[]Contact the local fanatics:
Almok Silversinger, your herald, will go out to visit the city of Kell and see if the Sigmarite zealots are willing to open up trade negotiations with you.
[]Make diplomatic contact with Wissenland:
Almok Silversinger, your herald, will go out to Wissenburg, capital of Wissenland, and attempt to open diplomatic contact with the province, and to find out if there are any goods you have that they'd be interested in.
[] Exporting excess grain:
Your Dawi are skilled farmers and produce more grains than you need for personal consumption. You have many types of grain, each mixture oriented towards a specific type of bread. You recently learned that you produce a type of grain that could be very valuable to Dawi for its cultural significance.
You begin developing agriculture as a pillar of your economy.
[] Survey local lands:
Send out dour Longbeards to examine the lands between your side of the River Söll and the Grey Mountains. Find the local humans, potential sources of wealth, and anything that you might have missed.
Chance to find mineral wealth, useful plants and animals, ruins, and find local Umgi.
[] Get to know the province:
Send out inquisitive beardlings throughout Solland to find the locals and hear out all the gossip. Get a good grasp of just what it is like.
Something I would like to do in Turn 4 is action clean up. The quest has yet to truly get the lay of the land right now, and has begun steps in a direction of getting cozy with the Warlord. This may be the last opportunity to get a look into the other human groups in Wissenalnd before the quest clan gets too cozy with the Warlord. Diplomacy is important, as is knowing if the clan has friends, enemies, or opportunity.
Getting the grain set up now, not the fertilizer the actual grains to be set up for both the future immigration, but also as a Trade Good to the Holds. We know one Hold could use the grain, and having more grain for when the quest will make contact will be a good idea. And future immigration, to get ahead on that too.
The quest clan has a learning advisor, so use her to take a look at the local lands, and to double check if there is anything in Wissenland to pay attention to, such as a wandering wizard hunting down dwarf settlements...
Everything else would need to be delayed just to clear these actions out. Then the quest can do whatever they want, engineeer weapons, maybe develop some armour, get a better rumor mill built up. Focus on stewardship actions exclusively. Whatever, after getting a more firm grip of understanding on the Wissenland province.
Ansgar and the rolls were amazing on the clan retreival actions, really sped things up.