- [] Finishing the Top
-- [] Targets (In order of priority)
--- [] Waystone (18)
--- [] Treasury (17)
--- [] Ancestral Tombs (15)
-- [] Troops 100,000/100,000
--- [] Glorin Azulthrong, High King of the Karaz Ankor (1,000)
--- [] The High Throng (9,000)
--- [] The Throng of Vengeance (9,500)
--- [] The Klad Karu (9,600)
--- [] The Dawrgarazel (9,200)
--- [] The Stancati Dawrsworn (17,300)
--- [] The Throngs of The Ankor (44,400)
Um, is this allowed? Finishing the Top has a cap of 50,000 troops. I won't be able to get on Discord to see any info on how things were made there for another 5 hours.
 
Um, is this allowed? Finishing the Top has a cap of 50,000 troops. I won't be able to get on Discord to see any info on how things were made there for another 5 hours.
Parzival asked if we could field two campaigns instead of just one because we have two tiles on the second floor, and Lonkas said yes, which makes sense since each tile is supposed to be able to support fifty thousand troops for offensive actions anyway. Just look this up to find the messages in Discord when you have the chance "We have two zones on the top - can we not do two different campaigns in either direction?"
 
So, ideally this ends with the goblins only having one open vector to the thunderdome.

It's amusing to think of the goblins in the orc held mines suddenly having to double back to reach the fight…maybe being goblins they decide to hold back.
 
- [X] Into The Depths
-- [X] Targets (In order of priority)
--- [X] Round One
---- [X] M3-3
---- [X] M2-2
---- [X] M3-1
---- [X] M3-4
--- [X] Round Two
---- [X] M3-5
---- [X] M2-1
---- [X] M2-4
--- [X] Troops 100,000/100,000
--- [X] The Ratcatchers (8,000)
--- [X] The Restless of Wulfrick (13,000)
--- [X] The Flames of old Rahid (12,300)
--- [X] The Throngs of The Ankor (66,700)
Hmm. My one concern is the amount of Mines we're going for at once. This means just 25,000 troops on each mine in Round 1. Goblins have been confirmed as pushovers, but there's the question on if they're that much of a pushover.

Still, with Nagash's army of 200,000 bearing down on us, we probably don't have the luxury of playing it safe.
 
Hmm. My one concern is the amount of Mines we're going for at once. This means just 25,000 troops on each mine in Round 1. Goblins have been confirmed as pushovers, but there's the question on if they're that much of a pushover.

Still, with Nagash's army of 200,000 bearing down on us, we probably don't have the luxury of playing it safe.
I believe given the wording some will be dropped if not viable, given they're in order of priority.
 
[X] Plan Top Floor, Mines & Prep

Here's hoping for, IDK, a unit of Elder Runic Weapons in that Treasury, or something else immediately helpful we can point at things.
 
Well the last two turns have sucked, and next turn is going to suck even harder when Nagash attacks us with two hundred thousand elites. With that in mind, I'm going to suggest we don't sally to attack Nagash's gathering army, as if we do so we're going to be assaulting the fortified position he established last turn which will only serve to worsen the losses we take by the end of next turn not improve upon them.

Instead, I would suggest we finish up with the top floor this turn to shrink the massive front we have up there, finish up the mines, which have shown to be a massive pushover, and prepare as much as we can for the coming assault by fortifying the relevant fronts. This way, we'll have the minimum possible fronts to defend when Nagash comes and retain all our elite charges as well.

This should allow us to finish the campaign next turn after repulsing only one attack from Nagash, minimizing our casualties as we'll only need to clear out the thunderdome. Which should be possible if we conduct a fighting retreat against Nagash by slowly ceding the ramp well holding the gate using one hundred thousand to one hundred fifty thousand troops, plus a destroyer charge, dragon charge, and having Glorin directly command the battle well, our remaining one hundred fifty thousand soldiers, plus a destroyer charge, seize the thunderdome from the goblins.

[X] Plan Top Floor, Mines & Prep
- [X] Into The Depths
-- [X] Targets (In order of priority)
--- [X] Troops 100,000/100,000
--- [X] The Ratcatchers (8,000)
--- [X] The Restless of Wulfrick (13,000)
--- [X] The Flames of old Rahid (12,300)
--- [X] The Throngs of The Ankor (66,700)
- [X] Defending
-- [X] Troops 91,900/93,000
--- [X] The Throngs of The Ankor (38,900)
--- [X] Various Adventurers (8,600)
--- [X] Reikland Dienstmen (44,400)
- [X] Reserves (Only to be used if necessary)
-- [X] Troops 1,400/1,400
--- [X] Destroyers (400/2 Charges)
--- [X] The Company of Prince Anhaldis (1,000)
i've got a few questions.
the Fames of old Rahid are more effective undead fighters, and also humans and thus less effective underground.
instead of having them hold the ramp against the incoming undead tide, you are sending them into the goblin mines.

then for the mines themself, you say you want to shrink the frontage.
But looking at the mines and the part of it we hold, I think this is not the optimal frontage.

Lastly, you want to hold the elven dragenprince & company in reserve. If I understand correctly, we have 1 use of their dragoncharge left, but the cavelry can be used more often?
regardless, cavelry is generally most usefull on the open field, where they can use their superior speed and maneuverability. Either by defeating the enemy in detail, or by charging them in the back. They are generally less effective when holding walls or charging out from gates into the front of a numerically superior force. Though I will give LOTR-Two Towers props: charging like that from a fortress about to fall is very cinematic, and does give rise to heroic songs.

--- [] Round One
---- [] M3 & M3-4
moving from holdng just M3-2 (1 sector bordering 2 sectors
---- [] M2-2
moves frontage 1 mine-level up but does not reduce frontage at al
---- [] M3-1
this takes 1 mine level that borders held territory on both sides. this actually reduces our frontage
--- [X] Round Two
---- [X] M3-5
---- [X] M2-1
this front borders goblin-held territoy in the city. does not currently reduce frontage. can actually reduce if we combine a push from m2-3 into both M2-2 & M2-1 AND from sector 14 into 13.
---- [X] M2-4
this moves our border from the mines into directly bordering the Warrens. I am afraid this might actually trigger the goblins to more actively start pushing us, as they start regarding us a collective threat and unify them against us.

If i'm looking at the map, this would be my :
this turn:
hold M2-3 and M3-2. push up M3-1.
take the top sectors & prepare to weather the incoming Nagash assault.

next turns
weather Nagash
Then take sector 12 & 13 combined with a push from M2-3 into M2-1 and M2-1.
take push for the rest of the thunderdome.
once that is done, push from M3-2 lower into M3-3 & M3-4 & M3-5 combined with a push from sector 14 into the greenskin-held mines. maybe combined with a last tunnel from the cisterns to M4-2.
Then push down from the city into all of Mine 1.
last step = clear the warren / blow all tunnels connecting to the warren
 
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