Divergent Codex: The Revised History of the First Contact War (Mass Effect)

The fact that Element zero exists?
Not using mass effect tech would be like discovering Nuclear fusion then deciding not to use it.
Having less tech to work off of will mean that there's going to be different solutions proposed to fill in the gap left behind. Saying that selecting an option that differentiates massively from the status quo will just result in the status quo is ridiculous.
 
Making up the idea we'll go "NASA-punk" if we get a crater based on pretty much nothing is... a thing.
Humanity will almost definitely still end up on Mass effect tech, with the relays, and Eden Prime.

We're not going to have some special tech or aesthetics, we're going to have Mass effect tech but worse.
I think you're misunderstanding what we mean by NASApunk; eezo will exist in human society, but it will be significantly curtailed in its use. Scout ships and colony ships are the only things that need it to travel through the Relays, but defense fleet and civilian infrastructure can all be done without eezo (the ships just won't have shields and can't go through Relays). NASApunk isn't "humanity invents a brand new tech tree that trivializes eezo", it's "humanity adapts to being a galactic power with only a handful of ships that can go from Relay to Relay." Since we voted for humanity to have an extra couple centuries to develop, a lot of novel solutions to establishing colonies with a minimum amount of eezo will build up.
 
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The fear mongering here is wild. There are a plethora of historical examples where a tech gap has meant nothing,
Then tell me 3 of them, please...

Without including things like Little Big Horn in which the Natives had bought Winchesters and the Cavalry still had single-shoot Springfield trapdoors...
besides I can't imagine anything lamer than looting a dead civilization's tech in order to get ahead, have some ingenuity, some creativity.
Fuck that, Archeological Arms Reace is cool as hell as a concept...
 
The fear mongering here is wild. There are a plethora of historical examples where a tech gap has meant nothing, besides I can't imagine anything lamer than looting a dead civilization's tech in order to get ahead, have some ingenuity, some creativity.

I don't what to tell you man. It's not fear mongering if it's true, the batarians can and will send as many slavers to snatch the populous and weakly defended humanity. No matter what happens with the Batarians we will be using Mass effect tech if only because it's the only available option, nothing the gm has said mentions carving our own path in the tech tree away from eezo if we pick crater. The tech gap is real and serious, need I mention the entire continent of Africa? Nations that succeed despite a tech gap are the exception, most certainly not the rule.
 
I think you're misunderstanding what we mean by NASApunk; eezo will exist in human society, but it will be significantly curtailed in its use. Scout ships and colony ships are the only things that need it to travel through the Relays, but defense fleet and civilian infrastructure can all be done without eezo (the ships just won't have shields and can't go through Relays). NASApunk isn't "humanity invents a brand new tech tree that trivializes eezo", it's "humanity learns how to transport things from Relay to Relay with their limited supply of Relay-capable ships."
I don't see why it would be less prevalent, it would still be in the same locations, humanity would still have as much of it, they'd just be worse at it.
 
I would like to ask all the guys who are voting exclusively for the small outpost (and for the one guy voting only for a hidden military installation) to add [] …a sizable research station. as approval vote, mainly for these reasons:
  • I assume that none of you want the Crater to win, and seeing the tally only option that could realistically triumph over Crater in these 8 hours is the sizable research station.
  • For those who are worried and want to get rid of the DP ASAP, we are already getting roughly as much DP as we would have got from the crater thanks to the couple of omakes that we got this turn... So at this are consistently chipping away our debt without needing to sacrifice our tech level.
  • If the Crater option wins we are entering a war with a galactic policy that is known for pillaging and enslaving when we have a significant technological disadvantage, and that is going to be painful. Whereas the final result of the First Contact War will indeed be decided in another update via vote, I think it is worth considering that
    • If we want a swift victory, or at least the canon result (the colony is occupied, but we win on the counterattack) it will logically cost us much more DP if we are technologically inferior to the Batarians
    • Alternatively if we are willing to get a black eye from the Batarians, the amount of DP that we would gain would be significantly higher if we are peers regarding the tech level than if we are the inferior one.

I'll try to say this as nicely as possible: Please calm down.
As far as I know mass pinging of voters is against the forum rules.
I skim through the discussion regularly and find this really exaggerated.
As far as I can see I have nothing to add right now, I like the +2 option and have no other preferences, that's why I just voted for it.

Also, I know that this is a minority opinion, but I don't like Omakes bonuses at all. In my opinion, they damage the integrity of the game and lead to Omakes that are only written for the points. The less I have to see of this, the more I can enjoy the game.
 
Vietnam, Battle of Isandlwana and the Russo-Japanese war

The Vietnamese had significant outside help throughout the conflict with the Americans leaving not due to being beaten but because they saw the costs were outweighing the possible gains of winning the conflict and their population having lost the appetite for war. The Batarians live and thrive on slavery while being led by and authoritarian government, they will not quit unless made to.

The Zulu don't exist anymore, they won one big battle against the British and made them pay but the fact of the matter is they were later annexed by them.

The Japanese spent decades modernizing their army and industry to match up to the Europeans while being spitting distance from the frontlines. The Russians were fighting a continent away from their core territories with a heavily outdated army with bad leadership to boot.

None of these examples work for this scenario.
 
The Vietnamese had significant outside help throughout the conflict with the Americans leaving not due to being beaten but because they saw the costs were outweighing the possible gains of winning the conflict and their population having lost the appetite for war. The Batarians live and thrive on slavery while being led by and authoritarian government, they will not quit unless made to.

The Zulu don't exist anymore, they won one big battle against the British and made them pay but the fact of the matter is they were later annexed by them.

The Japanese spent decades modernizing their army and industry to match up to the Europeans while being spitting distance from the frontlines. The Russians were fighting a continent away from their core territories with a heavily outdated army with bad leadership to boot.

None of these examples work for this scenario.
You're moving the goal posts of this argument. You asked me for scenarios in which a lower tech power and I provided them. Now you seem to be trying to handwave away every factor that might lead to a lower tech power coming out on top. Tech is not the only factor and this quest will not be decided by 5 divergence points.

I'd also like to add that there seems to be certain people in this quest whose only vision if the System Alliance but they have BIGGER guns and MORE territory and FLASHIER lasers and they can kill all the EVIL aliens, and I can't help but find that a fundamentally uninteresting premise for a story.

We're not actually playing as the Systems Alliance in this quest. We're establishing the setting for an interesting story, humanity being the most powerful entity in the entire galaxy is not conducive to an interesting story.
 
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I'd also like to add that there seems to be certain people in this quest whose only vision if the System Alliance but they have BIGGER guns and MORE territory and FLASHIER lasers and they can kill all the EVIL aliens, and I can't help but find that a fundamentally uninteresting premise for a story.

We're not actually playing as the Systems Alliance in this quest. We're establishing the setting for an interesting story, humanity being the most powerful entity in the entire galaxy is not conducive to an interesting story.
Why the hell do you think most people voted to have a 200 years advantage?! We wanted to be a Galactic superpower that would be peer with the rest of the council species, and there is nothing wrong with that...
 
TBF I didn't find this quest until we had to choose where the Shanxy Relay would lead us...
In this case, having familiarized yourself with the new information, you should understand that there is no consensus among the audience of the quest on the question "What kind of story do we want to get?" I think everyone will agree only on "interesting" and will fight for every extra word added to this.
 
[X] …a ruined crater. (+5 DP)

If military installation was doing better I'd consider it but if you're just gonna stick to canon I too would rather NASA-punk
 
You're moving the goal posts of this argument. You asked me for scenarios in which a lower tech power and I provided them. Now you seem to be trying to handwave away every factor that might lead to a lower tech power coming out on top. Tech is not the only factor and this quest will not be decided by 5 divergence points.

I'd also like to add that there seems to be certain people in this quest whose only vision if the System Alliance but they have BIGGER guns and MORE territory and FLASHIER lasers and they can kill all the EVIL aliens, and I can't help but find that a fundamentally uninteresting premise for a story.

We're not actually playing as the Systems Alliance in this quest. We're establishing the setting for an interesting story, humanity being the most powerful entity in the entire galaxy is not conducive to an interesting story.

You were asked to provide examples of wars where the tech gap meant nothing. You then provided flawed examples not only for the question but also for this quest. Vietnam was provided extensive outside help by other communist nations. This one partially fit as, for the most part, the Vietcong were less technologically advanced compared to the Americans. However, that in no way represents the sheer gap of tech we have between humanity and the Batarians if Crater wins, the Vietcong could at least shoot down helicopters and kill the troops on the ground, mass effect tech will straight up block most small arms fires leaving much of our gear useless.

The Zulu only achieved victory because they overran the British, who underestimated them and were inexperienced. They also had other advantages which were very much luck. At the end of the day, it was the British that won the war, NOT the Zulu. The last example was flawed in that it was completely wrong. The Japanese were not at a tech disadvantage against the incompetent and outdated Russian military. All of these examples have the the winner win because of reasons that aren't present in the crater option.

Also, isn't the whole point of this quest to make humanity a galactic superpower that can match the other galactic nations?
 
Could we stop with the off-topic discussion? It's not relevant to our current vote, nor this quest. If you want to talk about the Zulu, or Vietcong, or what have you, there are better places than this thread.
 
The Zulu don't exist anymore, they won one big battle against the British and made them pay but the fact of the matter is they were later annexed by them.
Okay I'm going to correct this, while the Zulu Kingdom doesn't exist as an independent nation, Zulu people and culture absolutely still are around they have a king, and are nearly 25% of south africa's population 15/62 million.

I agree with your points but just had to say this,
 
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However, that in no way represents the sheer gap of tech we have between humanity and the Batarians if Crater wins, the Vietcong could at least shoot down helicopters and kill the troops on the ground, mass effect tech will straight up block most small arms fires leaving much of our gear useless.
Robots? Drones? Melee weapons?

Honestly, there are already visible directions for how to compensate for the deficit of element zero.

As far as I remember, everything I listed in the Mass Effect canon was not sufficiently developed.
And these are options literally in 2 minutes from a person far from an academic degree.
 
Okay I'm going to correct this, while the Zulu Kingdom doesn't exist as an independent nation, Zulu people and culture absolutely still are around they have a king, and are nearly 25% of south africa's population 15/62 million.

I agree with your points but just had to say this,

Oh totally, I had only meant in them having an independent nation not that they ceased to exist
 
Also, isn't the whole point of this quest to make humanity a galactic superpower that can match the other galactic nations?
Some people like to mod XCom to make it even more difficult... So there is that
Could we stop with the off-topic discussion? It's not relevant to our current vote, nor this quest. If you want to talk about the Zulu, or Vietcong, or what have you, there are better places than this thread.
We are discussing what happens on Earth whenever two powers who are not tech peer face each other, and how that extrapolates here with the Batarians...

It is perfectly relevant to our situation...
 
We are discussing what happens on Earth whenever two powers who are not tech peer face each other, and how that extrapolates here with the Batarians...

It is perfectly relevant to our situation...

No they are most certainly not, because the Zulu and the Vietcong have never had to deal with the intricacies of warfare in space. They do not fall into the bounds of this quest, due to this being a fictional setting with fictional technology and fictional states. I'm not taking this as a matter of discussion regardless, since that will be my final word on the matter.
 
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[X] …a sizable research station. (Canon) (+0 DP)

Batarians have a more than 15 century head start on eezo technologies, and you want to take a crippling debuff to humanities development along those lines? Madness. Unless your leaning towards humanity becoming a Turien vassal after a decade or two of crushing defeat, vote for a sizeable research station. We're going to need at least that much for any chance of independence.
 
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