely to be more rare and mostly only showing up in the academy libraries
 
You clearly have knowledge of the setting so a few questions- What are the white and black academy's? While I get that they are places to learn magic and White academy would focus more on heling spells and the like while Black would focus on curses and death spells could you elaborate? Or better yet lead to a location where this knowledge is present. Does this have a wiki?

Edit-Also ya my basic plan was also the same but I also want to associate with the other useful charecters too,if the charecters which we didn't pick appear then I will vote to make the scholar our minion befriend the scholar.
White and blank magi is the magical culture in our continent (this divide does not exist in the subterranean world or the central continent)

Black mages wear black robes
They are hyper darwinian, believing in survival of the fittest murder-academy education.
They believe in honest fair exchange. You can experiment on your students only if you bribed them into agreeing to let you do so. Of course you don't have to tell the details upfront. And if someone has a rare enough thing they would ignore the taboo and take the risk and try to do so on the sly.
They believe non-magicals to be like weeds, you harvest them as needed and they will repopulate on their own
They do in fact hunt down and kill black mages who wantonly slaughter mortals to prevent the depletion of this valuable resource
They recruit anyone, noble, peasant, even people from other's territories.
They believe it is impractical to spend your entire life manufacturing stuff and that it is better to rob the resources you need
They live in hidden communities away from the mortals

White mages wear white robes
They pretend to be wise and kind.
They manage large scale magic ingredient farms/ranches to produce resources
They are fairly unified, and control the larger portion of territory
They usually only recruit nobles
They are slightly less likely to rob
They consider their non-magical citizens to be "well treated cattle"
They live amongst the mortals, they have a system of expensive magic purification towers that prevent their stray radiation from killing them all (an official magus could kill a normal human in seconds just from his body's radiation if he puts his reactor on max)
Mortals in their territory are expecting to bow and praise all official magi whenever they see them
Any mortal that insults them may be freely executed, but it's usually frowned upon if overdone.
Many of them will occasionally wear black robes and a mask at night and go robbing their fellow white mages while pretending to be black mages

White and black mages usually kill each other if they encounter each other in the wild. there are some neutral trade cities
But they also have a treaty to strictly control access to knowledge of advancing to official magus.
And whenever they have overpop they conspire to create a wide scale war to thin out the lower ranks
 
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My plan is : Go to academy -> get as many as possible skills, spells , meditation etc -> get lv 3 acolyte -> GTFO and never join an academy ever again
Because with the gamer ability to "upgrade" skills when we max them out we dont need academy resources and having to hold back is going to get us killed fast
 
The main determiner if we go white or black mage is probably going to be our elemental talent of choice

While we we still face danger in either group, as they can be just as brutal behind closed doors, In the white group we will receive some protection from being blatantly robbed or experimented on as long as we remain in the public eye. Whereas in the black academy our mentor could experiment on us and dissect us openly and the only complaint he would face is that he wasted a t5 talent acolyte who could have been useful for the academy later on.
This is only if we made the mistake of agreeing to "assist in an experiment". mentors offer very enticing sounding rewards to students if they agree

oh yea, we better make sure to never ever agree. aside from how awful it is, the result of it are liable to expose us as a gamer.
My plan is : Go to academy -> get as many as possible skills, spells , meditation etc -> get lv 3 acolyte -> GTFO and never join an academy ever again
Because with the gamer ability to "upgrade" skills when we max them out we dont need academy resources and having to hold back is going to get us killed fast
This is actually a good plan. The problem is that academy hunt down traitors. However, as long as we go far enough away we can get away with being a deserter.
 
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This is actually a good plan. The problem is that academy hunt down traitors. However, as long as we go far enough away we can get away with being a deserter.
And if we are in the cannon timeline the "sengoku" era is just about to start with magus academies going to war with each other giving us plenty of room to escape.
 
The main determiner if we go white or black mage is probably going to be our elemental talent of choice

I think we should decide if we want to join white or black and then select the element rather than the other way around. There are elements good for anything we want to do long-term on both sides. its just some elements in particular lean to one side or the other.

This is only if we made the mistake of agreeing to "assist in an experiment". mentors offer very enticing sounding rewards to students if they agree

oh yea, we better make sure to never ever agree. aside from how awful it is, the result of it are liable to expose us as a gamer.

100%, no experiments for any reason, no matter how innocent seeming or how "nice" and "trustworthy" our mentor is.

This is actually a good plan. The problem is that academy hunt down traitors. However, as long as we go far enough away we can get away with being a deserter.

So we either fake our death, find a transportation formation like cannon, or run for a long long way.

And if we are in the cannon timeline the "sengoku" era is just about to start with magus academies going to war with each other giving us plenty of room to escape.

A perfect chance to fake our death and run
 
This is actually a good plan. The problem is that academy hunt down traitors. However, as long as we go far enough away we can get away with being a deserter.
So we either fake our death, find a transportation formation like cannon, or run for a long long way.

Correct me if I'm wrong but before he had to desert, didn't Leylin consider taking some sort of graduation test? Not all acolytes become official Magi but there are some able to retire and stuff.
 
Correct me if I'm wrong but before he had to desert, didn't Leylin consider taking some sort of graduation test? Not all acolytes become official Magi but there are some able to retire and stuff.

Maybe, i don't remember for sure, but I think the acolytes that retire are those with no hope of promotion to official magi. With our talent level we will not be likely to retire as an acolyte unless we get old and don't advance.
 
For the Academy's how powerful are the teachers and faculty? Also whats a 'reactor'?

Acolyte = A student magus that has not yet become official magus. requires magical talent
Knight = Any person can do that, they stimulate Ki based on knowledge invented by magi to become stronger than humans.

Preparatory Knight = up to 1.9x strength, speed, and constitution as a normal human
Knight = 2 to 4x strength, speed, and constitution as a normal human, special ki attack
Grand knight = up to 6x strength, speed, and constitution. Special ki self buff

Mortal < Level 1 Acolyte < Preparatory Knight < Knight = Level 2 acolyte < Grand Knight < Level 3 Acolyte < Official Rank 1 Magi < Rank 2 Magi ... etc all the way to rank 9 (there is stuff beyond, but at rank 9 is when you become immortal).

Level 1 Acolyte = magical radiation in small quantities strengthens you instead of rapidly sapping your life
Level 2 Acolyte = physical stats of a prep knight, more resistant to radiation, may cast really shitty rank 0 spells once or twice a day, may use magic equipment
Level 3 Acolyte = physical stats of a knight, can cast more spells (up to 6 a day if cheap), use magic equipment a lot more effectively, access to better quality spells.

Official Magus rank 1 = Always on defense spell that would require being hit by a barrage from hundreds of level 3 acolytes at once to break, or rarely a powerful attack spell that costs 1/10 the price to cast. Access to real spells, spells massively more powerful and deadly, can freely emit enough magic radiation to kill a normal human in seconds and severely weaken knights and acolytes. or even kill level 1 acolytes. (this costs nothing; in fact it requires effort to limit the amount of radiation emitted, so whenever you are distracted and in combat emissions go to max), mental sense can scan others (but not fellow rank 1s whose defensive force field has not been broken).

Oh yea, there are sublevels within each magus rank. For example
Rank 1 has the subranks of
newbie
quarter converted (25% elemental conversion)
semi converted (50%)
75%
fully converted (90%)
really ambitious (over 90%)

the thing is, you convert elementally at fraction of a percent at a time usually... but there are bottlenecks at certain percentages. and its very difficult to overcome those
 
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the thing is, you convert elementally at fraction of a percent at a time usually... but there are bottlenecks at certain percentages. and its very difficult to overcome those

But with the gamer we will probably skip these bottlenecks... i wonder how high we can reach, i don't remember if we were given a normal maximum and reason for not reaching 99.9999999% that would still apply to the gamer
 
But with the gamer we will probably skip these bottlenecks... i wonder how high we can reach, i don't remember if we were given a normal maximum and reason for not reaching 99.9999999% that would still apply to the gamer
it's incredibly super rare to go above 90%. most breakthrough to rank 2 in their 80s.
90 is a sign of a huge ambition. only 2 people were seen in main story above 95.
MC who reached 99 before breaking through, and a guy who actually reached 100%... however, reaching 100% (or going above 99% in general) is a mistake, since at that point you cease being a human and become an elemental.

High grade meditation techniques are race specific, so if you switch your race you need to switch your meditation technique. But switch meditation technique is practically impossible for official magi.

They need to perform horrendously damaging and risky soul surgery on themselves, dropping themselves back to level 3 acolyte and then retraining from scratch in the new technique. and this is assuming they even survive the process in the first place.

(of course, augmenting your existing high grade meditation techniques, especially in future layers, is entirely possible)
 
A1C2: Bully, Friend and Affinity
A/N: Since the Gamer can make pretty much anything into a skill, I'm gonna need to ask you guys for some help. If the MC ever does anything that should create a skill but it doesn't, let me know right away so I can change it. Also if you make a vote based on a skill that you want to gain, mention it in the vote so I can add it in or let you know why it's not possible. Thanks in advance.

[X][origin] OC.

[X][name] Cat.

[X][backstory] The Talented Orphan.
A degree of 'street smarts'.
Skills gained: Running, Bluff, and Steal.​
A Spiritual Grade of 5.
+10 Magic Crystals.
+2 Spiritual Force.
Skill Gained: Natural Talent - Magic.​
[Coin Flip: Tails. Failure: you don't start with basic training]
Sworn Enemy: The Little Lord (Deacon Fiss) added to notes.
Minor Debt added to Notes tab.

[X][power] The Gamer.
Skills gained: Gamer's Body, Gamer's Mind and Observe.​
Hp stat is gained.
Damage is now dealt to Hp rather than the Vitality stat.
Hp is equal to your Vitality stat multiplied by 100.
Hp recovers at a rate of your Vitality stat per second.​
Magic Power stat becomes Mp stat.
Mp is equal to Spiritual Force stat multiplied by 100.
Mp recovers at a rate of your Spiritual Force stat per second.​
Sp stat is gained.
Physical exertion and fatigue are now counted as a reduction of Sp stat.
Sp is equal to your Strength stat multiplied by 100.
Sp recovers at a rate of your Strength stat per second.​
Spiritual Force maximum is now decided by your Vitality stat multiplied by 5 (dependent on your rank).
Life Force is increased to a base of 100.
Life Force is now increased by Vitality multiplied by ten.​

-x-

Magus Ascendant
Arc One: Initiate
Chapter Two: Bully, Friend and Affinity


-x-​

Following the rest of the group, you make your way around to the back of the carriage where two of the black robes are unloading all of the luggage strapped there. Even after months of this, you are still uncomfortable with keeping your stuff in a bag like this. Ever since you woke up one day to see that box of words floating in front of your face and learned about the power you were... blessed with, you'd kept everything of value in your Stash. Your power called it an 'Inventory' but calling it your Stash felt way better. A secret place where all of your things can be safe and no one can take them from you? It was like a dream come true.

You couldn't exactly keep up with that habit during this trip though. Not with other people constantly bothering you and wondering where you keep getting your food and clothes from. No, you had to keep all of your stuff in the bag Lord Klaus got for you and wait for the black robes to unload it at every stop. At least that's finally over an done with. According to Flesha, you get way more privacy to do whatever you want at the academy. Privacy will be nice. You could really use it after months trapped with all of these stuck up nobles.

"Cat!" One of the black robes calls, throwing your big traveling sack to the ground. You push through the people in front of you and quickly snatch it up before anyone else can think to act.

The caravan you arrived with consisted of eight massive carriages, each pulled by a team of six horses and able to comfortably hold twenty kids and two of the black robes. There was a ninth, smaller carriage for the four white robed lords but none of you ever went near that one. The reason you mention this, is that despite being on one of the carriages farthest from your own, that asshole Deacon Fiss still manages to mess with you and your stuff. Sometimes it's just a push or a shove when you're not looking. Other times, your things go missing or get damaged, or a group of the other girls and some of the boys will get together and say insulting things where you can hear them.

Not the worst you've had to deal with, not by a long shot, but it gets… grating. They tried worse things at the start but the black robes quickly put a stop to that. You suspect Klaus had a hand in it but you're not certain and knew better than to ask.

The worst part is that you couldn't really do anything about Deacon and his hanger-ons. This isn't like the streets where you can just punch his nose in and kick him till he pukes blood. There's way too many of them working together for that to work and even then, the black robes would stop anything too blatant on the grounds of it annoying the piss out of them. Never mind the fact that Deacon is loads stronger than you. Like, ridiculously stronger. Flesha said it was something called Knight training but you kind of zoned out when the explanation got all long and boring. You dont even get bored!

Seriously, that girl.

Whatever the case, it's connected to whatever it is that lets the black robes do all those amazing things and slaughter monsters without batting an eye. No way you can beat Deacon in a straight up fight if he's capable of the same and Flesha totally shot down your idea to just shank him in the back. Who the hell is even shank proof? Well, other than yourself but you've come to understand that you're all sorts of bullshit compared to normal people.

You look up at the sound of a loud clap.

"Gather round children." Klaus, you'd recognize that smarmy voice anywhere, calls out.

Shrugging your bag onto one shoulder, you walk over with the rest of your carriage and one other to stand before the white robed figure. You can see the other white robes gathering up the rest of the children from the other carriages. A few seconds pass as Klaus looks you all over. Heads duck or turn aside as his gaze sweeps over the crowd. After seeing the devastation one of the white robes can inflict on a swarm of monsters, the others have started showing proper deference and respect. That's a pretty big deal from a bunch of pampered noble brats. You meet his gaze head on, causing him to smirk. Maybe if it was one of the other lords you'd be properly cowed but not with this joker. Like he'd said, 'you're an investment that will hopefully bear fruit one day'.

He's not going to do anything to ruin his little investment.

Klaus Neilis | Level: 39.
Acolyte (Peak Rank 3)

Above him floats a familiar label, words you have long grown used to seeing above everyone's head and barely pay attention to anymore.

"Right then. As you can all see, we have arrived at the staging grounds." Klaus begins after fully surveying the crowd. He sweeps his arm out as he talks, as if displaying the vista of cabins, tents and people to you all. "A bit later than scheduled but that is to be expected. In a moment, I want you all to go to one of the big tents there and follow whatever directions you are given."

The tents in question are a trio of building sized structures near the center of the area. You can see a long line of other kids standing outside the entrance of each tent.

"Well, from this point on you are all on your own. I wish you all the best of luck." Klaus finishes, before turning and walking away. You watch him go -that's it?- before turning back to the distant tents. Well, might as well-

Oof!

You hit the ground. Not hard enough to hurt but enough to leave you sprawled there and the contents of your open bag scattered. That was definitely closed when you walked up. You look up with a scowl, not even surprised at the identity of your assailant. A boy in a fine, and probably super expensive, suit. He is just a year older than yourself with short blond hair and aristocratic features.

Deacon Fiss | Level: 4.
Acolyte (Initiate) | Preparatory Knight (Beginner)

"Watch where you're going worm." Deacon Fiss sneers, contempt dripping from his voice. His hanger-ons, four other noble boys that like to kiss his ass and three simpering girls, chuckle and giggle as they walk off. You glare at their retreating backs before moving to gather your things.

The young lord, Deacon Fiss. Nephew to Duke Rosenthal, the lord of the city you grew up in, by way of the dukes younger sister. Before all this, you'd only seen Deacon from a distance. He sometimes rode through the town on horseback, surrounded by a group of his uncles knights. A lot of the town girls, yourself included ashamedly, liked to sigh and make eyes at him. He was just that handsome and mysterious. So when you'd spotted him at one of the campfires your first night with the caravan, you'd taken the chance to go say hi to your crush. After all, you were both going to become Magi right? And everyone knows Magi are of a completely different standing when compared to normal nobles.

Suffice to say, things did not go as you planned.

Everything started off well. Deacon didn't show much interest in you, what with the five other girls trying to hang off his arm, but he was at least receptive, if somewhat amused, of your stuttered introduction. Then you must have made some mistake or something because he immediately asked for your name and if you were a commoner. When you answered, his attitude completely changed. What started as amused disinterest immediately turned to passionate hatred in the blink of an eye. Insults were hurled and you were sent fleeing with tears prickling your eyes. From that point on, he went out of his way to bully you and as the highest ranking noble there, the others were quick to follow his lead.

It was only weeks later that you learned the reason of it all from Flesha. Apparently Deacon's parents were Baron and Baroness of a small area in the north of the kingdom. They weren't very good at it though and the people revolted. In the ensuing civil war, ending with victory on the side of the kingdom of course, Deacon's parents were killed, their land was gifted to another noble family and he only made it out alive thanks to the aid of his bodyguard. Well, he was understandably upset with the commoners that orphaned him and this must have eventually turned into a dislike for all commoners.

Regardless of the reasoning, you were still the one to suffer at his hands and that has made you understandably resentful. One day, you will-

[][personality] Make him pay!
You are vengeful and entirely willing to hold a grudge. Anyone that dares slight you will suffer your wrath. Be that through humiliation or more… fatal means is entirely at your discretion.

[][personality] Make him sorry!
You are willing to forgive and forget. If someone slights you, you are willing to let it go so long as they apologize. If they dont... well, that depends doesn't it?

[][personality] Write in.

"Are you alright Cat?" A voice asks as you put the last of your items away and you look up. Once again, you are not surprised at the identity of the person standing above you. A girl roughly your age in a plain looking dress. She has long, straight, black hair that covers a majority of her face, plain, unremarkable features and is wearing a set of large, round eyeglasses that make her eyes look bigger than they are.

Flesha | Level: 2.
Acolyte (Initiate)

"I'm fine Flesha." You grumble in reply, taking her offered hand and letting her pull you from the ground. "Just Deacon being an ass like usual."

She makes a humming sound and nods. Then, with nothing else said, she starts walking towards the large tents with the rest. You watch her go, waiting a few seconds before moving to follow.

Flesha is the only one here you'd consider a friend and even that's a bit of a stretch. The only other person from your town, other than Deacon, you know of her as the daughter of Klein and Marin, a pair of skilled bakers that own a small shop in the marketplace. Sometimes they would give you a loaf of bread or some cookies if you looked suitably hungry and sad. They weren't bad people. Flesha is their oddball daughter. The only other person in the whole town to spend as much time in the small library as Old Jorin and he actually lived there. She always had her head in one book or another, preferring to read rather than learn to bake or help at her parents store. When she wasn't reading, she was either deep in though or just staring blankly at anyone that passed by.

How she managed to join the caravan, you don't know. Klaus told you how expensive something like this is. There's no way Flesha's parents could afford it. Not even if her family started saving from the time of her great-great-great-great-great grandparents. You asked her about it but she'd just hum and stare. Still, she was one of the only ones that didn't join in on the bullying. She was also able and willing to answer any questions you had. The two of you could have probably been better friends but Flesha preferred to spend her time reading and you didn't want to cause her any trouble. She was commoner born like you but Deacon and the others always seemed to overlook her. You didn't want to be the one to bring his attention to her.

Sighing, you follow the throng of people until you arrive at the tents. The line has gotten shorter but there are still a lot of kids waiting their turn. A few of the black robes are walking around, handing out papers. One passes by you and you take the paper as it's held out. It's a form that you need to fill out. You sigh in relief and quickly fish out one of the pencils Klaus bought you. The fact you can actually read and write would be a pretty big deal back home if anyone knew about it. You never had much use for the skills, like the rest of the street kids, but you quickly saw the need when the boxes started showing up and words started floating over everyone's heads. At that point, you had no choice but to learn.

Finishing the form up, you get in line and wait your turn. The line moves quickly but it still takes close to half an hour for your turn to come up. Taking a calming breath, unneeded as it may be, you enter the white tent. The inside of the tent is more sparse than you were expecting despite the spaciousness. There is only a simple, black table with a red cushion on top of it. Resting on the cushion is a clear glass orb the size of your head. Seated behind the desk is one of the white robed lords, an old man with a completely bald head and a long white beard.

Advacus Gyrin | Level: 31.
Acolyte (Rank 3)

"Well, come on then. I dont have all day you know." The man, Advacus, grumbles with a frown. He is holding a hand out and making grabbing motions in your direction. "Give me the form and put your hands on the crystal ball."

You hurry forward to do as you're told. This time, your head is bowed low as the memory of dozens of dog sized insects dying in a blaze of light and fire flashes through your mind. You hand him the form and place both hands on the clear ball. A shudder passes through you. The ball is cold as ice and feels like it's... shaking? You look at it but no, the ball isn't moving at all despite feeling like it. Wait! You can see a white light inside the ball that wasn't there a moment ago.

As you stare into the ball, the light seems to grow brighter and brighter. In accordance to this, you feel a pain in your head, one that grows in strength as the light grows brighter.

"Good, good. Dont let go child." Advacus says, staring intently at the ball.

You can barely hear him over the feeling in your head, the sound of blood gushing through your veins. The light grows even brighter.

"...hurts." Your voice is strained and weak.

Your head is throbbing in pain, you feel like you're going to lose consciousness at any moment. You haven't felt like this in a very long time. Pain is something that is fast for you, lasting for a split second before fading. This feeling. This constant, growing pain. It feels wrong. Something must be going wrong!

"Keep going child." Advacus mutters, leaning forward. "As long as you can."

The light grows brighter again and your feel something -pop- in your head.

"I can't! No more!" You wail, it's too much.

Your hands twitch, fingers trying to pull away from the orb as you reach your limit. For a moment, you fear that you're stuck to it. That you're unable to let go and will be forced to suffer this pain until you die. Panic rises for the first time in many months. Then your hands release the orb and you go stumbling back, gasping and panting. The pain vanishes in an instant, like you are used to, and a blue box pops into existence. You absently wave it away.

Your attention is locked on the ball, the thing that hurt you so much. It look so innocent, just a clear glass orb. You want to destroy it. To pick it up and dash it against the ground. At the same time, you don't want to touch it. Not even for a moment. It's not fear you feel, never fear, just a wariness of something that has proven capable of hurting you despite your power. You tear your eyes away from it and look up at the white robed man. He's busy scribbling away at the form, your few seconds of weakness completely missed.

You sigh and straighten up just as he looks up.

"An excellent result young miss!" Advacus announces, now all smiles and cheer. "A spiritual grade of five. A high-ranked grade! You will go quite far."

You just nod and take the form when he holds it out. Still smiling, he holds a hand out towards a slit in the tent wall behind him. You completely missed it.

"Go through here for the next test." He informs you, head tilting so he can see the doorway behind you. "Next!"

Hearing someone enter the tent behind you, you rush through to the next section. This room has another of the black tables in it, this with a basin full of a silvery liquid on top of it. There are two of the black chairs placed on either side of the table. One is empty, while the other is being used by another of the white robes. This one is a woman, young, pretty and buxom with curly blond hair and glimmering green eyes. Her beauty is marred by the snooty sneer on her face. She looks you over with a piercing gaze and scoffs.

Aliana Knottham | Level: 27
Acolyte (Rank 2)

"Well? Sit down and give me your form." She instructs, her tone cold and nasally.

You do as she says, careful to avoid touching the basin on the table at all cost. Aliana takes the paper and begins glancing it over while you wait. You notice her sneer deepen at a few parts before completely vanishing in exchange for a wide eyed gaze as she gets near the bottom. She quickly conceals it and the sneer is back in place when she looks up at you.

"Humph, a grade of five. I suppose it makes sense. No other reason someone of your.... background would be here." She says, tone still cold. "Well, let's test your elemental affinity now."

She gestures at the basin and you look down at it. The basin is oddly shaped and bumpy, seemingly made of stone and filled with liquid metal. The liquid is completely still as you look into it but you can't see a reflection. You keep your hands at your side, completely unwilling to touch it.

"Look into the water." Aliana commands, leaning back in her chair. You find yourself doing so, unable to tear your eyes away now that the command has been given. You startle when the water begins to swirl. Thankfully, there is no feeling of pain this time. Instead, the silver color of the liquid seems to fade away, slowly becoming replaced with a mix of other colors. As you watch, one color grows to dominate the entirety of the basin, spreading from the center to the edges until it fills the whole bowl in perfection. A second color courses through the first, lines of it appearing to mar the solidity of the first color. More colors pop up after this, appearing as small dots on the canvas painted by the first two colors.

"What do you see?" Aliana asks. Her voice is deep and distant, as if she is talking to you from somewhere far away.

You answer her, your own voice slow and monotone as if you are in a trance. A moment passes after you speak, then you hear her shifting and suddenly the basin flashes. The liquid returns to it's silvery hue and you find yourself able to look away. You shake off the trance and sit up, that was really strange. What was that? Not an illusion or a mental attack, you're supposed to be immune to those. Maybe some type of self hypnosis? You make a note to ask Flesha about it before returning your focus to Aliana.

"Well, how interesting." She says, making some marks on your paper. "Your affinities appear to be..."

What are your elemental affinities?
[][primary] Write in: provide a one word answer for the affinity of your choice. It can be anything you want it to be, within reason. This will be your main affinity and the one you will need to master in order to progress in the future. Any affinities that are too 'sciency' will be dumbed down to their fantasy equivalent.
(As a Gamer, you can learn to use any affinities you wish to an unprecedented degree but only your primary can be fully mastered in order to Rank up)

[][secondary] Write in: another one word answer. This is your secondary affinity. It cannot be something that is in opposition to your primary (ex: a primary of fire cant have a secondary of water or ice). Your secondary affinity can be used to bolster your primary in certain ways.

A pair of boxes appear one after the other at her words. You skim over them with practiced ease before dismissing them to focus on Aliana. She is giving you another once over. A moment passes. Then she snorts and gestures towards the exit with her head.

"Out you get, I still have more of you little sprogs to deal with."

You stand and leave the tent without another word.

"Are you Cat?" A voice asks as you exit the tent, blinded by the sudden increase in light. You blink a few times to clear your sight before looking to the source. It's a black robe with a gruff appearance and a deep frown.

Hansel | Level: 12.
Knight

"Yeah, that's me." You reply, giving him a questioning but still respectful look. The black robes, as you understand it, are mainly slaves of the various Magi here. That doesn't stop them from being terrifying beings with the power to snap you like a twig.

"Finally." He sighs, turning away. "Follow me, Lord Klaus requests your presence."

Dang it.

-x-​

Voting is Closed.
 
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Skills gained: Gamer's Body, Gamer's Mind and Observe.

Yes! We got observe, probably our most useful utility skill for quite a while.
As long as it doesn't go ????????????????? for all of the cool things we come across

Hp stat is gained.
Damage is now dealt to Hp rather than the Vitality stat.
Hp is equal to your Vitality stat multiplied by 10.
Hp recovers at a rate of your Vitality stat per second.
Magic Power stat becomes Mp stat.
Mp is equal to Spiritual Force stat multiplied by 10.
Mp recovers at a rate of your Spiritual Force stat per second.
Sp stat is gained.
Physical exertion and fatigue are now counted as a reduction of Sp stat.
Sp is equal to your Strength stat multiplied by 10.
Sp recovers at a rate of your Strength stat per second.

10 seconds to recover to max health from near death and the same for Mp an Sp?
Did you intend it to be that fast? If so that's amazing, but that far more than I expected. This means as soon as we have the ability to cast a spell within our max mp we can cast is once every ten seconds or faster endlessly compared to a few times a day of a usual higher acolyte. Similarly with Sp if we don't completely exhaust ourselves to the point of collapse within 10 sec we will never get tired.

I do like the quick recovery, i just want to make sure that you intended it to be this fast.


Life Force is increased to a base of 100.
Life Force is now increased by Vitality multiplied by ten.

What use is life force for this quest separate from the other stats?
 
Wait what ? Cat is female ? Sigh It seens like every fking Quest we play as female character . And i was soo hyped about this Quest TT
 
You answer her, your own voice slow and monotone as if you are in a trance. A moment passes after you speak, then you hear her shifting and suddenly the basin flashes. The liquid returns to it's silvery hue and you find yourself able to look away. You shake off the trance and sit up, that was really strange. What was that? Not an illusion or a mental attack, you're supposed to be immune to those. Maybe some type of self hypnosis? You make a note to ask Flesha about it before returning your focus to Aliana.
Are we really immune to illusions regardless of rank?
What are your elemental affinities?
A bit of clarifications for those who are not familiar with the source material. Any magus can cast any spell.
However, if your affinity is low it will take more effort and produce much much poorer result. a puddle instead of a swimming pool for example.
And it acts as a multiplier for your cultivation rate. If your affinity is 80% darkness and 2% cold, and you decide to cultivate a cold art, then not only would it be harder to progress, but your training would be 40 times slower. Effectively dying of old age before you breakthrough to anything significant.
Furthermore, you have to choose a single element to specialize in (giving you a bonus multiplier to spells of that element).

It is a good idea if most of your spell come from your primary affinity, with some spells in the secondary. as for other affinities spells... unless they are essential avoid them. even better if you have a spell using multi affinity of both primary and secondary.

but as QM said, as a gamer we have an easier time in terms of flexibility here
Wait what ? Cat is female ? Sigh It seens like every fking Quest we play as female character . And i was soo hyped about this Quest TT
I meant to ask that.. because cat can be a boy's name. Cat as in Dog. not as in short for Catherine.

[x][primary] Life
[x][secondary] Water
 
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Yes! We got observe, probably our most useful utility skill for quite a while.
As long as it doesn't go ????????????????? for all of the cool things we come across

10 seconds to recover to max health from near death and the same for Mp an Sp?
Did you intend it to be that fast? If so that's amazing, but that far more than I expected. This means as soon as we have the ability to cast a spell within our max mp we can cast is once every ten seconds or faster endlessly compared to a few times a day of a usual higher acolyte. Similarly with Sp if we don't completely exhaust ourselves to the point of collapse within 10 sec we will never get tired.

I do like the quick recovery, i just want to make sure that you intended it to be this fast.

What use is life force for this quest separate from the other stats?

It should be 100 seconds to fully recover from 0 not 10. Lol, it's fast for sure but not that fast. I'm not sure what normal Regen is in this setting but what you have now should be akin to a high ranked magus. Leylin recovers way faster with his Devour ability after all.

The gap will widen as you get skills or equips that boost your stats without affecting the regen rate.

Life Force is a measure of how long you will live. I plan to make it useful via deals with demons or powerful skills that burn overall Life Force rather than hp. It won't matter of you don't go any of the routes that use it.

Wait what ? Cat is female ? Sigh It seens like every fking Quest we play as female character . And i was soo hyped about this Quest TT

I assumed it was female. The name comes across as feminine and no one made mention of a gender. If you all want to vote on it, I can go back and change things.

Are we really immune to illusions regardless of rank?

A bit of clarifications for those who are not familiar with the source material. Any magus can cast any spell.
However, if your affinity is low it will take more effort and produce much much poorer result. a puddle instead of a swimming pool for example.
And it acts as a multiplier for your cultivation rate. If your affinity is 80% darkness and 2% cold, and you decide to cultivate a cold art, then not only would it be harder to progress, but your training would be 40 times slower. Effectively dying of old age before you breakthrough to anything significant.
Furthermore, you have to choose a single element to specialize in (giving you a bonus multiplier to spells of that element).

It is a good idea if most of your spell come from your primary affinity, with some spells in the secondary. as for other affinities spells... unless they are essential avoid them.

but as QM said, as a gamer we have an easier time in terms of flexibility here

Yup. Sort of. You are immune to illusions wholesale but there are ways around it. Making you hypnotize yourself for one, hypnosis is a relaxed and accepting state of mind after all. Not a magical illusion. Then there are beings out there (like the thing in the Twilight forest and the Ice Queen) that are powerful enough to make 'real' illusions. These would count as part illision and part physical attack so they can affect you to a degree.

You might be worse off actually since you wont be able to see the illusionary attacks that you're meant to dodge...
 
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I assumed it was female. The name comes across as feminine and no one made mention of a gender. If you all want to vote on it, I can go back and change things.
I would like to vote on it. I thought it was a cute "street" name where the MC was literally named after the animal.
Also, if we are a girl called cathrine then nobody could make fun of our name. But can you imagine the jokes people will tell about Cat (like the animal).

it probably doesn't matter. most likely female will win anyways on this forum
 
[X][primary] Write in: Lightning
[X][secondary] Write in: Death

One thing to think about is how to find a meditation technique, if we use our gamer abilities to upgrade beginner meditation and go on from there, would we get a Morning Star Arcane art, because without one of those we would be at a significant disadvantage.
 
It's 100 seconds to fully recover not 10. Lol, it's fast for sure but not that fast. I'm not sure what normal Regen is in this setti g but what you have now should be akin to a high ranked magus. Leylin recovers way faster with his Devour ability after all.

Am i missing some math here?

Hp is equal to your Vitality stat multiplied by 10.
Hp recovers at a rate of your Vitality stat per second.

Max Hp = Vit*10
1 sec Recovery = Vit
1 sec Recover * 10 = max Hp?
And similar for the other stats

Edit: Votes changed
 
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[X][primary] Write in: Lightning
[X][secondary] Write in: Death

One thing to think about is how to find a meditation technique, if we use our gamer abilities to upgrade beginner meditation and go on from there, would we get a Morning Star Arcane art, because without one of those we would be at a significant disadvantage.
I am guessing we would have an arcane art.

[X][personality] Make him sorry!
[x][primary] Life
[x][secondary] Water
[x][Sex] Male
 
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