Lifeandlice
Practitioning side-character
- Location
- Usa
[X] Plan Get Our House In Order (Sister Version)
Thats the sister one right?
No, the winning plan went with our mother. And it's a good thing too - she's Friendly towards us, so we still got the scrolls. It would have been far worse with our sister.Thats the sister one right?
Looks like it didn't go well? Guess I am glad it wasn't with the Mother?
Shouldn't it be 12 because of Administration +2?
Our sister is our rival and wants us to do better because she thinks we are as talented as her, just lazy. It's a disservice to her to say it would have been worse when we cannot know that.No, the winning plan went with our mother. And it's a good thing too - she's Friendly towards us, so we still got the scrolls. It would have been far worse with our sister.
I'd argue that we need a Grand Project of our own to prove we have what it takes, now we're not dealing with a succession of crises we should try and invest some actions into something major to help build up our reputation.
Between us and our Sister, having a pill capable of helping a Lord Realm Cultivator with Wood Qi seems both doable (if hard) and actually quite useful to have on hand, and it will show how capable we are.
We could really do with getting some Diplomacy and/or Merchant skill for dealing with all the Medicine Hall issues.
It could come in handy for the Kasjan Dispute too, although I wonder if Ninja might work there.
But we are on a clock here. A visible one for the Kasjan Dispute and an invisible one for the Clan to suddenly decide that they want our medicine pavilion to produce something immediately.I do actually agree with this in the longer run, it's just that doing that before we raise Cultivation, on average, takes an extra action to get to a reasonable amount of those skills.
But we are on a clock here. A visible one for the Kasjan Dispute and an invisible one for the Clan to suddenly decide that they want our medicine pavilion to produce something immediately.
Efficiency < Speed in this situation.
It's good that this was dealt with throughly and in a way that make the Iron Fist Sect like us. Shame about the Face loss but the MC has enough to spare.It takes many more weeks of arguing, but finally a compromise position is reached. The Zhuge clan does not recognize the Iron Fist sect's claim to the road, but they do agree to pay a small sum in exchange for the sect to send additional disciples to guard the herb caravans as they travel. It is not quite what the Iron Fist sect was asking for, but they seem to realize that pushing any harder would irritate the Zhuge clan more than the spirit stones are worth.
Most of the negotiation process you simply oversaw while trying to look official. But you did manage to insert a few key passages that redirect the responsibility for this agreement from the medicine pavilion to the escort branch. It doesn't change much, but it means the Iron Fist payments aren't coming out of your budget.
As far as agreements go it is not the worst nor the best that the Zhuge clan has ever made. It is just one more among the dozens or even hundreds of contracts, oaths, and verbal agreements that bind together the Zhuge clan and its vassals. The rumors that reach your ears however do not paint you in a flattering light. To take half a year to reach such a simple agreement strikes many as excessive. Whether the cause was indecision or incompetence most think you should have dealt with the situation more swiftly.
Iron Fist Sect Disposition: +1
Removed Clock: Missing Shipments [ ] [ ] [ ] [ ] [ ] [ ]
Face: -1 Indecisive
She's very hands off. Also the Clan has history and it shows.You approach your mother to ask about the scrolls necessary to advance along your cultivation path. You were rather hoping that she would be able to teach you personally. It is always better to have a more experienced cultivator guide you on such profound matters. Unfortunately the Kasjan dispute seems to be taking up all of her time. She simply throws you the key and tells you to only study the scrolls for now. Then she dismisses you and returns to her work.
She didn't actually tell you what the key was for, but it's easy enough to guess. You head to the back of the complex where the Zhuge Clan ancestral manor has been carved into the mountain. You pass by the celebratory halls and display cases full of past trophies until you arrive at the family archive. It is full of the most important documents. Genealogies, stories of honored ancestors, and ancient blood oaths. At the back is a locked door to which the key fits perfectly.
Beyond it is another far more dusty archive. The scrolls here look ancient and you peruse the placards carefully to find the one you are after. When you find it it is only marginally less dusty than the others, and you wonder who last read it. Your sister most likely. You take it to the lone table and use a minor wind technique to clean the dust off before you sit down.
It's good to know the details of advancement even if it's very far off.The summary of the process of breaking through the Lord realm is relatively straightforward. You have to transform your spiritual core into a seed, which you will plant in your soul and nurture into a mighty tree. The tree's fruit will become a golden core indelibly linked to your path.
Of course questions immediately arise. How do you turn your spiritual core into a seed? How exactly do you plant something in your soul? Are you really going to be growing a tree inside yourself? The answers to this are far more esoteric and involve more profound principles of cultivation than you have encountered so far. You can see why exactly your mother told you to wait before putting any of them into actual practice.
Still there are two parts that seem relatively simple. You will need to nurture your spiritual core with ample wood qi. And you will have to determine what path of enlightenment you will make the foundation of your cultivation going forward.
The main issue is the embezzling and incompetence.You make decent progress cleaning out the Silver Grass pavilion. You and Miss An Lia audit all of the most recent assignments checking who took what project and how much they spent on it. You identify four main categories of behavior. There are those who took the project, spent reasonably, and delivered on time. There are those who claimed more lucrative projects from other alchemists. There are those who requested more ingredients than they needed. And there are those who took far longer than expected. And of course there are those who did some combination of all three.
The ones who took more lucrative projects are easiest. Their goal was simply to appear more frequently in the view of the nobles and elders who requested such things. Their crime was one of ambition. And as long as they were otherwise efficient in completing the task you decide not to question them too deeply. A little bit of competition for the best tasks is probably not a bad thing.
The ones who took too long are either lazy or incompetent. You note their names down and instruct An Lia to keep an eye on them to determine which it is. You'll have a word with them either way, but her report will determine whether the contents of your meeting will be a reprimand or additional alchemy lessons.
Finally the worst are those who requested too many ingredients. Either they were embezzling the ingredients to sell directly or make additional potions. Or they were so incompetent as to waste valuable spirit herbs. The first is unforgivable and you will expel them from the pavilion immediately. The second is no excuse either. Spirit herbs are extremely valuable, and if they could not make potions right the first time they should have taken more time as the previous group did.
Taking our time with this is a good idea.[ ] Plant the Seed (Goal: 50)
Nurture your spiritual core by providing it with plenty of wood qi. Prepare a space in your soul to accept it by obtaining enlightenments as to your path. You will need to have a firm conviction and understanding of yourself in order to provide sufficient insights for the core to take root.
Your mother has asked you to wait before doing this.
[ ] Watering the Roots (Goal 100)
Locked
[ ] Pruning the Sapling (Goal 150)
Locked
[ ] Breakthrough: Eating the Fruit (Goal: ??)
Locked
Leaning into the powerbase is a good idea.[X] Plan Alchemical Improvements
-[X] Select a technique to boost with 3 TP. (Cultivation)
-[X] Clean up Corruption (Goal: 12/20) (Stress: +1)
-[X] Teach Promising Apprentices (Goal: 0/20)
-[X] Cultivate: +.2 TP for every point on the roll
--- [X] Train ourselves in Leaf Cauldron
Okay, this is my first thought. Putting our free TP towards Cultivation from here on out for a while now as discussed.
We're sorta in a bit of a Catch-22 with a lot of improvements to the actual alchemy hall where we need reputation as well as money in order to get the things that would give us reputation and money, but we can at least improve our own alchemy here. And training promising apprentices, while definitely a long term goal, bills itself as a very beneficial one when we've completed it, and does use our literal highest skill.
There's an argument to be made for improving Administration instead of Leaf Cauldron here, but due to averages and breakpoints I think we should wait at least a turn for that, while raising Leaf Cauldron can be done any time, in theory anyway.
I'd argue that we need a Grand Project of our own to prove we have what it takes, now we're not dealing with a succession of crises we should try and invest some actions into something major to help build up our reputation.
Between us and our Sister, having a pill capable of helping a Lord Realm Cultivator with Wood Qi seems both doable (if hard) and actually quite useful to have on hand, and it will show how capable we are.
A Grand Project would be useful long term but I think that setting up the powerbase first is a better idea.A Grand Project seems excessive at this point, developing the other gold level drugs and poisons seems like something we should do first.
Once we have improved the pavilion in various ways and our own Alchemy, then seems to be the start of research time, like developing Lord level poisons or combat enhancements.
I mean the Gold level poison was stated as being able to effect Lords, so just learning the recipe for that would be enough to get started. And getting the gold level Qi pill would help cultivation.
Improving those skills will be very useful.We could really do with getting some Diplomacy and/or Merchant skill for dealing with all the Medicine Hall issues.
It could come in handy for the Kasjan Dispute too, although I wonder if Ninja might work there.
Sister thinks the MC is a lazy softie, Mom has basically went I raised you so now succeed on your own, Brother is become politically useful, the Twins are little shits, bio dad is basically a sperm donor.Our sister is our rival and wants us to do better because she thinks we are as talented as her, just lazy. It's a disservice to her to say it would have been worse when we cannot know that.
Mother has no time for us however, which should have been expected given it was already a noted trend of hers to essentially stop paying attention to her previous kid when a new one comes along. She's an ally, but she's unreliable as she prefers to ever focus on her next project.