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Does this mean that our mentor has been using approximately 3x the amount of Zeal we've thought that he has invested in us so far?

No, your whole pool doesn't become Piety. Indeed, the big limitation of the Tabernacle's quality is limiting how much Piety you can store into it, so Knights still have and use Zeal even at the highest Decades, and Reinald has been giving you that.

Like, a powerful Knight might have a max Piety of 30, but get 180 Zeal every year (from Grace 30), well, he can only put 90 of that into the Piety Pool (filling it up with 30 Piety) and since he can only fill that pool once a year, half his Zeal income at most is tied up in Piety at any one time.

Those numbers are all arbitrary and not reflective of Reinald specifically or any specific quality of Tabernacle (figuring out the math there is one of the big mechanical challenges still to be done), but that should give you a rough idea of the concept.
 
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Could the defense penalty stack on hit? Like a kind of disorienting blow, but it's one's ability to perceive presence being rattled instead of the hippocampus?

That's probably not Light any more at that point, and any penalties are gonna be quite small if they stack, and there'd be a cap to how high they can stack, but you could do this with pain penalties via Severance, probably. Logically, the penalties would probably apply to both attacks and defenses, though.

Of course, anyone with pain resistance or immunity wouldn't suffer as much, but it's valid. And, as mentioned previously, pain effects tend to make people annoyed with you even if they don't apply penalties.
 
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That's probably not Light any more at that point, and any penalties are gonna be quite small if they stack, and there'd be a cap to how high they can stack, but you could do this with pain penalties via Severance, probably
What about that terror amplification thing instead? Disguise the range of the hit, on successful hit start eating penalties from being intimidated?
 
[X][BLESSING] Mastery of the Blade: You are the Blade, and the Blade is you--extends the benefits of Knightly Armor to your readied weapon, making it capable of resisting (Though not piercing and otherwise damaging) Steel, and renders you nearly immune to being disarmed or your weapon broken.
[X] Plan Bash out basics
 
[X][BLESSING] Dragonslayer: You have faced the Dragon in your heart and driven it to flight--mere external threats are nothing compared to that. Has a similar effect to Litany of Resolve, but requires no Capacity or Fervour to maintain. Does stack with Litany of Resolve, making you virtually impervious to mental influence, though this still only has limited effect against reasonable suggestions.
 
[X][BLESSING] Dragonslayer: You have faced the Dragon in your heart and driven it to flight--mere external threats are nothing compared to that. Has a similar effect to Litany of Resolve, but requires no Capacity or Fervour to maintain. Does stack with Litany of Resolve, making you virtually impervious to mental influence, though this still only has limited effect against reasonable suggestions.
 
[X][BLESSING] Mastery of the Blade: You are the Blade, and the Blade is you--extends the benefits of Knightly Armor to your readied weapon, making it capable of resisting (Though not piercing and otherwise damaging) Steel, and renders you nearly immune to being disarmed or your weapon broken.

[X] Plan Bash out basics
 
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Does it fall within the spirit of the rules for pre-combat sabotage / mind-games with stuff outside of the Tournament proper, or is a "the letter of the rules is the only thing that matters" type of thing, Ironjaw aside?
Generally, it is understood that if you do something to someone else, other people are free to do it to you without forfeiting their social contract-afforded protection.

Of course, it goes without saying that if Ironjaw is unhappy with you, you are disqualified
 
Generally, it is understood that if you do something to someone else, other people are free to do it to you without forfeiting their social contract-afforded protection.
Good to have that confirmed. Does Companion usage fall within that contract then, considering that would make it a 3v1 (kind of), but also be required to meet Knights at full strength?

Or does the Norse have something similar to make this seemingly lopsided they can choose to use as well?
 
Good to have that confirmed. Does Companion usage fall within that contract then, considering that would make it a 3v1 (kind of), but also be required to meet Knights at full strength?

Or does the Norse have something similar to make this seemingly lopsided they can choose to use as well?

The Norse have their Fylgja, but those aren't quite the same. Some can summon things as well, though...I'd guess Companions are probably not against the social contract unless you're a dick about it.

That said, Companions are indisputably fair game for being targeted while they're fighting, and while killing is not the intent, birds are comparatively very fragile. Reinald has probably seen these before and would advise not bringing Crowley into fights. Bradamante is significantly more durable and is thus much less of an issue.
 
einald lets out a bark of laughter, his hand reaching out and patting Audrey's head despite her best efforts. "Just don't let things get out of hand! Piety is great, but it does have its limitations–it can't be used to strengthen your Soma, Psyche, or Pneuma–or whatever it develops into." He lectures. "Something to do with the crystalized Zeal not lasting long outside of your Tabernacle. This is also why it can't be traded around like Zeal in its liquid form can, it'll sublimate the instant it makes contact with the outside world–though it'll last long enough for immediate use if you want to fuel powerful Rotes or other similar tricks. You'll need the stuff for some work in your Temple as you advance, but ultimately, it's a trade-off between advancing as a Knight and easing your progression in the higher Decades. Most people settle in the middle reaches exactly because that's the point where it can cover your needs–and rely on the assistance of their patrons to cover their cultivation needs, the upper-level Cores just let you progress faster, absent direct support–it's a choice to be made, not a checklist to be marked off."
Okey, so if I understand the Tabernacle correctly, we invest in it and as it improves it gives a limit of X piety we can create through it every year and this piety is 3 times as effective as zeal and can be used for all things that zeal can be used for, except for raising the attributes (soma, psyche and Hama).
 
Okey, so if I understand the Tabernacle correctly, we invest in it and as it improves it gives a limit of X piety we can create through it every year and this piety is 3 times as effective as zeal and can be used for all things that zeal can be used for, except for raising the attributes (soma, psyche and Hama).

It also can't be used for raising Skills, they're in the same category as Attributes. Other than that, this is correct, yes. Well, technically it's 9 times as effective per point and costs 3 Zeal per point, but that's just bookkeeping.

Though, to be clear, you need a completed Tabernacle before you start converting Zeal to Piety. And once completed it's done and cannot be further improved.

The remaining mechanics still to be worked out are basically how much it costs to create a Tabernacle at various grades and how much of a Piety Pool it gives access to.
 
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It also can't be used for raising Skills, they're in the same category as Attributes. Other than that, this is correct, yes. Well, technically it's 9 times as effective per point and costs 3 Zeal per point, but that's just bookkeeping.

Though, to be clear, you need a completed Tabernacle before you start converting Zeal to Piety. And once completed it's done and cannot be further improved.

The remaining mechanics still to be worked out are basically how much it costs to create a Tabernacle at various grades and how much of a Piety Pool it gives access to.
Is it just a bigger pool? I thought the effectiveness of piety was determined it's grade.
 
Is it just a bigger pool? I thought the effectiveness of piety was determined it's grade.
It's both capacity and rate of production, I'm pretty sure, and is the stuff we use for progressing through the later Decades, so our ability to produce it basically decides if we're going to even be able to reach the later Decades before we die of old age.
 
The remaining mechanics still to be worked out are basically how much it costs to create a Tabernacle at various grades and how much of a Piety Pool it gives access to
Is the cost only in zeal or dos it requires wealth (in material) or special objects? And if it does not require them dos it cost in zeal can be discounted by using such? I remember zeal infused stone being something we can buy.
 
Is it just a bigger pool? I thought the effectiveness of piety was determined it's grade.

It's a bigger pool per year. So, if you have a Pool of 10, you can spend 30 Zeal and get 10 Piety per year, which translates to 90 Zeal worth of progress on raising Decade.

If you instead have a Pool of 30 you can spend 90 Zeal, get 30 Piety and translate that into 270 Zeal worth of progress on raising Decade.

If both of those two people spend 90 Zeal on Decade in one year, the first makes 150 progress while the second makes 270. And they can do that every year. So it's a pretty big difference when examined, especially as Grace and Decade rise.

Is the cost only in zeal or dos it requires wealth (in material) or special objects? And if it does not require them dos it cost in zeal can be discounted by using such? I remember zeal infused stone being something we can buy.

The Tabernacle is primarily created with Zeal, but other stuff can help. Details on this are one of the big things still being worked on in the mechanics.
 
The Tabernacle is primarily created with Zeal, but other stuff can help. Details on this are one of the big things still being worked on in the mechanics.
There should be other requirements as you get to higher grade than material and especially only zeal as if that's the case then what stop the young masters to get zeal from their elders or slaves to get the highest grade.
 
There should be other requirements as you get to higher grade than material and especially only zeal as if that's the case then what stop the young masters to get zeal from their elders or slaves to get the highest grade.
WHAT?!

Feeling positively anemic with Audrey's current purse right now tbh

Going into that market with this kind of thing in the wings is a fairly huge deal

Material stuff pales in comparison to deeds God approves of when it comes to building the Tabernacle. Remember, one of the best ones in Wessex was made by Gabriel Blackstone, largely while he was away in Norse lands being utterly broke. It's not impossible there are materials that help, but they are not the primary thing here.
 
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