You are running along a tiled path. In your hands you hold a luminescent orb, and behind you bay a pack of dragon hounds. You slipped past them to enter the vault they were guarding and stole the seed of life. Now they want to tear your flesh from your bones. Each one is twice your size with thick hide, razor claws, and a mouth full of fire. But you are laughing.
For this is the last trial. You already navigated through the maze of ten thousand shadows. You beat the Ice Court in a game of poetry and wit. You fought the four tailed toad to retrieve the key to the vault. Your armor is rent and torn. You have lost your sword, and your left arm is twisted unnaturally. But you did it. The seed of life is cradled in your palm. You are almost done.
You whip behind an elegant column as a torrent of fire rushes past you. The dragon hounds are certainly not making your escape easy. Counting ten breaths you darted out again just as the fire ended. The tiles click beneath your boots as you run. You can see the exit gate now. A towering edifice that is slowly closing in front of you. With a final burst of speed you propel yourself through just as the gate slams shut behind you.
Holding up your prize you laugh and laugh again. Then your breath catches in your throat as you see the moon. The orb is giant and low. As if the moon goddess wishes to crush you underfoot for your temerity. Qi surges and you can sense divine lightning gathering above you.
As the lightning descends you:
[ ] Blast fire into the sky to destroy it
You have a three stripes Crimson Root that attunes you to the roaring inferno of the wildfire. You are quick to anger, and just as quick to laugh. Passion drives you in all things.
- +3 to Cultivation in areas rich in Fire Qi
- -2 to Combat with Water Qi Cultivators
- +3 to Fire Schools
- +3 to Combat when fighting masses of enemies
[ ] Conjure loops of water to redirect it
You have a three stripes Azure Root that attunes you to the quick raindrops and inexorable rivers. You are quick and cunning, but can draw on great strength when you need it.
- +3 to Cultivation in areas rich in Water Qi
- -2 to Combat with Earth Qi Cultivators
- +3 to Water Schools
- +3 to Combat when fighting single duels.
[ ] Raise an Earthen dome to endure it
You have a three stripes Ochre Root that attunes you to the enduring foundation of the Earth. Like a mountain you are unmovable, and few can match your strength.
- +3 to Cultivation in areas rich in Earth Qi
- -2 to Combat with Wood Qi Cultivators
- +3 to Earth Schools
- +2 to Combat of any type.
[ ] Shroud yourself in new plants to heal it.
You have a three stripes Viridian Root that attunes you to the quiet majesty of the forest and carefree plains. You are gentle and calm, bending with the vicissitudes of life, but never breaking.
- +3 to Cultivation in areas rich in Wood Qi
- -2 to Combat with Metal Qi Cultivators
- +3 to Wood Schools
- +3 to Healing and Alchemy
[ ] Drive iron spikes into the ground to trick it
You have a three stripes Golden Root that attunes you to the metal veins of the earth. You are cold, precise, and enduring. Nothing can get past your defenses be they mental or physical.
- +3 to Cultivation in areas rich in Metal Qi
- -2 to Combat with Fire Qi Cultivators
- +3 to Metal Schools
- +3 to Artifice
- Iron Skin: Negates the first injury in combat.
You survive the goddess's wrath, but you cannot relax just yet. You focus your mind inward to focus on the center of your being. This is your dantian that circulates the energy of the universe throughout your body. At least it was. The goddess has shattered your dantion into countless shards. In any other circumstance this would be a death sentence, but now it is the crucial next step in your path of cultivation.
You swallow the seed of life and shudder as its energies invigorate you. You pull the seed into what remains of your dantian and begin blending the shards with the pearlescent orb. You will shape the mass of qi into a spiritual core that will replace your dantian and serve as the center of your being for the rest of your, hopefully very long, life. Your cultivation path has led you to this moment, and now you take the next step on that path.
Which step is that?
[ ] Ignite the shards and orb into an inferno
You follow the path of the raging flames. Your path is one of raging power and constant motion. For all that it is outwardly violent however your understanding of the impermanence of all things has put you into close contact with the spirits of the world.
- +1 to Earth Schools
- +2 to Fire Schools
- +2 to Combat when fighting masses of enemies
- -2 to Combat with Water Qi Cultivators
[ ] Dissolve them into a lake
You follow the path of the still waters. Your path is one of flexibility. You can remain patient when you need to and adjust to another tactic seamlessly. You have a great understanding of all water, and know how it's great cycles influence not just the water in the ground, but the air as well.
- +1 to Wood Schools
- +2 to Water Schools
- +2 to Combat when fighting single duels.
- -2 to Combat with Earth Qi Cultivators
[ ] Mold the orb into a mountain
You follow the path of the world itself. Yours is a quiet, unassuming path that encourages stoic stubbornness and steady strength. You can speak to the rocks and stones and such is your connection that even these unliving things will tell you their secrets.
- +1 to Metal Schools
- +2 to Earth Schools
- +2 to Combat of any type.
- -2 to Combat with Wood Qi Cultivators
[ ] Grow them into a forest
You follow the path of life and growing things. Your path is one that follows the cycle of life and death. You know that great loss can be followed by unprecedented vitality and that even the toughest stone can be crushed by a patient root. You know the secrets of the plants and how each herb can be best combined with each other to encourage life.
- +1 to Fire Schools
- +2 to Wood Schools
- +2 to Healing and Alchemy
- -2 to Combat with Metal Qi Cultivators
[ ] Forge them into a furnace
You follow the path of civilization. Everything is a tool. Everything has its purpose. Nothing should be wasted. It is a cold path, but one that seeks to elevate those who walk beyond their own natures. It goes without saying that when it comes to actually forging the materials of the world you have few equals.
- +1 to Water Schools
- +2 to Metal Schools
- +1 to Artifice
- Iron Bones: Negates the first injury in combat.
- -2 to Combat with Fire Qi Cultivators
Finally, who are you?
[ ] Name (Write In)
[ ] Gender (Write In)