[X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
-[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
[X] Improvised homemade armor (Thickness 2 Chestplate and Leggings made of street signs)
[X] Location of valuable salvage.

[X] Can't fade in to the background anymore
-[X] A little jump every time you're addressed
-[X] Inability to meet anyone's eyes
-[X] A noticeable stutter of overly quiet tone

[X] The Gas encourages plant growth, relentless vines and trees and flowers cover every part of the city rush to cover every part of the city from dawn to dusk, before starving to death in the sun's absence. You have not seen the effect on humans, but hte plants are bad enough, relentlessly searching for nutrients, or collapsing under their own weight.

[] The gas is a combination explosive, but was improperly mixed. The city is shrouded in pockets of foul smelling chemicals, that drench whatever clothing you wear. Harmless on it's own, beyond a base level of general carcinity, the gas explodes violently if it ever meets one of it's partner agents. Flames and fire erupt sporadically in the streets, invisible flamefronts hidden behind a shimmer in the air. Any pocket of gas can be harmless, or it can be the opposite agent to fulfil the bomb clinging to your clothes.
 
[X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
-[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
[X] Improvised homemade armor (Thickness 2 Chestplate and Leggings made of street signs)
[X] Location of valuable salvage.

[X] Can't fade in to the background anymore
-[X] A little jump every time you're addressed
-[X] Inability to meet anyone's eyes
-[X] A noticeable stutter of overly quiet tone

[X] The Gas encourages plant growth, relentless vines and trees and flowers cover every part of the city rush to cover every part of the city from dawn to dusk, before starving to death in the sun's absence. You have not seen the effect on humans, but hte plants are bad enough, relentlessly searching for nutrients, or collapsing under their own weight.
 
[X] Salvaged of homemade gun (heat ray firing port weapon)
[X] Flare gun for signaling
[X] Location of valuable salvage

[X] Plan People Pleaser
-[X] A little jump every time you're addressed
-[X] A pathological need to avoid arguments
-[X] A compulsion to hoard food

[X] Luftane based gas fucks with buoyancy, induces constant acid rain and high concentration regions have some buildings or objects floating.
 
[X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
-[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
[X] Location of valuable salvage.
[X] Flare gun for signaling


[X] Lived alone, survived
- [X] Needs to find the exits to every room
- [X] A compulsion to hoard food
- [X] Long routine of checking your gas seals

[X] The Gas encourages plant growth, relentless vines and trees and flowers cover every part of the city rush to cover every part of the city from dawn to dusk, before starving to death in the sun's absence. You have not seen the effect on humans, but hte plants are bad enough, relentlessly searching for nutrients, or collapsing under their own weight.
 
[X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
-[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
[X] Improvised homemade armor (Thickness 2 Chestplate and Leggings made of street signs)
[X] Location of valuable salvage.

[X] Lived alone, survived
- [X] Needs to find the exits to every room
- [X] A compulsion to hoard food
- [X] Long routine of checking your gas seals

[X] Luftane based gas fucks with buoyancy, induces constant acid rain and high concentration regions have some buildings or objects floating.
 
[X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
-[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
[X] Improvised homemade armor (Thickness 2 Chestplate and Leggings made of street signs)
[X] Flare gun for signaling


[X] Lived alone, survived
- [X] Needs to find the exits to every room
- [X] A compulsion to hoard food
- [X] Long routine of checking your gas seals

[X] The Gas encourages plant growth, relentless vines and trees and flowers cover every part of the city rush to cover every part of the city from dawn to dusk, before starving to death in the sun's absence. You have not seen the effect on humans, but hte plants are bad enough, relentlessly searching for nutrients, or collapsing under their own weight
 
Adhoc vote count started by Texas Red on Nov 16, 2024 at 1:22 PM, finished with 8 posts and 8 votes.

  • [X] Location of valuable salvage.
    [X] Improvised homemade armor (Thickness 2 Chestplate and Leggings made of street signs)
    [X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
    -[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
    [X] Flare gun for signaling
    [X] Luftane based gas fucks with buoyancy, induces constant acid rain and high concentration regions have some buildings or objects floating.
    [X] The Gas encourages plant growth, relentless vines and trees and flowers cover every part of the city rush to cover every part of the city from dawn to dusk, before starving to death in the sun's absence. You have not seen the effect on humans, but hte plants are bad enough, relentlessly searching for nutrients, or collapsing under their own weight.
    [X] Can't fade in to the background anymore
    -[X] A little jump every time you're addressed
    -[X] Inability to meet anyone's eyes
    -[X] A noticeable stutter of overly quiet tone
    [X] Lived alone, survived
    - [X] Needs to find the exits to every room
    -[X] A compulsion to hoard food
    -[X] Long routine of checking your gas seals
    [X] Plan: No Socialization, Only Gas Mask
    -[X] Long routine of checking your gas seals
    -[X] A little jump every time you're addressed
    -[X] Inability to meet anyone's eyes
    [X] Scrappy Cat, named Grebbel
    [X] Salvaged of homemade gun (heat ray firing port weapon)
    [X] Plan People Pleaser
    -[X] A little jump every time you're addressed
    -[X] A pathological need to avoid arguments
    -[X] A compulsion to hoard food
 
0-4 Ride of The Valkyries New
[X] A loyal dog or scrappy cat (gets a gas suit for them, name them)
-[X] Erz, the Erzatz Dog. You're pretty sure she was a rat, really, but the gas got to her. Whereas it killed everything else, it appears to have given the rats a longer life.
[X] Improvised homemade armor (Thickness 2 Chestplate and Leggings made of street signs)
[X] Location of valuable salvage.

[X] Lived alone, survived
- [X] Needs to find the exits to every room
- [X] A compulsion to hoard food
- [X] Long routine of checking your gas seals

[X] Luftane based gas fucks with buoyancy, induces constant acid rain and high concentration regions have some buildings or objects floating.

You fasted on your homemade armor you crafted out of street signs and electrical cables to your chest and legs over your suit, rolled the map of something in the mountains your mom had left, you weren't sure what of, into your bag, and helped your dog… rat? Thing? You weren't sure, into her canine gas suit. The green sparkling clouds above the city were pouring out an exceptional deluge of acid today, making some of the broken concrete portions of the buildings surrounding your tower float above the sight lines of the windows. You had to take the sewer to the warehouse, holding Erz in you arms since you had no collar or leash for her, walking past that shade that always begged you for water you helped pass on last summer, past the bunker that collapsed two years ago, taking another shelter with it, and past the drainage crossroads that was always steaming with acid fumes. You didn't want to live here. No one did. But you were somehow more scared of literally anywhere outside of this place than these poisoned sewers and floating broken buildings. You at least knew this place well. You knew how this world works. You had no idea if there was a war still going on outside. Or hell, who was still alive. You heard planes flying above regularly, you weren't the last people on earth, but no one had come to save you, no one had tried a cleanup. You'd spent most of your life wondering why no one had come to try and find you. Didn't much matter, no one would save you five, you had to yourselves.

You popped the manhole cover inside the warehouse and lifted Erz over you into it, and heaved yourself onto the concrete floor. Everyone else was there already, they lived closer, putting the finishing touches on the tank. Its cabin was down on the ground, in a squatting position, waiting to be started. Feuer was loading shells into the tank from the crate you'd opened recently, Schatz was still rehearsing the driving pamphlet. You only had enough fuel for one journey, and the engine could alert shades in the area, so she'd have to wing it once you actually started it up. Keller was checking the boxes of machine guns, and Blick was lying on the top of the tank, motionless. He did that a lot. You could never tell if he was sleeping or just resting.

"Shift change is in fifteen, we need to start it up." You said loud enough for everyone to hear. Anyone who hadn't noticed you looked back toward you. You handed Schatz Erz, giving her a final pet as she gave out a small whimper from having to be separated from you. "Put her in the loader seat, ok? She's a good girl, she won't move."

"Can't wait to give her fresh food for once." She responded, continuing to pet your rat-dog. You could hear her smile through her mask. She stood up and climbed to the driver hatch, slid into it, and made noises like she was clambering around inside. You turned to Keller.

"You checked the ammo? All of it?" You asked her as she locked an ammo box into place inside the MG position.

"Yeah. All of it. I promise." She responded in her raspy voice, touching her neck, smoothing the gas seals of her homemade suit.

"Feuer." You said, turning to your resident gunner.

"Jawohl." They responded, not turning from their work of locking shells into place inside the tank.

"Erz is gonna be your loader today, be nice to her." They puffed through their mask in a dry laugh. "Blick?"

"Ja?" He responded immediately.

"What are you doing?"

"Praying."

"Please do so in your position. It's time to go." At that, he jumped up, slid through the commander hatch, and into his gunner position. You slid down the tank to the crank to start it up, and started to wind it, over, and over, and over again, around the freshly oiled crankshaft, until you heard a couple pops, more, and more, and the engine started with a thunderous boom, filling the warehouse with the sound of a running engine, hydraulics activating and starting to raise the cabin into the air on its legs. You grabbed the ladder and scrambled up the top of the cabin, sliding into the commander's seat, and cocking the LMG. The gas inside the tank was already clearing away into clean, filtered air. You still weren't taking your mask off, but you felt safer with both on. As Schatz started to take you five out, scatting a dramatic opera tune as your metal battering ram tore the front doors of the warehouse off their hinges, you took your tank commander manual from your bag and reviewed the "Advanced Tactics" section one more time for that trick you were planning on using for your great escape.

Pick one:

[ ] Linebreaker Mastery
-[ ] Micromanagement: NPC crew can always use your stats or role flat.
-[ ] Close Encounters: +1 to Peer Out and Peek Out. Can see things in your dead zone when you peer out. Fire out with your sidearm without opening the hatch at -2.
-[ ] Shock and Awe: At full speed toward the enemy, automatically pass keep your cool, deal +1d10 damage on ramming, and enemies roll Tank Terror at disadvantage.
-[ ] On The Way!: Hold 1 per battle. Use to let your gunner shoot twice before the enemy can react.
-[ ] Dynamic Entry: When crashing through terrain to surprise the enemy at knife range, take 20+ forward for attacking them.
[ ] Tank Destroyer Mastery
-[ ] Armor Angling: When hull down, or hull up in your case, gain +1 front armor.
-[ ] They Can't Hit Us From Here!: gain +1 Results to Draw a Bead, and reduce range penalty for shooting by 1.
-[ ] Low Profile: When ambushing, reduce armor of the enemy by 1, or enemy armor thickness by 1.
-[ ] Cheese It!: When reversing from battle, double the deflection shot penalty, even if moving directly away from the action.
-[ ] Vertical Awareness: Unless in the open without the chance to plan, you are completely invisible to aircraft.
[ ] Write in another ground mastery and specific trick if you want.
 
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[X] Tank Destroyer Mastery
-[X] They Can't Hit Us From Here!: gain +1 Results to Draw a Bead, and reduce range penalty for shooting by 1.

IMO, the stomper is best suited to being a long-ranged ambusher, and it's a very survivable style of warfare.
 
[X] Tank Destroyer Mastery
-[X] They Can't Hit Us From Here!: gain +1 Results to Draw a Bead, and reduce range penalty for shooting by 1.
 
[X] Tank Destroyer Mastery
-[X] They Can't Hit Us From Here!: gain +1 Results to Draw a Bead, and reduce range penalty for shooting by 1.
 
Alright, let's traverse. Dead Cities start at Threat 3 and are always 3 treks to traverse. Since you're in a vehicle, I roll 2d10 per trek and take the lowest result. Threat increases with each trek crossed. So, the first roll, you want a five or higher. It only gets worse from there.

Uh oh! Good thing you only encounter something bad after rolling poorly twice!

It seems my luck on SV follows me wherever I go.

Let's roll two more silly dice.
Texas Red threw 2 10-faced dice. Reason: First trek, -1 Fuel +1 RPM Total: 7
6 6 1 1
Texas Red threw 2 10-faced dice. Reason: Second trek, -1 Fuel +1 RPM Total: 3
1 1 2 2
Texas Red threw 2 10-faced dice. Reason: Engage Total: 4
3 3 1 1
 
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0-5 No Plan New
[X] Tank Destroyer Mastery
-[X] They Can't Hit Us From Here!: gain +1 Results to Draw a Bead, and reduce range penalty for shooting by 1.

You handed Feuer the book on the page on precise range-finding for gunners to study on the way. The tank truly felt like a home away from home. It was cramped, loud from the engine and the air filters, and warm. Just like one of your bunker hideouts. Schatz had the map, and was making good time town the main roads. It was risky, but you knew it would be basically impossible to stop you. You passed acid washed police officers saluting you, terrified looking civilians, and a few squads looking like barely more than solid green gas in uniforms hunkered down behind sandbags. Some of their officers were speaking to them in what looked like a hushed tone while generally motioning towards you. They did nothing, but they were still terrifying. The few times you'd had interactions with shades, they always tried to steal your mask. You knew traversal wouldn't be as easy when you got to the exit, those soldiers were ordered to stop deserters by any means necessary, civilian or military. Down a side road now, less than a kilometer in a straight path to the broken section of the city wall you were aiming for. For the first time in a very long time, you were hopeful. You couldn't see it yet, the gas was too thick, but freedom, freedom from this gas, from the oppressive nature of your very existence, was just in front of you.

You approached the final leg of the journey when you could see the large stone bridge you wished you gotten to sit on more often. Upon the approach, you thought you could hear yelling on the outside. It was difficult to see through the vision slit, but the bridge looked more crowded than usual. Like it had been packed within the last few minutes with obstacles. You thought you could see movement behind some fortifications that weren't there before.

Speed: 2/2
RPM: 3/7
Fuel: 5/7
Integrity: 36/36
Hull Down/Up?: No

[ ] Power Through (Cross obstacle, roll+Calm+Torque, currently a total of +8)
[ ] Peer out and assess (Peer Out, roll+Keen+Visibility, roll flat. Risks a hard move on a miss)
[ ] Peek out and assess (Peek Out, open a hatch and roll +Keen, so +3, risk a hard move to your squishy self. Or tell Schatz to do it)
[ ] Fuck That, take a detour (Be forced to take another 3 treks, roll to travel again as above, will spend 3 more fuel)
[ ] Write in

For those who don't know, Flying Circus, the game Chariots of Steel is based on, uses a 2d10 dice system. So when determining your odds, keep that in mind.
 
[X] Power Through (Cross obstacle, roll+Calm+Torque, currently a total of +8)
God please let that +8 do us some good
 
[X] Peek out and assess (Peek Out, open a hatch and roll +Keen, so +3, risk a hard move to your squishy self. Or tell Schatz to do it)

We're Keen, might as well. It's hardly like bullets are actively flying.
 
0-6 Unbezwingbar New
[X] Power Through (Cross obstacle, roll+Calm+Torque, currently a total of +8)

"Yeah, no, that's not good. Schatz!" You kicked her chair and made her turn around towards you. You leaned in close and spoke loudly to her, over the roaring engine. "We're going over that bridge, it might be trapped. Be careful, and don't stop for anything." She held up a thumb in response and shifted the tank into a higher gear. The structure around you seemed to shake a little more violently as the engine revved to keep up. The tank passed the hastily constructed fortifications, and you braced for… something, but nothing came. "Blick? Keller? What's happening?" Blick responded first.

"They don't really look like they know what to do."

"Oh FUCK, one of them has a rocket!" Keller yelled, grabbing at her neck as she peered through the gunner slit. You pressed your visor to the rightmost vision slit, seeing nothing from your position, but hearing a quiet whiz, followed by feeling the entire tank rattle as something loudly clanged off the lower glacis. The tank started to lean back, to your horror, making you grab onto the hatch's handle for support as you fell back into your seat. You heard a distant explosion. Ok, good. A ricochet. You were just climbing the bridge. You could still hear yelling outside as you ascended the bridge.

"They shoved a bunch of trash in the way. Barrels and burnt out cars." Schatz yelled, before you heard a deafening crunch below you and a laugh from your driver. "It's like stepping on a leaf!" You couldn't help yourself from giggling too. This was amazing. This was everything you wanted. You finally had the power to change your fate. It felt like nothing could stop you. The yelling from outside disappeared. One last obstacle to get through. Feuer tapped you on the shoulder. You leaned in close to him to hear as he pressed the lenses of his mask to the binocular gunsight of the field gun.

"I see them. It's hard to see through the gas but there's definitely movement."

Range is currently Close, so about 100 Meters. You'd start farther but the gas makes visibility limited to that as per rules.

Speed: 2/2
RPM: 4/7
Fuel: 4/7
Integrity: 36/36
Hull Down/Up?: No

[ ] Peer Out (Roll Flat to see what you're dealing with)
[ ] Peak Out (Pop a hatch and look out, Roll +3)
[ ] Bum Rush (tank a hard move to get closer to the exit)
 
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