We must apologize for the suddenness of your recruitment, and the subsequent kidnapping. We had another selected ahead of you, but they said something about being too sober for this, and went to... "get really, really, drunk." In their own words.
Sadly though, we haven't seen them since. But worry not for their health. We're still looking. We even have a good idea of where exactly they are.
After we find them, you'll have the chance to resign your post and let your predecessor take over. We'll let you know what comes up. In the mean time though, due to your predecessor's disappearance we had to load you up and ship you out without warning. Which is why you're tied up in the back of a truck. But don't worry, your new command has a state-of-the-art medical facility.
Which brings us to where you're heading.
You have been chosen to command a new forward operating base on the Valhallan Front known as Pinnacle Station.
Your mission, which you have no choice in, is to aid the Valkyr in the defense of the front by whatever means you deem necessary. We shall attempt to aid you in whatever way we can, but you must remember that our forces are beginning to be stretched thin with the Unified Darkness' pushes against Earth's defenses. So, just in case, consider yourself alone out here.
Good luck Commander.
"... Assholes."
Choose you!
[] The Older Sister
You joined the Counter Force right out of highschool, and served with distinction... right up until your younger sister awoke her own magical talent that you never had, and became a Magical Girl! Now with the fact your sister is doomed to fight off man's enemies for the rest of her life, you're not letting her out of your sight until she hits the battlefields where puny mortals like you are splattered in the opening salvos.
-Start with a free Magical Girl!
[] The Old Soldier
You've been there. Been here, since the beginning. Since before the beginning. The revelation of magic? You were in the army. Third World War? You were on the front lines taking bullets. The Unification Crusade? You were there too. The Eternal War? You were one of the first with their boots on the ground. The Fall of Hope? You were one of the soldiers Goddess Grey sacrificed her life for. You've seen it all. You've done it all. And where any other man would quit, you're still going. Just like Rogue, your son.
-Start with an elite troop of human badasses under your command.
(Unified Light / Akashic Pillar) Brigaider General Mason
Free Mason
The Old Bastard / Battleaxe Mason
Stats
Health: 300
Base Damage: 100
Base Resilience: 100
Magic Modifier: N/A
Weapon
Mason's Hand Cannon
Attacks Per Turn: 1
Affinity: Steel
Ability: Anti-Infantry
Ability
Mud and Blood
-The Max Health of all named units under Mason's command is doubled.
Walls of Lead
-Synchronization bonuses of forces under Mason's command are doubled.
Survivor of Elysium
-Free Mason walked the burning fields of Elysium in it's final hours. He has laid eyes upon titans and gods that shake the world with their very footsteps... Mason is immune to Overwhelming Presence. Unified Light forces under his command deal double damage to Unified Darkness forces. When giving combat commands, his purely human soldiers gain 150% increased damage, 150% increased Resilience, and become immune to mind-altering effects such as fear or sleep. All Magical Girls under his command during battle gain the ability 'Cataclysmic Light' which allows them to fire off spells more than once per turn as well as synchronize spells that would otherwise be incompatible.
Battlefield Modifier
In Memory of Paradise - While in command, only 50% of a Unified Darkness' Element's stats count during conflict. Human Elements gain 50% extra of the relevant stat during a clash. Magical Girls can pool their Special stat together against an enemy.
Standing Forces:
Team JENOVA
-Leader: Captain Zack
-Four Infantry
Team WEASLE
-Commander: Kim
-Four Infantry
Team BEANSTALK
-Commander: Jack
-Four Infantry
Team TECHNO QUEEN *krakthoom*
-Commander: Taylor
-Four Infantry
Team BETA
-Commander: Jack (Yes, their name is the same)
-Four Infantry
Team ARCHANGEL
-Commander: David
-Four Infantry
Team TEAM
-Commander: Jeff
-Four Infantry
Team CANDLE
-Commander: Sarah
-Four Infantry
Team HYPE
-Commander: Henry
-Four Infantry
Team GARROTE
-Commander: Brian
-Four Infantry
Team DIPLOMAT
-Commander: Lucy
-Four Infantry
Facilities:
A radio Comminucations Array (Will get inportant information as it comes up)
State-of-the-Art Medical bay
Barracks (Soldiers settle in instantly.)
(Unified Light / Counter Force) Human Super Heavy Infantry
Stats
Health: 500
Base Damage: 250
Base Resilience: 100
Magic Modifier: N/A
Affinity: N/A
Weapon
Anti-Demon Rifle
Attacks Per Turn: 1
Affinity: Holy
Ability: Full Auto
Abilities
Elite Soldiers
-Human Infantry will automatically seek to synchronize their attacks against opposing targets of sufficient strength.
Finest Hour
-Human Infantry are immune to Fear effects, and have their Base Damage tripled against an enemy that is under a mental hindrance, such as Fear or Confusion.
As An Element
Base Tier: 2
Offense: 3
Defense: 1
Special: 3
Ability: Reach Out and Touch Somebody - Human Infantry can engage enemy elements outside Melee range.
(Unified Light / Counter Force) Mark 4 Dagon Artillery
Stats
Health: N/A
Base Damage: 3,000
Base Resilience: N/A
Magic Modifier: N/A
Affinity: Holy
Weapon
155mm HE Shells
Attacks Per Turn: 1
Affinity: Holy
Ability: Ordinance | Collateral Damage
155mm AT Shells
Attacks Per Turn: 1
Affinity: Holy
Ability: Armor Pierce | Collateral Damage
Abilities
The Impersonal Dealer of Death
-Dagon Artillery may strike anywhere on the battlefield, even if not personally present.
Giant Killer
-If the Dagon Artillery targets an enemy with Large Enemy (or any of it's derivatives), multiply it's Total Damage by 30, and ignore the damage reduction from Large Enemy (or it's derivatives).
As An Element
Base Tier: 4
Offense: 4
Defense: 0
Special: 5
Ability: King of War - Dagon Artillery can add it's Special to another Element's stat, regardless of position on the battlefield. Or instead, strike anywhere on the battlefield on it's own.
False Heaven
(Unified Light / False Heaven) Valkyrie Warrior
Stats
Health: 4,200
Base Damage: 2,100
Base Resilience: 1,400
Magic Modifier: 210
Affinity: Glory | Battle
Current State of Valhalla:
(Pinnacle Station is the grey tank.)
Known Battlefield Effects: The Land Of Heroes - During Battle Unified Light Elements recover the same turn they break. (Your forces will not suffer from fatigue. Each combat turn during Boss Fights they will regain 1% of their maximum Health. If incapacitated, they will be combat ready within three turns. A soldier will only die if killed in direct combat.)
Just around floating looking for quests. I do like base management quests. What dose CMGQ stand for,(her other story Crystalwatcher's Magical Girl Quest! ?)and how much is this a spin-off? Do I need to know the source material to make important world changing decisions off of?
Just around floating looking for quests. I do like base management quests. What dose CMGQ stand for,(her other story Crystalwatcher's Magical Girl Quest! ?)and how much is this a spin-off? Do I need to know the source material to make important world changing decisions off of?