-[X] Deploy Representative, Velim 1: Velim are the greatest of the national presences in the confederation. It is vital to establish diplomatic connections.
Plan: Starting our project
-[X] Deploy Representative, Velim 1: Velim are the greatest of the national presences in the confederation. It is vital to establish diplomatic connections.
Prog: (0/50)
-[X] Deploy Representative, Velim Exo-Solar: Bluntly put these worlds will bear the burden of the initial attacks. Thus perhaps they are need outreach most?
Prog: (0/50)
-[X] Assess Situation, Velim 1: Home of the Velim, Fortress and Industrial Font. Yet even this worlds survival is in question before the unknown, assess its odds with limited frontline information.
Prog: (0/50)
-[X] Assess Infrastructure, Velim 1: Project Transcendence is intensive in infrastructural demands. Though here the greater challenge is finding available infra to use.
Prog: (0/50)
-[X] Recruit Observers, Velim 1: Politically the center of the universe. Observers are a must to get more information.
-[X] Collect Samples, Velim 1: Our remit requires the deepest level of genetic understanding and potential asset stock as we can acquire and go forth.
-[X] Deploy Representative, Velim 1: Velim are the greatest of the national presences in the confederation. It is vital to establish diplomatic connections.
Yeah, thankHey ^_^ glad your here, there are different plans below you can vote for that cover the different categories.
Right, here come genetical ascension quest. So, as an overall idea for a plan
I think, for the two mandates that we need to really take, is both universal contact and genewrought flesh. The contact, plays into our strenghts as being diplomatic people, and ensuring that the other political factions are at least nominal on our team is good. Does have a question though @ErraticWizard "by Quarter 4", does that mean after or when we reach quarter 4, in other words, in 3 turns or 4 turns. And do we get the mandate dice this turn(so we can spend it now), or the next turn.
"Deploy Representative, Velim Exo-Solar" is still in the action-Diplo menu despite "completing" it last turn. Is that on purpose or not as well. @ErraticWizard Also, if it isn't too much to ask for, could the winning vote be added to previous posts as well. It makes reading through threadmarkes a lot easier.
As a rough first draft. Continuing on the deploy representive, as per mandate. Continuing the recruitment, and doing counter-inteligence, since it seems to be a weak spot at the moment. And i'm doing the replica inteligence, because we will have another mandate and that one is by quarter 3 instead of 4, so less free spot to move around in.
[X] Plan Genetic Mandate v2
-[X] Universal Contact Availability
-[X] Genewrought Flesh
-[X] Bowing Before Beurocrats
-[X] Deploy Representative, Velim 3, 1 Diplo Dice
-[X] Deploy Representative, Velim 2, 1 Diplo Dice
-[X] Deploy Representative, Velim 4, 1 Free Dice
-[X] Sating Curiosities Diplo Edition, 1 Diplo Dice
-[X] Recruit Observers, Velim 3, 1 Intrigue Dice
-[X] Recruit Observers, Velim 2, 1 Intrigue Dice
-[X] Develop Counter-Intelligence Capabilities: Velim Exo-Solar, 1 Intrigue Dice
-[X] Collect Samples, Velim 3, 1 Free Dice
-[X] Replica Intelligence 1, 2 Genetic Dice
Also, is the dice indication fine here, in that you can see where i put what category of dice easily, and is it a 1d100 we are rolling for our actions? @ErraticWizard
So, the primary thing, is that i think we should wait till we've finished meeting the representives before we start using up that much political capital. I think, without finding out what all the other options are, which we'd do next turn,
Furthermore, given our main goal as project leader is to create that of a Hybrid Soldier project, i think doing a lot of Military survey without doing genetic research won't unlock many options.
Well, most people seem to disagree with my plan, but I'll make an attempt to convince at least!
So, the primary thing, is that i think we should wait till we've finished meeting the representives before we start using up that much political capital. I think, without finding out what all the other options are, which we'd do next turn, it's better to save it.
The free dice that's permanent,(And can we spend more then 1 dice at a time with the PS mandate, cause if so I'll add one more myself), is the same between each plan. But the other two are limited, but I'll assume that limit is about 3 turn either way, which means taking that mandate next turn isn't a overall loss.
And, since my plan takes two mandates we are going to be finishing either way this or next turn, it means we're aquiring overall same amount of dice, without using political capital(that we can spend next turn anyway, for the same benefits!)
Furthermore, given our main goal as project leader is to create that of a Hybrid Soldier project, i think doing a lot of Military survey without doing genetic research won't unlock many options.
We are the hybrid soldier arm, not the normal military so i don't think overfocusing that much attention on it, so early without at least having dipped our toes in our main project isn't the best.