EternalObserver
eYe Gaze baCk
- Location
- The Void
[X] Aoki Junko
[X] La Encantada
[X] Lumen Corp Representative
[X] No, don't bring Ophelia
[X] La Encantada
[X] Lumen Corp Representative
[X] No, don't bring Ophelia
[X] Paragon
[X] La Encantada
[X] A celestial appears before you, perfect and divine as they manifest and shine a light in the clearing. Two great, metallic wings unfurl from their form and reveal… a surprisingly mechanized form, sleek metal with numerous symbols lining them forming much of their body. Their beautiful, silvery face stare down at you impassively as you gape at the sight.
Over a thousand years ago, you saw celestials roam the land alongside mortals, battling against the endless tide of evil and sin pouring from the cracks in reality. Virtue personified, resolve unbending, and righteous fury unleashed, in every possible way they existed on a different plane compared to even the most saintly individuals. It is not a matter of resisting temptation and rising above their weaknesses for them. They simply do. There is no temptation, no weakness or flaw.
You have seen the wonders of the realms and terrors from beyond, and yet even after a millennium, your body has not forgotten what it is to stand next to an angel from on high. A powerful celestial at that, whose sheer presence feels as if it is drowning your own meager existence. It even appears as if they are reining it in, with how certain parts of their body become blurry and hazy from the energy emitted.
There is awe. Your eyes drink in the sight, entranced by the motes of light their form is releasing and the wings of unvarnished steel shimmering in the evening sky. Sleek metal lines their body and blurs the line between armor and skin, golden engravings etched into them. Their flawless, perfectly smooth face, made of that strange material as well, is framed by stylistic wings on either side of their head.
There is terror. That unblemished face stares into your own, and your legs shake as you struggle not to avert your eyes. Motionless, orbs of sunfire sear your own, and you almost flinch even if you feel no pain. A perfect being free of sin stares into you, and you know not if they find you wanting. Your every weakness, your every flaw, your every fault, it is laid bare before this implacable judge.
This is no merciful angel.
"Deirdre Pathstrider. Last of the Elves and Vessel of the Seven's Legacy. I come bearing a message from The Promised Lands."
Their voice resonates across the clearing with a metallic tinge to it, imposing and soft at the same time. It presses into your mind without any discomfort unlike with Ophelia, yet you still feel more unsettled. Swallowing, you clench your hands and attempt to shake off the effects of their aura. You are Deirdre Pathstrider! You have faced more demons and monsters than a hundred heroes! You have survived over four thousand years of conflict and chaos! You have seen Heaven falter and the Abyss choke this land! You still stand here today even as mortals surpass the wildest of their dreams!
You take a step forward.
"Divine one… I am honored to receive a message from the heavenly hosts," you say, voice wavering but not stuttering. "But did not the celestials and all forces of good and order forbid our realms meet?"
If the celestial is bothered by you questioning them, you can see no sign of it.
"Correct. The Veil remains strong, and all must still abide by the pact. However, if a matter arises that may affect the integrity and stability of the realms, action must be taken."
Your eyes widen. That can only mean…
"The Promised Lands have taken notice of your planned expedition to the Demiurge's realm, Deirdre Pathstrider. Such an eventuality was not unexpected, but your actions did not align with our predictions."
"What?" You question, slightly bewildered. Is it really that shocking that you led this initiative? And the Demiurge?
"Change and possibility are the realms of mortals," they begin saying. "We have prepared for the endless paths that may have been taken in confronting the Demiurge on Orbis. You do not fit within this paradigm. Therefore, we must adjust."
You don't fit…? If it were any other moment with any other speaker, you might've reacted sharply to that statement. Your therapy session and recent struggles have left you feeling especially raw however, and those words coming from a revered celestial…
"... if my presence affects the divine's plan—"
They interrupt, "You misunderstand. This is not an error on your part, but ours."
Though their voice does not change cadence or tone, it does feel as if they've softened their presence.
"In fact, many believe this to be an opportunity. The Demiurge has been a troubling opponent for us to face. Their goals and actions are an enigma, yet are not random or sporadic like the demonic scourge. Unlike the Abyss, where the many demons give a terrible, but emergent, intelligence to their home, there is undoubtedly an active mind behind the Demiurge."
"What does this mean?"
"It means they have a reason behind every act and the capability for long-term planning. We cannot afford to sit back and contain the threat like with the Abyss. The space they reside in the Currents blocks our efforts to divine their intentions and confounds any who step into it. It is a distinct possibility they do not share our disadvantages."
As your body starts releasing the tension that has built up the past few minutes, you consider their words. The celestial's claim that they could not foresee your actions feels ridiculous, but you know a celestial does not lie. There must be something more to that. Yet your thoughts do not linger long on that matter, and instead what they seem to be alluding to.
"The celestials believe I may be an unexpected element that this… Demiurge will not expect?"
"An astute observation. The Demiurge was not present during the age of the elves, and it has proven to be a force that needs to learn. But I would advise caution in holding onto that assumption. It learns, and in ways we do not predict."
"For the Demiurge is a corruptive force. It has taken celestials, devils, fae, mortals, and even demons alike. As an elf, you are a unique creation that only your gods know the secrets of, but do not doubt the Demiurge will find a way given time. While you may be resistant to its corruption, I would not test it."
You take the warning in stride, already planning on taking measures to protect yourself. What makes the air catch in your throat and your heart pound isn't that, but the almost off-handed remark they utter.
"Divine one… if I may be so bold as to ask, do my gods still live? Do they still perform their work in the Everlasting Glades?"
For the first time, the celestial moves. Not by much, but your rapt attention on them lets you catch the slight tilt of their head.
"I understand your curiosity, but those are not secrets to which I can share or have great knowledge of. The Convergence of Divinity has left many deities unmoored in the Currents, the status of some we still remain uncertain of."
"I see…" you mutter. "I've long pondered on their fates. I… shall pray for their survival."
They remain silent for a moment, as if deciding whether to share something with you. It is then that you realize that you have settled back on the ground sometime during the conversation. You must have fallen down...
"The realms are in flux," they say eventually. "More has happened in the past thousand years than the previous five thousand, even if it must not seem like it here in Orbis. The Currents usually moves both fast and slow, with much happening but overall change being difficult to maintain. That has changed, and is complicated by the rate of development mortals have undergone since the Incursion."
They gesture at their body. "The Currents stabilize Orbis, while Orbis shapes the Currents. So it has been, and so it shall ever be. As our enemies seek new ways to upend reality, we too must adapt. The Abyss sought to end life on Orbis like they did millennia past from the Currents, while the Demiurge seeks to do the opposite."
"The opposite," you start, thinking on their words. "Are you implying that they are not acting from the Currents?"
"It is something we still do not understand fully," they admit. "The Demiurge certainly came from outside both the Currents and Orbis, but while they have a presence in the former, their focus on maintaining a foothold on the latter is undeniable. Their continued presence in Orbis would be impossible otherwise."
You run everything you've just learned in your mind. There is finally a name you can put behind the cause of everything that's happened to Yashima, even if you don't understand what the "Demiurge" is supposed to mean. They are an active, malicious intelligence whose main work seems to be in Orbis, and despite their best efforts, the celestials and many of the other forces in the Currents do not seem to be doing very well against them.
This is a battle where Orbis must lead the charge. While the demons wreaked havoc across the entire continent of Kiengir for decades, they had been contained for millennia before in Currents and have mostly been kept out since the Incursion. The Demiurge has only stayed within Yashima for the past decade, but their control and influence over the area is unparalleled compared to any other otherworldly force in history, preferring to invade the Currents instead.
And the few pieces of the puzzle the celestial gave on your elven nature… it is not nearly enough for your liking, but there is nothing for it.
"Thank you, divine one," you say, standing up once more and bowing your head. "I am grateful to finally know the name and nature of our foe, even if much still remains unclear. Orbis will stand strong against this Demiurge and persist, like we always have.
They incline their head in acknowledgment. "Our paths are inextricably linked but rarely meet. It will be some time before the two sides shall see each other, and so I have come bearing more than a message. As it is the domains and followers of the Amatsu-Kami that have been affected the most, they have spent the most time studying the Demiurge. They bid me give the one who would go to their faithful's aid a gift they have crafted."
With a simple motion of their hand, a shimmer forms in the air and forces you to avert your eyes for a moment. As the light dies down, you look back to see… a sword in the style of the Yashimans, along with a scabbard decorated with various symbols and characters of their language. The blade itself is astonishingly clear, so much so that you can see your reflection from a distance. Underneath the orange and white wrappings of the hilt, a strange curved jewel in the shape of a magatama acts as the pommel.
As they descend and you take the sword and scabbard into your hands, the celestial suddenly begins to flap their wings and take off from the ground.
"The Amatsu-Kami has given you free reign to use the gift as you see fit. Wield it in battle, give it to one you deem worthy, or simply carry it as a symbol of their trust. So long as it is on your person, the corruption of the Demiurge shall not reach you."
You avert your eyes from the increasing brightness, but manage to keep your composure this time.
"I must go now," they say as they ascend into the air, their voice the only thing you can hear amidst the noise of their exit. "Several have noticed my entry to Orbis already, and my companions struggle to fend off their response. Farewell, Deirdre Pathstrider. May the Light guide you."
"Give the Amatsu-Kami my thanks!" You yell over the din. "I will not betray their confidence in me!"
"For the realms. For the Light." They intone, before disappearing in a flash of light.
You catch a small peek of their reentry into the Currents, however. Of a group of other celestials battling strange monstrosities on the other side, and the angel you just conversed with going to their aid. It seems that even the celestials cannot enter Orbis easily. No wonder The Promised Lands sent such an imposing being to be their messenger.
So much rides on this expedition, on your shoulders. It feels different this time however. Looking down on the blade in your hands, a storm of conflicting emotions wells up within you. Excitement and determination, yes, but also that familiar nausea and uneasiness that has plagued you the past few weeks. Remembering Dr. Rallis's words, you note down this experience mentally and resolve to look into it at a better time.
For now, as you sink back down on the ground, you need to sleep. Who knew conversing with an angel can be so exhausting?
You stand at the bow of the ship and let the sea breeze brush past you, taking in the sharp, briny scent of the air as you do. It has been a long time since you have sailed on a ship. Conflicting feelings and memories bubble up to the surface, and you take a deep breath as you process it all. Traveling on a ship is perhaps one of the most traditional ways to adventure and explore, a vessel with which people may use to go off on their own and chart their own destiny. You can't deny the thrum of excitement coursing through you now, even if you are not very fond of the sea.
Yet… the last time you journeyed with a crew…
Not all adventures end happily ever after.
Shaking away those thoughts, you busy yourself with running through the details of the expedition now that it has officially gone underway. The question of whether to travel by sea or air was answered a while back by observing the data collected over the past decade. It is possible to fly an airship or plane through the miasma surrounding Yashima, or as many have been calling it nowadays, the Yamikiri. However, the chance of complications or mechanical failures are often much higher for aircraft, with protections against it being difficult to implement in an air vessel. Traveling by sea is slower, but will be safer, easier to defend, and able to carry more supplies. Escaping from the ship is more feasible as well.
They aren't military vessels, one of the things that would have required an unanimous vote from the UP Council on, but all the ships traveling in the expedition are of the highest quality. Avista, Tarshish, and Zhonghua each prepared a ship that can carry passengers and cargo. Lumen Corp sent over two ships, one specialized in transporting Lumen and other substances with another to carry all the infrastructure to use it. There is actually a vessel from The Light, where most of the donations and independent sophontarian aid are placed. Lastly, the UP provided two vessels, one to act as the "flagship" and another mostly for cargo.
You are standing on that flagship right now, and though it isn't meant to be used for military matters, it has a few weapons installed like the rest. The oceans and seas occasionally had to deal with monsters from below after all, being one of the few places where they still exist in significant numbers. There was some quibbling over who should actually lead the whole expedition but most settled on you, if only to act as a figure to rally behind and overall representative to the Yashimans.
A ship built today may carry nearly ten thousand people, but due to the unique situation and trying to skirt past UP regulations on military vessels, your ships are a rough fit for the amount of people on the expedition. Namely, nearly two thousand. That number shocked you for a moment, as it had been only close to a thousand with most being Yashimans wanting to go home. The various groups you've hired have swelled your ranks however, especially with the myceli and myrmidons.
One of the largest obstacles however was handling the protections against the corruptive effects of the Yamikiri. The ships are fine with Lumen Corp's help, but it was difficult determining how to protect the members with diverse body shapes through the typical suits. Not only that, but full suits offering complete protection are expensive, few in number, and unsuited for various physical activities that everyone undoubtedly will be performing. Various gadgets were floated around as a potential solution, but were deemed too limited since they only protected a single area.
In the end, it was a collaboration between the Light's priests and the Magi Society that eventually came up with a solution. Everyone was given a blessed amulet that would ward off the Yamikiri while carrying tiny orbs that can be thrown and shattered to create a stabilizing effect in a certain area. It isn't a perfect solution, and you have a few people on hand to check on anyone experiencing anything worse on each ship, but you'd have to make do.
If there are Yashimans in significant numbers left on the island, it either means the corruption is not as potent as feared, or they've developed a way to counteract it. Hopefully both. And if there are surviving Yashimans, there's only one likely city as a candidate. The city which most of the initial evacuation efforts centered around due to it being the closest to the continent.
Tsukishima.
Some of the people you've gathered are on your ship to discuss things in more detail, with others spread around to guard and make sure everyone knows the various rules and goals of the expedition. You of course meet with all of them, but there are some you chat with regularly before running into the Yamikiri. Who are they? Choose up to three.
[] Aoki Junko
The leader of the YRRA has decided to come along with the expedition, and you have noticed a strange energy and mood overtake her the few times you've conversed with her since the UP vote passed. As someone who was there during the Impact and has connected with the many Yashiman refugees, it would be a good idea to discuss various matters with her such as the Yashimans on the expedition. She would know better than most what might await you.
[] Paragon
The Hand of the Beholder is a strange woman, and her introduction to you did little to change that perception. She carries herself with a rare confidence and openness, utterly fearless of what others think of her. As the unofficial but clear leader of the Light attachment of the expedition, it would be good to get to know her better and discuss what exactly the priests and other adherents of the faith will be doing in the land.
[] La Encantada
Beatrice Rossi is… not what you expected, even after reading her files. You half thought she didn't show up until she unceremoniously appeared in the line along with her sylvan girlfriend, a druid from the forests of Tarshish who decided to come with. She didn't seem outright reluctant to be here, but you can only charitably describe her as unenthusiastic. While she doesn't bring much else besides her magic, it might be prudent to discuss things in more detail with an extremely powerful, seemingly unreliable magician you know very little about.
[] Lumen Corp Representative
The energy corporation didn't just send over a few workers. A representative, and high-up one at that, has been assigned to the expedition to oversee everything and make decisions on the corporation's behalf. From what you've seen of him, he seems quite energetic and excited about something. Finding out what that is seems prudent, especially since you still aren't entirely trusting of them. Discussing their infrastructure plans would be good too.
[] Diplomatic Corp
The UP and many of the nations on Kiengir have sent delegates over on the expedition along with the sophontarian workers. As it is your main duty, it would be good to discuss just how you'll present yourselves and the various situations that may arise depending on the state of the population in Tsukishima. There are also the representatives from the various ISO organizations, like WATCH, who will be observing the process. Communicating with all of them often would be doing your due diligence, and see if there is anything you need to watch out for from them.
[] Freelancers
A word with less negative connotations than mercenaries. You were the one that hired and brought them over, so it's best you oversee them and make sure nothing goes wrong with them. Besides, they are in a way the closest things to you here. People staking their lives on an adventure to a land with unknown dangers and rewards… it makes you feel a bit nostalgic.
Additionally, you have considered bringing Ophelia over during the expedition. Do you? Choose one.
[] Yes, bring Ophelia
If anything goes wrong on the way there, a likely possibility, she might be very helpful in resolving various issues. The Yamikiri around Yashima is a strange thing, and a fae might perceive things you and the others don't.
[] No, don't bring Ophelia
Even with the most optimistic predictions, there must be countless dangers in Yashima that you should save her for. If you can't even get to Yashima without her help, this expedition is doomed. Ophelia won't just be asking for simple food eventually as well...
AN:
It feels so good to finally write Yashima on the update title. We are here everyone! This chapter was supposed to come out a day or two earlier, but family stuff delayed me. I hope the meeting with the celestial was to everyone's liking, it was surprisingly very difficult for me to get the right feel and tone for them. The exact numbers on the expedition is also something I randomly came up with, so if anyone thinks it's too low/high, feel free to voice it. I'm terrible with numbers haha.
Loved the angel bit. I admit I was mildly regretting not picking the hot mecha dwarf on ancient elf action option but that was great. It was nice to see something solidify some of the setting's history and see the Light in action.
You might want to make a 'snippet' thread to put all your ideas in one place. (Some of those threads are much larger than others, from the really prolific authors, but there are plenty of small ones too.)Really close vote, and somewhat unexpected winners aha. Maybe I'll do a little something in an update after this to reflect it, but I'm closing the vote now.
Also random and not really an advertisement, but I've decided to start posting some of my future writing projects and thoughts on my profile page if anyone is interested in reading some of the weird ideas I've been cooking in my mind. And I decided to write out a Dramatis Personae, though it might not come out until after next update or even later.
Ooo, I knew there were some writing journals in the Creative Discussion/Worldbuilding forum, but I guess it slipped my mind that there were snippet threads too. Mmm, I've thought about creating a thread but wasn't sure if I wanted to make it that public yet. And I also haven't really written stuff out yet either beyond the idea. When it's not a quest like this one, my writing tends to be either full procrastination or full commitment, something I find difficult to break and makes it difficult to write smaller things(why all my side story ideas for this quest fizzle out too). It's also why my 2nd quest is taking forever to start upYou might want to make a 'snippet' thread to put all your ideas in one place. (Some of those threads are much larger than others, from the really prolific authors, but there are plenty of small ones too.)
To become a quest giver, how dreadful. By the way how old is Aoki?
That's helpful. I have been imagining her as a grandma but noticed that she wasn't exactly acting like one.I at first imagined her to be pretty young even after the ten years, but then I realized it wouldn't make sense. I'd say she and her brother were young adults during the Impact, and she's now around her thirties.