We need food to grow population to build new production buildings (Farms/quarries/fishing boats/etc.). Currently we are 7 food away from getting a new POP and we only gain 1 food per year. So, if we import 2 food we will have a new POP in just 3 years instead of 7.Food? Why the heck would we import food? It's the one thing we can produce on site in abundance without even needing a colony. And our larders are filled right now.
Granted, the price we're being offered is excellent. I'm guessing Gondor must have had a very good harvest recently. So I'm guessing it wouldn't be too wasteful right now.
Stone is expensive, but we need it, and it's difficult to produce natively. A colony near the Blue Mountains might help, but I'm concerned about the need for overland transportation. It's probably cheaper to ship over water all the way from Gondor than it would be to send it by cart over a far smaller distance.
@Sayle
Are there any locations upriver along the Baranduin that would be suitable for a highly productive quarry? "Highly productive" meaning at least 4 stone out of 5.
We definitely want to sell wood. There should be plenty of demand in Gondor, and we have the forests of Eryn Vorn within spitting distance of our city.
I propose that we send an expedition to search for Lebethron sites as soon as feasible. Then put a colony there. It needs a dock, some Housing, and little else. Food can be imported from Ost Falasuin. After having secured a steady supply of Lebethron, we should start thinking about making finished goods out of it instead of merely exporting the timber.
[x] Sell 2 Wood (TA1983-TA1984) [Market Price+1]
[x] Buy 2 Stone [Market Price] (Renew Contract)
[x] Do not lower taxes.
Point. I suppose growing our population faster is worth the gold.Currently we are 7 food away from getting a new POP and we only gain 1 food per year. So, if we import 2 food we will have a new POP in just 3 years instead of 7.
So it was in the spring of 1981 of the Third Age Arvedui issued forth from Ost Falasuin in great panoply, for even reduced as they were the Dúnedain remained mighty in force of arms. They set camp at the edge of the forested cape of Eryn Vorn, blew their horns in challenge, and the Wildmen were afraid. Three days they waited, and each morn issued again their challenge with the sound of their horns, which was mighty and shook the leaves atop the trees.
At last the chieftain of those forest dwellers came forth to answer this challenge, and Arvedui rode out to meet him. The Chieftain of the Dúnedain was beheld in splendor, for in him was the might of Númenor yet undiminished and the Elendilmir upon his brow shone cold like steel. The halting westron of the Wildmen seemed uncouth to the ears of the Dúnedain, and many grievances were laid before Arvedui on the encroachment of workers and the felling of trees, of the rapacious greed of Númenor which drove the Wildmen from their great forests that no longer stood, and of the settlement of the Baranduin which they considered theirs to the eastern bank.
Then Arvedui grew angry, for it was the blood of his people who had been spilt for these grievances, and just recompense and the surrender of the timber they had felled he judged necessary for any peace. This he demanded and this the Wildmen refused, and so in his wroth Arvedui laid his hands on the chieftain of the Wildmen and slew him.
Thus the Dúnedain entered Eryn Vorn and there the valor of Old Arnor was shown in full, for in the Dúnedain was the might of Númenor. The streams of Eryn Vorn ran red in the slaughter, and the Wildmen were laid low to a man, and their hidden fastness within the forest was overthrown.
This.We definitely want to sell wood. There should be plenty of demand in Gondor, and we have the forests of Eryn Vorn within spitting distance of our city.
I propose that we send an expedition to search for Lebethron sites as soon as feasible. Then put a colony there. It needs a dock, some Housing, and little else. Food can be imported from Ost Falasuin. After having secured a steady supply of Lebethron, we should start thinking about making finished goods out of it instead of merely exporting the timber.
[ ] Sell 2 Wood (TA1983-TA1984) [Market Price+1]
[ ] Buy 2 Food (TA1983-TA1984) [Market Price-1]
[ ] Buy 2 Stone [Market Price] (Renew Contract)
Current Treasury: 16 gold[ ] Lower Taxes (1 Gold per 2 Population) [+50% Growth]
[ ] Do not lower taxes.
This is true, but the population isn't large enough yet to support a new actual city. For the meantime having fortified settlements on the Brandywine, its tributaries, or close enough march would project power, and provide safe areas to farm, which brings in refugees and tradespeople, which increases access to food, tax, and an increased rate of population growth.@RichardWhereat How about Lond Daer? It can be resupplied by sea if necessary, is at the mouth of a large river and relatively close to Tharbad, which is still settled.
Isengard may not exist as an independent power in this timeline depending on what happens. We do have the Dunlendings to deal with at some point down the line though.
This is a game, not RL.Taxes, once lowered often seem rather problematic when being raised to previous levels. Basically I'm not convinced that a quicker pop spawn is worth disgruntled citizens that have gotten used to paying less.
Where do you get the idea that we are cutting them for only two years. It is the trade contract that is two years.
Where do you get the idea that we are cutting them for only two years. It is the trade contract that is two years.
Temporary lowering of taxes.Where do you get the idea that we are cutting them for only two years. It is the trade contract that is two years.
This is true, but the population isn't large enough yet to support a new actual city. For the meantime having fortified settlements on the Brandywine, its tributaries, or close enough march would project power, and provide safe areas to farm, which brings in refugees and tradespeople, which increases access to food, tax, and an increased rate of population growth.
The downside to Lond Daer is its close proximity to the Dunlendings, distance from reinforcements if Orcs come down from the mountains, and lack of forests from when it was cataclysmically deforested. Unless elves, or ents are brought in to help reforest the area for renewable harvesting, it's not going to be viable for quite some time. However sending settlers and a portion of the army there to build a city and other fortified settlements would protect Minhiriath and bring it into the nation. May be an idea for a decade down the line.
For the meantime, the city is new, and it needs to bring in resources, people, and project power down its own river and environs so that it can attract refugees from Arnor, and tradesmen from Ered Luin. Of course, projecting power is a great way of defending its citizens, upholding the law, and attracting more population.
Tharbad's an important location, it helps control access on the Greyflood, and waters all the way to Rivendell. But that's an issue for later.
@BrightFusion I assume you want to extend across Minhiriath and Enedwaith? If not into Harlindon itself.