Finding the Spark (Pathfinder 1E Quest)

While an adamantine elven curved blade has a lot going for it in terms of bypassing DR, I'd feel sad if we never got to make use of the Wasp's Kiss poison ability.

Does there exist some sort of specialised enchanting service that can transfer the Wasp's Kiss' enchantment to an adamantine version?

An enchanter skilled enough to cast the spell on it could transfer it for the cost of 50% of the weapon.
 
Should we uh... start making a shopping list?
At the very least, I'm confident the governor/local bank will be happy to issue promissory notes on the back of the expected value of the adamantine.

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A few wands of cure light wounds.
A regenerate scroll for when we next swing up by Sylestrix, and if she doesn't need it, then it'll be handy.
Many different alchemical teas.
A magical item that can let Pepper move light objects in a short range with high precision (i.e. can write and turn handles via some manner of telekinesis).
A wand(?) of Ill Omen, or something else that Pepper can use, as Ill Omen is useful in a fight. And a different item that is useful for him to activate each turn, but that won't break invisibility.
Something that can let someone see through Deeper Darkness.
Raise Dead scrolls and diamonds.

Items of Protection against Evil, because they're always active unlike spells.
Yeah, we're going to want to buy a bunch of low to mid tier stuff here. A couple +4 attribute boosters for everyone, upgraded Cloaks of Resist, Rings of Sustenance, Rings of Protection or something else more tailored specifically for certain classes, a few miscellaneous scrolls and wands, Handy Haversacks, PfE items if @DragonParadox let's them exist in the setting, maybe a couple Metamagic rods if they are available (Lesser Encouraging Spell, Lesser Extend Spell, etc. would be great).

There are other basic items we should try to get for everyone, like Greater Hats of Disguise. Those are pretty cheap for the effect they provide, and would make it much easier for everyone to get around without too much scrutiny.

We can even see about having a few items specially commissioned for Sirim. An INT booster for him would be great.
While an adamantine elven curved blade has a lot going for it in terms of bypassing DR, I'd feel sad if we never got to make use of the Wasp's Kiss poison ability.

Does there exist some sort of specialised enchanting service that can transfer the Wasp's Kiss' enchantment to an adamantine version?
Never hurts to have a backup weapon, even if we can't find someone to transfer the enchantment.
 
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Gorok is the kind of guy to walk around with half a dozen weapons.

Wasp's Kiss as the best enchanted weapon so far.
Silver, Cold Iron, Adamant for specific foes.
A few dagger for tight spots.
His old bone weapon for sentimentality.
 
Gorok is the kind of guy to walk around with half a dozen weapons.

Wasp's Kiss as the best enchanted weapon so far.
Silver, Cold Iron, Adamant for specific foes.
A few dagger for tight spots.
His old bone weapon for sentimentality.
And he'll have his own Handy Haversack to keep them all in.

Warty is going to get blinged out, too, y'all. A magical saddle, enchanted armor, attribute boosters, and maybe even some enchanted fang caps. Gonna be a fancy ass frog monster.
 
We can even see about having a few items specially commissioned for Sirim. An INT booster for him would be great.
I want to get stuff for Sirim, but getting a lot of stuff for him would feel like we're deprioritising his goals.

So the INT booster is top of the list, but after that I'm unsure.
For definite I'd like to get him the same sort of short-range-telekinesis type item that I want to get for Pepper, though.
Warty is going to get blinged out, too, y'all. A magical saddle, enchanted armor, attribute boosters, and maybe even some decorated enchanted fang caps. Gonna be a fancy ass frog monster.
ftfy
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Edit: As you posted above, I'd also like to leave Cassomir soon if possible, and get our enchanting work done in Andoran.

And TATTOOS! I Wanna get some Tattoos!
They'd be so cool.

Ok. I'm spiralling off into silly places, and in order to go further I gotta ask this: Putting aside necrografts fully, because icky), is grafting worth doing at all?
Not just in 'what they can do', or 'what that can do per cost', but 'what they can do per added word to the character sheet'.

As an example, if there was a hypothetical graft Mina could get for free that didn't interfere with anything, and gave her a +3 to offensive grapples, I'd not want that. She's not going to initiate a grapple, and the text describing the graft on her sheet would just be noise.
Similarly, I hope we can avoid things that give "+2 against [thing] except [sub-type of [thing]] which counts as +3".
I'd much rather just have a simpler +2.
 
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I want to get stuff for Sirim, but getting a lot of stuff for him would feel like we're deprioritising his goals.

So the INT booster is top of the list, but after that I'm unsure.
For definite I'd like to get him the short-range-telekinesis type item that I want to get for Pepper, though.

ftfy
Sirim can already use his Mage Hand cantrip at will. It's only enough to move 5 pounds around, but that's more than enough for most purposes. A true Telekinesis-based item would be extremely expensive and not really worth it.

The INT booster is the real priority for him, IMO, but whatever we have made for him should still be useable once he regains a regular corporeal form.

It's not relevant yet, but we might want to get Pepper a CHA booster, too. When Mina levels up next time, I want her to learn the Improved Familiar feat so that Pepper can Pokevolve into a Silvanshee.


Among other things, he'll get this ability.

Cat's Luck (Su)

A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.
 
Sirim can already use his Mage Hand cantrip at will. It's only enough to move 5 pounds around, but that's more than enough for most purposes. A true Telekinesis-based item would be extremely expensive and not really worth it.

The INT booster is the real priority for him, IMO, but whatever we have made for him should still be useable once he regains a regular corporeal form.

[Snip Pepper]
I should have chosen my words better. I don't mean the Telekinesis spell. I mean "Can make a writing implement float and write with it. Range: 5 feet (or even less), at will".

Re. Pepper: I did some reading on familiars, and until we voted to support Sirim becoming a undead (for a bit) rather than going directly to being alive I was hoping to sell the thread on a Nosoi Psychopomp. But they hate the undead, so I'm not seeing it being practical.
 
HOLY FUCKING HELL

Allright, with this money, we are going into the planes, no questions asked. Go into one of the big planar cities, maybe Axis or one of the good-aligned ones, buy a Mind Blank Item for everybody, and then try to think about fully-equipping us.

Holy shit
 
I should have chosen my words better. I don't mean the Telekinesis spell. I mean "Can make a writing implement float and write with it. Range: 5 feet (or even less), at will".

Re. Pepper: I did some reading on familiars, and until we voted to support Sirim becoming a undead (for a bit) rather than going directly to being alive I was hoping to sell the thread on a Nosoi Psychopomp. But they hate the undead, so I'm not seeing it being practical.
Nosoi have some great abilities, but I'm pretty sure DP was alread planning for Pepper to Pokevolve into a Silvanshee based on his reaction to me originally mentioning it.

Also Silvanshees are still cats, so Pepper wouldn't get transformed into something different. I don't think a cat would appreciate being turned into a bird, of all things.
 
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HOLY FUCKING HELL

Allright, with this money, we are going into the planes, no questions asked. Go into one of the big planar cities, maybe Axis or one of the good-aligned ones, buy a Mind Blank Item for everybody, and then try to think about fully-equipping us.

Holy shit
We're definitely getting equipped, within reason, but we aren't ready to start adventuring out on the Planes. Even just visiting a relatively safe extraplanar city like Axis is pretty ballsy for a group of 6th level PCs.

I would also like Mind Blank items, but like Artemis said, that's pretty extreme for our level. If we could just get the anti-Divination effect alone, it would be more reasonable and cheaper.
 
We're definitely getting equipped, within reason, but we aren't ready to start adventuring out on the Planes. Even just visiting a relatively safe extraplanar city like Axis is pretty ballsy for a group of 6th level PCs.

I would also like Mind Blank items, but like Artemis said, that's pretty extreme for our level. If we could just get the anti-Divination effect alone, it would be more reasonable and cheaper.

Thing is, we are easy pickings right now. Too much wealth for our level is going to get some serious shit thrown at us.
 
Thing is, we are easy pickings right now. Too much wealth for our level is going to get some serious shit thrown at us.
Oh, I totally agree. We need to get gone quickly, and the sooner we get some constant anti-Divination measures, the better off we'll be.

It's just that when you start venturing out into the big extraplanar cities, even the minor threats can be mid-level PCs.

Before we make that leap, I would like to be at least 10th level so that Kori could Plane Shift us back to the Material Plane, if necessary, without needing to rely on scrolls.

We should be able to purchase everything we need in either Cassomir or Almas. We might need to hit up Absalom for really specialized stuff, like transferring the enchantment from Gorok's sword.
 
Oh, I totally agree. We need to get gone quickly, and the sooner we get some constant anti-Divination measures, the better off we'll be.

It's just that when you start venturing out into the big extraplanar cities, even the minor threats can be mid-level PCs.

Before we make that leap, I would like to be at least 10th level so that Kori could Plane Shift us back to the Material Plane, if necessary, without needing to rely on scrolls.

We should be able to purchase everything we need in either Cassomir or Almas. We might need to hit up Absalom for really specialized stuff, like transferring the enchantment from Gorok's sword.

We might need to beeline for Absalom soon then.
 
Damn... well, baring a serious situation money won't be a problem for us for awhile.

@Goldfish should we get some Adamantine gear for the three iruxi warriors traveling with us too? Some armor and spears at least so can give better battle support/help tribe when they are moved? Maybe some tusk caps for Warty so even tougher in attacking? Heck, would it be worth having new armor made for him too?

Since we have launcher too, would it make sense to make some Adamantine ammo? Doesn't have to be bolts, but anything launcher can shoot after all.
 
Damn... well, baring a serious situation money won't be a problem for us for awhile.

@Goldfish should we get some Adamantine gear for the three iruxi warriors traveling with us too? Some armor and spears at least so can give better battle support/help tribe when they are moved? Maybe some tusk caps for Warty so even tougher in attacking? Heck, would it be worth having new armor made for him too?

Since we have launcher too, would it make sense to make some Adamantine ammo? Doesn't have to be bolts, but anything launcher can shoot after all.
I wouldn't bother with adamantine ammunition. The stuff is too valuable to make it into ammo, lMO.

We might as well have some adamantine tusk caps for Warty. Those will be 3,000 each. Barding will cost a lot more, though. It takes twice as much material for barding for a Large-sized creature, so if we had Heavy barding crafted for Warty, it will cost 30,000 gold. I don't mind the expense, but it's a big chunk of cash. If we're making that investment, we should go ahead and get Fullplate Barding, for the +9 AC bonus and 3/-- DR.

I'll add that to my plan unless y'all would rather not pay that much?

[X] Yes
-[X] Adamantine Daggers: x6 (2 for Cob, 1 for everyone else, including Sirim once he has hands) - Cost: 18,000 gold
-[X] Elven Curve Blade: x1 for Gorok - Cost: 3,000 gold
-[X] Tusk Caps: x2 for Warty - Cost: 6,000 gold
-[X] Breastplate (Medium Armor): x1 for Gorok - Cost: 10,000 gold
-[X] Chainmail Barding (Medium Armor): x1 for Warty - Cost: 20,000 good
-[X] TOTAL: 57,000 gold
 
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I mean you could always have done that by selling your equipment. It's not really a desire for wealth driving this little band, more knowledge and a understanding of their place in the world.
  1. Gorok wants to know how his people living like this
  2. Kori wants to know more about the High Realm and maybe meet people from there
  3. Mina wants to know about her heritage
  4. Sirim wants to understand and overcome divinity
  5. Cob... Cob just wants to shank things with his friends, he would probably be fine retiring at first, but then he'd cause trouble.
1. Huh, I always saw him more as the practical type, concerned with claiming/reclaiming relevant knowledge for his tribe, with the issue of why his ancestors lost it being secondary.
2. Living in a nice part of Andoran would probably fullfill that part. Honestly, being neighbors with people you likely learn more about them than you do as weird traveling adventurers.
3. Point, I guess that will require adventure.
4. As I said, he's the only one with ambitions that I'm 100% certain can't be fulfilled by a seditary lifestyle and some research from available sources.
5. Cob will always cause trouble.
 
Maybe ask Gorok if we wants to make any extra Adamantine gear to give his tribe to make their settlement easier in future? Its among the best weapons and tools they can get after all.
Sorry, forgot to reply to your question about getting some adamantine stuff for the other Iruxi.

I'm not opposed to it, but I think Gorok would rather have the value from a few adamantine weapons instead invested into stuff to help the tribe in a more general way. For the same price as a few adamantine daggers, he could purchase a huge number of tools, along with seed for crops, livestock, etc. Sure, while it's nice to have adamantine weaponry in some situations, a sedentary tribe of Iruxi isn't going to get much benefit from it.
1. Huh, I always saw him more as the practical type, concerned with claiming/reclaiming relevant knowledge for his tribe, with the issue of why his ancestors lost it being secondary.
2. Living in a nice part of Andoran would probably fullfill that part. Honestly, being neighbors with people you likely learn more about them than you do as weird traveling adventurers.
3. Point, I guess that will require adventure.
4. As I said, he's the only one with ambitions that I'm 100% certain can't be fulfilled by a seditary lifestyle and some research from available sources.
5. Cob will always cause trouble.
Eh, same reason many adventurers don't retire even after reaching the point where they can singlehandedly slay Dragons, are on a first name basis with kings and queens, wear more wealth on their bodies than a small nation produces in a year, etc.

Exploration, adventure, learning, power, etc., they're all great motivators.

Gorok's Ghosts are still baby adventurers. They've got a long way to go. 🤓
 
We might as well have some adamantine tusk caps for Warty. Those will be 3,000 each. Barding will cost a lot more, though. It takes twice as much material for barding for a Large-sized creature, so if we had Heavy barding crafted for Warty, it will cost 30,000 gold. I don't mind the expense, but it's a big chunk of cash. If we're making that investment, we should go ahead and get Fullplate Barding, for the +9 AC bonus and 3/-- DR.
I'm not against the expense, but I think heavy barding on a frog would be very impractical and uncomfortable.
Even though we don't use proficiency-feats, it should still take a lot of time and effort to learn how to wear a cartload of Adamant around yourself.

Maybe start with Light Barding and upgrade it a step per level?
We can re-sell the adamant used.
 
I'm not against the expense, but I think heavy barding on a frog would be very impractical and uncomfortable.
Even though we don't use proficiency-feats, it should still take a lot of time and effort to learn how to wear a cartload of Adamant around yourself.

Maybe start with Light Barding and upgrade it a step per level?
We can re-sell the adamant used.
Good point. He's in Medium Barding right now, so maybe just keep to that level of protection?
 
Eh, same reason many adventurers don't retire even after reaching the point where they can singlehandedly slay Dragons, are on a first name basis with kings and queens, wear more wealth on their bodies than a small nation produces in a year, etc.

Exploration, adventure, learning, power, etc., they're all great motivators.

Gorok's Ghosts are still baby adventurers. They've got a long way to go. 🤓
Ironically, the fact that they are baby-adventurers is what brings that point up for me.

They are far from the point of world-shaking power and renown, they are not yet bound in the greatest games (besides Sirim who will be hunted by his state for the rest of his existence).

Simply put, they aren't Big Name Adventurers yet, and they'd have a chance to peacefully retire, rather than be an influence on everything around them merely by picking their place to settle.
 
[X] Goldfish

Find it funny how most of our party either uses light/no armor and already has pretty decent weapons so no huge need for Adamantine gear, but we can still have access to it later if we want! Just got to make sure to put it in a good bank.
 
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