[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)

The favour could be used for anything. It could even give us Wealth!

... But more seriously, this seems more interesting mechanically than just replacing Audrey's allowance for six turns.
 
[X] It would be better if you focused on making a useful investment first–it's often much easier to bear a small hit to your profits over time than a single large investment of coin right away. You can leverage that into further profits. (+1 Wealth per turn for 6 Turns)
 
Unless you're a Silk Pants you can't buy opportunities with Wealth alone

But Favors can open up new doors. Could you bribe someone to give you dibs on right of first refusal on a rare resource or unexplored ruin?

Perhaps

But I doubt it'd be for four wealth

It's pretty clear that Wealth generation for Wessex isn't that extreme compared to its neighbors, but it is wealthy in non-fungible goods. Goods, services, opportunities, maybe even treasures

All those are things you can use Favor trading for at a cheaper rate than raw Wealth would otherwise allow for
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)

Yeah sure why not
 
Unless you're a Silk Pants you can't buy opportunities with Wealth alone

But Favors can open up new doors. Could you bribe someone to give you dibs on right of first refusal on a rare resource or unexplored ruin?

Perhaps

But I doubt it'd be for four wealth

It's pretty clear that Wealth generation for Wessex isn't that extreme compared to its neighbors, but it is wealthy in non-fungible goods. Goods, services, opportunities, maybe even treasures

All those are things you can use Favor trading for at a cheaper rate than raw Wealth would otherwise allow for
Maybe, but then again the person who buy our stuff might not be able to do any of that, it just a big gamble.
 
We have done I think a pretty good job building a base connection with the people locally with all of the actions we took during squirehood. Getting more connections locally higher up or in other parts of the kingdoms is definitely worth while in my opinion. 6 wealth is pretty sweet but I'm in favor of the connections we can get. Knowing people can solve problems on its own.

Plus we can continue to work our sweet sweet diplomacy skills.
 
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Maybe, but then again the person who buy our stuff might not be able to do any of that, it just a big gamble.
Not necessarily

We absolutely killed the Diplomacy roll and these aren't one offer Audrey's looking at with the various options, but the types of offers she's choosing from

An Auldermann is going to have significantly more ways to repay that Favor than a Village Headsman, for example. And naturally Audrey will only choose the very best. The gamble you're presuming is based on material wealth, but that's incorrect

The true value of a Favor is relevancy. And Wealth goes far but it still has its limits. You might help out a friend asking for a hand or a discount that you wouldn't give a random stranger for example

It's the same principle here of quid pro quo at hand, but the principle is extended to someone who knows that the Favor they're offering is competitive with Wealth in the first place. That means that said Favor can be assumed as "competitive with Four Wealth" as that's the baseline immediate payout, and the wealth difference between the Favor option and the investment option

In many ways, the true offer is the Favor, while the 2 Wealth is like a reverse layaway
 
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It's why I'm framing my argument as "Favors buy things Wealth can't"

It absolutely does, and it's a fair argument, but it also doesn't buy you things Wealth can. By definition, by going with the 'Favor' option, you are picking someone who has other less tangible resources more readily available than wealth. They can do things for you with those, no doubt, but if you want to buy something and are short the wealth? They probably aren't gonna be much help there.
 
It absolutely does, and it's a fair argument, but it also doesn't buy you things Wealth can. By definition, by going with the 'Favor' option, you are picking someone who has other less tangible resources more readily available than wealth. They can do things for you with those, no doubt, but if you want to buy something and are short the wealth? They probably aren't gonna be much help there.
Not doubting that for a second. Fungible vs non fungible

That being said, 5 Wealth is still a lot to go into a holding with, given that's still 5 Villages worth of yearly income as a nest egg to start things off with

And the entire point of the North Seas Tournament thing was to square away Audrey's equipment situation

I think we're genuinely very well off on the Wealth side of things should the Favor option win
 
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[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)

Should be useful if Audrey ever gets entangled in any messy politics.
 
Next time we get some free time, I think we should have Audrey visit her family. They have done a lot to support us, it would be good to visit them and keep that connection strong. While we are there, we could ask if they have anyone they'd recommend for our retinue! I'd trust someone recommended by our family more then some stranger assigned to us.

[X] It would be better if you focused on making a useful investment first–it's often much easier to bear a small hit to your profits over time than a single large investment of coin right away. You can leverage that into further profits. (+1 Wealth per turn for 6 Turns)

I think wealth will be more useful then favors right now. We are going to want to invest a lot into our property once we become a proper knight, so I'd prefer to have that wealth on hand.
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)

don't care that much for the money, let's meet someone interesting
 
Let's pass on the mystery box when we don't even know what we would use that favor for.

[x] It would be better if you focused on making a useful investment first–it's often much easier to bear a small hit to your profits over time than a single large investment of coin right away. You can leverage that into further profits. (+1 Wealth per turn for 6 Turns)
 
[X] It would be better if you focused on making a useful investment first–it's often much easier to bear a small hit to your profits over time than a single large investment of coin right away. You can leverage that into further profits. (+1 Wealth per turn for 6 Turns)
 
Let's pass on the mystery box when we don't even know what we would use that favor for.
at the very least we could ask them for help, whether in a fight or political issue, bringing one more dude can be pretty valuable
We could also use it to ask them to cover for us and guard our spot while we're out sneaking into Northumbria to try to track down the secret Hama quest which Ironjaw gave us a lead on.

You know. Just as an example of something a favor could help with.
 
[X] It would be better if you focused on making a useful investment first–it's often much easier to bear a small hit to your profits over time than a single large investment of coin right away. You can leverage that into further profits. (+1 Wealth per turn for 6 Turns)

I hope after the points made in this update we can finally figure out some non-combat prayers for Scholarship and Admin.
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)

On further thought, Favours can be used to generate Favours done the line if used well.

Unfortunately, I'm still not very sure of what is within the remit of noncombat Meditations. Let me take a stab at making ones under each category, and I hope you don't mind letting me know what makes sense and what doesn't?
Insight and Precision is not included since that seems more like modifiers than anything else.

Athleticism / Scouting:
Leave No Trace (control of force input to not leave visible traces behind)
Generally there would be precision stuff in this category, but I have no idea what would be useful after we get Grip.

Administration:
Forgery Detection, Speed Comprehension (of documents), Report Summarisation (might have overlap with the previous one)

Diplomacy:
Greatest Need / Want Detection, Light Prayers (either to highlight favourable points of Audrey, or to highlight provocative points; or remove spotlight as needed), something to find cultural red lines.

Scholarship:
If feasible, some kind of Prayer Of Tongues equivalent for translating theories and frameworks into more easily understandable ones?
Logical Fallacy Detection? (Something that evaluates the merits or lack thereof of an argument faster)

Scouting:
Trace Detection, Group Strength Estimation (might fall under Tactics or Insight instead)

Tactics:
An extremely budget form of PtV perhaps? (Only accounts for what we know and what we have, and must have goals explicitly specified)

Light:
Demonstration Aid (what Aalis used, to physically highlight things we want highlighted or to construct diagrams in the air)

And on a side note, does Grip allow for walking on (generic unstable surface), by treating it as one discrete object and spreading the force of Gravity over the entire area especially when combined with Perfect Footing?
 
[X] Maybe you should be willing to take a bit of a loss today, to earn some favor here and there. Goodwill is difficult to buy, but potent armaments are a mighty offer indeed. (+2 Wealth and a Favor from a well placed buyer)

I'd be more willing to go for the Six Wealth if it didn't feel like we'll want favors more.
By my reckoning, Wealth we can not only have but be expected to go off and add the occasional tourney prize to bolster, but I've not forgotten ol' Balor eye.
Outsider is what we're still considered in part because of the woman thing, and we did not actually personally slay that Dragon to become everyone's role model.
So Favors can help us actually do sideways diplomacy with our peers instead of basically being the King's Hatchetwoman, and reliant on his favor to keep political attacks at bay. Because I get the feeling there's only so much spare Wealth before people end up basically starving to build the Lord a new manor or something sure to breed resentment, so if we become the local Silkpants we get our own allies glaring at us with envious eyes, which is a great way to find a dozen daggers decorating our backplate!
And yes this is an exaggeration but I do think we could use more reasons for our peers to be friendly towards us.
 
Insight and Precision is not included since that seems more like modifiers than anything else.

They're not, any effect involving perceiving or manipulating magic directly falls under those. A Meditation to get more info on enemy magic items would be Insight, for instance.

Athleticism / Scouting:
Leave No Trace (control of force input to not leave visible traces behind)

This would be Scouting, but it's valid.

Generally there would be precision stuff in this category, but I have no idea what would be useful after we get Grip.

Almost all the stuff that's useful beforehand? Anything involving stuff like running, jumping, and so one would be unaffected by Grip, and Grip doesn't help lift bigger weights, so a Rote or Meditation for that would also be valid.

Administration:
Forgery Detection, Speed Comprehension (of documents), Report Summarisation (might have overlap with the previous one)

These are potentially valid, but would come under some stuff.

Diplomacy:
Greatest Need / Want Detection, Light Prayers (either to highlight favourable points of Audrey, or to highlight provocative points; or remove spotlight as needed), something to find cultural red lines.

Highlighting favorable stuff in Audrey is already very much how Cloak of Grandeur works. Figuring out what people want is definitely a valid Prayer, avoiding cultural issues is probably under higher levels of Gift of Tongues.

Scholarship:
If feasible, some kind of Prayer Of Tongues equivalent for translating theories and frameworks into more easily understandable ones?
Logical Fallacy Detection? (Something that evaluates the merits or lack thereof of an argument faster)

Those aren't really things, I don't think. Some suggested ones people have already mentioned include enhanced memory or boosted knowledge in specific areas.

Scouting:
Trace Detection, Group Strength Estimation (might fall under Tactics or Insight instead)

Tracking is something you can do already, though you could get better. Group strength estimation is definitely Tactics, and can also be done already, though you could get better.

Tactics:
An extremely budget form of PtV perhaps? (Only accounts for what we know and what we have, and must have goals explicitly specified)

I'm not sure what you're asking for here. I don't always catch the abbreviations.

Light:
Demonstration Aid (what Aalis used, to physically highlight things we want highlighted or to construct diagrams in the air)

You can probably just do this kind of minor effect. You need a plan for what you actually want it to do that amounts to more than a minor special effect to make it a Prayer.

And on a side note, does Grip allow for walking on (generic unstable surface), by treating it as one discrete object and spreading the force of Gravity over the entire area especially when combined with Perfect Footing?

Perfect Footing already does that pretty much as well as anything can. Grip of Samson on its own helps, but not as well.
 
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