We can even see about having a few items specially commissioned for Sirim. An INT booster for him would be great.
I want to get stuff for Sirim, but getting a
lot of stuff for him would feel like we're deprioritising his goals.
So the INT booster is top of the list, but after that I'm unsure.
For definite I'd like to get him the same sort of short-range-telekinesis type item that I want to get for Pepper, though.
Warty is going to get blinged out, too, y'all. A magical saddle, enchanted armor, attribute boosters, and maybe even some decorated enchanted fang caps. Gonna be a fancy ass frog monster.
ftfy
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Edit: As you posted above, I'd also like to leave Cassomir soon if possible, and get our enchanting work done in Andoran.
And TATTOOS! I Wanna get some Tattoos!
They'd be so cool.
Ok. I'm spiralling off into silly places, and in order to go further I gotta ask this: Putting aside necrografts fully, because icky), is grafting worth doing at all?
Not just in 'what they can do', or 'what that can do per cost', but 'what they can do per added word to the character sheet'.
As an example, if there was a hypothetical graft Mina could get for free that didn't interfere with anything, and gave her a +3 to offensive grapples, I'd not want that. She's not going to initiate a grapple, and the text describing the graft on her sheet would just be noise.
Similarly, I hope we can avoid things that give "+2 against [thing] except [sub-type of [thing]] which counts as +3".
I'd much rather just have a simpler +2.