Did you guys ever figure out if Preludes are an okay thing to make in-setting? I vaguely remember people talking about those.

They're acceptable, yeah.

Really?

A cryptid approaching from a fogbank that's come out of nowhere on a sunny day and being helpless to prevent a force of terror and death destroying a pillar of strength in a single swoop as you hear them approaching slowly, their OHOHOHOHO booming through the thick, mist-filled air, knowing that there's nothing you can do to stop it as it inevitably falls upon you?

Sounds like a ghost story to me.

So, it's the combination of Lance Charge and Conditional Ambush Attack that's weird. Either on their own is very solid, combining them is odd. Not necessarily a deal breaker, but maybe an issue.

Like, that story you just told? Why does it require a lance charge?
 
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So, it's the combination of Lance Charge and Conditional Ambush Attack that's weird. Either on their own is very solid, combining them is odd. Not necessarily a deal breaker, but maybe an issue.
Its the Gallop.

Cavalry charges are terrifying to hear coming at you when you can't see them coming. The mind conjures things much more terrifying than the physical reality. Can't move. Can't see. But you can hear it coming closer to you. As if its falling upon you directly.
 
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Thats what Crowleys Sound Manipulation is for.

That seems...off. Too fiddly to set up the story. Requiring her Companions for a Finale effect is also not impossible, but requiring a specific ability like this from one of them used in a very specific way? That's not valid, I don't think. Finales should have a clear, simple, execution, not something that requires this many moving pieces set up just right. They aren't intended as Rube Goldberg machines.

If they need to hear you coming, it doesn't work with Cloak of Invisibility, even if you duplicate the 'sound of you coming' somehow.
 
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could do what i suggested when this first came up and use a shock and awe light rote to be a lightning bolt coming out of the "clouds".
 
Then we can just dump the Cloak of Invisibility. The Fog is enough for the Cryptid effect, I think

'Cavalry charge out of nowhere' is probably workable. Them being able to hear but not see you, and it being a lance-breaking charge at the start of combat probably does work. It wouldn't specifically need to be mist, and I don't think it can require the bog (though you can combine both, as well as Crowley doing sound-related stuff to confuse what direction you're coming from...that's just all helpful, not required, though), but that seems workable as a Finale/Prelude attack on one guy plus a morale break effect.

Upside of this is that it still works even if some people can see you as long as most of them can't. The story is about the army breaking, after all, not necessarily nobody knowing where you are.
 
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[X] Plan Charge It!

[X] Plan: We Can Win A Regenerating Lance
-[X] Purchase the Warrior Saint's Bell, a Growth Decoration that aids in coordinating allies and subordinates on the field of battle. Granting instinctual knowledge of your actions to up to (Decade) Allies, as well as more general transmission of your will to all allies in earshot. This allows for easy use of coordinated attacks, and raises the bar to suffer from collateral damage considerably. (5 Wealth, will not be available later)
-[X] Purchase the Nail of Martyrs, a Growth Decoration that aids in piercing even the toughest hides, reducing Damage Reduction against your attacks by (Decade x 5), as well as producing (Decade) Zeal per year. Also has an effect on Rebuke and other forms of Denial equal to (Decade/2), stacking with other effects. (3 Wealth, will not be available later)
 
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wouldn't it be easier to just make GKB finale instead.

Absolutely, but when Finales encounter each other, the more restricted one wins, so that has niche uses since it has few restrictions. It's mostly good against people without Finales.

Superlative Counter is a good example of a more restricted GKB Finale, so you arguably also already have one.
 
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You know, Finales being a story, and how restrictions make them better is making me think of Fate's Excalibur with it's 13 seals, and needing at least half of them to use.
 
It regrowing is very handy for that sort of thing, yeah. But also, it's not a wildly expensive item even back home...what were you expecting? To be clear, that is as compared to your current very powerful magical sword...it'd be more impressive if you had a shitty sword.
I had assumed a lance would open up a bunch of new options for combat on Horseback by virtue of being a polearm, honestly. But I suppose if that were the case we'd have been given a basic one when we got the horse.
 
wouldn't it be easier to just make GKB finale instead.
If you want to just kill one dude, yeah.

But this is about coring out the heart of a massed group of people. If we want to kill one dude, we just upgrade Severing Strike instead.

'Cavalry charge out of nowhere' is probably workable. Them being able to hear but not see you, and it being a lance-breaking charge at the start of combat probably does work. It wouldn't specifically need to be mist, and I don't think it can require the bog (though you can combine both, as well as Crowley doing sound-related stuff to confuse what direction you're coming from...that's just all helpful, not required, though), but that seems workable as a Finale/Prelude attack on one guy plus a morale break effect.

Upside of this is that it still works even if some people can see you as long as most of them can't. The story is about the army breaking, after all, not necessarily nobody knowing where you are.
Just because they can see you, doesn't make it any less terrifying after all :V
 
wouldn't it be easier to just make GKB finale instead.

Severing Stroke: The only confirmed Severance Finale in the book Audrey possesses, this is a blow that deals terrible damage at the price of harming the user. This e user takes Fortitude damage directly as well as spending Zeal, which is certainly a restriction. This would avoid hitting a Knight's Focus since they're expecting it, but it's fairly hefty damage right to their Fortitude.

Would be a better for an anytime less restricted use of a Finale.
Self damage is a significant restriction but unlikely to come up unless Audrey is already losing badly anyway.
 
I had assumed a lance would open up a bunch of new options for combat on Horseback by virtue of being a polearm, honestly. But I suppose if that were the case we'd have been given a basic one when we got the horse.
Just because the Francesca doesn't do everything and butter your bread doesn't mean that the niche it fits into isn't incredibly valuable to have on hand at will. It's the same thing here. We don't need the most overpowered Lance to have ever existed - we just need one that won't fall behind the point of usability for Audrey moving forward.
 
Yeah, Severing Stroke is a fantastic general purpose one on one finale that I'd like to pick up. Thankfully, an army breaking cavalry charge seems a lot more of hordebreaker's themes so I'm hopeful they don't really compete with each other given the increasing difficulties in learning 3+ finales in a single style.

Edit: As for getting value out of the lance, it's as simple as making a refined Severance feat for 9 training all about a breaking a lance on a cavalry charge. It's been explicit that one of the limitations on Severance is the recoil, both on the weapon and on the wielder, so a mounted charge that assumes the destruction of the lance should be pretty potent.
 
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I had assumed a lance would open up a bunch of new options for combat on Horseback by virtue of being a polearm, honestly. But I suppose if that were the case we'd have been given a basic one when we got the horse.

It does also let you do two-handed damage with one hand (while charging on horseback), and wins initiative on ties (due to better reach). But beyond that, while there are certainly Rotes enabled by the tactic, you need to actually get and learn them...so not before this tournament. Which is what the question was about.

Just because they can see you, doesn't make it any less terrifying after all :V

Being unseen by the majority is part of the story, but yeah, a few people noticing doesn't break that narrative.

Yeah, Severing Stroke is a fantastic general purpose one on one finale that I'd like to pick up. Thankfully, an army breaking cavalry charge seems a lot more of hordebreaker's themes so I'm hopeful they don't really compete with each other given the increasing difficulties in learning 3+ finales in a single style.

This is valid. You could also get a Lance Charge in Severance, but the morale-break makes it valid as a Horde-Breaker thing, yeah.
 
[ ] Purchase the Nail of Martyrs, a Growth Decoration that aids in piercing even the toughest hides, reducing Damage Reduction against your attacks by (Decade x 5), as well as producing (Decade) Zeal per year. Also has an effect on Rebuke and other forms of Denial equal to (Decade/2), stacking with other effects. (3 Wealth, will not be available later)

God this nail is so good. What do Knights fear? True Damage. What do they take to mitigate True damage? Resilience, aka damage reduction. Also directly hinders Rebuke and Denial too, because we apparently must not allow knights even one of their defensive edges. Then it gives a bit of Zeal, as a treat.
 
Would making a final with Light be possible?

Edit: Do we really need to make a final to break a bunch of mooks?
 
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If we get a Severance attack rote that can bypass a certain amount of Denial/Rebuke and stack that on top of the Nail, Audrey will be fucking up Knights, Monsters, and DR-Heavy Norsemen.
 
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