The week is over, and you've learned how to read the local language, and write legibly if not gracefully. You can, in fact, write well enough to copy books for paltry sums of script. You've begun to "cultivate", exalting the self in external essence.
Each action is 2 hours of labor. Theresa, because she is Fatigable, has 20 Actions each week. Sect rules require that 3 actions be spent on Combat Classes, and 1 Action each on Literature or Philosophy, Law, and Cultivation Classes.
Available Classes
Combat
Combat Conditioning - 3 actions
Spear Drills - 2 actions
Sword Techniques of the Imperial Style - 1 action
Advanced Sword Techniques of the Imperial Style - 1 action
Ghosts, and how to fight them. - 1 action
Literature and Philosophy
Basic Literacy - 3 actions
Excellent Poets - 1 action
Excellent Writers - 1 action
Poetry Writing - 1 action
Writing - 1 action
Rare Characters - 1 action
Morals of the Family - 1 action
Morals of the Cultivator - 1 action
Morals of the Subject - 1 action
Morals of the Soldier - 1 action
Ghosts, and Their Pains - 1 action
Barbarian Philosophies - 1 action
Law
Laws of the Empire 1 (General Imperial) - 1 action
Laws of the Empire 2 (General Provincial) - 1 action
Imperial Taxation - 1 action
Provincial Taxation - 1 action
Imperial Product Standards - 1 action
Imperial Laws of Nobility - 1 action
Imperial Court - 1 action
Of the Imperial Bureaucrat - 1 action
Laws of the Meeting of Sects - 1 action
Of the Specifics of Legal Burials - 1 action
Barbarian Law - 1 action
Cultivation
Cultivation - 1 action
Paths and Knowledge of Them - 1 action
Techniques (Theory) - 1 action
Techniques (Practical) - 1 action
Climbing Roses can be set to complete 1 task each week, which she will complete with her own abilities. She will provide 5 actions worth of completion to this task.
Current Mood - This is wonderful!
[Climbing Roses] - Chores and Miscellaneous Tasks - Theresa gains 5 Actions over the course of the week.
[Climbing Roses] - Learning Something - Theresa will spend 1 Action, or provide another trainer. Climbing Roses will learn the specified Ability, or increase it if she already knows it.
[Climbing Roses] - Explore the Sect - Climbing Roses will look around the Sect, and collect information on important locations, as well as investigate anything specified.
[Climbing Roses] - Explore Nearby Town - Climbing Roses will explore the nearby town, and make note of anything interesting. She will also investigate anything specified.
[Climbing Roses] -
Explore Nearby Forest This is too dangerous to ask of Climbing Roses. (This goes against a Primary Virtue. If this is chosen, Compassion will be rolled. If the roll succeeds, Willpower will need to be paid)
[Follow on Adventure] - Ask Climbing Roses to follow you into an Adventure.
[Climbing Roses] - Write-in
Actions - Actions can be repeated, in as far as this makes sense. You can invite Allies to join you on actions, they may join you or refrain. You can also set aside time to spend time with them, and do what they want to spend time doing.
Sect Points - Sect Points are needed for various actions. In addition, you need to pay two points each week for rent.
Current Sect Points - 1
Purchase - Spend Sect Points in order to -
Purchase Potions -
- Eye of Essence - 2 Point
- Skin of Iron - 2 Point
- Lucid Dreamer - 2 Point
- Deep Dreamer - 2 Point
Upscale Rent - 5̶ 10 Points per week (Buying better housing for yourself and not Climbing Roses requires defying Compassion)
Tutors - 10 Points per Action Learning
Attend Classes - Variable - Attend your classes. Unknown consequences may otherwise result.
Explore Sect - 1 Action - Explore the area and look for interesting things.
Buy a Library Pass and Research - 1 Sect Point & Any Number of Actions
- Research Cultivation Paths
- Research Cultivation Techniques
Cultivate - Choose a Demense and Goal
- Demense Available -
- Sect Demesne - Cost - 5 Points Per Dot
- Starlit Manse - A 3 Dot Demesne held by Starlit Night - Cost - Free, but it would be appropriate to repay Starlit Night for their generosity.
- Goals - Possible objectives for your cultivation -
- Goal - Refine Body. Refine your strength, dexterity, or stamina.
- Goal - Define a Path and Cultivate it.
Spend time with a friend - Specify a number of actions, and let your friend choose what you will do together.
Offer to help Starlit Night with their projects - While you don't exactly owe them, they've done you a good turn.
Explore the Forest - 1 Action - Nearby wilderness, full of dangerous monsters. Sounds interesting!
Explore Nearby Town - At least 2 Actions - You'll have to travel to get here, but you could spend some time in town, seeing the sights and exploring.
Meet People - 1 Action - Spend some time getting to know people.
Teach Climbing Roses - 1 Action - Spend some time teaching Climbing Roses something. If she wants to get herself in danger, she should learn how to protect herself. Or she might get more reckless. You don't think so, though.
Work - 1 Action - There seems to be a list of available jobs by the Sect, to earn some sort of internal currency. You can copy pages for your colleagues in return for compensation, for 1 Point an Action.
Ingredient Bounties - 40 Point per Exotic Ingredient
- Roll - Intelligence + Occult - 2D10
5, 2
0 Successes
You can't think of any way you could get exotic ingredients. Maybe you could fight some sort of monster?
Adventure - 5 Actions - There's a list of bounties. Or a list of angry ghosts and Essence wielding beasts that they "would be deeply grateful if a virtuous disciple thought to slay them." With a precise amount of gratitude, in fact. Ugh. Bounties are beneath you, but angry ghosts do need slaying. - Start an Adventure, a short storyline with unknown rewards.
- The ghost of a woman enraged that her eldest son used her hard earned money to gamble and drink, and has returned to haunt him. Reward - 20 points. ???
- The angry ghosts of bandits hung by the government and placed beside the road, who have continued the sins of their lives into death. Reward - 50 points. ???
- A creature only described by a panicked survivor as "a mountain cat, but bigger, and meaner, and the teeth...it moved faster than I could see, and killed three men in moments! Reward - 30 points. ???
Adventure - 5 Actions - The nearby cave system goes deep into the Earth, and apparently has many demesnes for those with the strength to defend them from the stranger things beneath the world. At least, according to rumor. It may be nonsense, but you could certainly investigate.
Write in - Variable - Anything else that you can think of.
Only one Adventure May be Chosen.