Return of the Skarrenawi, a Warhammer Fantasy hill dwarf clan.

So we lost 5 Dawi in skirmishes against Beastmen.
Isn't that like one years worth of pop growth? No wonder the Dawi are declining hard
Sorta. We are less than 1000 Dawi to begin with, and we are very poorly equipped. On the other hand, we have a better reproduction rate than most Holds, so... I guess it varies based on how you consider the factors. Personally I'd say it's not too bad, given the circumstances.
 
What I want to create is a series of defensive irrigation works that act in times of peace to turn the vast flat lands around our hold into a fertile breadbasket and in times of war turn the entire expanse into a nightmare of flooded canals with Dawi armed with crossbows shooting any invaders as they are forced to cross artificial river after artificial river.

When that all fails we sit behind our walls and turn a mile of ground outside our last line of defenses into a swamp through deliberate flooding. We block the river and force it up and around our entire fortress, allowing us to fight the last line of siege as an island in the middle of the river.

Soil that grows crops and supports a fully armored dwarf when dry turns to sucking mud that will swallow horses and their riders whole.

And the prospect of a winter siege in ankle deep ice cold water... Hypothermia will kill more of a besieging army than crossbows.

Edit - It would be cool to get a clan of engineers to settle in our city, but unlike normal engineers who focus on steam and gunpowder we get a clan of water engineers who specialize in water wheels and canal works.
As a dutchmen irl, I approve of this idea greatly.

OT: big post about all the family ideas so far is incoming. When I get the opportunity to sit down and write it all down.
 
Could you elaborate?
Basically have these
Melee Weapons: Inherited tools.
Ranged weapons: Grandpa's old crossbow.
Armour: Cloth hauberks.
Clothes: Homespun faded hand-me-down.
Socks: Patchwork.
Plates and cutlery: Eating with hands from clay plates.
Beards and plaits: Washed.
Jewellery: Polished wood.
Food: Hearthy but simple.
Snacks: Berries and nuts.
Homes: Small but cozy and well-built.
Children: One per decade.
Education: As needed.
Dowries: Humble.
Bride Prices: Humble.
Runes: Oral legend.
Entertainment: Singing and dancing. Little money changing hands.
Blackout drunk binges: Once per seasonal festival
Drinking at dinner: A mug of beer and a bottle of wine.
Ancestor God Shrine: Community temple.
Ancestor Veneration: Hand carved stone statue in family home.
Thane's hall.
Entryway:
Wooden doors.
Central hearth: Burning when needed.
Chandeliers: None.
Tapestries: None.
Statues: None.
Primary Lighting source: Windows.
Throne: Wood. With a cushion.
Guest accommodations: Improvised but welcoming.
Be part of an informational, presumably as a spoiler in the Economy post, and then write the continually updated current state of the Clan and the Thane's Hall right after it. So we have a side by side comparison between "How we started" and "How we are now" y'know?

It's not that big of a deal either way, it's mostly to amplify the vibe of going from rags to riches
 
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Basically have these


Be part of an informational, presumably as a spoiler in the Economy post, and then write the continually updated current state of the Clan and the Thane's Hall right after it. So we have a side by side comparison between "How we started" and "How we are now" y'know?

It's not that big of a deal either way, it's mostly to amplify the vibe of going from rags to riches

Big fan of this, a lot of quests with tons of moving parts sort of get lost in the sauce and it makes it difficult to realize how far you've come.
 
Basically have these


Be part of an informational, presumably as a spoiler in the Economy post, and then write the continually updated current state of the Clan and the Thane's Hall right after it. So we have a side by side comparison between "How we started" and "How we are now" y'know?

It's not that big of a deal either way, it's mostly to amplify the vibe of going from rags to riches
I intended to do do what I've done in the latest turn. Which is to mark which attributes have increased each turn. For instance:

Melee weapons: Inherited Tools -> Umgdawi forged -> Zhufbarak forged. -> Karak Azul Steel.

With the most current turn showing all the previous leaps forward and improvements.
 
What technology is available? New
Note, this does not account for steampunk technologies, steamships, zepelins,etc. This is a rule of thumb for boring simple infrastructure..

In terms of what technology is almost certainly available, I use the following list.

Empire technology: early 16th century IRL.
Karaz Ankor (Lesser holds): 17th century to early 18th century.
Karaz Ankor (Major Holds.):18th century to early 19th
Zhufbar (Guilded): 1850's max
Zhufbar (Renegade/Outcast): late 19th Century.
 
Umgdawi family idea: Timemender Family New
It took a special kind of dwarf to work on something that was complicated AND non-lethal, a lack of patience was not limited to just beardlings no matter what the grumbling elder may tell you.

If his family had anything, it was patience, and a great deal of dexterity necessary for their work. Such skills were not noticed however, instead as was often the case, it was the flaws that kept the attention of all other Dawi.

The Timemender family was known for their mastery at the crafting and mending of clocks, many grand works were made for Thanes across the holds, while Umgi nobility would bid their riches for such an alien but complicated machine.

But those were ancient times now, as with all things change came about whether the family wanted it or not. Their race was brought low compared to the heights of the Ancestors, while the Umgi slaughtered each other and as such had no use for 'dwarven trinkets'. At the family's peak they had a massive workshop filled with all manner of gears, cranks, steam-pumps, and bells.

Now, they did not even have a home to begin with. The tragedy of keeping time was knowing just how long ago the good days were, passed down through the generations via tomes and ancient hourglasses given the utmost care. Indeed, even as he had to keep his focus on leading the wagon, Matrik Timemender could list the exact amount of time it had been since his family's hold had fallen down to the second. Nobody alive could remember that grand workshop of their forebears, instead they only knew the caravan that made up their livelihoods.

His ancestors were forced into the lands of the Umgi for sanctuary, but their skills weren't of immediate use compared to the swaths of engineers or weaponsmiths that had been forced out alongside them. If they'd stayed, they'd have been forced to give up their trade, such a thing being less favorable than taking the Slayers Oath.

Yet as they roamed around looking for a new home amongst their kin, they found themselves scorned! Mocked as Imperial Dwarves and given little chance to explain themselves, not helped at all by the 'Great Shame' of the family.

It had been long whispered about and spoken off with disbelief, with disgust, but indeed it was fact. A Timemender would understand that not once in their lives could they get drunk, as to do so would open them to the risk of forgetting! There was nothing more terrifying than to lose the time, to become off track! Yet no other Dawi understood this, so they were cast out as exiles and rejected by nearly all of their society.

Even now the thought brought teeth grinding anger to Matrik, but as head of the family he had to be level-headed in such uncertain times. His father had passed not but 2 weeks 3 days 8 hours 27 minutes and 13 seconds ago, leaving him to hold strong. Twas not just his children he had to look out for, but the other families descended from his that had stayed true and firm despite all of their hardships. The Gearhandlers, the Bellsounders, both had stayed loyal, so he would guide them through the storm.

For there was indeed a light to follow, the trickling of rumors about the land that a Skarrenawi surface settlement had begun to grow. No other place would accept them, so he supposed he would have to place his hopes that those also deemed mad would welcome them. So onwards he lead his kin, to a place where they may be able to salvage their honor and once again be true to themselves as Timemenders.

And if they were once again turned away, then it would matter not. Because he knew his son would take his place in the search for home when his own clock had struck its final hour, as would his grandson, and all who came from them.

It was only a matter of time.
 
Let this be canon. I don't care if it's purely a children's story, Beavers with the souls of dwarfs/beavers that act like dwarfs sounds like the sort of fairy tale that I could imagine existing in a fantasy world (though I admit that I don't know Dawi culture enough to know if such a thing would be blasphemous).
It might skew a bit close to the Skaven. As one in the universe, Folklore has the Skavens as descendants of a Son of Gazul, Skavor.
 
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