Nobility on the Golden Plains [A Clan Builder / Cultivation Quest]

Voting is open
[X] "Alright"
[X] +Kind
[X] +Honorable
[X] +Forgiving
[X] +Sad
[X] Select a technique to boost with 3 TP. [School of the Iridescent Toxin]

[X] Plan: Set Up
-[X] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
-[X] Brew Flowing Ivy Elixir (Goal: 5 Repeatable)
-[X] Hunt Mountain Bandits Beasts (Goal 5) (Stress: 1)
 
[X] "Alright"

Defeat with mere pain as a consequence is hardly something to be avoided, especially if the potential rewards (win or lose) out weigh that pain.

[X] +Calm
[X] +Grudgeful

I feel somewhat odd choosing again, but inaction isn't something id be terribly fond of.
 
[X] "Alright"

The good thing about being an underdog: no one expects you to win.

[X] +Calm
[X]+Grudgeful

[X] Plan: Poison and Cure
--- [X] Select a technique to boost with 3 TP. [School of the Iridescent Toxin]
- [X] Brew Flowing Ivy Elixir (Goal: 5 Repeatable)
It's always good to have some healing elixirs on hand. You already have the recipe so it shouldn't be too hard to brew a few elixirs. You will gain 1 elixir for each five points of progress.
- [X] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
- [X] Research a new Recipe (Goal: ??)
-- [X] Your sister has a point, you do need something to back you up in a fight. And you're good at making poison… (try to make something that can harm a Knight, either seriously or quickly. Preferably both. Also devise an antidote, of course)
 
[X] "Alright"
[X] +Kind
[X] +Sad

I'd rather have the protagonist try his best against impossible odds rather then not try.

[X] Select a technique to boost with 3 TP. [School of the Jade Cauldron]

[x] Plan: Working the basics
 
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Your sister, Zhuge Xin, is waiting for you in the outer courtyard. She is wearing her usual clothing green and yellow robes with snakes embroidered on them. Her sleeves are long and hide her hands. You know from experience that she keeps various weapons and poisons in them so that she can launch vicious attacks at any time. Poisoning you and seeing how long it takes you to notice is one of her favorite pastimes after all.
Ah so she's the type to actually attack him.

"Brother, I see you finally broke through. It took you long enough." Her voice is cold and you can sense her aura probing you.

You can't help but rise to her provocation, "Took me long enough! It was only fifteen years!"

"And I took eight,"
she scoffs. "You've always been slow. It makes me wonder if we're even related. Give me your hand."

You grit your teeth. Normal cultivators take nearly a century. Even your older brother took nearly thirty years to become a knight. You were not slow! But you know arguing won't get you anywhere. You extend your hand and your sister starts poking at your palm. You can sense her energy examining your own.
Basically they're both impressive but she's more impressive and she thinks he could catch up to her if he tried.

"A forest core. Not even a hint of water or fire. How like you brother. What are you going to do if you have to fight someone who is actually strong?"

"I have my blades and poison. I fought a grain horror just a few days ago."

"Did you kill it?"
You take too long consider how to answer that without proving her point, and she scoffs. "You're weak brother. I'll prove it to you. Spar with me!"

"And let you beat me! What would that prove? A lord fighting a knight."

"I won't use any poison or weapons. I'll keep my Qi to the level of a Knight. And if you win I'll give you a Bountiful Lily Elixir."

You pause and consider your answer.
She's very combat focused while he isn't. Basically she thinks he's cowardly for being so focused on noncombat stuff.

Once you've made your decision you make your way back to the Silver Grass Pavilion, your own personal quarters. You settle into your study surrounded by cases full of recipes and old cultivation manuals while An Lia catches you up on the latest gossip and news from the clan.
Having a private area with nerd stuff is fitting.

Your mother has refused any such thing and is quite adamant that Zhuge merchants would never sell anything less than the best quality. But the Kasjan Clan is threatening to get Imperial arbiters involved. The arbiters take a dim view of being called in for insignificant matters so either the Zhuge merchants actually were corrupt or the Kasjan clan have fabricated some very convincing evidence.

Everyone seems to be in a tumult to figure out which one it is. If it's the first, then your clan will likely need to actually pay reparations and suffer a loss of prestige, but if it's the latter then potentially things could be turned around on the Kasjan clan. Unfortunately nothing comes to mind for how you could help with this situation personally.
Ah a messy political issue.

More pertinently you have personal matters to take care of. Miss An Lia has informed you that the stocks of ingredients in the medicine pavilion are getting low. It seems that shipments are not arriving from the spirit herb gardens. Specifically your private gardens.

Unfortunately spirit herbs don't just grow anywhere. They need especially potent sources of natural Qi to grow properly. As such your private gardens are located about two hundred li north east of the capital in a particularly auspicious mountain valley. There hasn't been any word of problems from the guards or overseers there, but the fact remains that the spirit herbs have not been arriving.
Gotta makes sure we keep the quality goods.

Virtue/Vice Pick Take Two
Since I kind of messed up the presentation in the last vote this time I'll give a more straightforward list this time. However if the winning options this time don't get at least 10 votes, then I'll just go with Kind/Sadness.
That's understandable.

[ ] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
Now that you are Knight it is time to take stock of your current situation. Organize your underlings, see what recipes you have the ingredients on hand to make, and generally see what you can reasonably accomplish in the short term.

Unlocks more Alchemy and Learning actions
This is his power base gotta focus on this.

[X] "Alright"

EXP is EXP and hopefully it'll be a good start to get her to stop thinking the MC is a wimp.

[X] +Kind
[X] +Sad

I liked this combination.

[X] Plan: Poison and Cure
--- [X] Select a technique to boost with 3 TP. [School of the Iridescent Toxin]
- [X] Brew Flowing Ivy Elixir (Goal: 5 Repeatable)
It's always good to have some healing elixirs on hand. You already have the recipe so it shouldn't be too hard to brew a few elixirs. You will gain 1 elixir for each five points of progress.
- [X] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
- [X] Research a new Recipe (Goal: ??)
-- [X] Your sister has a point, you do need something to back you up in a fight. And you're good at making poison… (try to make something that can harm a Knight, preferably seriously. Also devise an antidote, of course)

Seems like a reasonable plan. Combat training, using alchemy expertise and building on the power base is good.
 
[x] "Alright"
It costs time, and probably some injury recovery, but face is of nonzero value, and if we want to work on making our sister despise us less, this is where we start.

[x] +Honorable
[x] +Sad
[X] Select a technique to boost with 3 TP. [School of the Jade Cauldron]

[x] Plan: Working the basics
-[x] Investigate your Herb Gardens (Goal ??)
-[x] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
-[x] Brew Flowing Ivy Elixir (Goal: 5 Repeatable)

Basic thoughts here:

Hunting the bandits and fixing the merchants are, broadly, not our problem. There are other members of the family who are more closely tied to such things, and more capable. Making sure that the herbs from our garden get to the medicine hall that we run very much is our problem, and we shouldn't leave it to fester - especially since it's sounding like we're losing that production until we fix it. Those herbs have value, you know? Other than that, organizing the medicine pavilion is a second important step in getting our domain up and running properly. In my original version of this plan, I was going straight for the breakthrough information, but we're a long way from having that be pertinent. For the moment, we're probably better off making sure that we have some Flowing Ivy on hand - especially if our family winds up having to pay off our neighbors. "Flowing Ivy Elixir in quantity" is the sort of thing that works really well as reparations - valuable but not too valuable, and no one (at near to our level) is ever unhappy to have more of it.
 
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[X] "Alright"
[X] +Honorable
[X] +Calm
[X] +Grudgeful
[X] +Deceitful

Personally, I'm fine with either Honourable and Grudgeful or Calm and Deceitful. Dwarf personality or hidden serpent personality. As for Actions:

[X] Plan Getting Started
-[X] Study the Mystic Scrolls on the Knight realm
--- [X] Ask Mother
-[X] Cultivate: +.2 TP for every point on the roll
--- [X] School of the Iridescent Toxin
------ [X] You
-[X] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
-[X] Alchemist Bonus
--- [X] School of the Iridescent Toxin


[x] Plan: Working the basics

I get the feeling we should start getting our main Combat technique to a decent level as soon as possible. Aside from that, get started on reaching Core Lord and get our Pavilion properly organised.
 
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@Arcanestomper - looking at our family sheet... do we have a dad? Are our siblings full siblings or half-siblings? If it's all the same dad, then if he's old enough to have sired our elder brother, his cultivation level can't be entirely trivial.
 
@Arcanestomper - looking at our family sheet... do we have a dad? Are our siblings full siblings or half-siblings? If it's all the same dad, then if he's old enough to have sired our elder brother, his cultivation level can't be entirely trivial.

The father of your elder brother died in the troubles that plagued that time period. Your own father, and the father of your elder sister and the twins, is Lord Ruoxi Min. He is the second son of the Rouxi clan head and married your mother in a political marriage to secure an alliance between the two clans. He is the Zhuge clan's head diplomat and spends most of his time either travelling to surrounding provinces or living in the capital city of Count Ling, who your mother is the vassal of.

You get the feeling this is because your eldest brother really doesn't like him.
 
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[X] "Alright"

Though we be rivals, we are of the same clan - the same blood. The first step to overcoming animosity is to show the other we are willing to test ourselves, to prove ourselves.

[X] +Kind
[X] +Sad

I've talked myself into this combo too well.

[X] Select a technique to boost with 3 TP. [School of the Iridescent Toxin]

This will likely need the help most.

[X] Plan: Set Up
-[X] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
-[X] Brew Flowing Ivy Elixir (Goal: 5 Repeatable)
-[X] Hunt Mountain Bandits Beasts (Goal 5) (Stress: 1)

I'm glad most plans agree on the importance of organizing the pavilion; I like getting the elixir going early to get some experience with our alchemy, and while hunting the mountain bandits may not be our responsibility, it would serve well to gain face with the clan if we are successful. Also, if we can earn a martial success, we may just get our sister off our neck for a short while.


Edit: Forgot I had a question, chalk that up to my sleep meds. Can we get an overview of the cultivation realms we've passed through, or will that be wrapped up with the action asking after the next realm?
 
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[X] +Honorable
[X] +Grudgeful

Since we have the poisonous sister rival rather than the twins, I prefer this set. We are going to have the drive to prove her wrong, but without going too far.
 
Edit: Forgot I had a question, chalk that up to my sleep meds. Can we get an overview of the cultivation realms we've passed through, or will that be wrapped up with the action asking after the next realm?

I added it as an sidestory post.

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Nobility on the Golden Plains [A Clan Builder / Cultivation Quest] Original - Fantasy

You are the young scion of a noble clan in the crownlands. This is a vast expanse of land covered in golden fields of spiritual grain where cultivators fight and kingdoms feud. Your clan is neither the wealthiest nor the poorest leaving in a continuous struggle to claw out power from above and...
 
The father of your elder brother died in the troubles that plagued that time period. Your own father, and the father of your elder sister and the twins, is Lord Ruoxi Min. He is the second son of the Rouxi clan head and married your mother in a political marriage to secure an alliance between the two clans. He is the Zhuge clan's head diplomat and spends most of his time either travelling to surrounding provinces or living in the capital city of Count Ling, who your mother is the vassal of.

You get the feeling this is because your eldest brother really doesn't like him.
It kinda feels like the MC's brother was more of a mentor and father figure then Ruoxi Min was.
 
So... on the matter of hunting bandits. Let's consider.

- It's low-priority. Literally, it's marked out as such. The action to deal with them eliminates them entirely, it's a clock with a long timer on it, and we were straight-up told that it wasn't that big a deal.

- It's not our problem. Like, that's exactly the kind of thing that we'd want to be getting intense about immediately if we picked the brawny man in the fur vest. Similarly, dealing with the diplomatic threat on the other side is exactly the sort of thing that we would want to be jumping on (in different ways) if we had picked the jovial man in the rich robe, the regal young woman, or the figure in the shadowy cloak. No one expects us to do this, and it doesn't reflect poorly on us that it isn't done.

- There is an issue that is our problem. The herb garden issue hasn't gone public in the family because for right now it's entirely internal, but every member of our family who hears about it will immediately conclude that it's our responsibility. Also, unlike the bandits, it's causing actual problems. It's interfering with ingredient shipments that we care about. If those ingredients are getting destroyed or consumed rather than delayed, then every round we don't fix things we're effectively losing income.

The father of the youngest of the zhuge siblings. He is the second son of the Rouxi clan head and married your mother in a political marriage to secure an alliance between the two clans. He is the Zhuge clan's head diplomat and spends most of his time either traveling to surrounding provinces or living in the capital city of Count Ling, who your mother is the vassal of.
Wow. It literally doesn't even mention that he's our biological father except by implication. "Distant" is right.
 
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@Arcanestomper important question: What do our Schools actually do? If we're to decide which to raise on this vote we kinda need to know. I presume that Iridescent Toxin is poisons and Leaf Cauldron is other alchemical stuff, but does Iridescent Toxin also include actual combat usage of poisons making it a real fighting style? The fact it can be used for combat missions would seem to imply so, but clarity is good. Do either include anything other than the obvious?

Quest (+2) [School of the Iridescent Toxin]

Also, shouldn't we have +7 with this since it's a Wood School? Or is it getting some sort of penalty?
 
Cultivation Techniques New

Cultivation Techniques

There are many schools of cultivation. Some are focused on martial prowess, others on various tasks of importance. In fact nearly everything that can be done has an associated school even if many of them are somewhat obscure. Below is a partial listing of the most common ones.

School of the Fierce Wildfire (Fire)
This school is all about destroying the widest possible area as quickly as possible. Practitioners learn to channel their Qi most effectively into wide scale area bombardments that are best suited for dealing with mass formations of enemy troops or demon beast packs. As can be gathered this is most useful for dealing with enemies of a lower realm than the practitioner, and thus they rely on protection from others in the event that someone of their own realm joins the battle.

School of the Swift Stream (Water)
The school of assassins. Swift stream adherents learn to focus their power into quick deadly strikes that pierce enemy defenses. They are fast and agile and can even fight across realms if they can ambush the opposing party. However the effort and concentration they put into each strike means they have trouble tracking multiple opponents and their stamina suffers in extended battles as they run low on Qi.

School of the Stone Fist (Earth)
This school is about martial strength first and foremost. Despite the name this is not purely an unarmed school. Instead it refers to the fact that once the body has been trained anything can be used as a weapon. Practitioners use swords, spears, bows, and indeed their fists to defeat their enemies and rise to any challenge. This is a generalist combat school that has an answer for every occasion, and thus is favored by soldiers and mercenaries who cannot plan what they might fight next.

School of the Leaf Cauldron (Wood)
This school covers the most common types of alchemy. Practitioners are adept at molding pills and brewing elixirs. The school holds many common recipes for various useful items such as Qi Pills, Healing Elixirs, and Cultivation Aids. This is not to say that they are ineffective. Far from it they are common because the School of the Leaf Cauldron is widely practiced. And it is widely practiced because it has reached the perfect intersection of effectiveness and ease of use.

School of the Iron Hammer (Metal)
The school of the artificer. Although it is the weaponry that practitioners forge that get the most glory they are also more than capable of making treasures that help in all aspects. Flying treasures are the second thing most people think of, but they can also forge pots that never run out of water, chests that have more space than they should, or hoes that till the earth a hundred times faster. And these are just a few of the possibilities.

School of the Spirit's Command (Fire, Wood)
Practitioners of this school to tame and command demon beasts. This can be a great help in any endeavor as demon beasts tend to be stronger than human cultivators in the same realm, and ones in higher realms can become quite intelligent. The power comes at the cost of time however as those who walk the path of the Spirit's Command must spend decades raising and training their beasts.

School of the Iridescent Toxin (Wood, Water)
This school focuses on the mastery of alchemy for offensive purposes. It's all about making poison and delivering poison in the most effective manner. Of all the schools this is the one that is best suited for combat across realms for even the most advanced cultivator can still fall to an unexpected poison. For this reason the Iridescent Toxin is almost universally reviled and most practitioners pretend to follow the Leaf Cauldron instead. They get enough under the table business that they can continue to practice their true calling regardless.

School of the Piercing Blade (Water, Metal)
The school for duelists. By mixing metal and water Qi cultivators of this school enhance both their defense and offense. They can deliver much more deadly strikes and take more powerful blows. The downside is that they are not quite so fast and evasive as a pure water cultivator. Thus they have trouble setting up ambushes mid battle the way a Swift Stream adherent might. Once a Piercing Blade student engages in battle they are locked into it for better or for worse.

School of the Cave's Treasure (Metal, Earth)
The school for survivalists. Whereas a more traditional artificer must gather materials and work at a proper forge, a Mountain's Treasure student can call forth material from the very ground and shape them into treasures with pure Qi. Treasures made in this way tend to be just as powerful, but less durable. They will eventually crumble into dust if used by anyone not of the Mountain's Treasure school. Despite this many Iron Hammer disciples also learn something of the Cave's Treasure school as there is no reason the materials called up from the Earth can't be forged in a more traditional style.

School of the Mountain's Formation (Earth, Fire)
This school is the path of arrays. Many cultivators can make arrays that pertain to their specialties, but Mountain's Formation specializes in the arrays themselves. They can produce powerful self-sustaining arrays that can duplicate almost any cultivation technique. They gather their own Qi and thus anyone can use an array, and they are usefully more powerful than a technique created on the fly. The only downside is that they cannot be moved, and it takes a lot of time and resources to set up an array.
 
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@Arcanestomper important question: What do our Schools actually do? If we're to decide which to raise on this vote we kinda need to know. I presume that Iridescent Toxin is poisons and Leaf Cauldron is other alchemical stuff, but does Iridescent Toxin also include actual combat usage of poisons making it a real fighting style? The fact it can be used for combat missions would seem to imply so, but clarity is good. Do either include anything other than the obvious?

Iridescent Toxin is a full fledged combat school revolving around making and using poisons.

Also, shouldn't we have +7 with this since it's a Wood School? Or is it getting some sort of penalty?

After some consideration I changed the bonus to Wood schools to a bonus to learning Wood schools. Just to prevent the bonuses from stacking up to absurd values. You're already getting a +5 to alchemy.
 
After some consideration I changed the bonus to Wood schools to a bonus to learning Wood schools. Just to prevent the bonuses from stacking up to absurd values. You're already getting a +5 to alchemy.

Ah! Check. That makes sense. And I'm glad we're not completely hopeless in a fight...we can be pretty good if we raise it, honestly.

Okay, in that case:

[X] Select a technique to boost with 3 TP. [School of the Iridescent Toxin]
[X] "Alright"
[X] +Kind
[X] +Grudgeful

[X] Plan: Set Up
-[X] Organize Medicine Pavilion (Goal: 10) (Stress: 1)
-[X] Brew Flowing Ivy Elixir (Goal: 5 Repeatable)
-[X] Hunt Mountain Bandits Beasts (Goal 5) (Stress: 1)

I like getting rid of the mountain bandits. I like disposing of minor problems quickly before they become major ones.
 
School of the Leaf Cauldron (Wood)
This school covers the most common types of alchemy. Practitioners are adept at molding pills and brewing elixirs. The school holds many common recipes for various useful items such as Qi Pills, Healing Elixirs, and Cultivation Aids. This is not to say that they are ineffective. Far from it they are common because the School of the Bubbling Cauldron is widely practiced. And it is widely practiced because it has reached the perfect intersection of effectiveness and ease of use.
Basically it's a super popular style due to being effective and easy to use. And due to the MC's wood talent leaning into it is good.

School of the Spirit's Command (Fire, Wood)
Practitioners of this school to tame and command demon beasts. This can be a great help in any endeavor as demon beasts tend to be stronger than human cultivators in the same realm, and ones in higher realms can become quite intelligent. The power comes at the cost of time however as those who walk the path of the Spirit's Command must spend decades raising and training their beasts.
This is pretty fitting for the family's stuff.

School of the Iridescent Toxin (Wood, Water)
This school focuses on the mastery of alchemy for offensive purposes. It's all about making poison and delivering poison in the most effective manner. Of all the schools this is the one that is best suited for combat across realms for even the most advanced cultivator can still fall to an unexpected poison. For this reason the Iridescent Toxin is almost universally reviled and most practitioners pretend to follow the Leaf Cauldron instead. They get enough under the table business that they can continue to practice their true calling regardless.
This feels like the direct danger route for the MC.

Iridescent Toxin is a full fledged combat school revolving around making and using poisons.
Sister has this really high?
 
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