- Location
- USA
[X] Plan Top Floor, Mines & Prep
Um, is this allowed? Finishing the Top has a cap of 50,000 troops. I won't be able to get on Discord to see any info on how things were made there for another 5 hours.- [] Finishing the Top
-- [] Targets (In order of priority)
--- [] Waystone (18)
--- [] Treasury (17)
--- [] Ancestral Tombs (15)
-- [] Troops 100,000/100,000
--- [] Glorin Azulthrong, High King of the Karaz Ankor (1,000)
--- [] The High Throng (9,000)
--- [] The Throng of Vengeance (9,500)
--- [] The Klad Karu (9,600)
--- [] The Dawrgarazel (9,200)
--- [] The Stancati Dawrsworn (17,300)
--- [] The Throngs of The Ankor (44,400)
Parzival asked if we could field two campaigns instead of just one because we have two tiles on the second floor, and Lonkas said yes, which makes sense since each tile is supposed to be able to support fifty thousand troops for offensive actions anyway. Just look this up to find the messages in Discord when you have the chance "We have two zones on the top - can we not do two different campaigns in either direction?"Um, is this allowed? Finishing the Top has a cap of 50,000 troops. I won't be able to get on Discord to see any info on how things were made there for another 5 hours.
Hmm. My one concern is the amount of Mines we're going for at once. This means just 25,000 troops on each mine in Round 1. Goblins have been confirmed as pushovers, but there's the question on if they're that much of a pushover.- [X] Into The Depths
-- [X] Targets (In order of priority)
--- [X] Round One
---- [X] M3-3
---- [X] M2-2
---- [X] M3-1
---- [X] M3-4
--- [X] Round Two
---- [X] M3-5
---- [X] M2-1
---- [X] M2-4
--- [X] Troops 100,000/100,000
--- [X] The Ratcatchers (8,000)
--- [X] The Restless of Wulfrick (13,000)
--- [X] The Flames of old Rahid (12,300)
--- [X] The Throngs of The Ankor (66,700)
I believe given the wording some will be dropped if not viable, given they're in order of priority.Hmm. My one concern is the amount of Mines we're going for at once. This means just 25,000 troops on each mine in Round 1. Goblins have been confirmed as pushovers, but there's the question on if they're that much of a pushover.
Still, with Nagash's army of 200,000 bearing down on us, we probably don't have the luxury of playing it safe.
Still, with Nagash's army of 200,000 bearing down on us, we probably don't have the luxury of playing it safe.
Discord. They're elites, for undead.So the question that comes to mind is where the 200,000 figure comes from.
Update only talks about a vanguard of about 40,000. Is this extrapolation or a Discord thing?
I like the enthusiasm but you already voted.
Oh I did? Huh must have forgotten thanks
Well, we will hypothetically be able to by partway through this turn.Honestly, I would rather just some normal ones, Elder takes power we quite literally can not afford.
i've got a few questions.Well the last two turns have sucked, and next turn is going to suck even harder when Nagash attacks us with two hundred thousand elites. With that in mind, I'm going to suggest we don't sally to attack Nagash's gathering army, as if we do so we're going to be assaulting the fortified position he established last turn which will only serve to worsen the losses we take by the end of next turn not improve upon them.
Instead, I would suggest we finish up with the top floor this turn to shrink the massive front we have up there, finish up the mines, which have shown to be a massive pushover, and prepare as much as we can for the coming assault by fortifying the relevant fronts. This way, we'll have the minimum possible fronts to defend when Nagash comes and retain all our elite charges as well.
This should allow us to finish the campaign next turn after repulsing only one attack from Nagash, minimizing our casualties as we'll only need to clear out the thunderdome. Which should be possible if we conduct a fighting retreat against Nagash by slowly ceding the ramp well holding the gate using one hundred thousand to one hundred fifty thousand troops, plus a destroyer charge, dragon charge, and having Glorin directly command the battle well, our remaining one hundred fifty thousand soldiers, plus a destroyer charge, seize the thunderdome from the goblins.
[X] Plan Top Floor, Mines & Prep
- [X] Into The Depths
-- [X] Targets (In order of priority)
--- [X] Troops 100,000/100,000
--- [X] The Ratcatchers (8,000)
--- [X] The Restless of Wulfrick (13,000)
--- [X] The Flames of old Rahid (12,300)
--- [X] The Throngs of The Ankor (66,700)
- [X] Defending
-- [X] Troops 91,900/93,000
--- [X] The Throngs of The Ankor (38,900)
--- [X] Various Adventurers (8,600)
--- [X] Reikland Dienstmen (44,400)
- [X] Reserves (Only to be used if necessary)
-- [X] Troops 1,400/1,400
--- [X] Destroyers (400/2 Charges)
--- [X] The Company of Prince Anhaldis (1,000)