we have 5 AP and I know
nothing about Spyro lore. However, using the Guardians in the roles they're currently in seems suboptimal for the city. We should probably free them up as soon as possible.
At the same time, the city has
dire needs. Better head them off as soon as possible. Externally we need walls up and scouts out. Neither of those things stops famine or disease, dehydration or exposure. One's a greater threat to more people.
[] - Plan: Earthworks and Moles rebuild the City! (starting next turn)
[] - Talking with the Moles: Spyro
This seems like probably the absolute most important action for a ravaged city. Contact with those that seemingly built it the first time around
must be done and it lets us coordinate with them for various construction projects. A ravaged city needs engineers, stewards and builders. Moles seem like they fit the bill.
[] - Martial Advisor: Terrador
After that the Guardians all want to
not be Advisors and instead do vaguely "Guardian" things. Duno what that'll do but of the magic affinities I'd prefer Earth to be available for reconstruction efforts, rather than tied up to Martial. It's also theoretically +1 action, but really I'm hoping that having a freed up Guardian of Earth and the Moles will improve some of the building options in creative ways. 5 AP is a good way to start a Quest. The more AP you get the more complicated everything in a turn becomes. Hell, I recently read a quest that mostly ran on 3 AP which made the turns very short to process and simple to write for.
. . for the most part
Getting AP from the advisor grabbing tasks for the areas we
don't have advisors for sounds good though.
[] - Gone Hunting: Cynder
[] - Hunting Roster: Volteer
These two actions flash bail-out the food situation and
slow the rate of decay of whatever stores we have. I'd be happily surprised if it solved the food situation (for now) permanently, but this is mostly to give us room to get advisors up and the Guardians all freed to do whatever world-class magic-piety people get up to normally. Usually a city eats based on their farmland and, uh. We're a bit far away from that option right now.
[] - Clean Drinking Water: Cyril
And this explicitly heads off a water crises that will lead to death, disease and chaos. Of the trio of "Food, Water and Shelter" the "Shelter" is the
least immediately lethal. It's also a construction project we'll be doing
probably next turn.
~~~~~~~~~~~
Ideally there's a synergy between the greatest Earth Magic Expert and the Moles being able to coordinate freely for the massive amounts of construction that will need to be done. I suspect (but can't confirm) that certain Guardians getting freed up will boost the chances/outcomes of certain options?
First step is Triage though. Best to check what freeing up a Guardian actually does for us mechanically, before gambling the lives of a
lot of people trying to slam "AP gain" actions.
And I'll reiterate my advice to have the bonuses for freeing up Guardians
not be AP related. It's okay to be AP limited, it keeps turns simpler and shorter. I also get the vibe that the Guardians are, like
cool you know? Freeing them up to be guest-stars in various actions encourages character interaction rather than everyone meeting once a month and scattering to the four winds. Improve outcomes, raise percent chances, haste the speed of actions or basically have them do
cool things. Imagine a reader that's never interacted with Spyro before is only going to learn what a Guardian is through this work. What do the Guardians
do in this society? How badass or ingenious are they? What's the real
weight of having Guardians running around going to do?
Wonder what they'll do. Hope it's cool c: