TA 1990 - TA 1995
The city expands massively as work continues, the center renovated into a center for the city administration, wooden walls torn down and stone erected, then another circuit to protect the inner districts. Aside from the usual required growth in the availability of housing and some small shops, the notable events are approval from the Chief to open a woodworker's guild, who have set to work making valuable trinkets from the lebethron logged in Eryn Vorn, as well as transforming the heartwood into magnificently durable and dense planks.
Aside from that the military district in the outer regions of the city is raising questions as to where it would be best to focus our military abilities. While establishing living quarters would allow the deployment of a fledgling military, using the new area as armories or training grounds would improve the quality of the local militia.
[ ] Militia cannot be relied on for everything. (Military Size +1)
[ ] Quality arms and armor are the key to a resilient force. (Quality +1)
[ ] Training and discipline are more important than equipment. (Discipline +1)
The efforts to establish a watchful presence are harder than anticipated when many of the newly named rangers are killed in the first year. Angmar has been overthrown, but its forces were scattered and marauding bands of orcs and other ill things come out of the wilderness and attack those who remain. While without central leadership attrition and infighting will push the orcs back to their strongholds in the mountains and hills, it will be decades before the lands are as safe as they were in the waning days of Arnor, before true evil made task of its destruction.
Scouts going forth into wider Eriador report that aside from small hamlets which barely provide more than a life of subsistence, the only two remaining settlements of any note are Bree in the north and Tharbad at the crossing of the Greyflood, the ancient border between Arnor and Gondor. The loss of trade between Gondor and Arthedain has hit both hard, as have the destructive winters of almost a decade ago, and there is little evidence that they were ever prosperous settlements of the North-Kingdom, now more akin to large towns surrounded by abandoned ruins.
Fornost Erain, capital of Arthedain, is abandoned. The sack by the forces of Angmar, a year of habitation by orcs, and then the recapture of the city by Gondor has left it in a sorry state. Men in Bree, a hundred miles south, have begun to somewhat derisively call it 'Deadman's Dike'.Of the other settlements of the old kingdom, little more is left to say. Amon Sul is ruined, the great walls cast down by the Witch King. Annuminas is empty of life, the tombs of the kings watching over a silent city. There are none now who will dwell there.
There are yet those who dwell near, however - the Grey Havens of Lindon, that elvish port that lies at the foot of the Straight Road to Valinor, still swears fealty to Cirdan the Mariner. To the east of the Angle lies Imladris, the Last Lonely House, and the esteemed presence of Elrond Peredhel, brother of Elros. To the north are the Lossoth of Forochel, those wild people who make their home there and whose chieftain now wears the Ring of Barahir as a sign of our friendship and gratitude.
Alas, Gondor is not as it once was. The fertile province of Calenardhon is abandoned and depopulated, and the first sign of civilization is in Anorien on the approach to Minas Anor. Still, contact with the fellow successors of Elendil will be made easier with the launch of the Númerrámar, a ship that rivals any in the fleet of Gondor, though of course they have many more.
While it is not suited for trade, it does show that we will be able to increase the quantities we import and export in future. The merchants are willing to buy our wood at an even more favourable price at present, though they have haggled an extortionate going rate for food shipped from Gondor.
[ ] Buy 2 Food (Market Price+1)
[ ] Sell 2 Wood (Market Price+1)
[ ] Sell 1 Hardwood (Market Price)
[ ] Buy/Sell 2 Stone (Market Price)
[ ] Buy/Sell 2 Metal (Market Price)
Ost Falasuin
Population: 10
Prosperity: Average
Prestige: Provincial Town
Rule of Law: Strong
Military Strength: Weak
Defenses: Weak
Administrative Center
4 Small Residential Districts
1 Small Mercantile District
Military District
Woodworkers District
Courts
Houses of Healing
Baths
Guard Barracks
Docks
4 Small Residential Districts
1 Small Mercantile District
Military District
Woodworkers District
Courts
Houses of Healing
Baths
Guard Barracks
Docks
Farms: 2
4 Residential District (Stone): 8/8
Total: 10/10
4 Residential District (Stone): 8/8
Total: 10/10
Income | Amount |
Population | 5 |
Orodsir | 1 |
Administration | 5 |
Mercantile | 2 |
Pasture | 1 |
Expenditure | Amount |
Militia | -2 |
Rangers | -2 |
Total: 10
Gold: -3 (Farm), -5 (City Center), -3 (Logging), -5 (Housing), -2 (Woodworkers), -5 (Wall), -5 (Military District), -5 (Housing), -5 (Civic), -2 (Baths), -10 (Boaty)
Wood: -7 (Harsh Winter), -4 (Winter), -4 (Winter), -4 (Winter), -10 (Boaty), -5 (Winter)
Stone: -6 (City Center), -4 (Stone Walls), -2 (Housing), -8 (Wall), -2 (Military District), -2 (Housing), -2 (Civic)
Metal: -2 (Military District)
Wood: -7 (Harsh Winter), -4 (Winter), -4 (Winter), -4 (Winter), -10 (Boaty), -5 (Winter)
Stone: -6 (City Center), -4 (Stone Walls), -2 (Housing), -8 (Wall), -2 (Military District), -2 (Housing), -2 (Civic)
Metal: -2 (Military District)
Food | Amount |
Farm | 3 |
Farm | 3 |
Pasture | 2 |
Fishing | 3 |
Wood | Amount |
Logging Camp | 3 |
Logging Camp | 3 |
Logging Camp | 3 |
Stone | Amount |
Orodsir | 3 |
Metal | Amount |
Orodsir | 3 |
Population: 3
Town Center
Farm
Quarry: +3 Stone
Mine: +3 Metal
Town Center
Farm
Quarry: +3 Stone
Mine: +3 Metal
Size: 0
Quality: 0
Discipline: FANCY WALK
Quality: 0
Discipline: FANCY WALK
Númerrámar
Income: 10 Gold
Treasury: 25 Gold
Chieftain's Treasury: 15
Food: +1(1 Growth) (4/11 Growth) [10/10 Stored]
Wood: 0 [5/10 Stored]
--Lebethron: 0
--Hardwood: 1
Stone: 20
Metal: 12
[ ] Tame the Baranduin (-10 Gold, -20 Stone)
[ ] Bridge the River (-10 Gold, -20 Stone)
--[ ] Settle the East Bank (-10 Gold, -10 Stone)
[ ] Build the second circuit (-10 Gold, -16 Stone)
--[ ] Build the third circuit (-15 Gold, -28 Stone)
----[ ] Build the fourth circuit (-30 Gold, -50 Stone)
[ ] Build Docks (-5 Gold, -4 Stone, +1 Shipbuilding)
[ ] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[ ] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
[ ] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
--[ ] Convert to Noble District (-2 Gold, -1 Housing, +3 Prestige)
[ ] Small Mercantile District (-5 Gold, -2 Wood, +2 Taxes)
--[ ] Convert to Stone (-5 Gold, -2 Stone, +2 Wood Store, +1 Prestige)
[ ] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
[ ] Small Civic District (-5 Gold, -2 Wood)
--[ ] Convert to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
[ ] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[ ] Training Grounds (-5 Gold, Increase Quality)
--[ ] Armories (-5 Gold, Increase Quality)
--[ ] Living Quarters (-5 Gold, Req. 1 Population)
---------------------
[ ] Farm (-3 Gold, +3 Food)
[ ] Fishing (-3 Gold, -2 Wood, +3 Food)
[ ] Pasture (-3 Gold, +2 Food, +1 Income)
---------------------
[ ] Logging Camp (-3 Gold, +3 Wood)
---------------------
[ ] Quarry (-3 Gold, +2 Stone)
---------------------
[ ] Mine (-3 Gold, +2 Metal)
[ ] Bridge the River (-10 Gold, -20 Stone)
--[ ] Settle the East Bank (-10 Gold, -10 Stone)
[ ] Build the second circuit (-10 Gold, -16 Stone)
--[ ] Build the third circuit (-15 Gold, -28 Stone)
----[ ] Build the fourth circuit (-30 Gold, -50 Stone)
[ ] Build Docks (-5 Gold, -4 Stone, +1 Shipbuilding)
[ ] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[ ] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
[ ] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
--[ ] Convert to Noble District (-2 Gold, -1 Housing, +3 Prestige)
[ ] Small Mercantile District (-5 Gold, -2 Wood, +2 Taxes)
--[ ] Convert to Stone (-5 Gold, -2 Stone, +2 Wood Store, +1 Prestige)
[ ] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
[ ] Small Civic District (-5 Gold, -2 Wood)
--[ ] Convert to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
[ ] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[ ] Training Grounds (-5 Gold, Increase Quality)
--[ ] Armories (-5 Gold, Increase Quality)
--[ ] Living Quarters (-5 Gold, Req. 1 Population)
---------------------
[ ] Farm (-3 Gold, +3 Food)
[ ] Fishing (-3 Gold, -2 Wood, +3 Food)
[ ] Pasture (-3 Gold, +2 Food, +1 Income)
---------------------
[ ] Logging Camp (-3 Gold, +3 Wood)
---------------------
[ ] Quarry (-3 Gold, +2 Stone)
---------------------
[ ] Mine (-3 Gold, +2 Metal)
[ ] Ciralya (Merchant Ship) (-10 Gold, -10 Wood) [Req. 1 Shipbuilding]
[ ] Ciryarámar (Sailing Ship) (-10 Gold, -10 Wood) [Req. 1 Shipbuilding]
[ ] Númerrámar (Númenorean Vessel) [Req. 1 Hardwood] (-10 Gold, -10 Wood) [Req. 1 Shipbuilding]
[ ] Ëarturyandë (Floating Fortress) [Req. 5 Hardwood] (-100 Gold, -50 Wood) [Req. 5 Shipbuilding]
[ ] Ciryarámar (Sailing Ship) (-10 Gold, -10 Wood) [Req. 1 Shipbuilding]
[ ] Númerrámar (Númenorean Vessel) [Req. 1 Hardwood] (-10 Gold, -10 Wood) [Req. 1 Shipbuilding]
[ ] Ëarturyandë (Floating Fortress) [Req. 5 Hardwood] (-100 Gold, -50 Wood) [Req. 5 Shipbuilding]
Population is now permanently assigned except when prompted to move them.
-
-
-
[X] Plan Stay the Course
-
-
[x] Militia cannot be relied on for everything. (Military Size +1)
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Convert District to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
->[X] Assign New Population (1) to Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[X] Export 1 Hardwood (Market Price)
-
-
[x] Militia cannot be relied on for everything. (Military Size +1)
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Build the Second Circuit Wall (-10 Gold, -16 Stone)
[X] Convert District to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
--[x] Armories (-5 Gold, Increase Quality)
->[X] Assign New Population (1) to Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[X] Import 2 Stone (Market Price)
[X] Export 2 Metal (Market Price)
[X] Export 1 Hardwood (Market Price)
[X] Task the Rangers with making safe the main routes connecting Ost Falasuin to Bree and Tharbad. If they request support from the regular military, give it to them.
[X] Send an embassy by ship to Mitholond, thank them for their aid against the Witch-King and offer tokens of gratitude. Enquire about future trade.
[X] Send an embassy to Imladris, thank them for their aid against the Witch King, and enquire if they have new tidings of the Enemy. Also inquire about trade, and fostering our sons.
[X] Send an embassy by ship to the Lossoth, thanking them for their hospitality in our time of need and bearing gifts. Also investigate possible future trade. (-1 Gold)
[X] Send an embassy and trading mission to Tharbad and Bree.
[X] Import 2 Food (Market Price +1)
[X] Export 1 Wood (Market Price +1)
-
-
[x] Militia cannot be relied on for everything. (Military Size +1)
[x] Farm (-3 Gold, +3 Food)
[x] Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[x] Armories (-5 Gold, Increase Quality)
-
-
[x] Militia cannot be relied on for everything. (Military Size +1)
[X]Year 1: Bree: Travel by ship upriver, disembark near the Brandywine Bridge, and travel overland.
[X]Year 2: Imladris: Reestablish regular contact with your far kin, possibly with permanent representatives or the possibility of fostering some of your children.
[X]Year 3: Mithlond: Reestablish regular contact.
[X]Year 4: The Lossoth. Send gifts of gratitude for their hospitality, as well as diplomats and trade to explore commercial links.
[X]Year 5: Tharbad: What's a gwan up here.
[X] Buy 2 Food (Market Price+1): -6 gold/turn
[X] Sell 1 Wood (Market Price+1): +5 gold/turn
[X] Sell 1 Hardwood (Market Price): +5 gold/turn
[X] Buy 2 Stone (Market Price): -6 gold/turn
[X] Sell 2 Metal (Market Price): +4 gold/turn
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Tame the Baranduin (-10 Gold, -20 Stone)
--[x] Armories (-5 Gold, Increase Quality)
[x] Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[X] Logging Camp (-3 Gold, +3 Wood)
[X] Pasture (-3 Gold, +2 Food, +1 Income)
-
-
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Convert District to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
->[X] Assign New Population (1) to Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[X] Tame the Baranduin (-10 Gold, -20 Stone)
[X] Export 1 Hardwood (Market Price)
-
-
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Build the Second Circuit Wall (-10 Gold, -16 Stone)
[X] Convert District to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
--[x] Armories (-5 Gold, Increase Quality)
->[X] Assign New Population (1) to Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[X] Task the Rangers with making safe the main routes connecting Ost Falasuin to Bree and Tharbad. If they request support from the regular military, give it to them.
[X] Send an embassy by ship to Mitholond, thank them for their aid against the Witch-King and offer tokens of gratitude. Enquire about future trade.
[X] Send an embassy to Imladris, thank them for their aid against the Witch King, and enquire if they have new tidings of the Enemy. Also inquire about trade, and fostering our sons.
[X] Send an embassy by ship to the Lossoth, thanking them for their hospitality in our time of need and bearing gifts. Also investigate possible future trade. (-1 Gold)
[X] Send an embassy and trading mission to Tharbad and Bree.
[X] Import 2 Food (Market Price +1)
[X] Export 1 Wood (Market Price +1)
[X] Import 2 Stone (Market Price)
[X] Export 2 Metal (Market Price)
[X] Export 1 Hardwood (Market Price)
-
-
[X] Five Year Plan: Plan Stay the Course
-
-
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Build the Second Circuit Wall (-10 Gold, -16 Stone)
[X] Convert District to Stone (-2 Gold, +2 Wood Store, -2 Stone, + Prestige)
--[x] Armories (-5 Gold, Increase Quality)
->[X] Assign New Population (1) to Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
[X] Task the Rangers with making safe the main routes connecting Ost Falasuin to Bree and Tharbad. If they request support from the regular military, give it to them.
[X] Send an embassy by ship to Mitholond, thank them for their aid against the Witch-King and offer tokens of gratitude. Enquire about future trade.
[X] Send an embassy to Imladris, thank them for their aid against the Witch King, and enquire if they have new tidings of the Enemy. Also inquire about trade, and fostering our sons.
[X] Send an embassy by ship to the Lossoth, thanking them for their hospitality in our time of need and bearing gifts. Also investigate possible future trade. (-1 Gold)
[X] Send an embassy and trading mission to Tharbad and Bree.
[X] Import 2 Food (Market Price +1)
[X] Export 1 Wood (Market Price +1)
[X] Import 2 Stone (Market Price)
[X] Export 2 Metal (Market Price)
[X] Export 1 Hardwood (Market Price)
-
-
[x] Militia cannot be relied on for everything. (Military Size +1)
[X]Year 1: Bree: Travel by ship upriver, disembark near the Brandywine Bridge, and travel overland.
[X]Year 2: Imladris: Reestablish regular contact with your far kin, possibly with permanent representatives or the possibility of fostering some of your children.
[X]Year 3: Mithlond: Reestablish regular contact.
[X]Year 4: The Lossoth. Send gifts of gratitude for their hospitality, as well as diplomats and trade to explore commercial links.
[X]Year 5: Tharbad: What's a gwan up here.
[X] Buy 2 Food (Market Price+1): -6 gold/turn
[X] Sell 1 Wood (Market Price+1): +5 gold/turn
[X] Sell 1 Hardwood (Market Price): +5 gold/turn
[X] Buy 2 Stone (Market Price): -6 gold/turn
[X] Sell 2 Metal (Market Price): +4 gold/turn
[X] Tame the Baranduin (-10 Gold, -20 Stone)
[x] Small Military District (-5 Gold, -2 Stone, -2 Metal)
--[x] Armories (-5 Gold, Increase Quality)
[X] Convert District to Stone (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
[x] Fishing (-3 Gold, -2 Wood, +3 Food)
[x] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
--[X] Training Grounds (-5 Gold, Increase Quality)
[X] Ciralya (Merchant Ship) (-10 Gold, -10 Wood) [Req. 1 Shipbuilding]
-
Last edited: