WARHAMMER 40,000: A Thousand Tiny Suns (40k/Exalted Crossover!)

IA! IA! SHE IS COME! PRAISE THE FIRST TWILIGHT!
FORTY ONE TWENTY TWO
First Natural Magos, the Golden Chemist, Mistress of Gravitics, Herald of the Thousand Starred Sky, Warptamer

ESSENCE: *
XP TO ESSENCE **: 24/50

ATTRIBUTES
Strength​
Dexterity​
Stamina​
Perception​
Intelligence​
Wits​
Appearance​
Charisma​
Manipulation​
***​
*****​
*​
***​
*****​
***​
*****​
*​
*​

ABILITIES
FAVORED/CASTE?​
ABILITY​
LEVEL​
FAVORED/CASTE?​
ABILITY​
LEVEL​
NOT​
Archery​
*​
FAVORED​
Melee (Lens Lance)​
*****(*)​
FAVORED​
Athletics
**​
CASTE​
Occult​
***​
FAVORED​
Awareness (Join Battle)
***(*)​
NOT​
Performance​
-​
NOT​
Brawl​
-​
FAVORED​
Presence​
*****​
CASTE​
Bureaucracy
-​
NOT​
Resistance​
-​
NOT​
Dodge​
***​
FAVORED​
Ride (Gita)
****(*)​
CASTE​
Integrity
**​
NOT​
Stealth​
-​
NOT​
Investigation
-​
NOT​
Sail​
-​
NOT​
Larceny​
-
NOT​
Socialize​
-​
NOT​
Linguistics
*​
NOT​
Larceny​
-​
CASTE​
Lore
****​
NOT​
Survival​
-​
CASTE​
Medicine
****​
NOT​
Thrown​
-​
-​
-​
-​
NOT​
War
-​
SUPERNAL CRAFT FOCUSES
CRAFT: Chemistry
*****​
CRAFT: Armorer
***​
CRAFT: Artifacts
*****​
CRAFT: ???
-​

MERITS
ARTIFACT (*****) - THE LENS LANCE
DESCRIPTION: Forged in a heartbeat, lurking within the machine for ten thousand years, the fury and spirit of a barely tamed gravitic imploder lance - long mistaken for and used as an agrav system aboard an orbital habitat - has been once more aroused to the glory of battle. Though her functions are as of yet locked behind codewalls and mystery, she remains a terrifying weapon in the hands of a skilled warrior. Her legend will burn across the galaxy.

FAMILIAR (**) - GITTA, THE EVER LOYAL
DESCRIPTION: They say the Kriegers pour their hearts into their horses - but beyond their world, none know their mounts as anything but numbers on an Administratum file. Gitta will change that. Ia! Ia! Praise her! Praise Sainted Gitta, The Ever Loyal! Ia! Ia!

TEMPERED BY THE ELEMENTS (**) - DAUGHTER OF VATS, BORN OF WAR
DESCRIPTION: Though fading into seeming insignificance in the glorious dawn of a new age, the first Twilight to walk the galaxy since the fading of the Age of Sorrows was inured to the chaos of a modern battlefield, moving across it as swiftly as open ground.

SELECTIVE CONCEPTION (*) - SUBDERMAL IMPLANT IN THE THIGH
DESCRIPTION: ...this is actually just standard issue for Imperial Guardsmen from any world with a Magos Biologis on it.​

LANGUAGES (*)
DESCRIPTION: You can speak the ancient tongue of The Old Realm!

INTIMACIES










Defining: The Galaxy is a Body, I will Heal it (Positive)
Major: Kit (Confused Attraction), Chaos (Hatred), Gitta (Love)
Minor: Technology (fascination), Xenos (Fear)

CHARMS















IN SUMMATION: Genuis flows, unabated, through the mind of the First Twilight. She is able to hold multiple projects in mind at once, easier than any mortal, while also shifting her focuses - despite not being trained in the crafting of explosives or metallurgy, she could shift her ability to create medical chemicals into that with some effort. She is able to inspire herself to construct even mighty artifacts swifter than any mortal, so long as she crafts projects that aid and help her allies and friends. She can complete mundane and even complex tasks - building a rifle, a suit of armor, or a small vehicle - in literal seconds using nothing but the raw materials and her bare hands. Raw excellence overflows in all her favored and caste abilities, bolstering their dicepools if required.
Excellent SOLAR Ability
Cost: 1m per Die | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Adds +1 dice to your dice pool, up to your normal charm limits. You have this ability for any ability that is either CASTE, FAVORED, or has a SINGLE CHARM from it.

TIRELESS WORKHROSE METHOD
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: Gain +2 Major slots per Essence.

EFFICENT CRAFTSMAN TECHNIQUE
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You may buy new Major slots for 3 SXP rather than 5.

ARETE SHIFTING PRANA
Cost: 4m, 1sxp, 1wp | Type: Simple
Keywords: None | Duration: Instant
Effect: Roll Int+Craft, convert 1 dot of a Craft skill into a different but related Craft skill - nearly impossible rationales can be allowed with a sufficiently good explanation. These dots last for one minor or major project.

SUPREME CELESTIAL FOCUS
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You may expend GXP to buy Craft skills, up to a number of times equal to [Essence]. Any past that cost x2 GXP.

SUBLIME TRANSFERRENCE
Cost: 6m | Type: Simple
Keyword: Mute | Duration: Instant
Effect: By meditating for five minuets, you may arrange your crafting XP at a 2 to 1 ratio up each level: 2 silver becomes 1 gold, 2 gold becomes 1 white, and the reverse. You may use this while unconscious or asleep.

AGES ECHOING WISDOM
Cost: - | Type: Permeant
Keyword: None | Duration: Permanent
Effect: At the beginning of each Story (every 20 updates), gain GXP equal to your permanent Major Project Slots. For free!

BRASS SCALES FALLING - REPURCHASED
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: For each 10 rolled on a craft roll without an Excellency, gain 1 SXP up to [Essence x3].

RED ANVILS RISING
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: You gain +1 SXP per each basic objective.

CHAINS FALL AWAY
Cost: - | Type: Permanent
Keywords: None | Duration: Permanent
Effect: You gain 1 GXP if you complete all three basic objectives on a craft project.

CRAFTSMEN NEED NO TOOLS
Cost: 6m | Type: Simple
Keyword: Mute | Duration: One Task
Effect: You may complete a Basic or Major Project (either crafting or repairing) within seconds, using naught but your bare hands and sheer creative will.

THOUSAND-FORGE HAND
Cost: 10m, 1wp | Type: Reflexive
Keyword: None | Duration: Instant
Effect: Reduce artifact crafting time to (6-Essence) weeks for 1-4 dot artifacts, (6-Essence) months for 5+ dot artifacts.

PEERLESS PERFECTION OF CRAFT
Cost: - | Type: Permanent
Keyword: None | Duration: Permanent
Effect: At the end of each story (every 20 updates), roll a free full Intelligence+Craft+Full Excellency dice pool. Every success is 1 SXP, and every 10 is 1 GXP.

FLAWLESS HANDIWORK METHOD - REPURCHASED
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Re-roll 10s until 10s fail to appear, counting each as a success. Re-roll 6s until 6s fail to appear.

SUPREME MASTERWORK FOCUS
Cost: 6m | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Supplements any Craft roll for Major or Minor projects with Double 9s. Can be improved further with later Charm Purchases.

EXPERIENTIAL CONJURING OF THE VOID
Cost: 4m, 4s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: Can be used after a Craft roll, and adds +1 non-charm success, +[Essence] non-Charm dice. Cannot be used on basic projects.

UNBROKEN IMAGE FOCUS
Cost: 3m+1s/g/wxp | Type: Reflexive
Keyword: Salient | Duration: Instant
Effect: After making a Craft roll, you may purchase non-charm successes up to the number of successes rolled + your [Essence]. These do not count double successes for the purposes of how many successes you can buy.

SEASONED BEAST-RIDER APPROACH
Cost: 1m, 1wp | Type: Supplemental
Keywords: None | Duration: Instant
Effect: Used when rolling join battle, Gitta (or other mounts) gains an imitative track equal to 41-22's - the mount can move and attack without taking up 41's actions.

EVOCATIONS
LINE OF OBLITERATION SHAFT
Cost: 2m, 2ini | Type: Reflexive
Keywords: Withering-Only, Perilous | Duration: Instant
Effect: Due to the peerless efficaciously of the Lens Lance at battering large masses of men in formation, any withering damage inflicted on a Battle Group increases the wielder's initiative as if they had attacked a worthy foe. This effect also reduces the Difficulty of the Unhorse and Disarm gambit by 1.​

GEAR

The Lens Lance
Accuracy: 12 | Damage: 17 | Defense: 6 | Overwhelming: 5 | Attunement: 5​
Lethal: Does lethal damage when used with a decisive attack.
Melee: Uses the melee skill
Piercing: You may reduce your Defense by 1 and spend 1 Initiative to reduce enemy Soak by 4.
Reaching: Negates any mounted combat penalties when used on foot
Mounted: Can be used on horseback without penalty.
Two Handed: Requires 2 hands to be held. Provides +2 to clash attacks.
Laspistol
Accuracy (melee, short, medium, long, extreme): 4/10/8/6/4 | Damage: 11 | Overwhelming: 1​
Lethal: Does lethal damage
Archery: Uses the archery skill
Lasgun: Does +4 damage rather than adding your strength.
Mounted: Can be used mounted.
One Handed: Requires one hand to use.
Concealable: Can be easily concealed, requiring only a Diff 1 Larceny roll.
Flak Armor
Soak: 6 | Mobility: -1 | Hardness: 0
 
Last edited:
[X] Idea to Practice to Synthesis
-[x] Eschew training for fixing things (walk around the ship doing repairs to bank crafting XP)
-[x] Study Charms (Craft)
 
[X] Eschew training for fixing things (walk around the ship doing repairs to bank crafting XP)

Why train when we can trick out our ride?

There is zero way this goes wrong.

None.

Nada.

...

Right?
 
The Locust Crusaders had wanted freedom, when they had devoured tracts of the East, scraping out vast hectares of green soil and growing things.

...wait, what?
We can haz Adamant caste friend?

(Extra points if they have a Warstrider Knight)
you couldn't rely on fate
Amberly can, but Amberly cheats. Sidereals are bullshit
You make me want to break out the phonetic symbols to find out what caused the shift from /ɪ/ to what's probably /ʎɪ/.
Teleportation is impossible
It's only mostly impossible, but tends to come in three flavors for Exalted:
1) Short-range, personal-scale. And by short-range, I mean sometimes less than a meter. It's pretty much limited to dodging and getting around locked doors.
2) Long-range, long-lead time. We're talking hours for a highly skilled sorcerer to do it once, or possibly months for a crafter of our caliber to link two points.
2a) While not strictly teleportation, and almost certainly beyond Amberly right now, Siddies can get a charm that lets them get anywhere in five days.
3) Getimians do not exist. If they did exist, the Changer of Ways would take up day-drinking. Since they do not exist, there is no need to discus the absolute disgusting levels of bullshit they can do. For instance, hypothetically, a Getimian can dodge so hard that you get teleported a short distance. They can exist in multiple places offscreen. But since the living unhandled exceptions in Fate are not real, we don't need to worry about them. 41-22 wouldn't know about them.

[x] Eschew training for fixing things (walk around the ship doing repairs to bank crafting XP)
[X] Study Charms (craft)

41-22 knows her ABCs
Always
Be
Crafting
 
[x] Eschew training for fixing things (walk around the ship doing repairs to bank crafting XP)
[x] Study Charms (Craft)
 
[X] Eschew training for fixing things (walk around the ship doing repairs to bank crafting XP)
[X] Study Charms (Medicine)

This is a universe with Nurgle in it we're going to need some charms to deal with his handiwork.
 
What you need to do, some day, is get the charms that prevent the Wyld from mutating you so you can walk into the Warp and start smacking the Gods around
 
[X] Study Charms (Presence)

We do vote for social actions pretty often, though I also considered voting train charisma.
 
[x] Eschew training for fixing things (walk around the ship doing repairs to bank crafting XP)

More time with DC marines and also I want to see a BB that's been Twilight'd at.
 
Adhoc vote count started by DragonCobolt on Nov 21, 2024 at 9:43 AM, finished with 18 posts and 11 votes.


Since you can combine craft charms and working on crafting, I'm gonna treat those as both having won, ASSUMING another charm training vote does not supersede it in the time between now and when I return from work.

If you're curious, work goes from 7:20 AM (It's 6:50 right now) to roughly 12ish? Basically, I work at a dayjob for a bit, then I come home and work on my writing job, then I take a break. And my break from writing?

More writing!

On quests!

Which is technically also kind of a job, since it lets me go, HEY! Did you know I have a patreon you can join??? Or a new novel you can buy on Amazon???

Click links!

The novel, if you're curious, is called THE LONG SHOT. The basic premise is it's set in the far, far, far future, where humanity is but one member of a galaxy spanning, multi-species governance managed by superhumanly smart artificial intelligences that dwell beyond the rim of the galaxy. The Galactic Concord (as it is called) is protected by an elite cadre of beings called the Starship Corps: By taking the rocket equation to its furthest extreme, they're biological minds housed in anthro (or xeno, if they're alien) form starships. A human sized robotic body with the ability to go superluminal and project capital warship levels of firepower. Their "crews" are the digitized minds of fellow sentients, and together, they defend people from threats and perils.

Hornet Abernathy, a nebbish college student with a bright mind and big dreams, longs to become a member of the Corps...and to her shock, she's actually got the chance.

Unfortunately, she's picked the eve of a titanic invasion of extragalactic world-destroying parasites spawned by an insane superintelligence as her time to join...

(You may ask: why is the starship brain biological, but her crew are digitized, and the reason why is because Starships are designed to operate in multiple zones of technological complexity because I was inspired by A Fire Upon the Deep, just read the book, it all makes sense in context.)

Or, if you want the shorter premise: The MC gets the estrogen that turns you into a spaceship
 
While I'm not entirely sure how 3e Exalted is set up, we should get a Shaping Defense charm soon. Solar defenses can be wild
 
Oh, since there was an 8 month hiatus, I'm giving you another session of XP, putting you at 10 XP, and 10 Solar XP

Just cause I love you <3 <3 <3
 
Absurd, Backbreaking Nonsense (4.3)
The first three days aboard ship, you stayed in your cabin. Kit left, to explore, and he came back with amazing stories.

Rooms the size of entire hab blocks, full of space marines in prayer. Chapter serfs by the dozen, bowed and moving about their shifts. Machines that he had never seen before, cracking and humming. Space Marines who seemed to be almost a member of the Adeptus Mechanicus - with mechadendrites and similar levels of clerical knowledge. It was painfully clear what he wanted, you could smell it through the mask.

Come on, 41. Look out there and see what there is to see.

Finally, though, Kit hit on it.

"I ran into Amberly and she was wondering if you'd ever use the training rooms," Kit was saying, casually, as he returned to the room to find you praying at the shrine of the Emperor that the Ultramarines had been polite enough to give you.
The next day, you started out of the room. It wasn't like you'd let Amberly of all people think you were shy.

And it was just as you had feared.

You went out in your most humble rig - blue jacket, red pants, the most unadorned mask you had, and without any medals or badges. You looked for all the world like what you were. A simple Krieger, walking purposefully towards the practice rooms. And yet, the first two marines that you ran into - both of them clad in the simple robes the Ultramarines preferred when not wearing their powerful armor - both started as they saw you and immediately gave you their leg. You held up your hands, stammering. "P-Please don't," you said.

"Honorable one, it is a delight to meet you," one said, his nut brown skin gleaming as he dipped his head. His voice was remarkably light and high, almost airy.

"Likewise," the other said - he had a bright shock of brilliant blond hair. Though, thankfully, both rose from their knee. "I am Brother William - this is Brother Cadwell."

"Uh...I'm...41-22..." you said, ducking your head forward.

"We've heard a great many remarkable things about you, young Krieger," Brother William said, his voice as deep and rumbling as all space marines you'd met so far, save for Brother Cadwell, of course. "And I'm sure you're quite sick of hearing this, but we hold the Kreiger in high regard."

"We're really not worth all this," you said, shame burning behind your mask.

"Nonsense," Brother Cadwell said, his voice suited to the warm smile he gave you. "No people give of themselves so gladly, nor with so little thought as the folk of Krieg. It is the least that we can do to honor you, as befits your sacrifice."

"Please, Cadwell," Brother William said, gently. "Can't you see you're embarrassing her?" This gentle advice, of course, left her even more embarrassed.

"My apologies, honorable one," Cadwell said, chuckling. "We get to interact so little with others not of our clade. I did not mean to cause offense."

"N-No...None taken!" you stammered. "I...you can...whatever! Ask me anything you wish. I am your servant! An open book!"

"Ah, delightful," Brother William said. "But, first, do you require any breaking of your fast? It is almost the hour of terce, we normally break our fast then in the refectory - though, sorry to say, many of my brothers are a mite antisocial until they've had their kaff and prefer to take their meals in their quarters or in private study halls."

"T-There's enough room for that kind of thing?" you asked, a bit curious.

"Well, this ship is made to carry a quarter of a Legion," Cadwell said, his voice dry. Your brain pinged with that. "It's always had more room than it should have."

Men in crude armor, rapidly produced. Hammered into shape and crammed onto their bodies. Some still have cancers from the hurried implantation. One vomits in his helmet mic. The whole Thunderhawk trembles and shakes as Interex infared beamers lance through the sky. Evasive fire causes ablative armor to boil off into steam.

You shook your head, the memory flash leaving you...discombobulated.

"Well, uh, I am a little hungry," you admitted. "I can go a few days without eating."

The two nodded.

As your small party of three made their way through the ship, Cadwell asked, in that cheerful way of his: "So, are you married to that young Cadian with the purple eyes?"

Fortunately, before you could say anything, your eyes fell on a trio of heavily burdened chapter serfs. They were clad in the gear of a techwight, with the heavy collections of seals and scrolls, wrenches, measuring tape, nail bags, magnetic seals, fuse-clamps, isolinear processors, syntactic neuronal clumps, containers full of black bile, yellow humors, and adhesive sticks, all required to do the onerous tasks of keeping ancient, cantankerous machinery from wheezing to death. A servitor entombed in the wall was writhing slightly, hissing and gurgling as you stepped away from Cadwell and William with a quick. "One moment!"

You snatched up a bottle of black bile, two adhesives sticks, the bag of nails, and five purity seal scrolls. You tossed off a quick. "Sorry, just-"

Your palm glowed with a shimmering skein of golden essence. You slappy your hand along the scroll and wax, dragging up some bile, your other hand flicking out. Nails slammed into place as, in a blur, you put together a seal over one of the malfunctioning machines, easing it. You stepped to the next and next and next, your brow glowing brilliantly with your Twilight caste mark. Once your hands were empty, you walked past the stunned chapel serfs and to the two towering space marines, who were both gaping in shock at the completely repaired corridor.

"Done!" you said, panting slightly. "Um. So. What were we saying? Right, uh, the breakfast!"

***
On the fifth day, Kit found you. It wasn't that you had been avoiding him. Far from it. You and he had slept together every night. And gone out every day, with a table set aside for you at the refectory, with food to eat, water to drink, and battle brothers to talk too. You had heard many a fascinating story about distant worlds and strange adventures - it seemed that while space marines got involved in a great many wars, far more wars involved a lot more walking, paperwork, and talking to strange human cultures than you'd have thought.

But no.

On the fifth day, Kit found you because you had found the annoying room.

It was on the prow of the battle barge, and it was the size of a small cathedral. While the massive barrels of the macrocannonry that was used to fire shells at enemy ships had been retracted for the warp trip, there were still hundreds upon hundreds of chapel serfs, their robes cast aside to reveal ropy muscle, tattoos and augmentations, all gleaming and glittering with sweat as they worked in masses, shouting work songs. They were practicing the loading of the immense guns.

And it...

Annoyed you.

Kit turned from a small kitten to his muscular self, grinning. "41-22, have you missed lunch and dinner because you're watching sweaty naked muscle men?"

"This room is stupid!" You exclaimed, springing to your feet.

"It's...a macrocannon, honey," Kit said, sounding amused. "How else should it work?"

"There should be a machine that moves those shells - everyone being run on muscle power is stupid, we have a fusion drive!" You started to stomp around, rubbing your chin, then scowled.

"No one knows how to make that kind of sorcery, not anymore," Kit said, his voice gentle.

You frowned harder.

Kit...

Kit was very kind.

He let you stay in your room, muttering and scribbling notes and chewing on your knuckles, and grumbling under your breath for a solid three days before he finally pulled you out and forced you to eat and drink some water. But with the food in you, you were unstoppable.

The men were doing their practice on the macrocannon loading, shouting and hollaring to one another. You walked around the edge of the room, mostly unnoticed, until you found the long forgotten piece of machinery you were looking for. The first attempt let loose a loud squeal that caused several men to cry out in alarm. You had picked the time between hefting one shell and the next, so no one let go of any immense weights, fortunately. You spoke into the handheld transmitter and your voice boomed from the laud hailers.

"Leave the room immediately," you said, firmly.

Leave the room immediately. Your brow furrowed. There was an inner voice, crawling up and out of the back of your brain - one that expected to be obeyed. The serfs looked around, wildly, and then one of them dressed in the high crested robes that you recognized as being a serf watch leader advanced towards you.

"You, I-" he drew up short, then scowled. "What is a little vatborn landling doing here with the terminix laudhailer!?"

"This room is stupid," you said, unable to stop the voice in your mind from becoming the voice on your tongue. "It's big enough and has access to enough power to run motive force through hydraulic and pneumatic lifting machinery, the whole thing could be reloaded by five men on terminals, and you have five hundred sweating away, getting themselves injured and killed, to fire the gun every thirty minutes when we could be firing it every Emperor by damned five minuets!" You thrust the speaker into the box, advancing on the serf leader. "Do you understand how wasteful that is! For the price of zero point nought nought nought nought...nought two percent of the whole shield array, you could sextuple the firepower of the ship WHILE ALSO freeing this ENTIRE room to...do...do literally anything else! Anything at all!" Your arms spread wide. "Leave! Now! Immediately! I have to FIX this!"

The serfs had gathered around you and were gaping at you, all of them shocked.

"She's left leave of her senses," someone whispered.

"All right, landling, lets call up a Battle Brother..." The serf leader said, turning to face one of his fellows. "And they'll-"

"Fine!" You threw up your hands, then grabbed onto your great coat.

With a single flick of your arm, you sent it flying away from your shoulders, the whole length of it crashing into one of the stunned serf's chests. He caught it, stumbling backwards.

You wore a tank top, your arms exposed to the bright lumens, with your mask still covering your face. But your anima was what had them all gaping. A golden halo of crackling flames, sweeping around your body as your caste mark blazed through the rubber and leather of your mask, while losing the great coat had tugged your ponytail free, causing your curtain of brilliant red hair to tumble free in a spreading arc. The vast interlocking gears and the thunder of hooves both rang around you as you lifted your head, then sprang up, landing on the shoulder of the shocked serf leader. You leaped from shoulder to shoulder to finally land at the base of the huge crane that served as the pully.

"We'll start with this!" you said, then started to grab components from the walls, ripping steel and bending apart adamant with your fingers. A glowing hammer of pure essence appeared in your hand and you started to beat the machinery into new shapes. Smoke steamed from your mask's filter, and your body flickered and flared brightly as the serfs sprinted away, screaming in alarm.

"Daemon! Daemon!"

In a few short moments, several Battle Brothers had arrived, wearing their full kit, holding their bolters. Captain Brutus led them - but he held up his hand. "What are you doing!?" He called out.

You had completed the first half of the crane.

"Working!" you called over your shoulder.

You ignored them, and ignored it when Kit and Amberly, and one of the tech-marines came. The tech-marine watched...and then cried out, turning to face his fellows. They all spoke in hushed voices as you sprinted past them - then returned, your arms straining as you carried huge loads of scrap metal and replacement parts from the holds. While working on a project, it felt like your whole body was surging with energy, and you could work without break. Sweat beaded along your skin as you sprinted from place to place in the room, hammering, forging. Kit slipped into your dance of creation - and forced you to lift your mask enough to reveal parched lips. He poured water down your mouth, then...stole a kiss...

You hesitated for an eternity.

A solid...five, six seconds.

Then you were back to work. And by now, the serfs had been coaxed to return, and you found many helping hands waiting to carry, to fetch. Scaffolding rose as you snatched a catnap - and dreamed of actuators, gravshafts and tygers, burning brilliant bright as you chased after them, through an endless dark forest.

***
"God Emperor above..."

"It really works."

"Well, she may be annoying, but she's good at the...the...cogboy stuff."

"It really works."

"It's so quiet..."

"Can we replicate this on other ships?"

"Please, be quiet."

That was Kit's voice, a rumble that made you enjoy mashing your face against your pillow. They were all coming from beyond your tent. Mmm. You liked being in a tent. Then memories returned - you were on a tent in a spaceship? Your brow furrowed and you sat up in the quiet darkness, feeling your face bare and shameful. Your mask was just where you reached for it, and when you emerged, wearing your tank top and leggings, you found a cadre of battle brothers, including a tech marine and Aurora, all standing about a makeshift tent pitched in the corner of a vast, glittering room. Silvery machinery, flowing like water, smoothly lifted, loaded and then shifted down to acquire more shells. The batteries themselves were still retracted, but the housings were open and ready to accept their next salvo, while the shells themselves were surrounded by thick armor-steel plates and autoflooding cisterns. Gleaming bulbs of fire suppressing systems and several gleaming terminals were placed here, there.

You saw four...dessciated corpses, withered and fallen on the floor.

"What do we even do with those?" Captain Brutus asked, back turned to the tent - unaware you were peeking out.

"We keep them until we know what the...what did you say they called her?" The Tech-Marine asked.

"Oh, lots of silly things," Amberly said, flicking her hand dismissively. "Warpsmith, Mistress of Gravitics..."

"Well, Herald of a Thousand Stars might be more likely," the Tech-Marine said, nodding. HIs grille covered face was youngish, but his eyes showed a great deal of experience and depth in them. "This auto-loader is remarkable, I don't think the Lex Mechanica have these - or if they do, they don't admit them..."

You stood, brushing your hands off. "Uh...i hope...you don't mind, I got a little...enthusiastic."

"Enthusiastic!?" Captain Brutus asked, turning to face you, laughing and clapping his hand on your shoulder. "Now, use that enthusiasm, what do you want to do with the servitors?"

Your eyes, hidden behind the flat glass of your mask, flicked to them, blinking.
---
Hmm

[ ] Nothing? They're irrelevant to the machinery? Give them a proper recyce?
[ ] The basis of some new murder servitors!
[ ] ...put them in stasis. You're not sure why, yet. But there's gotta be a reason...
[ ] Write In

Health: Fine
Anima: Dim
Willpower: 5/5
Personal Motes: 13/13 | Peripheral Motes: 28/28 (Committed Motes: 5)
Limit: 1/10 (Trigger: Being stymied by indulges around her)
XP: 0 | Solar XP: 0
Major Projects: 0/5
SXP: 11 | GXP: 18 | WXP: 11

Making Purity Seals: spends 1sxp to use Arete Shifting Prana, gets 9ss which is enough to shift all her dots into the right craft. Since she got a ten, she gets 1 sxp back! Then she makes the five purity seals required - 6s, 10s, 9s, 7s, 6s! hits all 3 basic objectives (the serfs like it, helps ship run well, your intimacy towards healing the galaxy) AND each one is superlatively skillful, for a total of 9 SXP each! Also, from her tens, +1, +2, +2, +0, +1 which is thrown into pot.

Also, +1 GXP each time.

Also, I just noticed you get SXP and GXP every *story* just inherently for having skills, all NPCs and PCs do. So, you have two 5+ dots and one 3+ dot, giving you 13 SXP, and since you made an artifact, you get an additional 5 GXP for making that lance manse ontop of what you already earned, so you have +64 SXP and +10 GXP!

So, next, she comes upon a gunnery team practicing. That's not gonna do, she'll make them an autoloader.

Converting 83 SXP into GXP using Sublime Transference gets ya 72 GXP. She spends five weeks building furiously, then unleashes herself!

So, 3 GXP to forge a single 3 dot artifact slot. Then she gets 6 rolls using 10 GXP each time! Diff 5, Terminus 6, and she needs 50 successes! Lets go!

Each roll has re-rolled 10s, re-rolled 6s, double 9s, and a full excellency! The first two rolls ALSO get +1 success and +1 dice before she's out of excess GXP.

ROLL ONE: 15s, +3 SXP (15 total successes)
ROLL TWO: 9s, +1 SXP (24 total successes)
ROLL THREE: 5s, +1 SXP (29 total successes)
ROLL FOUR: 12s, +3 SXP (41 total successes)
ROLL FIVE: 10s +2 SXP (51 total successes!)

Completed!

5 WXP and 6 GXP, +1 GXP for a charm, plus the 10 SXP for the tens she rolled!

And now, the battle-barge has an auto-loader, allowing it to fire its weapons without needing to spend actions to reload! This will matter a lot in the near future.
 
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[x] ...put them in stasis. You're not sure why, yet. But there's gotta be a reason...
 
Do the servitors feel anything? If yes,we should recycle them as a mercy. If no, spacemarines always need more genessed. Could we bio-craft them to replace people who would have to die to produce more geneseed?
 
"No one knows how to make that kind of sorcery, not anymore," Kit said, his voice gentle.
Oh, Kit, honey, that's not Sorcery, it's simple artifice.

[X] ...put them in stasis. You're not sure why, yet. But there's gotta be a reason...

Don't go into the Labyrinth, whatever you do. Under no circumstances perceive the tombs. Do not listen to the Whispers, because they are true. Don't go into the Labyrinth.
 
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