Part 22: I See Fire
[X]The Fire and Flame: Maybe you and John can get a combo going, try to make something awesome.
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"Hey John, I have an idea to fight that shadow, and look cool while doing it!" you said with a grin, igniting the golden flames of Icarus as fiery wings spread from your back.
John groaned, rubbing his temples. "We're fighting a shadow, and your priority is looking cool?"
"Yeah, you've got the whole scarecrow costume thing going on," you replied, stretching your wings dramatically. "I think it's only fair I get to have a little fun with this."
"What happened to staying safe?" John shot back, exasperation clear in his tone.
Bat-Mite, floating nearby, folded his tiny arms. "Your friend has a point, Adam. Why are you doing this?"
You hesitated, letting the question sink in. For a moment, you felt the weight of their stares, one full of frustration, the other of bewildered judgment. Finally, you shrugged, though the weight in your voice betrayed the casual gesture. "Because… no one will ever forget this kind of thing. If I don't make it out of here tomorrow, at least I'll have done something worth remembering."
John's expression softened for a moment before hardening again. "Yeah, well, guess what, Adam? I care enough about you that I'm out here fighting freaking monsters in the streets of Gotham, risking my neck every single night. So maybe, just maybe, you could give me a better reason than 'I wanna look cool.'"
You frowned, feeling the sting of his words but also the truth behind them. Bat-Mite, for once, stayed quiet, watching the exchange with something almost like curiosity.
"Fine," you said after a long pause, your voice quieter but no less determined. "It's because this plan needs two people."
John blinked, clearly not expecting that answer. "Two people? For what?"
You gestured to the shadow, which had begun to slink closer, its tendrils writhing with hunger. "The way it moves, the way it reacts to my fire, it's too fast. If I attack, it'll just dodge or absorb the flames. But if we hit it together… if we time it perfectly…"
Realization dawned on John's face. "You're thinking we corner it. Force it to pick between two attacks it can't block at the same time."
"Exactly," you said, the fire in your wings flaring brighter. "You've got the fear factor, the chains, and whatever creepy scarecrow powers you've got going on. I've got the firepower. Together, we can take it down."
John stared at you for a long moment before sighing and shaking his head. "You're crazy. You know that, right?"
"Crazy works," you said with a grin. "Now, are you in, or do I have to do this solo?"
John rolled his eyes but tightened his grip on his chains. "Alright, fine. Let's do this. But if you get yourself killed, I'm not explaining this to anyone."
Bat-Mite clapped his hands gleefully. "Now this is what I like to see! Heroic teamwork! Go get 'em, champions!"
You became something like a figure out of myth, a fiery silhouette, the great flaming wings of Icarus stretching wide and illuminating the darkness. The heat was unbearable, the searing pain licking at your skin as your trench coat began burning away, but none of it mattered. Not the pain, not the smoke curling from your clothes. There was something deeper, something primal, surging through you as the shadow turned its full attention your way.
"Icarus… you'll know when," you murmured, your voice a calm thread in the chaos.
You felt a faint warmth beyond the fire, a different kind of energy, Pixie's power. It coursed toward John, weaving into him. You could see it now: his steps were growing faster, his movements stronger. He was becoming something else, something more.
Bat-Mite hovered nearby, cackling gleefully. "Oh, you're so screwed now, you little shadowy piece of filth!" he taunted, blowing a raspberry at the creature.
The shadow began to shift, its form warping and contorting. It reacted to your flames, its tendrils flickering like smoke in the wind, its entire body coiling tighter as if preparing to strike. You held your ground, letting it come closer, the heat around you intensifying with every second. Meanwhile, John kept moving, circling like a predator, his chains clattering softly as they dragged behind him.
And then the shadow charged.
"NOW!" you shouted, raising your blazing wings as the beast lunged forward.
But something went wrong. A slick, cold tendril snaked out faster than you could react, striking your ankle. You stumbled, the fire dimming as your leg locked in place. Panic surged through you, you couldn't move. You were trapped.
Your heart pounded as fear clawed its way into your chest. This was it. You were going to die. The shadow loomed closer, its form expanding, suffocating the light. Memories flashed in your mind, painful and distant. You remembered a cold, aching emptiness, a sense of dying alone. The thought terrified you, freezing your breath in your lungs.
But then, out of the corner of your eye, you saw movement, a streak of shadows and flame.
John.
He came charging on the spectral horse of the Headless Horseman, its hooves igniting the ground as it galloped. He barreled into the shadow, the chains in his hands glowing with unnatural light as they snapped and tore through the tendrils. The impact shattered the grip around your ankle, and the pressure vanished.
The moment the tendril broke, you felt the fire within you reignite. Relief flooded you, quickly replaced by determination. The shadow was now open…
You spread your arms wide, the fiery wings of Icarus flaring to their full span, each feather an ember of radiant light as they burned off, being replaced with wax and fire. The heat was overwhelming, the air itself shimmering and distorting around you as the intensity built to a blinding crescendo. For a single, breathless moment, time seemed to stop.
"PERSONA!"
And then you unleashed the sun.
The light exploded outward, a searing wave of pure fire and brilliance that consumed everything in its path. The shadow writhed and screamed, its tendrils thrashing wildly as they were caught in the inferno trying to protect itself.. It was a sound that scraped against your very soul, a primal, guttural howl of something ancient and malevolent being torn apart.
The flames licked at the ground, at the walls, at the very air, leaving trails of golden light in their wake. You stood at the epicenter, unmoving, as the power surged from you like an uncontainable torrent. The darkness didn't stand a chance. The shadow shrank back, smaller and smaller, its form breaking apart as the light burned through it.
And then it was over.
The shadow became naught but ash, a thin, black dust that swirled briefly in the air before disappearing into nothingness.
You staggered the fire around you dimming as exhaustion hit like a wave. The wings faded, flickering out of existence until you were left standing in silence, the faint smell of burnt air lingering.
John approached, his scarecrow mask tilted slightly as if he was appraising you. "Well," he said, his voice breaking the quiet, "that's one way to light up Gotham."
You gave him a tired grin, feeling the weight of what you had just done settle on your shoulders. "Yeah, well, I figured if I was going to burn out, I might as well go big."
Bat-Mite appeared at your side, clapping his tiny hands enthusiastically. "Now that was a performance! You really brought the heat, champ! Get it? Heat? Because you were-"
"Not now, Bat-Mite." you said, shaking your head before you saw that your coat was gone... same with much of your shirt. "Ah, that was my favorite coat, this is so unfair! When do I get my magical clothes!?"
John smirked, clearly enjoying your frustration. "Magical clothes come to those who deserve them, detective. Maybe you need to level up first."
You groaned, brushing the soot off what remained of your shirt, not that it helped much. "Level up? What is this, a video game? I just incinerated a freaking shadow monster! I think I've earned my magical wardrobe by beating the crap out of monsters."
Bat-Mite hovered in closer, grinning mischievously. "Oh, don't worry, Adam! Your time will come. Everyone gets their own style eventually. But, uh..." He tilted his head, examining you. "Right now, you're rocking the 'post-apocalypse scavenger' vibe. Very trendy."
"Not helping," you muttered, glancing at the scorched remains of your trench coat on the ground. "I can't believe it's gone."
"Look on the bright side," John said, still chuckling. "Now you have an excuse to get something better. Maybe something fireproof?"
You shot him a glare. "You're enjoying this way too much."
"Absolutely," he said without hesitation. "It's not every day I get to see my friend make himself a fool."
Bat-Mite chimed in, spinning gleefully in the air. "You two are hilarious! Like a buddy cop duo, but with monsters and mayhem! Oh, I can see it now: 'Flames and Scarecrow- Gotham's New Guardians!' What do you think?"
John rolled his eyes. "I think you need to work on your marketing skills."
You sighed, running a hand through your soot-streaked hair. "Can we please just figure out what's next? Preferably something that doesn't involve me catching fire again unleashing the sun. Because while that was awesome, I really don't want to do that again unless my clothes are fireproof."
Bat-Mite clapped his tiny hands, the sound echoing oddly in the quiet street. "Next? Well, you're both young children, and you need rest! I say we continue this another night."
You shot John a weary glance, his face still lit up with a grin like he'd just hit the jackpot. "Fine," you said, exasperated. "But first, let's find me a shirt before we head home. I'm not walking around Gotham like this."
John smirked. "You mean like a guy who just burned a monster and won... It's a good look. but not one I recommend following."
"Very funny," you muttered, though the corners of your mouth betrayed you with a small, reluctant smile. You were still standing. And, as annoying as John's teasing could be, it was better than facing the shadows alone.
"Wait," John said suddenly, stopping in his tracks. "What about the money?"
You blinked, confused for a second, until you followed his gaze, and then you saw it. A huge suitcase sat a few feet away, slightly singed but still intact. You both froze.
"Holy crap," you said, taking a step closer. "Is that... is that a suitcase full of money?"
John darted over, cautiously flipping the lid open, and his jaw practically hit the pavement. "It's all money! And gold! And—" He reached in, pulling out a handful of glittering jewels. "Oh my god, it's like a treasure chest!"
Bat-Mite floated above the suitcase, his face lighting up with glee. "Ta-da! Shadow loot! They hoard it like dragons, you know. You've earned this fair and square!"
You exchanged a glance with John, his eyes as wide as dinner plates. "What the hell are we supposed to do with this?" he asked.
You shrugged, taking a tentative step closer. "I don't know… It's usually not this big, and I don't know any fences."
John stared at the fortune, shaking his head. "This is too much. Someone's going to come looking for this. Gotham's got plenty of creeps who'd kill for less than this."
You sighed, crossing your arms. "You're not wrong. And we've already got enough people trying to kill us. This much cash? It's like painting a neon target on our backs."
Bat-Mite huffed. "You humans and your drama! Fine, be boring about it. But at least keep a little, enough for new clothes, maybe?" He gestured dramatically at your shirtless, soot-covered self.
John snorted. "Yeah, maybe you can get something that doesn't go up in flames next time."
"Ha ha," you deadpanned, though you couldn't entirely disagree. "Seriously, though. We can't just leave this here. What do we do?"
And then Margaret stepped out of the Velvet Room, her presence as poised and commanding as ever. She looked at Bat-Mite, who was floating triumphantly above the suitcase. Her sharp eyes narrowed slightly, though her smile remained polite. "Ah, Bat-Mite. I believe I'll take it from here. You appear to be trying to get the esteemed guest of the Velvet Room killed with... what is this, an absurd fortune? Far too much for someone of his current standing to possess without being a criminal or Bruce Wayne. and he does not look like Bruce Wayne."
Bat-Mite pouted, crossing his arms. "Oh, spoilsport, Margaret. What's the harm? It's not like he's buying a yacht. Besides, isn't Igor supposed to step in when things get boring?"
Margaret's gaze didn't waver. "Igor is in Japan again, overseeing another guest. And, last I checked, Mister Romero is not fluent in Japanese, so we'll manage here without his theatrics." She turned her attention to the suitcase, waving a hand gracefully. Most of its contents vanished into thin air, leaving behind a modest stack of cash and a small pouch of glimmering gems, all split up between you and John. "As for this... since it came from shadows, it will be better utilized elsewhere. Adam-"
John, standing a few feet away, stared slack-jawed at the spectacle. "Are you seeing this?" he hissed, nudging you.
You nodded, equally stunned. "Uh... Margaret, meet John. John, Margaret. It's... complicated, but she's kind of helping me with the whole 'beating up shadows' thing."
John tilted his head, squinting at Margaret. "Okay, but... is she, like, a god? Or an angel or something?"
Margaret chuckled softly, an almost maternal warmth in her demeanor. "No, darling. I work for them." Her smile widened just enough to be disarming. "Though I suppose you could say I have... connections."
John blinked, still processing. "Connections? You just made a suitcase of money disappear like it was Monopoly money."
Margaret arched a delicate brow. "And yet, I am not the strangest thing you've encountered tonight. Shall we move on?"
Bat-Mite let out a dramatic groan, throwing his hands in the air. "Oh, fine! I'll leave the boring, sensible stuff to you, Margaret. But don't come crying to me when these kids need a Bat-themed deus ex machina!"
Margaret ignored him, turning her full attention to you. "Adam, your journey has barely begun. Do try to keep your wits about you. And, perhaps," her gaze flicked briefly to your soot-streaked appearance, "invest in sturdier attire next time."
You sighed, glancing down at the remnants of your scorched clothes. "Yeah, yeah. Message received."
John smirked, clearly enjoying your predicament. "Guess you should've asked for a magical wardrobe while you were at it, huh?"
Margaret's smile remained serene, though her eyes sparkled with amusement. "One step at a time. For now, rest. Tomorrow brings new challenges, and you'll need your strength. As for Magical Wardrobe… all in good time."
With that, she turned and stepped back into the Velvet Room, the door fading away as though it had never been there. You and John stood in silence for a moment, the weight of the night's events settling around you.
John finally broke the silence, shaking his head in disbelief. "Dude, your life is so weird."
You snorted, starting to walk. "Tell me about it."
"Well I'll be off kids." Bat-mite said. "Take care." He than disappeared as if he was never there.
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Hunting Shadows ended. You went home.
Reward: Gain 20,000 USD, along with one bag of gems of unknown value. John took his split and went home.
The Velvet Room has a gift for you the next time you go there. A powerful gift that will assist you.
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You have 3 turns to save your own life and bring down Maroni's conspiracy.
You have 5 actions.
Special Actions:
[]Fighting the Shadows Of Gotham: You are going to wander the streets of Gotham, and fight the Shadows that prowl it.
-[]Bring John with you: You want to bring him with you
[]Reveal the Truth: You have something to show the world, maybe it will be enough to save you. (Warning, You have enough evidence to bring down the Matron and save your own life, but the prospect of bringing Maroni down is very… unlikely.)
[]A Media Blitz: instead of making a classic investigation, you might try to expose Maroni and his cronies through the media. It's not going to raise to much alarms, but it might… do something. (Warning, doing this action with the evidence you have will safe your life, but with the current state of Jack Ryders Reputation and news connections, it may not make national news headlines… and maybe forgotten with)
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[]A Gift: Margeret has a gift for you. Something to help you not have any... more incidents of losing your coat and shirt again.
[]Secure Evidence: You have the chance to secure the ledgers and paperwork from the Matron. Hopefully in such a way that it will make Bullock's life easier when he gets involved.
[]Fencing and Fiances: You need to get rid of the gems... maybe they might be worth something.
[]Zatanna and the Magical Mystery Tour: You want to know more about Magic... but Zatanna seems unsure.
[]The Creative Usage of Persona's: You have an idea on how to use Pixie and Icarus... maybe it will work. maybe it won't. but you might as well try.
[]On the Side: You want to work... maybe you can offer your services to some of your fellow classmates... who knows who could use a detective.
[]An Expose: Jack Ryder wants a news story, so you will get him one.
[] Examine Crime Scenes: With Bullock's guidance—or on your own—revisit old cases to see what others missed. Fresh perspectives often uncover new leads.
[] Tail Maroni's Men: They're careful, but not perfect. Following them discreetly could reveal key locations and plans.
[] Break into Gotham PD Evidence Room: The police might be hiding crucial pieces of the puzzle. If you're stealthy, you might find something they've buried.
[] Talk to John: John was looking at the TV screen. "You know… what do you think is going on in the TV?"
[] Visit Wayne Tower: Rumors swirl about Bruce Wayne and his secretive dealings. Perhaps someone at the tower knows more about his parents' legacy—and its ties to Gotham's darkness.
[] Follow Detective Bullock: He wants you like gum on shoe, so you are staying down.
[] Explore Gotham's Underground: The city's tunnels and sewers are more than hiding places—they're a hub of rumors and forgotten truths. If you dare, you might find someone who knows more.
[] Explore Crime Alley: Dangerous as it is, whispers claim that the key to Gotham's deepest mysteries lies in its darkest streets.
[] Visit the Clocktower: Recently, lights have been seen in the supposedly abandoned tower. What could be happening there after dark?
[] Scout the Docks: The port is bustling with shady activity—smuggling, bribery, and worse. Following the right lead might expose how Maroni operates.
[] Train with Bullock: The detective doesn't make it easy, but his no-nonsense lessons in tailing suspects and thinking like a cop could save your life.
[] Research Gotham's History: There's power in knowledge. By digging through the city's archives, you might uncover forgotten truths—or warnings.
[] Confront the Matron: She knows more than she lets on. Confronting her directly could be risky but might force her to reveal something valuable.
[] Do Nothing: The chaos can wait. Take a moment to breathe, process, and gather your strength. Sometimes the best action is rest.
AN: Enjoy and vote in plan format please.