Finding the Spark (Pathfinder 1E Quest)

Not sure how much help we'd be with settling, and I kinda want to move on to our nextr mystery, so there goes.
The main reason to have Kori along to help them get settled is to act as a spellcaster, should it prove necessary. It's a swamp that doesn't have people living in it. That doesn't mean it is guaranteed to have swamp monsters living in it, but this is Golarion, so the chances are good. Having a caster along could greatly simplify some potential challenges.
 
The main reason to have Kori along to help them get settled is to act as a spellcaster, should it prove necessary. It's a swamp that doesn't have people living in it. That doesn't mean it is guaranteed to have swamp monsters living in it, but this is Golarion, so the chances are good. Having a caster along could greatly simplify some potential challenges.

Oh no, it definitely has swamp monsters, also according to legend the ghosts of unfortunate would be settlers.
 
While I am aware that Eshe's fate is time sensitive - at least as in "we don't know how long it will take to find her and we do have that city to clear out"; I really want to read Gorok's tribe getting settled in. Also having a few Inspired Spells to throw things about would be very useful for the general endeavour.

If the investigation involves some Spellcraft/Arcana/Planes rolls, I'm assuming that Mina and Sirim will be buffing up before hand, Pepper getting involved with skill bonuses and the Rune spell the increases Aid Another from +2 to +5?

If we're committing The Great Sin of splitting the party; are there any skill buff spells on the Cleric list that Kori can drop into a ring for Mina/Sirim to add to the buff list before he leaves with Gorok?

OH! And can we have Sirim Wild Arcana that spell that creates rock into a ring. Expeditious Construction - it's only level 1, so we can fit up to three castings.
(though it takes two Points per cast, due to being conjuration. Maybe Kori casts Sharespell on Sirim first to increase the amount of stone created per cast?)
Basically so that there's a quick and ready supply of good stone at the settlement.
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"Each square of the structure can appear only in unoccupied spaces atop earthen or stone surfaces able to support it."
I know that they're living in [swamp] but what that means in terms of what sort of ground the settlement is can vary depending on how it's imagined.
@DragonParadox Do we think that there'd likely to be an area at or near a probable settlement site that would have hard enough ground to support a casting of this spell?)
Oh no, it definitely has swamp monsters, also according to legend the ghosts of unfortunate would be settlers.
@Goldfish @Artemis1992 My dudes, what low level druid/ranger spells are good for "Animal Monster Friendship is Magic", I'd like to commsion a per-day item that can cast it.

For the cute swamp-monster friends!
 
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You would have to look for one, it would depend on rolls to scout.
I suppose it'd depend on what their homes are made out of? Good stone is probably a rarity in a swamp.

Wild Arcana beings Sirim from CL7 to CL9
"3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess"

Would 90 cubic feet[1] of perfectly uniform stone (of the caster's choice) being created close enough to the Settlement to be worked/shaped by the Iruxi as needed be something useful to make happen, or am I running down a rabbit hole of "way below intended abstraction" on this.

[1] Per level 1 slot used in a Ring of Spell Storing
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Oh! I've had a thought.
Those bracers that make you really good at Use Magic Device (+10) for one specific spell (CLW).

Can a person with no ranks at all in UMD benefit from them, or would the user need at least one rank. The Iruxi have no spellcasters; one of those bracers and
a CLW wand seem useful.
Or better yet a basic magic item that can cast a CLW 1/day.
The intention here is so that any injuries that don't require a Regenerate spell or are cursed will be healed perfectly if they are survived, even if it takes a few days.
 
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OH! And can we have Sirim Wild Aracna that spell that creates rock into a ring. Expeditious Construction - it's only level 1, so we can fit up to three castings.
(though it takes two Points per cast, due to being conjuration. Maybe Kori casts Sharespell on Sirim first to increase the amount of stone created per cast?)
Basically so that there's a quick and ready supply of good stone at the settlement.
It's not a bad idea, if Sirim could learn the spell somewhere and we were going to be sticking around for a while. It would take quite a few castings to make a relevant amount of stone, and the ground the Iruxi choose to make their homes might not work for it. They could go for wooden homes on pylons over water, for example.

Also, as a Conjuration spell it requires two Mythic power to duplicate using Wild Arcana, so it isn't really worth it, IMO. Two castings per day for four Mythic power is not great.
@Goldfish @Artemis1992 My dudes, what low level druid/ranger spells are good for "Animal Monster Friendship is Magic", I'd like to commsion a per-day item that can cast it.

For the cute swamp-monster friends!
There aren't a lot of spells that fit what you're looking for, mostly due to duration limitations. Charm Animal could work, but that is sorta dangerous because the save DC will be low and you wouldn't want to trust the spell for too long.

The best is probably just Speak with Animals. That facilitates communication and should make it easier in the long run to develop trust, form friendships, etc.
 
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A level one arcane spell with a bevy of civilian uses.

Shouldn't be hard to find.

Is it worth just hiring someone to cast it for us maybe?
 
Would 90 cubic feet[1] of perfectly uniform stone (of the caster's choice) being created close enough to the Settlement to be worked/shaped by the Iruxi as needed be something useful to make happen, or am I running down a rabbit hole of "way below intended abstraction" on this.

You are on the right track with the thoughts on what kind of spells and resources to use, this isn't a kingdom simulator, the question is what you want to build a small town out of.
 
Oh! Visualization of the Mind for Sirim and Mina. It's a "cast while preparing spells" and my brain is telling me it was a Big Deal for big skill checks that we know we're going to attempt ahead of time.

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On the stone; I thought that 90 cubic feet would be a significant amount of stone to work with, and that spending even Two mythic points to put an instance of the spell into a ring for one casting would be useful.
I also had a very different idea of how long we'd be spending on the Settlement than you did, one or two days maybe.


.... Might be "worldbuilding breaking" for DP to allow this, but a 1/day CL1 item of Expeditious Construction for the Iruxi might be a very long term investment for them.
@DragonParadox Would you allow an item casts the above spell 1/day?

[But Sirim should learn the spell regardless for future use, and drop one or two (or three) castings of it to get them a good starting amount even if the per-day item is allowed.]
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It's not been stated, but if we're going out to investigate a place where we might find monsters to befriend/kill, then I'd like Cob to come with Gorok and Kori. (Sorry if that was obvious).

Also, maybe pick up some Speak with Animal scrolls for this exploration, so Gorok can keep his combat spells ready?
And another Commune with Birds while we're at it, since I intend for Gorok to make use of at least one casting to learn of general threats.
A level one arcane spell with a bevy of civilian uses.

Shouldn't be hard to find.

Is it worth just hiring someone to cast it for us maybe?
I'd vastly prefer the Iruxi to own the means of stone production :p
 
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Not too enthused about Gorok having to swear that oath, but it makes sense and fits the scenario. It helps that we're pretty tight with Eutropia.
Yeah, Gorok has earned himself some nice royal favor, and his skills are likely to be called on again in future in some form or another.

Either way, given that they were given land that most don't want or can use, sure Blackscales will do pretty decently.
Maybe she and Saenar can start a club, 'Totally Not Villains!'? :p
Ha! Man, if this was another session the party members would always be super on guard with them around.
With Sirim and Mina both working the investigation, Kori's time is probably better spent helping Gorok with settling his tribe.
That and he is not brainy type, so best leave that to nerds of group and not mess up flow.

[X] Resettling the Blackscales
Thankfully the feast that follows is mercifully brief, you do not have to lurk in a corner long like some kind of pastry devouring cloaker.
Well yeah, since that is clearly something Cob would do, lol.

He has the stealth skills for it, stealing all the sweet stuff without anyone noticing until they reach for an emptied plate, hehe.
 
There aren't a lot of spells that fit what you're looking for, mostly due to duration limitations. Charm Animal could work, but that is sorta dangerous because the save DC will be low and you wouldn't want to trust the spell for too long.

The best is probably just Speak with Animals. That facilitates communication and should make it easier in the long run to develop trust, form friendships, etc.
If lessons from previous quests apply, long-term Charm can condition people to be friendly.

Should be even easier for animals.

Once they learned, under Charm, that the friendly lizards bring food and bellyrubs, would an animal really consider attacking unless provoked?
I'd say the spell is likely a useful tool in taming animals, though not a one-shot solution that obliviates the need for Handle Animal skills.
 
Oh! Visualization of the Mind for Sirim and Mina. It's a "cast while preparing spells" and my brain is telling me it was a Big Deal for big skill checks that we know we're going to attempt ahead of time.

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On the stone; I thought that 90 cubic feet would be a significant amount of stone to work with, and that spending even Two mythic points to put an instance of the spell into a ring for one casting would be useful.
I also had a very different idea of how long we'd be spending on the Settlement than you did, one or two days maybe.


.... Might be "worldbuilding breaking" for DP to allow this, but a 1/day CL1 item of Expeditious Construction for the Iruxi might be a very long term investment for them.
@DragonParadox Would you allow an item casts the above spell 1/day?

[But Sirim should learn the spell regardless for future use, and drop one or two (or three) castings of it to get them a good starting amount even if the per-day item is allowed.]
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It's not been stated, but if we're going out to investigate a place where we might find monsters to befriend/kill, then I'd like Cob to come with Gorok and Kori. (Sorry if that was obvious).

Also, maybe pick up some Speak with Animal scrolls for this exploration, so Gorok can keep his combat spells ready?
And another Commune with Birds while we're at it, since I intend for Gorok to make use of at least one casting to learn of general threats.

I'd vastly prefer the Iruxi to own the means of stone production :p
Them owning the means of production is neat. But them interacting with and having buisness dealings with their own kingdom is also incredibly important.
 
A cheap, 1st caster level item able to create that much stone ex nihilo, even just once per day, is the kind of thing the DM guide cautions against because it breaks too many other aspects of the system. It's the same reason you can't have an item that casts 1st level Mage Armor spells on command.

If it was possible, a high magic world like Golarion would already be using it on an industrial scale.
 
A cheap, 1st caster level item able to create that much stone ex nihilo, even just once per day, is the kind of thing the DM guide cautions against because it breaks too many other aspects of the system. It's the same reason you can't have an item that casts 1st level Mage Armor spells on command.

If it was possible, a high magic world like Golarion would already be using it on an industrial scale.
100% on the same page with you on this. That's why I kept asking if it wouldn't be seting-warping to have it exist, because I think it would be, and should be disallowed.

But.... I had to ask. Because what if DP disagreed. What if he allowed it?

It'd be so. fucking. cool.
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Anyway, I do think even a little bit of stone should be worthwhile to have handy. As in, the first 90 cubic feet is much more useful than the second 90 cubic feet.

Suggested order of operations, assuming that there's going to be a long rest before the Iruxi leave the city/ Mina & Sirim start their search:.


First thing is to go shopping for replacement scrolls.
And Visulation of the Mind scrolls.
And the Expedious Construction scroll.

Shopping to set up the settlement and whatever basic maps are available.


if we get the EC scroll, Sirim starts to learn it immediately, so he can prep three castings of it the next day. [If he can boost his CL to 9 while doing so, that'd be fantastic]

If we don't get the scroll, I suggest that Sirim spends two Mythic points to put one instance in a ring.
At some point, not spending Mythic Points - when you expect to not have anything else to spend them on - is wasting them.

And I think this is that point.

It's not about wasting two mythic points on a level one spell, it's about spending two Mythic points to be able to create up to 90 cubic foot of stone when the Iruxi pick to their settlement.
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Also, we should try and learn about what neighbours they'll have outside the swamp- those will be the people that the Iruxi will be trading with, or the Iruxi will be bring their goods through those lands, and thus.... feudal taxes?

We're gonna want to know how to avoid starting off on a bad foot.
(Assuming that the lords of those areas aren't just bigots or such. Then they'll find insult regardless.)

Which might push us time-wards towards a long rest.

[And I really want mina and Sirim to buy, learn and prep Visulation of the Mind before trying to make those skill checks]
 
truthfully, that she had been shipwrecked and lost most of her possessions, only to be rescued by the Drunken Slurk.
Tipsy Slurk, darling.
She might be but magic, but our dear Slurk is still very capable of holding her liquor.

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What follows has the air of distracted protocol; incense is burned, a gift of shoes and salt is given, a servant discretely and somewhat hesitantly presses an old but serviceable brindle into Gorok's hands to offer as gift in turn, going through the motion of rites neither side holds dear.

Why?

When you ask Mina that very question, just as Gorok hands off a scroll with the names, ages, and professions of all his folks, she replies that it's probably to head off legal challenge. Iruxi being given land like this is uncommon, even if the land is bog and swampland. Better to ensure that all possible niceties had been established in front of witnesses—here she tips her chin in the direction of the somewhat glassy eyed courtiers seated at the table—to head off any notions that the Blackscale Barony is illegitimate.
Sorry, maybe a dumb question, but shouldn't the person making the vow be the tribe's chief?

Gorok, is more of a... facilitator here, no?
The chief is the one who's going to actively running the tribe and making the day-to-day tribe-wide decisions, and will be the one interacting with/acting as part of the Talor state.
 
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Sorry, maybe a dumb question, but shouldn't the person making the vow be the tribe's chief?

Gorok, is more of a... facilitator here, no?
The chief is the one who's going to actively running the tribe and making the day-to-day tribe-wide decisions, and will be the one interacting with/acting as part of the Talor state.

Gorok is the tribe's chief. Iruxi have a very informal system of rule, he brought them here, he performed the greatest deeds and got them land he gets to be the boss. That doesn't mean he has to be present all the time, he can just delegate, but as far as the tribe are concerned he is the boss, by a wide margin at that.
 
Gorok is the tribe's chief. Iruxi have a very informal system of rule, he brought them here, he performed the greatest deeds and got them land he gets to be the boss. That doesn't mean he has to be present all the time, he can just delegate, but as far as the tribe are concerned he is the boss, by a wide margin at that.
In this case it meant he had to personally swear allegiance to the Emperor though, rather than have some Elder in charge do it.
Which could come back to bite us in a future civil war.
 
By the time the Taldan civil war is getting ready to kick off, we might just need to temporarily relocate the tribe way down to Droon in southern Garund via a Gate spell.

Or move them into a temporary Demiplane for their own safety. They're not powerful or numerous enough to make a difference in that sort of conflict, and any that die will be a serious setback for the tribe.

That wouldn't stop the Ghosts from slaughtering Eutropia's enemies, of course. Adventurers, Assassins, they both start with an A, right?
 
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