Mavis will be executing plan
Beep Beep:
1) Riling up the ace even more.
2) Turning on all her lights: navigation/IFF, approach, and taxi lights.
3) Diving straight down for the deck.
4) Once within distance, she'll be launching a salvo of rockets into the ground to throw up a debris/cover cloud as a diversion. (She's in a pusher prop, she's not worried overmuch about object debris other as cover/distraction. While she doesn't know it, if the ace does pursue...foreign object damage does not play well with fragile precision-made prototype jet engines.)
5) She will cut her lights right after hitting the cloud followed by pulling out of the maneuver at minimum altitude in an orthogonal direction from her path of descent.
With a bit of luck, she makes the missiles crater into the ground (potentially throwing up even more dust/debris) and obfuscates where she scarpered off too. If the dice are really hot, maybe even the ace manages to Wile E. Coyote themselves into snatching defeat from the jaws of victory via impact. If not, well, Al and Dawson have an enemy that is
extremely target fixated at the moment.
@Simpli, please tell me if I need to add reserve, if any, to the stunt roll (Roll 2) and I will do so.
Dice 1 - Throwin' shade: d6 (2) + Persuade (+2) + Spirit (+3) + Situational Bonus [Existing Emotional Damage] (+1) = 8
Dice 2 - Makin' like a roadrunner: d6 (3) + Performance (+3) + Piloting (+3) + SA (+5) = 14
Dice 3 - Diggin' a hole: d6 (6) + Performance (+3) + Strafing (+2) + SA (+5) = 16
Edit: Dangit, forgot to label the dice.
Edit 2: Added ground attack roll as requested.