[75mm Battle Cannon]
[In-House Build]
Our engineers are already building a 152mm cannon, it shouldn't be too hard to design a scaled down 75mm system to complement that. It won't easily penetrate heavy armour, but it's still perfectly capable of doing damage - with the right munitions it can devastate softer targets at a lighter cost.
[2 tons, size 2. 1x Attack. Average range. Average accuracy. Average damage. Average reload. 40 ammo capacity).]
[+0.66] Armour Penetration, [+0.66] Damage Output, [+0.66] Effective Range, [+0.33] Rate of Fire, [+0.33] Weapons Control
[+0.33] Heat Management, [+0.33] Build & Repair Speeds, [+0.33] Ease of Maintenance
[40mm Autocannon]
[In-House Build]
Building a traditional cannon is probably overkill on top of the 152mm main gun. A 40mm rapid-fire autocannon on the other hand provides a different weapon profile with greater flexibility in target selection.
[2 tons, size 1.5. 2x Attacks. Average range. Average accuracy. Average damage. Average reload. Versatile ammo types. 300 ammo capacity).]
[+0.33] Armour Penetration, [+0.33] Damage Output, [+0.66] Effective Range, [+0.66] Rate of Fire, [+0.33] Weapons Control
[+0.33] Heat Management, [+0.33] Build & Repair Speeds, [+0.33] Ease of Maintenance
[70mm Multiple Rocket Pod Array]
[In-House Build]
Our engineers are still confident they can build a set of mid-range rocket pods. Once fired, rockets are unable to alter their trajectory mid-flight, making them inaccurate. On the flipside, they are extremely cheap and easy to build - the whole system is idiot-proof and basically any industrialized state should be able to produce, customize, and maintain these with ease. Their ability to penetrate armour and damage hard targets is poor individually, but volume of fire can saturate a target area or overwhelm targets at close range.
[1.5 tons, size 2. 7x Attacks. Average range. Low accuracy. Low damage. Very Slow reload. 25 ammo capacity). Weak vs. Point Defence.]
[+0.33] Armour Penetration, [+1] Damage Output, [+0.66] Effective Range
[-0.33] Rate of Fire
[+0.33] Material Affordability, [+0.33] Tech Simplicity, [+0.33] Build & Repair Speeds, [+0.33] Ease of Maintenance
[Saturation] Lays suppressive fire over a small area, devastating exposed soft targets.
[20mm Rotary Autocannon]
[Built By: Stahlschmiede Metalworks, Rheinehafen, Europa]
A more complex system to build than our other cannon options, our ballistics specialists would prefer not to build this by themselves while also managing the 155 main gun. Thankfully, we have a readily available off-the-shelf option being offered to us by Stahlschmiede Metalworks at a competitive price..
[2 tons, size 2. 3x Attacks. Average range. Average accuracy. Average damage. Average reload. 1000 ammo capacity).]
[+0.33] Armour Penetration, [+1] Damage Output, [+0.66] Effective Range, [+1] Rate of Fire
[-0.33] Tech Simplicity
[Saturation] Lays suppressive fire over a medium area, devastating exposed soft targets.
[Surface-to-Ground Missile Launcher]
[Built By: Vanderbright Unlimited, Posoga, North Atlantea]
The Atlanteans haven't given up on selling us missiles, but they're not as enthused now that it's just a support system. They'll sell weapons to just about anyone who isn't closely allied with the Chinese - and to their credit, they're good at it. Vanderbright is the leading weapons developer in the Federation, and their SGMs are accurate and deadly. Unfortunately, they also charge a premium for their systems - and the Atlanteans will place restrictive export controls on who we can sell to. They might find alternative clients for us - but will they?
[0.5 tons, size 1. 1x Attack. High range. High accuracy. Average damage. Slow reload. 8 ammo capacity). Weak vs. Point Defence & EWS. Must be at least Short Range to fire.]
[+1] Armour Penetration, [+0.66] Damage Output, [+1] Effective Range, [+0.33] Weapons Control
[-0.33] Material Affordability
[If chosen, you cannot sell this weapon system to the Kingdom of Kadiri. Given this is now a support weapon, the NAF cannot promise they will find us a replacement customer - but will put a good word in for us, which might help.]
[High Energy Laser Cannon, Light]
[Built By: Excalibur Systems, Logria, Brythonic Commonwealth]
When it comes to Laser Cannons, the Commonwealth offers a good deal. This compact and lightweight weapons system is the perfect complement to an Auto Turret, combining its advanced targeting systems with the exceptional accuracy of the lasers.
[1 ton, size 1. 1x Attack. Average range. High accuracy. Average damage. Average recharge. High power draw.]
[+0.66] Armour Penetration, [+0.66] Damage Output, [+0.66] Effective Range, [+0.33] Rate of Fire, [+0.66] Weapons Control
[-0.33] Heat Management (additional -0.33 if two are equipped to the same turret).
[Point Defence System]
[In-House Build]
One of the most reliable ways of knocking out enemy drones and missiles is simply to put enough metal in the air that you shred them before they become dangerous. The proposed system will autonomously track and acquire incoming threats while active and rapidly fire 12mm rounds on intercept trajectories to divert or destroy the threat. In a pinch this gun can be turned against nearby soft targets as well.
[1.5 tons, size 1. 1x Attack. Average range. High accuracy. Average damage. Average recharge. High power draw. 2000 ammo capacity.]
[+0.33] Armour Penetration, [+0.33] Damage Output, [+0.66] Effective Range, [+1] Rate of Fire, [+0.33] Weapons Control
[-0.33] Tech Simplicity
[Point Defence] Autonomously targets and fires at drones/projectiles entering arc of fire.
[Laser Defence Array]
[Built By: Wuhan Armouries, Hubei, Ning Dynasty]
The Imperials have an interesting alternative to the ballistics-based point defence system: more lasers. Specifically, this is an array of multiple miniature laser cannons scattered across the turret. They can aim and fire individually, or coordinate fire against a single target. This makes them a flexible and powerful form of point defence, and can be used against softer targets in a pinch.
[1 ton, size 1. 1x Attack. Average range. High accuracy. Average damage. Average recharge. High power draw.]
[+0.33] Armour Penetration, [+0.33] Damage Output, [+0.66] Effective Range, [+0.66] Rate of Fire, [+0.66] Weapons Control
[-0.33] Heat Management, [-0.33] Tech Simplicity
[Point Defence] Autonomously targets and fires at drones/projectiles entering arc of fire.