Voting is open
[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
 
[X] Forretress - While she'd almost certainly lose quickly, there are a few tricks you could try to drag it out giving her experience against type mismatches.

Forretress needs all the help she can get
 
Moves From Prior Games
  • Reflect (Psychic, Status, Tertiary, Gen 7, TM. Reduces damage taken by the user and their team from physical attacks by 50%.)
  • Roar (Normal, Status, Tertiary, Gen 7, TM. Forces the target to switch out for a teammate.)
  • Haze (Ice, Status, Tertiary, Gen 7, Egg Move. Resets all stat changes on the entire field.)

Alright, took me longer than the day or two I initially planned on, but for the moves that your Pokemon can learn, Dragonite can learn all three of these through TM.

Moves From Prior Games
  • Toxic (Secondary. Gen 7. Learned via TM. Poison, Status, Accuracy 90. Badly poisons the target.)
Conditional Moves
  • Sand Tomb (Ground, Physical, Tertiary. Power 35, Accuracy 85. Traps the opponent causing them to lose ⅛ of their max health every turn for four or five turns.)

Forretress will be able to learn toxic through a TM

Move From Prior Games
  • Safeguard (Primary. Gen 8. Learned via technical records. Normal, Status. Protects the user's party from status conditions.)
  • Toxic (Secondary. Gen 7. Learned via TM. Poison, Status, Accuracy 90. Badly poisons the target.)
  • Teleport (Primary. Gen 8. Learned via TM. Switches the user out with -6 priority.)

For Blissey, she'll be able to learn Safeguard through TM. But she won't be able to learn Toxic or Teleport sadly.

Moves From Prior Games
  • Reflect (Secondary. Gen 8. Learned via TM. Psychic, Status. Reduces damage taken by the user and their team from physical attacks by 50% for 5 turns.)

Magnezone can learn Reflect via TM.

Moves From Prior Games
  • Heal Bell (Primary. Gen 7. Learned via Move Tutor. Normal, Status. Heals the user's party of status conditions.)
  • Work Up (Primary. Gen 8. Learned via TR. Normal, Status. Raises the user's Attack and Special Attack by 1.)

For Umbreon, as mentioned he'll be able to learn Work Up through a TM. However he won't be able to learn Heal Bell.
 
[X] Forretress - While she'd almost certainly lose quickly, there are a few tricks you could try to drag it out giving her experience against type mismatches.
 
Magneton might actually succeed and this is narratively congruent with it evolving... Wait a minute I was going to say that this would be narratively congruent with Magneton evolving after this battle as a result of us buying a Thunder Stone for it but volcanoes are known for having volatile and strong magnetic fields so if Magneton can win this battle it's liable to evolve naturally alongside Dragonite which fits extremely well narratively considering their nature as battle partners due to their extreme synergy.

Edit: Also damn those are some thiccc Dragonite stats. He's now bulkier than Forretress on average well still hitting like a truck with both stats and being faster than Gengar.

you know, you make a good point. It would honestly be hype as hell if we get two big evolution out of this fight.


[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
 
you know, you make a good point. It would honestly be hype as hell if we get two big evolution out of this fight.
Yeah, although doing the math he just gets one shot if he doesn't have rain set up but once that's set up it's a relatively even battle that's perfect for his evolution which means I just need to make a quick adjustment to the vote.

[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
- [X] Have Dragonite stay in, and use Rain Dance. After that, the objective is to get Magneton in safely even if it means fainting to do so.
 
[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
- [X] Have Dragonite stay in, and use Rain Dance. After that, the objective is to get Magneton in safely even if it means fainting to do so.


you know, I wonder if it's rude or expected that you use gym battles as a whetstone, fighting somewhat sub-optimally sometimes to better strengthen your team.
 
you know, I wonder if it's rude or expected that you use gym battles as a whetstone, fighting somewhat sub-optimally sometimes to better strengthen your team.

For that, it's generally considered normal albeit uncommon to use it as a whetstone. It's only considered rude if you're over levelled to the point that you'd not get much out of fighting sub optimally.
 
[X] Dragonite - Keeping Dragonite in will allow him to learn how to properly fly and adapt to his new body. Although that could also be done via standard training.

A gym battle is no place to make your pokemon learn about type disadvantages. Win the badge and get practice elsewhere. Don't be rude.
 
Alright, took me longer than the day or two I initially planned on, but for the moves that your Pokemon can learn, Dragonite can learn all three of these through TM.
Meh, a day or two versus a week or two what's the difference?
For Blissey, she'll be able to learn Safeguard through TM. But she won't be able to learn Toxic or Teleport sadly.
This is tyranny! Tyranny I say! You can't just take my teleports behind you memes away like that! How will we ever strike fear into the hearts of our foes now without a teleporting pink fluff ball at our disposal? Wait a minute... Slowbro learns Teleport prior to generation eight along with his mountain of other Psychic moves... And, he learns Trick Room...

Alright, lads lock-in we're picking up a Slowbro so I can teach them Teleport, and Trick Room solely so that during the Indigo League I can have Slowbro use Trick Room to outspeed the opposing Pokemon and then use Teleport which has -6 Priority to appear behind them at which point Slowbro will be able to immediately attack them from behind because the turn will roll over, and he'll outspeed allowing him to successfully pull off this meme.


Being more serious for a second, Slowbro being able to learn Teleport among a variety of other useful moves whereas Lapras by comparison doesn't really see her move pool expand much even when digging into prior generations has at this point firmly solidified Slowbro as my choice for our seventh Pokemon. Same, role that Lapras would have fulfilled it's just a Slowbro does it better.
For Umbreon, as mentioned he'll be able to learn Work Up through a TM. However he won't be able to learn Heal Bell.
Fair enough, he does already learn Refresh. And thanks for looking into the moves from older generations for the team sheet.
For that, it's generally considered normal albeit uncommon to use it as a whetstone. It's only considered rude if you're over levelled to the point that you'd not get much out of fighting sub optimally.
[X] Dragonite - Keeping Dragonite in will allow him to learn how to properly fly and adapt to his new body. Although that could also be done via standard training.

A gym battle is no place to make your pokemon learn about type disadvantages. Win the badge and get practice elsewhere. Don't be rude.
As you can see it's normal and accepted to use gym battles as a whetstone plus that's how Violet has treated League-sanctioned or otherwise friendly battles throughout the entire quest, only really putting forward her full effort when she participates in unsanctioned battles or when pushed to her limits like in the Pokemon Tower. But I would agree that putting in Forretress is sandbagging too hard, and she wouldn't even gain much from it, especially in comparison to Magneton who could evolve from this battle.
 
[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
- [X] Have Dragonite stay in, and use Rain Dance. After that, the objective is to get Magneton in safely even if it means fainting to do so.
 
This is tyranny! Tyranny I say! You can't just take my teleports behind you memes away like that! How will we ever strike fear into the hearts of our foes now without a teleporting pink fluff ball at our disposal? Wait a minute... Slowbro learns Teleport prior to generation eight along with his mountain of other Psychic moves... And, he learns Trick Room...

Alright, lads lock-in we're picking up a Slowbro so I can teach them Teleport, and Trick Room solely so that during the Indigo League I can have Slowbro use Trick Room to outspeed the opposing Pokemon and then use Teleport which has -6 Priority to appear behind them at which point Slowbro will be able to immediately attack them from behind because the turn will roll over, and he'll outspeed allowing him to successfully pull off this meme.

This would unironically be a terrifying combination to face that'd effectively be unavoidable. It's an excellent way to counter more dodge focused Pokemon.

In other news, due to a business trip, the vote will be open till Tuesday and the next update will be out Wednesday.
 
[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
 
Vote Closed + Battle Log New
Alright, I'll just be calling the vote here. Looks like it's Magneton albeit after Dragonite sets up a Rain Dance. As it is, Magneton and Magmortar do go toe to toe with each other, with Violet managing to bait Blaine into forgoing an attack via staggered Protects. However, the Sunny Day does pose a bit of a problem, especially with Magneton's missed shot previously. But the struggle does cause Magneton to evolve into Magnezone before a nat 100 causes them to come crashing back down to earth.

Round 3 Dragonite: Dragonite used Rain Dance (DC25: 99). A Critical Success. A torrent of rain began to fall!
Round 3 Magmortar: Magmortar used Will-O-Wisp (DC65: 54). Dragonite avoided the attack!

Round 4 Dragonite: Magneton switches in for Dragonite
Round 4 Magmortar: Magmortar used Thunderbolt (DC0: 61). It's not very effective. Magneton lost 12 of their HP (87).

Round 5 Magneton: Magneton used Protect (DC0: Autosuccess). Magneton protected themselves!
Round 5 Magmortar: Magmortar used Flamethrower (DC0: 56). Magneton protected themselves!

Round 6 Magmortar: Magmortar used Fire Blast (DC15: 6). Magneton avoided the attack!
Round 6 Magneton: Magneton used Zap Cannon (DC40: 31). Magmortar avoided the attack!

Round 7 Magmortar: Magmortar used Sunny Day (DC25: 98). A Critical Success. Bright sunlight beamed down on the battle!
Round 7 Magneton: Magneton used Zap Cannon (DC40: 40). Magmortar lost 69 of their HP (38).

Round 8 Magneton: Magneton used Protect (DC0: Autosuccess). Magneton protected themselves!
Round 8 Magmortar: Magmortar used Flamethrower (DC0: 90). Magneton protected themselves!

Round 9 Magneton: Magneton used Protect (DC30: 83). Magneton protected themselves!
Round 9 Magmortar: Magmortar used Flamethrower (DC0: 90). Magneton protected themselves!

Round 10 Magneton: Magneton used Protect (DC65: 84). Magneton protected themselves!
Round 10 Magmortar: Magmortar used Flamethrower (DC0: 80). Magneton protected themselves!

Magneton evolved into Magnezone!

Magnezone's New Stats

Health: A-- (135/147)
Stamina: C++
Attack: B--
Defense: A--
Special Attack: A+
Special Defense: B
Speed: C
Evasion: C

Round 11 Magmortar: Magmortar used Flamethrower (DC15: 100). A Critical Hit! It's Supereffective! Magnezone lost 127 of their HP (0). Magnezone Fainted!
Scheduled vote count started by Daemon Hunter on Nov 27, 2024 at 7:57 PM, finished with 18 posts and 10 votes.

  • [X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
    [X] Forretress - While she'd almost certainly lose quickly, there are a few tricks you could try to drag it out giving her experience against type mismatches.
    - [X] Have Dragonite stay in, and use Rain Dance. After that, the objective is to get Magneton in safely even if it means fainting to do so.
    [X]
    [X] Dragonite - Keeping Dragonite in will allow him to learn how to properly fly and adapt to his new body. Although that could also be done via standard training.
 
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Daemon Hunter the Heavy Rain weather condition causes Fire-type damaging moves to fail and causes all other weather setting moves including Rain Dance to fail when used so all of Magmortar's moves during turns five through eight should have failed. Regardless, damn man, that is some bulk on Magnezone, and they're extremely close to hitting S-rank Special Attack which will let us see what Daemon has been cooking with that special trait system, something I'm pretty hype about.

Speaking of the special trait system for stats/moves hitting S-rank is Ninetales' Weather Ball the first example of an S-rank move we've seen Daemon Hunter? Because the move's Power is doubled well under a weather effect and changes its damage type to match that of the present weather effect typically rather than changing the weather on top of all that.

...Although looking back it doesn't seem to have done any damage? Was the move's S-rank trait that it allowed Ninetales to set any weather effect or use it per normal at her discretion? That's powerful enough that it would fit honestly.
 
@Daemon Hunter the Heavy Rain weather condition causes Fire-type damaging moves to fail and causes all other weather setting moves including Rain Dance to fail when used so all of Magmortar's moves during turns five through eight should have failed. Regardless, damn man, that is some bulk on Magnezone, and they're extremely close to hitting S-rank Special Attack which will let us see what Daemon has been cooking with that special trait system, something I'm pretty hype about.

I honestly didn't realize that Heavy Rain was a status condition until now. I just saw Dragonite crit on Rain Dance and figured that should do something so I was originally going to just have it reduce damage to a quarter. In the future though I'll be just having it lead to the Heavy Rain effect.

As for the rest of the battle, you're correct that rounds 5-8 should have just involved Magmortar's fire moves failing. As it is, thankfully the battle is effectively decided for you so I'll just pretend that the effect was still regular rain. While Magmortar is still up and under a Sunny Day, you do have a few options on how to ensure they're taken out quickly. Assuming that you send out the Pokemon I'm thinking you'll send out as Violet is now pretty sure Blaine's last Pokemon is a Rhydon.

Speaking of the special trait system for stats/moves hitting S-rank is Ninetales' Weather Ball the first example of an S-rank move we've seen @Daemon Hunter? Because the move's Power is doubled well under a weather effect and changes its damage type to match that of the present weather effect typically rather than changing the weather on top of all that.

...Although looking back it doesn't seem to have done any damage? Was the move's S-rank trait that it allowed Ninetales to set any weather effect or use it per normal at her discretion? That's powerful enough that it would fit honestly.

That it was, as it is Ninetales was at the point of being able to use Weather Ball to adjust the weather as she pleased, with the caveat that doing so wouldn't damage the opponent. With the caveat that it's not able to change the Weather to Heavy Rain. Also, as move ranks ups are slower than I realized they would be, moves get a trait once they hit A rank rather than having to wait for S ranks. Stats though will still need to hit S rank before they start having interesting effects.
 
I honestly didn't realize that Heavy Rain was a status condition until now. I just saw Dragonite crit on Rain Dance and figured that should do something so I was originally going to just have it reduce damage to a quarter. In the future though I'll be just having it lead to the Heavy Rain effect.

As for the rest of the battle, you're correct that rounds 5-8 should have just involved Magmortar's fire moves failing. As it is, thankfully the battle is effectively decided for you so I'll just pretend that the effect was still regular rain. While Magmortar is still up and under a Sunny Day, you do have a few options on how to ensure they're taken out quickly. Assuming that you send out the Pokemon I'm thinking you'll send out as Violet is now pretty sure Blaine's last Pokemon is a Rhydon.
You know, funnily enough, Violet's play here is only optimal if you presume she does know about the difference between Rain, and Heavy Rain namely that the latter stops damaging Fire-type moves, stops weather-changing moves, and doesn't have an ending timer meaning the only way to get rid of it is to cancel it somehow. As Heavy Rain should allow her to drag out the battle as long as she wants to maximize Magneton's chances of evolving making stall the optimal strategy.

So, you could easily fluff the most "What" moment in the world here on Violet's end when Magmortar uses A-rank Sunny Day to just... Get rid of it, and completely destroy Violet's strategy in the process because in what sane world would a trainer ever have multiple A-rank weather-changing moves, and with one of them on their ace of all things? Regardless, yeah we'll probably send out Gengar after this to clean things up which should be pretty easy for him, and failing that Dragonite has this in the bag.
That it was, as it is Ninetales was at the point of being able to use Weather Ball to adjust the weather as she pleased, with the caveat that doing so wouldn't damage the opponent. With the caveat that it's not able to change the Weather to Heavy Rain. Also, as move ranks ups are slower than I realized they would be, moves get a trait once they hit A rank rather than having to wait for S ranks. Stats though will still need to hit S rank before they start having interesting effects.
I presume there's also a caveat for Extremely Harsh Sunlight the Fire-type mirror of Heavy Rain? Regardless, the move rank change sounds fair enough to me although I'd hate to meet the trainer who managed to stack three traits onto a move by getting it to SS-rank. I can only imagine how broken a move would be at that point if A-rank already lets you do things like set any weather condition you want using an already pretty good offensive move.
 
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Kanto Week 42 Part 3 - Weather Changes New
[X] Magneton - Putting Magneton up against a major type mismatch, they would be pushed to their limits although unlike Forretress they only have one way to extend the battle.
- [X] Have Dragonite stay in, and use Rain Dance. After that, the objective is to get Magneton in safely even if it means fainting to do so.

"Rain Dance," Violet ordered, her eyes flickering towards Magmortar's attempt to close in and use Will-O-Wisp. "Whatever you do, don't get hit."

Dragonite replied with a chirp, slightly surprised by the difference in how it sounded to when he was a Dragonair. Leaping into the skies, Dragonite began to dance only hesitating once when he was forced to avoid Magmortar's attack. With a deluge of heavy rain beginning to fall, a cloud of steam began to coat the volcano with Violet feeling as if she was inside of a sauna.

Blaine looked up, tracking Dragonite's movements while ordering Magmortar to switch to a more effective move. And on the other side of the battle, Violet smiled as she saw an opportunity to switch to Magneton relatively safely.

The crash of thunder echoed in the caldera as Magmortar used Thunderbolt. But instead of a flying dragon, the move struck Magneton who easily absorbed the blow before immediately protecting themselves from the follow-up Flamethrower.

Moving backward toward the edge of the arena, the two Pokemon traded their most powerful moves. Fire Blast clashed with Zap Cannon before the two attacks dissipated into nothingness. Expecting another Protect, Blaine ordered Magmortar to use Sunny Day only for Violet to see through his plans. Caught off guard by the prediction, Magmortar was struck by the powerful Zap Cannon, visibly staggering even as bright sunlight began to beat upon them once more. Even as the move landed, Violet was a little surprised at how Blaine seemed to believe she should be impressed by the change of weather. While Dragonite's Rain Dance had resulted in a far heavier rainfall than she expected, surely that wouldn't have prevented the use of Sunny Day to clear it (unbeknownst to her, it absolutely should have).

With the caldera now humid from Dragonite's previous Rain Dance, Violet felt as if she was breathing water. As sweat beaded across her face and neck, she swiftly ordered Magneton to Protect themselves as a deluge of flames poured out from Magmortar's arm. Terrifyingly powerful Flamethrowers billowed within the caldera, with Violet feeling her skin begin to prickle from the heat.

And yet, the Protect held even as Magneton's form was coated by fire and flame. As rocks began to melt then bubble and steam, as the ground below them began to drip into the magma below, Magneton swayed laterally before beginning to glow white.

Within a volcano, rocks turn to liquid inside the caldera. While they usually remain motionless and inert, external shocks or particularly high activity can allow other properties to emerge. If the magma within a volcano has a higher than usual concentration, the flowing magma creates strong magnetic fields. Usually unnoticeable to humans, but not to a Pokemon made of steel and magnets. And it was within this magnetic field along with Magneton's desire to win that allowed them to evolve into Magnezone.

Adjusting their position in midair, Magnezone gathered power for one last Zap Cannon, determined to ensure they emerged the victor. But in a Pokemon battle, one must remember that there are two participants and sometimes both wish for victory.

Magmortar didn't consider giving up for even a moment. Not when their best attack was blocked thrice in sequence by Magnezone, and certainly not when they understood a single blow could finish the battle. Violet could see every bit of emotion within the Pokemon on clear display.

Frustration could be seen in Magmortar's eyes from their Flamethrower constantly being blocked.

Determination could be seen in Magmortar's resolute stance, as the Pokemon refused to slow down even when facing a mid-battle evolution.

Pride could be seen in their fiery body, the flames flaring brightly as if to say 'I am the ace of this team.'

And there was so much more, enough emotions and thoughts put into one more attack that it would take Violet days to describe them all. Even as Magmortar roared, forcing their Flamethrower to come out faster than it ever had before, Violet couldn't help but find it beautiful.

Despite Magnezone falling a mere step before the final hurdle, Violet couldn't help but smile at the battle they just had.

*Dragonite improves Rain Dance to C+ from C*
*Magnezone improves Protect to C++ from C+*
*Magnezone improves Zap Cannon to C+ from C*
*Magnezone learned Metal Sound at E++/C*
*Magnezone learned Light Screen at F++/C*
*Magnezone learned Magnetic Flux at F++/C*
*Magnezone learned Mirror Coat at F++/C*
*Magnezone learned Tri Attack at F++/C*

With the battle now tied at 2 vs 2, Violet knew she still had a notable advantage thanks to Magmortar now being rather weak. Expecting a Rhydon as Blaine's last Pokemon, Violet could think of two more obvious choices, either using Gengar or Dragonite to ensure a victory. But her other Pokemon could still have some interesting chances at winning. Even if Forretress would struggle massively against Magmortar due to the type mismatch.

[] Dragonite
[] Forretress
[] Blissey
[] Umbreon
[] Gengar

Round 3 Dragonite: Dragonite used Rain Dance (DC25: 99). A Critical Success. A torrent of rain began to fall!
Round 3 Magmortar: Magmortar used Will-O-Wisp (DC65: 54). Dragonite avoided the attack!

Round 4 Dragonite: Magneton switches in for Dragonite
Round 4 Magmortar: Magmortar used Thunderbolt (DC0: 61). It's not very effective. Magneton lost 12 of their HP (87).

Round 5 Magneton: Magneton used Protect (DC0: Autosuccess). Magneton protected themselves!
Round 5 Magmortar: Magmortar used Flamethrower (DC0: 56). Magneton protected themselves!

Round 6 Magmortar: Magmortar used Fire Blast (DC15: 6). Magneton avoided the attack!
Round 6 Magneton: Magneton used Zap Cannon (DC40: 31). Magmortar avoided the attack!

Round 7 Magmortar: Magmortar used Sunny Day (DC25: 98). A Critical Success. Bright sunlight beamed down on the battle!
Round 7 Magneton: Magneton used Zap Cannon (DC40: 40). Magmortar lost 69 of their HP (38).

Round 8 Magneton: Magneton used Protect (DC0: Autosuccess). Magneton protected themselves!
Round 8 Magmortar: Magmortar used Flamethrower (DC0: 90). Magneton protected themselves!

Round 9 Magneton: Magneton used Protect (DC30: 83). Magneton protected themselves!
Round 9 Magmortar: Magmortar used Flamethrower (DC0: 90). Magneton protected themselves!

Round 10 Magneton: Magneton used Protect (DC65: 84). Magneton protected themselves!
Round 10 Magmortar: Magmortar used Flamethrower (DC0: 80). Magneton protected themselves!

Magneton evolved into Magnezone!

Magnezone's New Stats

Health: A-- (135/147)
Stamina: C++
Attack: B--
Defense: A--
Special Attack: A+
Special Defense: B
Speed: C
Evasion: C

Round 11 Magmortar: Magmortar used Flamethrower (DC15: 100). A Critical Hit! It's Supereffective! Magnezone lost 127 of their HP (0). Magnezone Fainted!
 
I presume there's also a caveat for Extremely Harsh Sunlight the Fire-type mirror of Heavy Rain? Regardless, the move rank change sounds fair enough to me although I'd hate to meet the trainer who managed to stack three traits onto a move by getting it to SS-rank. I can only imagine how broken a move would be at that point if A-rank already lets you do things like set any weather condition you want using an already pretty good offensive move.

Yep, that caveat applies as well. And I can confirm that some moves can get pretty damn scary at higher levels. While SS rank moves are something you'll really only see on the aces of champions or Legendaries, they are exceedingly powerful. A SS rank Weather Ball would have something like these three traits attached to it:

-Can set any weather effect instead of damaging the opponent
-Applies STAB bonus
-Using Weather Ball when a weather effect is active increases the user's Special Attack
 
Using Weather Ball when a weather effect is active increases the user's Special Attack
Hmm, do you know what would fit better as an SS-rank effect? The user of Weather Ball as well as their moves benefit as if they were the most advantageous type for any weather effects set by the user of Weather Ball or an allied Pokemon. This is extremely broken but if SS-rank moves only appear on legendaries, and sometimes on the ace of a champion then why shouldn't they be extremely broken?

[X] Gengar

Time to train the newbie up a bit to match the other two abominations we like to call our sweepers.
 
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Vote Closed + Battle Log New
Alright, it seems that Gengar gets a turn as well and considering Rhydon's rather weak special defense and the fact that Magmortar is rather weak, the conclusion is as expected. Especially with Violet having Gengar use the reckless stance to do as much damage as possible.

Violet sent in Gengar!
Blaine sent in Rhydon for Magmortar!

Round 12 Gengar: Gengar used Dark Pulse (DC0: 53). Rhydon lost 147 of their HP (0). Rhydon Fainted!

Blaine sent in Magmortar!

Round 13 Gengar: Gengar used Dark Pulse (DC10: 90). Magmortar lost 38 of their HP (0). Magmortar Fainted!
Scheduled vote count started by Daemon Hunter on Dec 4, 2024 at 8:48 PM, finished with 6 posts and 5 votes.
 
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