Chizuka may be grief-spiraling right now. Even if she isn't, she'll keep taking hits as we take her back to the border and her friends. I think that managing her mental state is a major concern right now. To deal with this, hmm. Something like this?That went well. Preliminary vote ideas, mostly rewritten/more specific defaults:
Um. You have a strange way of reassuring people by telling them they are the ballast that others would readily get rid of, given the opportunity.- [x] Reassure Chizuka. Even if her entire group doesn't want to join you, you can probably take her at least, take some of the load off them.
It's a fast way of building camaraderie and friendship.Without evenbuying her a drinkthrowing her a tea party? That's awfully forward for Yui.
Considering that her team is low on Seeds and we have tons of Witches, it's actually good idea.
Without evenbuying her a drinkthrowing her a tea party? That's awfully forward for Yui.
What exactly is the benefit of this approach over just giving her a Grief Seed, if we are so inclined?Considering that her team is low on Seeds and we have tons of Witches, it's actually good idea.
She'll receive more than one Seed, it should mollify her team.What exactly is the benefit of this approach over just giving her a Grief Seed, if we are so inclined?
I'm a little wary of the narrative load of trying to track three new characters in my head.
Recruitment is fine, but it's got to get to the point where most of them are background mob characters. I can't handle quest decision-making on the relationship dynamics of thirty girls.
I'm a little wary of the narrative load of trying to track three new characters in my head.
Recruitment is fine, but it's got to get to the point where most of them are background mob characters. I can't handle quest decision-making on the relationship dynamics of thirty girls.
Nagamioka can support 30-40 meguca even before special hunting rotations to maximize efficiency. Any additional territory we claim will only increase that.
Sorry to say it, but the quest is going in that direction, and I can't think of a way to avoid it without giving up on the central premise of the quest. At best we can try and delegate responsibility for relationship handling to lieutenants under us, but the dynamics will still be there, below the surface.
Each is two kanji. Sufficient Velocity would be four kanji and a preposition, 十分な速度 (juubun na sokudo).
To be fair, food-type is also super-effective against Kyouko type. It's just that food-type attacks, instead of doing damage, increase aggro.
So half of MGs is still closer than half of the entire population! Logic!Honestly, it's probably more like a third. Unless you start expanding Yui's empire outside the Kanto region, anyway.
心 <- this kanji means "heart, soul, mind" or something similar.She can use any single kanji on any inanimate object large enough to stick the paper to. The result depends on both the kanji and the object. And yes, if you want to give her suggestions, I am going to require that it be actual kanji, not just "some kanji that means X".
To be fair, food-type is also super-effective against Kyouko type. It's just that food-type attacks, instead of doing damage, increase aggro.
In the best case we acquire our own Dragon.
In the worst case we acquire SkyNet and it will nuke Tokio.
Win-win situation.
Yumi... We really need to find Yumi something to do. It's not right that she's chill out somewhere while we are working!
We really need to convince her to write us a list of her potentially useful devices, it won't be too long though I guess because she probably won't be willing to tell us about most of them.Geez, Maiko already has three possibly-self-aware magical murderbots sitting deactivated in the basement, what more do you want?
She'll be a big burden due to her seed use. Probably not a good idea to keep her, Yui isn't Sabrina and can't just keep as many Meguca as she wants.
We've got like 10 meguca in a territory that can easily support 40. And she looks pretty well able to earn her keep from the competence of her attempt to kill Yui.She'll be a big burden due to her seed use. Probably not a good idea to keep her, Yui isn't Sabrina and can't just keep as many Meguca as she wants.
Let's keep Maiko as the shadowy left hand for now. Having the mysterious ally is good for us for building myths, and even when and if she comes out of hiding eventually, the mystique would have helped our initial efforts to build up a reputation in the mahou-shoujou world.Well in terms of lieutenants, Maiko is the obvious choice, but would require her to go public.
Asami is probably the best candidate for our public right hand, with these admitted caveats. She seems likely to contract, but we shouldn't push her. If she decides to keep her focus on Student Council, she might arguably be happier. If she does wish then I can't help but imagine she'll be just as powerful a leader for our magical girl team as she has been for the student government. (Hey, isn't she more or less actually in charge despite being Vice President? It's a good thing Yui isn't jealous with her power.)Asami is a good leader, but isn't an MG yet and lacks experience.
I feel like it would be a good idea to observe each of these teams a bit more, and get to know the potential leaders, before formalizing it. It's not a bad mid-to-long-term plan though.We've got two cliques sort of forming already, Rio-Fuuka-Kiyomi and Himari-Haruka-Koharu. We could formalize those with Rio and Himari in charge, and try to add to them, but that would take time.
Agreed on Tomo and Shinobu. The former hasn't shown any inclination to lead, and the latter has specific issues that would need to be worked through before we could even introduce the idea. Minami, though, I think would be a great "operator" type, acting in conjunction with a field leader as coordinator/operational support. She doesn't have the personality to command a team directly, but she could definitely observe the situation and give orders when appropriate.Tomo, Shinobu, and Minami don't really strike me as suitable for leadership at this time.
Probably best to keep her out of our plans unless she makes the decision herself to stay in Nagamioka. Frankly, I think the idol route is probably more beneficial for her, even with Tokyo the way it is. The idol magical girls have a long tradition of making it work, after all.Sayuki maybe, but she's a newbie and isn't sure where she's going yet.
Seems unlikely. She's an introvert, and we've already given her quite a bit that she can be in charge of without having to interact with people. With Chou's specialties, though, she's best as a solo information-gatherer and perhaps, if she's willing to use her plants in active battle zones, barrier specialist. It's not out of the question that she could work in a team, but it seems more useful to keep her in reserve for a situation where her particular abilities would be useful.Chou will likely never be a people person, but she may want to be in charge of something just to satisfy her own paranoia.
Yumi doesn't fit into any of the above boxes, but it doesn't seem wise to me to push her into teaming with someone else. Let's see if she drifts towards forming a team on her own.
We really need to convince her to write us a list of her potentially useful devices, it won't be too long though I guess because she probably won't be willing to tell us about most of them.
Yumi doesn't fit into any of the above boxes, but it doesn't seem wise to me to push her into teaming with someone else. Let's see if she drifts towards forming a team on her own.
Asami is probably the best candidate for our public right hand, with these admitted caveats. She seems likely to contract, but we shouldn't push her. If she decides to keep her focus on Student Council, she might arguably be happier. If she does wish then I can't help but imagine she'll be just as powerful a leader for our magical girl team as she has been for the student government. (Hey, isn't she more or less actually in charge despite being Vice President? It's a good thing Yui isn't jealous with her power.)
Agreed on Tomo and Shinobu. The former hasn't shown any inclination to lead, and the latter has specific issues that would need to be worked through before we could even introduce the idea.
Tomo, with the axiomatic drop-kick of safely rendering the target unconscious. Seems like an excellent choice.