Nobility on the Golden Plains [A Clan Builder / Cultivation Quest]

I'm not sure we have a lot to gain by getting the Knight scrolls immediately. Looks like we'll be training up our own Alchemy skill for a while yet so that we can sort out the deficiencies of the Medicine Hall.

Knowing the path we'll need to take is important for planning. We may or may not spend a lot of time actually pursuing it in the near future, but we should make an informed decision about that based on actually knowing what it entails.
 
Okay, a couple of mechanical questions:

Face: 6
3: Knight
2: Clan Prestige
------
1: Brave
2: Hero

Should this be 8 rather than 6 or is there some sort of weird thing going on where only some numbers are counted?

By spending an action cultivating characters can earn one tenth of their total roll as TP. For instance a character with Cultivation 10 who rolled a 7 would earn 1.7 TP, which they could spend in any way they wished. They may even increase the techniques of other characters if they wish.
[ ] Cultivate: +.2 TP for every point on the roll
--- [ ] Select a trait, skill, or technique to boost with the XP gained.
------ [ ] Who benefits from this boost?

Okay, so, these two disagree on how much TP an action gives us. The first, from the rules section, indicates Result x .1, the second from our per turn actions indicates Result x .2. Which is it?

In either case, do we have access to an area rich in Wood Qi for the +3 bonus there? and am I correct in assuming the +5 to learning Wood stuff would apply to Leaf Cauldron and Iridsecent Toxin but not anything else we have?
 
[X] Plan Diplomacy training
-[X] Select a technique to boost with 3 TP. (Cultivation)
-[X] Bring them back
-[X] Cultivate: +.2 TP for every point on the roll
--[X] Diplomacy
-[X] Negotiate with the Iron Fist Sect (Goal 15/20)
-[X] Clean up Corruption (Goal: 0/20) (Stress: +1)

I feel that leaving our skills at untrained will lead to bad consequences so we might as well get one or two points in them, even if we focus on Sage. We can study the Dragon scroll when we have a better reputation to ask for it. We did just advance after all.
 
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I feel that leaving our skills at untrained will lead to bad consequences so we might as well get one or two points in them, even if we focus on Sage. We can study the Dragon scroll when we have a better reputation to ask for it. We did just advance after all.

This is really action intensive right now. Like, depending on which of the two numbers for advancement is correct, we're talking between two and four actions per level. If we wait a bit and get up our cultivation (which we probably should) that changes and getting Diplomacy becomes more viable. I agree we want it eventually, but investing that many actions in Diplomacy 1 right now is extremely action intensive for the minimal benefits involved. Especially with our actions as clogged up as they are at the moment with fixing ongoing problems.
 
I feel that leaving our skills at untrained will lead to bad consequences so we might as well get one or two points in them, even if we focus on Sage. We can study the Dragon scroll when we have a better reputation to ask for it. We did just advance after all.
I agree that training the untrained skills would be a good idea, I just think that having a timeline for Lord realm ASAP would be nice for longer term plans.

This is really action intensive right now. Like, depending on which of the two numbers for advancement is correct, we're talking between two and four actions per level. If we wait a bit and get up our cultivation (which we probably should) that changes and getting Diplomacy becomes more viable. I agree we want it eventually, but investing that many actions in Diplomacy 1 right now is extremely action intensive for the minimal benefits involved. Especially with our actions as clogged up as they are at the moment with fixing ongoing problems.
Training up those skills will be very intensive.
 
Should this be 8 rather than 6 or is there some sort of weird thing going on where only some numbers are counted?

Yes, fixed.

Okay, so, these two disagree on how much TP an action gives us. The first, from the rules section, indicates Result x .1, the second from our per turn actions indicates Result x .2. Which is it?

In either case, do we have access to an area rich in Wood Qi for the +3 bonus there? and am I correct in assuming the +5 to learning Wood stuff would apply to Leaf Cauldron and Iridsecent Toxin but not anything else we have?

You're getting more TP from the sage trait.

Yes, there is a qi rich training grounds near the city.

Only Leaf Cauldron and Iridescent Toxin at the moment.
 
You're getting more TP from the sage trait.

Yes, there is a qi rich training grounds near the city.

Only Leaf Cauldron and Iridescent Toxin at the moment.

Oh sweet. That trait's amazingly good, and I'm glad we have a site.

For reference, this means we get an average of 3.2 TP per action, except on Wood Schools which we get an average of 4.2 on. This probably means that after this turn we should use actions rather than our free 3 TP per turn to raise Wood Schools, mostly keeping the three free ones for Cultivation itself. I still think putting them into Iridescent Toxin is right this turn, though, as we're at the point where that saves a full action in raising it, which I still think is worth it.

This also means that, right now, three actions do not quite get us two levels of a skill like Administration or Diplomacy, but if we raise Cultivation itself just a point or two, we'll hit the point were we do indeed average two levels in three actions. Once we hit that point we can start working on them, is my inclination (well, the ones we care about anyway...we want more Administration and some Diplomacy definitely...maybe a bit of Merchant as well?)
 
For who to get cultivation knowledge from, I'm actually torn between our mother (a sure thing, I think) and our sister (an interesting gamble). So I'm actually gonna vote for both. The above is the 'ask mom' version...the second follows. No other changes between the two.

Considering that at the very worst it will at most waste a single action for us, I'd say go with our sister.

Unfortunately, since you just tacked the sister version onto the end of your post it has significantly less staying power and generally speaking people won't be invested enough in that minor detail to change their vote.

[X] Plan Get Our House In Order (Sister Version)
 
Unfortunately, the Lord timeline would be decades long and only contains 3 minor realms.
Delaying learning basic competency so that we can be of better use to the Clan, in favour of more cultivation after just completing a breakthrough seems like a good way to become unpopular.

[X] Plan Diplomacy training
 
Delaying learning basic competency so that we can be of better use to the Clan, in favour of more cultivation after just completing a breakthrough seems like a good way to become unpopular.

I highly doubt ambition to improve one's cultivation is looked at unfavorably among cultivators. We're not spending huge amounts of time doing stuff for personal advancements at the family's expense without giving back, we're just getting a road map so we know what the obstacles are and how to overcome them. That's just good long term planning, or is if one intends to advance their cultivation at any point.
 
[X] Plan Get Our House In Order
[X] Plan Get Our House In Order (Sister Version)

as this is a cultivation world, I see us not getting the info for how to advance and doing so actually causing us to be more unpopular in the clan. Like its socially expected for you to cultivate, and if your not at certain levels at certain ages your seen as a waist for clans.
 
I highly doubt ambition to improve one's cultivation is looked at unfavorably among cultivators. We're not spending huge amounts of time doing stuff for personal advancements at the family's expense without giving back, we're just getting a road map so we know what the obstacles are and how to overcome them. That's just good long term planning, or is if one intends to advance their cultivation at any point.
You said above that you wanted to hold off on skill training in favour of cultivation.
That is not "just getting a road map so we know what the obstacles are and how to overcome them".

Cultivation level isn't that useful as clan cred when we have a sister that is always going to be better at it. We need to differentiate ourselves and prove competent at being responsible. This is also a small clan, so relatively more value would be on being able to pull one's weight rather than simply looking at cultivation level. It being a small clan also means that they don't just shower everyone in cultivation resources. We need to earn them, or make them for ourselves.
 
Couple notes.

1. Most cultivators take between fifty to one hundred years to get from Knight to Lord.
2. As you have just broken through no one is expecting you to make any major advancements any time soon.
3. You shouldn't completely abandon your training, but that is what the alchemist trait represents. Basic training your do all the time.
4. Given the time intervals involved if you decided to seriously pursue a realm advancement I will do time skips. Since otherwise it would take hundreds of turns.
5. The longer you do take the more your status as "talented" will be cast into doubt, but that probably won't come up unless we do start time skipping or using much longer turns.
6. On the other hand you are in a clan not a sect. So full bore cultivation without a good reason is also frowned on.

For example if the clan lacked a Baron. Then the best Lord candidate would be expected to drop everything and cultivate. Or if there was an imperial examination that required a certain minimum cultivation level that the clan wanted to participate in.
 
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You said above that you wanted to hold off on skill training in favour of cultivation.
That is not "just getting a road map so we know what the obstacles are and how to overcome them".

I said I wanted to raise our cultivation before raising other skills because it governs how quickly we raise those other skills. If we wait a couple of turns just passively increasing cultivation, or even spend a turn and one action increasing it, we can get two levels of Diplomacy with three actions rather than four.

Those extra actions saved by raising Cultivation before Diplomacy (or Administration, or most likely both) result in a net action gain. Actions we can use to, for example, help the family more. It's not about prioritizing cultivation over Diplomacy because we'd rather have one than the other, it's about the fact that, if we do them in that order we can both have more Cultivation and exactly the same amount of Diplomacy. Just by being patient and doing actions in the right order.

Couple notes.

1. Most cultivators take between fifty to one hundred years to get from Knight to Lord.
2. As you have just broken through no is expecting you to make any major advancements any time soon.
3. You shouldn't completely abandon your training, but that is what the alchemist trait represents. Basic training your do all the time.
4. Given the time intervals involved if you decided to seriously pursue a realm advancement I will do time skips. Since otherwise it would take hundreds of turns.

Good to know. I think we definitely want to know the parameters before we make any decisions about that kind of thing, though I also definitely think we want to get our alchemy hall in working order before we do any time skips of any sort.
 
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I agree that training the untrained skills would be a good idea, I just think that having a timeline for Lord realm ASAP would be nice for longer term plans.

Probably nice but not needed right away. I'd like to get Spirit's Command given that we just got a tree monster. And we get bonuses because it's a wood school.

I feel that leaving our skills at untrained will lead to bad consequences so we might as well get one or two points in them, even if we focus on Sage.

I agree. But as soon as we get diplo up a bit we should work on Spirits Command. We just got a tree monster after all.
 
For reference, this means we get an average of 3.2 TP per action, except on Wood Schools which we get an average of 4.2 on. This probably means that after this turn we should use actions rather than our free 3 TP per turn to raise Wood Schools, mostly keeping the three free ones for Cultivation itself.
Question, why after this turn? Why not now?
 
[X] Plan: Stay the Course and Family Bonding
-[X] Select a technique to boost with 3 TP. (School of the Iridescent Toxin)
-[X] Bring them back
-[X] Negotiate with the Iron Fist Sect (Goal 15/20)
-[X] Clean up Corruption (Goal: 0/20) (Stress: +1)
-[X] Spend Time with your Family (Automatic)

We should improve our family bonds before we ask for cultivation manuals.
 
[X] Plan Get Our House In Order (Feed the Tree + Sis Version)
-[X] Select a technique to boost with 3 TP. (School of the Iridescent Toxin)
-[X] Feed your tree
-[X] Negotiate with the Iron Fist Sect (Goal 15/20)
-[X] Study the Mystic Scrolls on the Knight realm
--- [X] Who are you asking for the scrolls? Our sister, in an attempt to maybe mend bridges. She wants us not to get stronger? Then tell us how.
-[X] Clean up Corruption (Goal: 0/20) (Stress: +1)

Technically Legal is the best kind of legal. Especially if it give us a resource that might be hard to develop later.
 
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