Finding the Spark (Pathfinder 1E Quest)

Also, do Craft skills need to be trained? If not, then a casting of Tears to Wine would be ideal for quickly and excellently putting up houses/joinery/stoneworking.

So, assuming we have multiple days:
Evening one (now) we set up basic shelters, Stone Shape and Tears to Wine + Adamantine to cut wood easily.
Day two: Meeting with smuggler leader (assuming that goes well, we ask about groups/threats in the vicinty alongside our actual agreement). Then we poke the mystery of why the level 1 spell lasted so long.
Depending on the resources expended for the meeting and investigation we either take another long rest (throwing out some more spells to help build the settlement beforehand), or the the five of us (Gorok, Warty, Cob, Shoffle and Kori) all go out and look for monsters/beasts/problems and kill them.
If we're here for even a few days, Kori and Sirim can accomplish quite a lot with Stone Shape spells once enough loose stone is gathered for them to work with. I think they should be able to largely restore the inner keep wall. At least close it up if not make it pretty, which is better than nothing for now.

Unfortunately, Craft skills are Trained use only. That doesn't mean people can't learn, but I don't think it will be happening in a very short timeframe.
 
Unfortunately, Craft skills are Trained use only. That doesn't mean people can't learn, but I don't think it will be happening in a very short timeframe.
...ya know, thinking on it, since these Iruxi have built their homes before, and are building new ones here, wouldn't they (or at least some of the tribe) already have at least one rank in the relevant Craft skills?

We don't need them to be good at it for Tears to Wine to be useful, we just need them to have 1 trained rank in the skill. And it's not like their previous homes just popped out of the swamp like magic - they gotta have woodworking type Craft skills?

Maybe not stoneworking due to swamps* not typically having a lot of easily accessible stone in them

*based on my complete lack of knowledge. There's possibly a swamp or two out there irl that's actually has it's most extreme reaches clinging to a (mostly) underwater mountain range.
 
...ya know, thinking on it, since these Iruxi have built their homes before, and are building new ones here, wouldn't they (or at least some of the tribe) already have at least one rank in the relevant Craft skills?

We don't need them to be good at it for Tears to Wine to be useful, we just need them to have 1 trained rank in the skill. And it's not like their previous homes just popped out of the swamp like magic - they gotta have woodworking type Craft skills?

Maybe not stoneworking due to swamps* not typically having a lot of easily accessible stone in them

*based on my complete lack of knowledge. There's possibly a swamp or two out there irl that's actually has it's most extreme reaches clinging to a (mostly) underwater mountain range.
Yeah, I would be surprised if there aren't a few of them with woodworking skills. Once we get to the construction phase, they should be able to manage some decent housing.

Not sure about using local wood, though. Probably better to purchase a lot of seasoned lumber that has already been cut into planks and beams. They'll need stuff like nails and fasteners, too.
 
So it looks like trained laborers generally cost about 3 silver per day.


Considering the location in a swamp we'll outside the relative safety of the city walls, I don't think it would be unreasonable to up that rate to 5 silvers per day to account for the danger and inconvenience.

That's 15 gold per laborer per 30 days. If we hired a large work crew of 100 laborers for a month, that is only 1,500 gold.

Since we have plenty of money and no reason to be cheapskates, we could instead pay for premium service. I'm not sure what exactly that would entail, but I assume we could get higher skilled crafters able to do the job better and quicker. Who could we hire if we were willing to pay 100 laborers up to 30 gold each per month, over triple a regular laborer's salary?

@DragonParadox, any guidelines on this?
 
So it looks like trained laborers generally cost about 3 silver per day.


Considering the location in a swamp we'll outside the relative safety of the city walls, I don't think it would be unreasonable to up that rate to 5 silvers per day to account for the danger and inconvenience.

That's 15 gold per laborer per 30 days. If we hired a large work crew of 100 laborers for a month, that is only 1,500 gold.

Since we have plenty of money and no reason to be cheapskates, we could instead pay for premium service. I'm not sure what exactly that would entail, but I assume we could get higher skilled crafters able to do the job better and quicker. Who could we hire if we were willing to pay 100 laborers up to 30 gold each per month, over triple a regular laborer's salary?

@DragonParadox, any guidelines on this?

You are going to need to provide an armed guard of some kind (either more hirelings or you commit the iruxi to do that) if you want laborers from the city to come out here. Otherwise yeah 5 silver makes sense.
 
You are going to need to provide an armed guard of some kind (either more hirelings or you commit the iruxi to do that) if you want laborers from the city to come out here. Otherwise yeah 5 silver makes sense.
Oh yeah, that should go without saying.

Laborers, guards, haulers, cooks, etc. We would need to pay them all well. The governor can probably put us in contact with someone in Cassomir able to arrange all that manpower. Between hiring a bunch of skilled people and purchasing the various supplies and materials needed for the Black scales, it should be a nice little bump for the local economy.
 
I am interested in the South Gate/Tower. Someone set up a habitation with a line of defence up there, and relatively recently at that (when the rest of the tower was already in ruins). Who could it have been, and for what purpose?
 
I am interested in the South Gate/Tower. Someone set up a habitation with a line of defence up there, and relatively recently at that (when the rest of the tower was already in ruins). Who could it have been, and for what purpose?
Hunters, smugglers, or some combination of the two would be my guess.
 
Gotta be ready for the inevitable swamp monsters. I doubt many of them are immune or resistant to fire.
 
Vote closed
Adhoc vote count started by DragonParadox on Feb 19, 2025 at 2:23 PM, finished with 23 posts and 3 votes.

  • [X] One stone at a time
    -[X] Kori uses Inspired Spell to cast Communal Ant Haul on Gorok, Warty, and seven other Iruxi selected by Gorok. He then assists Cob with inspecting the area, using Detect Magic to search for remnants of magic and Detect Poison on the surroundings looking for dangerous flora, fauna, etc. Further investigating the library is tempting, but it would probably be best to wait until Sirim and Mina can examine it.
    -[X] Cob uses the Detect Secret Doors power from our Cloak of the Hedge Wizard (and his Locate Secret Doors power if the cloak's power doesn't last long enough) to examine the ruins, looking for hidden passages, forgotten caches, etc. He will also look for traps, hazardous structural weaknesses, and other less noticeable dangers.
    -[X] Gorok casts an Enlarged Lay of the Land spell centered on the ruined keep to learn about the four mile area surrounding it, then a Commune with Birds spell to ask local birds about the locations of nearby predators.
    --[X] Gorok, Warty, and the Iruxi will begin the process of gathering loose stones and collapsed rubble from around the keep, starting on the area outside of the walls and working their way inward, but only after Cob has given them the all clear to excavate in that area. The most heavily damaged sections of the outer wall will be collected as well, if manageable. They will make use of the 10 Anytools we purchased for the tribe previously along with Cob's Anytool.
 
Arc 10: Post 56: By Feather and Fur New
By Feather and Fur

18th of Abadius 4708 A.R. (Absalom Reckoning)

The keep of Baron Seat, so named by iruxi custom for all it has no seat for the baron in question to take, has no doors according to Cob, hidden or otherwise. Unlike the logs half-sunk into the black mud of the swamp, the doors had long since rotten away and what hinges have not been claimed by the keep's former inhabitants and opportunist visitors had long since rusted into uselessness, now only adding the odd creak to the buzz of caddisflies and marsh treaders and the whistles and squeaks of black feathered birds that the Taldans call 'rails,' and rail they do indeed at the interlopers in their domain. That's not to say they do not answer that most common of common tongues, bribery: stew stock and bread from the evening cook-pot.

Alas while that might make them more friendly, it does not make them less noisy just because Gorok can now understand their words. Your friend tilts his head in askance and calls back something in the same bird-ish tongue before listening to the reply with ever more intent looks in the direction of the library tower. The birds are very insistent that you do not go in there, though for what reason they cannot say, only that if you enter you will not return.

"There's no doors, swear that on my nose and ears," Cob proclaims, a goblin's oath more serious than if he'd said his eyes you know from the lessons in that tongue. He continues: "Maybe they came out veiled-like, not seen by bird eyes. Where there's one spell there's maybe more. Any idea how many got lost?"

You bite back a snort of laughter at the words, as though the strangers had been misplaced by the raucous birds.

"More than three." Gorok sounds frustrated in spite of himself. Most beasts or birds you know cannot count much that.

Meanwhile your eyes drift to the southern gate, to the firing platform and the remains of what seemed to be fire arrows. What manner of beast would need to be hunted with fire? A moment later you ask aloud and Gorok passes the question on. The birds know not for none of them recall when the platform was built anymore than the walls of stone. For those used to roosting among reeds, wood, and stone are of much the same permanence, but when Cob spends more time looking around there at your behest he finds a patch of strange fur wedged between two half rotten planks, sniffing it before dropping it with a sneeze.

"Bugbear, big!"

How he could smell the size of the creature on weeks old fur you're not sure, but he seems convinced that that's what he was smelling so you ask what manner of foes they are.

Cob looks at you almost bewildered before replying. "Everything smaller than them, bigger than them too if they can kill it."

What do you do about your new discoveries?

[] Cob should stay close to the heart of the camp tonight, if there's something out there with a grudge against goblin-kind he should stay clear

[] Seal the library as best you can with magic until Mina and Sirim arrive

[] Write in


OOC: Sorry this took so long guys, internet troubles.
 
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Ah, Bugbears, for when you need bigger, meaner goblinoids.

I wonder how many of them are living in the swamp? They're generally pretty solitary, at least compared to their various cousin species.
 
I wasn't expecting us to camp out here on the first night, just assumed we would meet back up with the others in town, but it makes sense. It's not like the swamp is an easy half hour commute from Cassomir. How long until we intend for meet back up with Sirim and Mina, @DragonParadox?

No reason everyone can't be vigilant, thanks to the power of magic and manpower.

[X] On the lookout
-[X] Kori will use Shadow Enchantment to cast Keep Watch on himself, Gorok, Cob, and Warty. They will all keep watch overnight, along with a rotation of other Iruxi.
-[X] Cob should stay close to the heart of the camp tonight, if there's something out there with a grudge against goblin-kind he should stay clear.
-[X] Gorok and his fellows will block the entrance to the library with a pile of stones.
 
Hmmm, odd that the old library apparently made birds not return. Certainly need a wizard to look over that later.

Bugbears though... wonder if they will be friendly neighbors or not to iruxi.

[X] Goldfish
 
Hmmm, odd that the old library apparently made birds not return. Certainly need a wizard to look over that later.

Bugbears though... wonder if they will be friendly neighbors or not to iruxi.

[X] Goldfish
I'm hoping there is just a lone hermit Bugbear living out in the swamp. If that's the case, they might not be a terrible neighbor. And if they are malicious, well, that's unfortunate for them.
 
[x] On the lookout
-[x] Kori will use Shadow Enchantment to cast Keep Watch on himself, Gorok, Cob, and Warty. They will all keep watch overnight, along with a rotation of other Iruxi.
-[x] Cob should stay close to the heart of the camp tonight, if there's something out there with a grudge against goblin-kind he should stay clear.
-[x] Gorok and his fellows will block the entrance to the library with a pile of stones.


Not sure why we are worrying about Cob of all people. His role is to be where trouble is, the stabbing point of any conflict.
 
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