Being Marie has never particularly been easy. Therapists slapped names on the reasons they said you had trouble fitting in at school; 'autism' came up early, and was followed by a flurry of others, but they all meant the same thing;
Marie is the problem,
Marie doesn't fit,
Marie needs to fix herself. But why? Why's it your fault that people built the world without asking for your input and then, when you arrived, decided it didn't have room for you as you are?
In secret, shameful thoughts late at night, you're grateful that it all came crashing down. Now you get to help build the world. Now you fly on burning wings as if you were born to them, and you know the secrets of moving through air without having learned them. The Wasp reached out to touch you with the barest brush of a presence older than any empire and it was so, so familiar...
Guards start dropping like puppets with their strings cut, each the answer to the crack of a rifle. You look out, trying to spot - there it is, Orchid, high on a sniper's perch upon the tower of the Panopticon. It turns smoothly and shoots at the guard on another perch, who staggers and slumps half-over the railing, stone dead. There's so much blood, but there won't be for long. The young are devouring their way through the barricades and their own dead, and they leave nothing behind. As the gunline starts collapsing, desperately retreating, you know it's time, and you race forward like a wildfire.
You know where the Warden is. Not the top of the tower; the top doesn't have the view. The heart, though, the middle, defended from above and below, where the rotten light of the Panopticon beams...that's where he is. You circle, and are rewarded with the cracking sound of the Warden's pistol as he wastes ammunition trying to lead his shots on you. Every loop tightens in as you change elevation, zig-zag, you have to get closer, closer, he has to
die!
Finally the sound you've been waiting to hear over the screams of dying guards and the chewing crack of concrete and glass and steel vanishing into the maws of the larvae; the Warden is reloading, casings falling from his service revolver. You go into a dive, flip mid-air, hit glass tempered by the Law feet-first and smash through it as if it were made of sugar. He wasn't expecting that. Good. The kids that hit you and the teachers that let them always let the Law protect them because they knew it bound you but did not shield you, but you are no longer a creature of that Law, are you? You are a beast of chaos, and it has no power over you.
The Warden takes the full weight of your body at chest height and the two of you go tumbling into the blinding, burning chamber that houses the Panopticon's eye, which fills with your shriek of hate. A hard fist crashes against your cheek, and you hear a tooth go skittering, but the pain can
wait its turn in fucking line; you dig your fingers into his wrists and extend the stingers, lancing through nerves and meat and shredding muscle, and you are rewarded with a howl of agony and of terror. You raise your other hand and see him staring at the armor of light you'd passed through as if it were nothing, disbelief written all over the Warden's face.
"Your Law is hollow," you whisper hotly. "It needs fear to flush out its prey, to compel obedience. But I'm not scared any more."
"...Fear is the only way to keep order," the Warden growls; his other hand moves in a blur, you bring yours down towards his throat, and the two of you pierce each other at the same time. Your side feels cold and hot simultaneously, but the flesh of his neck parts around your new stingers, which feel like you've had them your entire life, and you
rip. You rip until you see red bone under the meat, and then you jam your hand up under his chin until the stingers come away with bits of brain clinging to their tips.
Maybe it should have been more dramatic, you think, as you stand shakily. The manifestation ending in some catastrophe, the prison exploding, something. But it won't. You know it the way you know how to fly, and you know it the way you know that you are a changed thing, and you know it the way you know you love your siblings and the way you know the hate born here will not die with the Warden any more than the manifestation did. But the moment still needs a little something more, so you drag the heavy body to the broken window and strain as you take off, feeling blood soaking into your jumpsuit around the knife he left in your body.
It'll be nice, you think. You'll make a world with space for Marie and all the other Maries out there, and one day nobody will remember a world that didn't do that.
You drop the Warden's warm corpse to the larvae below, and in your heart you hear the voices of the Wasp tell you:
It is not yet finished, child of empire.
"I know," you whisper. "...But it's a start. Can I say goodbye to the rest of them, before...before I go?"
I am patient, child of empire. Of course.
Good. That's. That's good. You try not to breathe too hard; Orchid is yelling something about meeting you outside, so you drift towards the entrance to the prison, your exit accompanied by a chorus of screams and then chewing. The larvae will pupate soon enough, but they won't emerge until you have fulfilled your promise. You must go forth into chaos, and bring its wisdom back to your home before you can choose a new Law. If you want to. If there's one worth choosing.
It's never been easy being Marie. But maybe it can be.
End Arc 3: The Law of the Long Arm
"The law, in its majestic equality, forbids rich and poor alike to sleep under bridges, to beg in the streets, and to steal their bread."
- Anatole France
Orchid has gained 2 Gifts
You are...
[ ] Orchid, staggering back home with Marie and Nattie
[ ] Marie, preparing your goodbyes
[ ] Captain Isoldt Young, getting the AAR on this horse shit