The High King Returns

Construction of Karak Bolguk
The Construction of Karak Bolgduk
hold name subject to change

Briny waves lapped at the steady hull of the Krakenslayer, the swaying of the waves beneath the only movement the ocean can force upon her. Like the Dawi of her crew she had one, unerring goal to reach, like the many others in the colonization fleet to the Varkaraz Drak. And as dawn rose over the horizon, so too did the isles, and with them the joyous voices of the Dawi colonists, eager to do away with the unnatural sway of the floor beneath them and onto blessedly still, if not solid, ground. The sailors grumbled at the excitement of the dohstrolli, while the faint, bone-deep hum of the golems' runework gained a strange tone of anticipation.

As the fleet made landfall in a natural harbor on the western coast of the southern most island, the one with a pile of rock that you could reasonably call a mountain if you squint and think hard enough, the Dawi colonists practically rushed off the dreaded boats! Following procedure only enough that the sailors only grumbled harshly at their disrespect and inexperience. Meanwhile the colonists were barely holding themselves from being so crass and undignified as to kiss the mostly solid, still ground beneath them. The golems were hoisted by a crane and gently set upon the sand, and the expedition formed up to make the trek to the base camp.

These colonists were only the first wave, arriving with skilled craftsmen, guards, and the majority of the golems assigned to this mission. Though the dwarves grumbled, and almost despised this place on principle, their spite towards their traitorous... kin... was a burning ember of determination stoking the sheer shame they feel at the mere thought of a single Zharr making it past the blockade. The Karaz Ankor depended upon them, now. Their efforts here would be the fulcrum upon which the fleet would be levered not just to harm the traitors, but to bring the vast wealth of the east to the coffers of the Everpeak. It was this knowledge that let them even consider founding a hold in this... mountain.

It was a mountain, it had to be a mountain. You can't build a hold anywhere else.

They slowly stomped their way through the forest, not caring about the noise or damage they made while they cut their way to that shoddy peak. The giant lizards were certainly aggressive, but they were just beasts, and a volley of flint locks usually scared them off. Sometimes one of them would get got in the eye and the expedition would butcher it for supplies. However the scouts would report when they spotted Lizardmen watching them. They did not appear to be hostile, but the expedition became more wary.

Despite that, they made it to the mountain with a few casualties only caused by youngling stupidity. A broken limb, or stomachache from poor water, but nothing serious. And at the base of that peak the golems with Dawi help, cleared a base camp, set up a shoddy temporary palisade, and then bit into proper stone.

---

Rorek True-eye was the foreman for the base camp, he kept a careful eye on the golems as they worked, more for foolishness by the Dawi working under them than the safety of the massive statues. Because of this, as he was watching the Dawi carrying away the rubble of the gateway, he caught one rushing up to him with a pensive look. He was holding a dark green chunk of rock the size of his fist.

"Foreman," The dwarf mason, Logan Stonebeard, started gruffly. "look at this." He held up the rock to the sun, which shown through the rock in a clear corona of bright, deep green. No occlusions, veins or impurities.

"Jadal." True-eye grumbled the dwarfen name for the mineral. Jade, the umgi called it along with nefral, grouping two very different rocks by their shared transparency, taken from the dwarfen name for it. The Foreman took out his scratch tester out of habit, made from quartz, anything that can either resist or scratch it is considered a decent potential construction material. Scrapping it, it resisted fairly well. "Good for trade." He said.

"It's all jadal." Stonebeard said in a breathless tone.

"All of it?" True-eye's bushy eyebrows rose quickly. That was absurd. Pure jadal was only found in small pockets, a chunk like this would be quite a prize from those. A mountain of it!?

"Everything past 15 meters so far. I think the mountain is made of it. At least, the base of it."

"All of our stone is supposed to come from the mountain." It was too heavy and logistically involved to ship it around a continent when it could just be quarried locally. What are they supposed to do if their only building supplies are their best trade good!? "Send out some prospectors." True-eye surveyed the area outside of the basecamp, and spotted a good hill less than a kilometer away. "Over there. The golems are doing good work, have the masons find some stone for us."

"Ai." Stonebeard went to work.

---

A few days later True-eye is grumbling, the prospectors haven't come back. He knows they haven't been killed, he could see their camp in a different place every night. It annoyed him that they couldn't find anything suitable in the hill he pointed out, but he had a job to do, and he had to trust them with theirs.

But around noon they came back to him with baskets full of blue rocks.

"Foreman." They said, and handed him a basket. he picked one up and scratched it. Very soft.

"Skarrenduraz." Or lapis lazuli as the Araby called it. Well known and highly prized for its vibrant, deep blue color. An excellent trade good, yes, but not the construction grade stone he wanted...

"All of them?" He asked incredulously.

"Every hill within 5 kilometers at least. Every one is laden with it, can barely get an arm in before it turns blue."

Rorek could hardly tell if he was breathing, he reached out and pulled up a stool to sit on as he stared at the basket of rocks, all from different hills.

"I have to make a hold out of jadal..." He said, like a man rethinking his life choices. "Like making a pick out of gold..."

---

Five years later the golems had finally dug their way past the layer of nearly pure jadal that made up the base of the mountain. Behind them dwarves carved and smoothed out the rooms and processed scrap chunks of green stone into cups, chairs, tables, and statues.

When Rorek had seen the golems bite into decent, nonprecious stone he felt oddly relieved that there was an end to this ridiculous abundance. Hopefully there would be something normal, senisble. Like iron, or copper.

But then a miner ran up to him grinning ear to ear, with huge clear crystals the size of his ears, and True-eye got an itchy feeling in his beard.

"Foreman!" The miner shouted. "Diamonds!"

Rorek's face started turning red...

a/n: bolg means a large belly, but also has connotations of extreme wealth and duk is a low narrow tunnel. basically saying "Hold of wealthy tunnels" or "the lazy rich hold"
@Lonkas woe, omake upon thee
 
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Ungor seems to have been 'Zhufbar before it was cool' as the main manufacturer of crossbows and pre-gunpowder siege engines. With the Karaz Ankor moving increasingly into gunpowder artillery, that's not as valuable, so I bet Ungor's Special/Connected Rule will involve beating swords into ploughshares. That is to say, repurposing the old workshops to produce trade goods rather than war machines. Maybe it would have a boost to the amount of trade routes either for itself or every Hold (one that might get an extra boost with Light Industrial Runework for fluff reasons.)
I think it is more likely they just modernize the old siege workshops to create new siege engines. Most of the equipment, like cranes, hoists, and rails, that would have been used to move around heavy parts would still work. We aren't making big enough artillery to need metal carriages, so all of those facilities could stay the same. They might even have an indoor artillery firing range to test out equipment and zero it in.
 
I think it is more likely they just modernize the old siege workshops to create new siege engines. Most of the equipment, like cranes, hoists, and rails, that would have been used to move around heavy parts would still work. We aren't making big enough artillery to need metal carriages, so all of those facilities could stay the same. They might even have an indoor artillery firing range to test out equipment and zero it in.
Sure but at that point it's really just a discount Zhufbar, when all of the various Old Holds should be unique and their own brand of special. Turning it towards trade good manufacturing (rather than distribution/being a trade port like Barak Varr) would give it its own niche.
 
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I see retaking the old holds as good in four ways:

1.Shame reduction
2. Complete Underway network
3. Trigger unique masterworks and hold bonuses
4. Attrition reduction.

The last one is due to our current major population holds bordering numerous lost holds that act as vectors for invasion.

If those holds were retaken many hostile border provinces will become allied and secure. Insulating our most populous holds from most forms of attrition.


That's end game though. If we can manage that, the Karaz Ankor will be sitting at its most powerful since the Ancestor Gods lived within it.
 
Sure but at that point it's really just a discount Zhufbar, when all of the various Old Holds should be unique and their own brand of special. Turning it towards trade good manufacturing (rather than distribution/being a trade port like Barak Varr) would give it its own niche.
Don't the humans still used old fashioned siege weapons? We could always keep the workshops as is and sell the products to them. That would increase their combat effectiveness and trade.
 
One of the more interesting things about that new hold is the reduction in Lizardman diplomacy. When you add in the bonus from the legacy and a diplomat king that is a total of -4 to the DC of meeting the lizardmen . I think that when we do get a diplomat king even if not a reformer we should seriously consider it. The thing about the lizardmen is that they are at the same time very powerful and very limited in a lot of ways. They do not have boats so even if they do not want many things in trade as long as they want some they will pay an enormous premium for it, not to mention they might have some mountains we could colonize and unlike the Lands of Chill those mountains will not be next to the murder elves.
 
Honestly depending on the results of a Zlatlan visit we may decide the Southlands mountains, at are a good idea depending on how much Lizardmen cooperation reduces attrition from gribblies.

Speaking of which, is there any Lizardmen looting of the Dragon Isles @Lonkas (yes I'm aware of the irony)?
 
The Dragon Isles almost certainly not. It's part of the place's backstory that any traces of actual civilization were destroyed by past infighting.
 
The Dragon Isles almost certainly not. It's part of the place's backstory that any traces of actual civilization were destroyed by past infighting.
Unfortunate.

Though, continuing on the other topic: do we have the on hand ability to determine runic siphon power in an area? Looking at the map up front, Zlatlan is pretty far south and the mountains go almost to the tip—look at those rivers going up to the mountains. Could we have a potential sea hold (?) supported by local allies against attrition, supporting eastern trade, and in the future having a Runic siphon/Waystone if the proximity to the southern Wastes provides power?

Edit: sorry @Sir LagsAlot , catching up with discussion and I saw you mentioned already considering the idea, didn't mean to come across as coming up with it myself.
 
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For the dragon isles the best we can seemingly get with the lizardmen is actual working communication.

Lizardmen tribes - dc of contacting lizardment polities decreases by 1
Since looking at that hold rule it sounds like we're making contact that doesn't always end in fighting.

Unfortunate.

Though, continuing on the other topic: do we have the on hand ability to determine runic siphon power in an area? Looking at the map up front, Zlatlan is pretty far south and the mountains go almost to the tip—look at those rivers going up to the mountains. Could we have a potential sea hold (?) supported by local allies against attrition, supporting eastern trade, and in the future having a Runic siphon/Waystone if the proximity to the southern Wastes provides power?

Maybe?
If you look at the map that landmass to the direct east to the fortress of dawn is one of the tip of the southern chaos wastes.

So a siphon at the tip of the mountain on the southlands should be getting runic power of some kind.
 
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For the dragon isles the best we can seemingly get with the lizardmen is actual working communication.


Since looking at that hold rule it sounds like we're making contact that doesn't always end in fighting.



Maybe?

If you look at the map that landmass to the direct east to the fortress of dawn is one of the tip of the southern chaos wastes.

So a siphon at the tip of the mountain on the southlands should be getting runic power of some kind.
Looking below Zlatlan at those rivers reaching the mountains…would a sea hold be possible if it was connected to the sea by rivers?
 
It should be possible at least. That's basically what Zharr Naggrund is doing right now with the River Ruin. Of course, that relies on the river being deep and wide enough for that, but if it's showing up on a world map (and there are several that do to the west) it should be fairly sizeable, and there's always Dwarf engineering to fill in any gaps.
 
And, runic power or a waystone isn't an excuse because it's so much cheaper to go around that you can put that saved money towards attaining additional runic power, and get more runic power than if you invested the money in reclaiming Ungor. The excuse that we'll have better technology when we do it also doesn't work because even presuming we get a plus two to land combat by the time we get around to deciding which route we want to take in five or so turns that still only knocks the comparative price difference between the two plans down to around fifty wealth which is still enough wealth that the waystone could be replaced by a siphon in Kol.
Five or so turns? That's a lot sooner than I was anticipating. I thought that we were connecting the Northern Holds with each other before connecting them to the greater Karaz Ankor? Even after that, I'd be more interested in connecting the western holds given how it will be a whole lot easier to get their connected bonuses. Five holds (six if we take 105) garrisoned by two professional Throngs (ours and the one raised by the Norse Dawi) plus the various militias should be enough to see off your average invasion, or potentially even one powered by a Doom die.

That's actually one of the main reasons why I'm interested in building a Seahold in Albion and connecting the north by sea. The North shouldn't need the additional protection, and the fleet off the coast of Brettonia is supported by the naval capacity of the Albion Hold and has its upkeep paid for by the additional hold/head taxes. Getting access to massive amounts of runic power available in Albion is more or less impossible, without building a few Waystones in our western holds, but we're close to getting that capability and should do so anyways when we get the chance.
So, even in the best-case scenario going through Ungor takes more lives, costs more, takes longer, generates the same amount of runic power, and generates more Skaven attention then I once again must ask why are we doing it?
I wouldn't say that it generates more Skaven Attention. That would mean that 5-6* actions that increase said stat slightly aren't equivalent to one action that increases said stat somewhat.

*Depending on if clearing a mountain province and then immediately setting up shop in it counts as one action or two.

As for it taking longer, that is also pretty debatable. I can't see how it would take three turns after our last Runic Armory action to get the benefits of it. If that was the case, then where would the need for three actions come from? It's far more likely that it's just a three action project, or at worst one that requires at least three turns to complete from start to finish.

That cuts down the number of turns required to a maximum of six. Coincidentally, that's also how many turns I think the Ungor bypass should take. There's no way we can prebuild the Underway connections before we take the Middle Mountains. It's one thing to build an Underway towards a newly formed colony. It's an entirely different matter to build one that's pointed to a mountain range that's home to nothing but Greenskins.

As for the Dawi lives argument, while it's hard to say what our growth rate will be when we get to the decision point, I have realized that the losses that everyone, myself included, have been projecting for Karak Ungor are very much incorrect.

Let's start with what we know for sure. We know that no matter what, we shouldn't take more than 100,000 losses, win or lose, so long as we only use a single action. For the sake of argument, let's peg the number at 90k for a successful reconquest, which is probably an overestimation. The positive aspect of using a worst case scenario like this is that anything that makes the situation better can be added fairly easily. As such we then can take away 30k of that courtesy of the three units of Gnolumgi we'll be sending along with them, leaving us with 60k. This is still quite a bit, but we can also subtract the losses we'd take from clearing out the Middle Mountains. For that, we can use the losses we'd took from emptying 106, aka 28k, leaving us with a grand total of 32k.

However, I'm not done yet. Sooner or later we'll going to want to free Karak Ungor from the Greenskin menace. Doing so now means that we don't have to worry about it later, which also provides a certain amount of savings. We're likely to max out our Gnolumgi usage on that one, so we should save 45k more at a distant point in time.

Of course, I am aware of the benefits of having those Dwarfs and their descendants around in the intervening period. Theoretically we could calculate how many Dwarfs those Dwarfs would produce in the intervening years and subtract the future Ungor losses. However, since we're spending those lives now instead of during that distant era, it's much better practice to just figure out how many Dwarfs we'd need now to get 45k then.

Fortunately, that bit of math is pretty easy. You don't want to try to reclaim a Hold until our population triples, therefore 45k then is worth 15k now. As such, the grand total of net lives lost from retaking Ungor is 17,000 Dawi. That's not nothing, but it's hardly the apocalyptic event we've all been talking about. Even if you go entirely negative and assume we put the Klad Karu on the Middle Mountains, the losses only go up to around 26k. That's actually fairly manageable, all things considered.
The post is from before Runic Destroyers was a thing when that was the cheapest way to do it, and I forgot about them well updating the post. Regardless, the price difference is still sitting at around fifty which would increase up to about seventy-five if we gain any tech in the meantime without factoring in the defences we'd also need to build in Ungor. And, the underway connection to the Middle Mountains means it'd only take five turns to develop into a hold so there's no need to build one manually.
Your cost allocation seems rather off imo. It assumes that everything we do in preparation for said reconquest will be only useful for during said invasion and nothing but a drain on our resources for the rest of the period in question. Aside from the Runic Destroyers, that is very much not the case. We are effectively always in need of further attrition reduction. At the absolute minimum, I think we can eliminate the upkeep for said line items on the turns we aren't using them, and probably a certain amount of the initial investment as well.

That, along with the reduction in Underway cost from the railhead, should make the comparison a lot closer. Reconquering Ungor may very well still be more expensive, but I can't imagine that it would be such a massive gap that we could afford to build a Runic Siphon with the savings.

Of course, that sword cuts both ways. If we will be building a Hold in the Middle Mountains anyways, then the costs to connect it to at least one Hold can be discounted if not eliminated. Thing is that said prospect is far less certain than when we last had this debate. Our list of potential Hold sites has expanded dramatically with our maritime reach, and our colonization of the Middle Mountains is no longer the certainty that it once was. As such, the benefits to the Middle Mountain option are much lower than those experienced by the Ungor alternative.
 
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Is there anything we would want to stash away in the "safe hold" for, y'know, safety/safekeeping?

Edit: tbh the best thing I can think of is important prisoners/people, which I'm not sure is something we keep track of
 
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Not really. All of our special stuff is special because it's being put to use making the Hold they're in harder to attack.

Also, I wouldn't call the Dragon Isles 'safe' until they have a proper level of fortifications. They're secure from attrition, but they're far away from reinforcements should they get an actual invasion.
 
I think it was hinted that their new Plumbing and Windlasses tech might actually do that for them.

Different tech does that, the steel/toolmaking equivalent

The more rounded provinces for the first two right?

that is correct

By the way @Lonkas do you think it would be beneficiall to create a ranger guild to deal with the threats to the ankor that typicall dwarfs are not specialiazed in I got this idea from a quest about a dwarf hold and think it might be usefull?

Too far below the level of abstraction, you have rangers, they do the job well enough

@Lonkas do you think we could get that as an action at some point? Just surveying the coast lines of areas for settlement locations similar to Barak Varr that is.

Sure, though It'd very much be a pot luck, as in there isn't a dc where there definitely is a suitable location and Barak Varr is pretty unique in its set up. I'll add an action

Speaking of which, is there any Lizardmen looting of the Dragon Isles @Lonkas (yes I'm aware of the irony)?

I'm not sure what the question entails? as in the natives looting the leftover ruins?

Say, can anyone remind me why Waystones are in runic levels 4 AND 5 up front?

I briefly toyed with the idea of Runic level 4 waystones a few updates ago. Individual waystones like the ones that you find scattered around the Reik are probably a level 4 prospect. While Karak Waystone Nexuss's, the ones that you actually build in your karaks to power the dwarven network are definitely level 5
 
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