Threshold 1: The Bayview Raid (Begin)
Morrowlark
You've lost something, haven't you?
As it turns out, nascent wings are also what Jack, Sasha, and Marie have. They seem worried, at first, until you tell them it doesn't hurt, at which point Sasha is relieved, Marie is jealous, and Jack is still fighting to maintain eye contact with a baffling amount of difficulty. You almost wanna bounce up and down just to see what it does to the poor bastard but Jill manages to stop you with silent but clearly desperate gesture and - oh she's having the same problem huh.
Damnit, you wanted to see what that was about, the romance novels seemed to imply it's some manner of power move in the mating ritual.
The first order of business is that you have to revisit your fashion sense. No one here can quite sew or tailor, and as a result you're going to need to lose a bit of that formless mysteriousness you've used as a shield against the world. Clothing options here are somewhat limited, but there's mutterings of attempting another raid soon, especially with both Bayview and Vivi's Yarn Barn, a craft store that carries much more than yarn, in striking distance. Maybe no one here is a tailor yet, but Sasha in particular is "very" good with her hands (every time she says that she waggles her eyebrows at you with a stupid grin on her face and the romance novels you've read so far have nothing to say about this so you assume it's a Friend Joke(tm) of some kind), so someone could be. But for now, maybe trying someone else's look?
Pick 1
[ ] Sasha keeps saying her look is "very gender". You could be very gender. Right?
[ ] Interrogating Jill produces the words 'farmgirl chic' from her, with a rueful grin.
[ ] Standing behind a clothing rack gets Jack to say his look is pretty classically male "in a party guy kinda way". And wouldn't you know it, there's some of those flower prints here.
[ ] Write-in? (Describe here; keep in mind that this is basically a farm supply store that got big for its britches, the fashion available follows accordingly)
After another day of rest and helping maintain your new home, your good health seems to be back. Gods above, blood loss sucks. But with you feeling better, everyone gathers for dinner to discuss next steps. There is extremely broad agreement that a raid into Bayview may be worth the risk, especially now that y'all have membership cards, and if you find more people in the position the siblings were in you're in a good state to take them in. Even if you weren't, the cold fact of the matter is you have 10 days left of firewood for the Eternal Soup, and if that goes down for the count y'all are gonna start having some novel fucking problems. Marie volunteers to go on the raid, is immediately shut down, and fucks off to sulk, leaving only the adults (...you are an adult, right?...) to hash things out. Someone with a gun and the training to use it should go, and that means you or Sasha. It might be best to leave the other one at home, but Jack says he isn't the worst shot with a hunting rifle and to be honest the best move if someone invades in force will be to run anyway, so maybe that's not a big deal.
When Jill reminds everyone that you can hear the statues and might be the only person who can give peace a chance, you are voluntold for this trip. Which. Okay? Would have been nice to actually volunteer but you can't fight the logic, especially when...
...Maybe you can stop people from getting hurt this time...
But you'll need a partner. Jill wanted to go last time, and was upset that you went instead. You remember her saying that her legs used to be prosthetics; maybe she's eager to prove beyond a shadow of a doubt that she's capable, either to others or maybe to herself? Another gun could help, and Sasha's got a good head on her shoulders. Then again, you barely know Jack at all...
Pick 1 partner
[ ] Jill
[ ] Sasha
[ ] Jack
The other thing is the route. With two backpacks and a plan, y'all can take your time and grab some extra. You're definitely hitting the craft store, getting some ethanol, and going to Bayview. However, there may be room for another objective, and you settle on...
Pick 1
[ ] Fast food; that very frozen meat will keep for a bit, and fuel the soup, freeing up Bayview for other goods
[ ] A weed dispensary. The marijuana isn't the important part, though it is a relatively safe painkiller; its safes could have hard currency useful for a peaceful resolution to Bayview
[ ] A gun store. Not helpful for the rest of the raid, very helpful for holding the home you've claimed. Ammunition will only get more scarce, not less.
[ ] Write-in?
Damnit, you wanted to see what that was about, the romance novels seemed to imply it's some manner of power move in the mating ritual.
The first order of business is that you have to revisit your fashion sense. No one here can quite sew or tailor, and as a result you're going to need to lose a bit of that formless mysteriousness you've used as a shield against the world. Clothing options here are somewhat limited, but there's mutterings of attempting another raid soon, especially with both Bayview and Vivi's Yarn Barn, a craft store that carries much more than yarn, in striking distance. Maybe no one here is a tailor yet, but Sasha in particular is "very" good with her hands (every time she says that she waggles her eyebrows at you with a stupid grin on her face and the romance novels you've read so far have nothing to say about this so you assume it's a Friend Joke(tm) of some kind), so someone could be. But for now, maybe trying someone else's look?
Pick 1
[ ] Sasha keeps saying her look is "very gender". You could be very gender. Right?
[ ] Interrogating Jill produces the words 'farmgirl chic' from her, with a rueful grin.
[ ] Standing behind a clothing rack gets Jack to say his look is pretty classically male "in a party guy kinda way". And wouldn't you know it, there's some of those flower prints here.
[ ] Write-in? (Describe here; keep in mind that this is basically a farm supply store that got big for its britches, the fashion available follows accordingly)
After another day of rest and helping maintain your new home, your good health seems to be back. Gods above, blood loss sucks. But with you feeling better, everyone gathers for dinner to discuss next steps. There is extremely broad agreement that a raid into Bayview may be worth the risk, especially now that y'all have membership cards, and if you find more people in the position the siblings were in you're in a good state to take them in. Even if you weren't, the cold fact of the matter is you have 10 days left of firewood for the Eternal Soup, and if that goes down for the count y'all are gonna start having some novel fucking problems. Marie volunteers to go on the raid, is immediately shut down, and fucks off to sulk, leaving only the adults (...you are an adult, right?...) to hash things out. Someone with a gun and the training to use it should go, and that means you or Sasha. It might be best to leave the other one at home, but Jack says he isn't the worst shot with a hunting rifle and to be honest the best move if someone invades in force will be to run anyway, so maybe that's not a big deal.
When Jill reminds everyone that you can hear the statues and might be the only person who can give peace a chance, you are voluntold for this trip. Which. Okay? Would have been nice to actually volunteer but you can't fight the logic, especially when...
...Maybe you can stop people from getting hurt this time...
But you'll need a partner. Jill wanted to go last time, and was upset that you went instead. You remember her saying that her legs used to be prosthetics; maybe she's eager to prove beyond a shadow of a doubt that she's capable, either to others or maybe to herself? Another gun could help, and Sasha's got a good head on her shoulders. Then again, you barely know Jack at all...
Pick 1 partner
[ ] Jill
[ ] Sasha
[ ] Jack
The other thing is the route. With two backpacks and a plan, y'all can take your time and grab some extra. You're definitely hitting the craft store, getting some ethanol, and going to Bayview. However, there may be room for another objective, and you settle on...
Pick 1
[ ] Fast food; that very frozen meat will keep for a bit, and fuel the soup, freeing up Bayview for other goods
[ ] A weed dispensary. The marijuana isn't the important part, though it is a relatively safe painkiller; its safes could have hard currency useful for a peaceful resolution to Bayview
[ ] A gun store. Not helpful for the rest of the raid, very helpful for holding the home you've claimed. Ammunition will only get more scarce, not less.
[ ] Write-in?
Begin Threshold 1
"The world will be fine. The people are fucked."
"The world will be fine. The people are fucked."
- George Carlin
You have gained two Gifts, bringing your current total to four.
Welcome to your first Threshold, an interlude period between Arcs in which vital business is handled and plot hooks for new Arcs will be laid out for you to eventually choose from. This one may be a bit long, as it's got the Bayview setpiece in it, but the intention is for them to stay relatively short. You will not gain Gifts at the end of a Threshold. You are still free and empowered to spend your current Gifts. Remember that if you have 3 or more at the end of the next Arc, I'll spend them myself.
Welcome to your first Threshold, an interlude period between Arcs in which vital business is handled and plot hooks for new Arcs will be laid out for you to eventually choose from. This one may be a bit long, as it's got the Bayview setpiece in it, but the intention is for them to stay relatively short. You will not gain Gifts at the end of a Threshold. You are still free and empowered to spend your current Gifts. Remember that if you have 3 or more at the end of the next Arc, I'll spend them myself.