Looking at next turn... I think we still want that Combat increase, it's a very powerful jump in our Fite Gud. Not gonna let us win the Tournament or anything, but I think it'll let us do better. If we then raise our Horsemanship to 4 to keep us in Spurs range, and then maybe raise Admin to 3 early to stop our mentor from crying, we can also raise Tactics to 5 and still have 35 Zeal in the tank. That's enough for an emergency Counter-Finale while leaving us with a cool 16 to spend in the Tournament, which should be enough unless we plan to really go ham with Zeal expenditure there.
We'll then hopefully (in my eyes at least) proceed to still raise our Stats to All-4 in the turn after, although with this spread it'll only take 48 Zeal instead of the previously assessed 60, since we'll be doing 12 now.
As for the Armour Blessing, all look exceptional, but...
[X][BLESSING] Dragonslayer: You have faced the Dragon in your heart and driven it to flight--mere external threats are nothing compared to that. Has a similar effect to Litany of Resolve, but requires no Capacity or Fervour to maintain. Does stack with Litany of Resolve, making you virtually impervious to mental influence, though this still only has limited effect against reasonable suggestions.
Get behind me, Satan!
EDIT:
[X] Plan Bash out basics
Doesn't quite have a Filler Rote, but maybe Black Scratch Mastery will accomplish the same thing? And everything else I like.
EDIT OF EDIT:
[X] Plan Bash out basics - athletics and scouting version
This is good too. I'm almost tempted to swap out my main vote for Tournament Prep, but I just don't love the specific Filler Rote it gets and the fact it leaves us on zero Zeal margin if we want to keep a Finale in the tank.