Ashes to Stars: A Starfaring Quest

Are they? I'm looking through the gm's post but not seeing anything about that; it's the fusion equipment that needs to be evaluated in the field.
They weren't being used on the planet or in orbit and was brought up as a long imagined means of powering spacecraft. This is our first spacecraft ergo the sails are also new.

There is no point in putting in ports without the ability to test if those ports work properly. You might as well just bring the sails because it is just a meaningless complication in design if you are not. The sails need to be tested and importantly the ports need to be test. This half measure is nothing more than a waste.
 
This is our first spacecraft
It is the first spacecraft being constructed and launched from our shiny new orbital facility, not our civilization's first foray into space altogether:
the culmination of your space program: the first completely orbital starship assembly station,
It is absolutely valid to view the attachments for solar power as unnecessary, particularly if this model of craft being developed ventures farther away from the system primary. Personally, I like retaining the option in future missions, should the extra power be seen as relevant. Vote as you see fit.
 
My apologies, I did not mean for the solar arrays to come off as an untested technology; Menthelenis has a little more than the same amount of experience as we do in terms of space tech. That includes using solar arrays on probes and satellites, so the only unknown is putting them on a mobile vessel this large.
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: 2 Solar Arrays

I guess I will be switching to two Solar Arrays then.
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: No Solar Arrays
-[X] 2: Write-In: Mounts and power connections for 2 Solar Arrays (0.5-1 dTon)
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: No Solar Arrays
-[X] 2: Write-In: Mounts and power connections for 2 Solar Arrays (0.5-1 dTon)
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: 2 Solar Arrays
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: No Solar Arrays
-[X] 2: Write-In: Mounts and power connections for 2 Solar Arrays (0.5-1 dTon)
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: 2 Solar Arrays
 
Adhoc vote count started by StriderInCosmos on Oct 19, 2024 at 4:51 PM, finished with 32 posts and 16 votes.


Here's a current run-down of the votes. It seems solar panels are a draw.
 
Depending on if Strider combines similar enough votes. That just brings it back to a draw. As there is technically 8 votes for no solar panels, with 7 of those including the write in for mounts and linkages for two panels.
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: 2 Solar Arrays
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: 2 Solar Arrays
 
[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])

[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])

[X] 2: 2 Solar Arrays

Agree with previous comments about using the specialization of the mission to test out this new tech, and I'll never say no to backup solar panels :sour:
 
So is anyone else thinking of giving these teardrop ships solar sails in the future in order to give them tails and in doing so making them resemble tadpoles?

It might make for a good visual.
 
Due to a simultaneous occurrence of artists' block and the Major League Baseball postseason (go Dodgers), an update is slower in coming than I'd like. However, a cultural brief is coming along nicely, and that will likely be up and coming this week when I lock down on working on this quest tomorrow.

So is anyone else thinking of giving these teardrop ships solar sails in the future in order to give them tails and in doing so making them resemble tadpoles?

It might make for a good visual.

Also, a fascinating prospect. I'm not artistically capable enough of such an endeavor, but the visual is quite striking (much as the retractable radiators might spoil the profile some).
 
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Part 1 - Chapter 4: Power in Unity


Chapter 4: Power in Unity​


[X] 0: Fusion Reactor (Test Phase [Roll for Efficiency])
[X] 1: Fusion Powered Aerospike Array (Prototype [Rolls for Efficiency, Thrust Power])
[X] 2: 2 Solar Arrays

4th Quarter 1796 P.R.

In daring to take the leap with fusion power as your preferred energy system, you not only intend to power this mission with what is most likely the energy of the future, but also demonstrate the viability of MFD's fusion systems in what could generously be considered everyday operation (an incomparable boon for their marketing department you have been well aware of since the proposal was made). However, old hands wisely suggest and get approval for the new generation of solar panel arrays, the most recent iteration of the kind that have graced the satellites and probes your world has thus far created, to be fitted onto the ship as well. The solar arrays are inset into recessed spaces on the port and starboard of the widest part of the ship, to be better protected from any stray astral debris, and the fact that they're almost wing-like when extended lends a strange sort of grace to the design.

In terms of rigorous experimentation and testing in space and on the ground, with Confederacy resources at your disposal, your findings show that the Fusion Reactor, with the right combination of alloys and parts that only a power connected to the military could procure, has a somewhat higher output than the scientists at MFD had expected. Their thrusters, on the other hand, fall somewhat short of their creators' expectations, but still manage, especially with their linkage to the reactor, to surpass even the best standard fuel mixes in terms of thrust.

[Roll Results: 11 [out of possible 12] for Fusion Reactor (Provides listed power +2). Fusion Thruster, 7 on Thrust Power (top speed of 14.5 kps), and 6 (thoroughly standard in performance)]

Now, however, the time has come to move on to the internal modules that are going to be the backbone of Project Lunar Seer's mission. There are no small number of potential toys that the ship design could take Husena to consider, mostly separated into two rough categories: scanning and processing.

In terms of scanning, you have three options. The first is an advanced ground-penetrating radar sourced from some of the most advanced geology and volcanology labs on Menthelenis. While usually used as part of a ground installation, it can be easily modified for use in orbital scanning. But, while it won't disturb the surface of the moon or the structures underneath it, it is a remarkable power hog, and having it installed will draw away power that might be needed from other systems. As well, the mission will likely need more time for the radar to fully sweep the area around the structures.

Your second option takes 'ground-penetrating' far more literally, being a burrowing probe-launcher. While you run the risk of potentially damaging the structures with a misplaced shot, the probes will likely get a far clearer picture of the area surrounding them, potentially speeding along the process with a well-placed probe 'net', at a much cheaper power cost. However, such probes are bulky (needing to survive the rigors of being shot from orbit and burrowing to a sufficient depth requires such, after all), and once the probe storage runs empty, that is that.

The final option is to take a mixture of both technologies, a few dozen mid-line probes supplementing a less powerful, but still useful GPR. This option cuts in the middle in terms of both bulk and power budget, but the compromise comes at the cost of individual components' power, and the setup will likely need its fair share of help in the next department that it is connected to: processing.

There are two methods that are in the running for the ship's processing of the vast amounts of raw data that will no doubt be gathered on this mission. The first is conducting your own processing with a built-in dedicated computer system and beaming it home after on-site analysis. While the ship would have to contend with the space and power draw such a system would take up, the potential exists for multiple computer systems to link up with each other, speeding the process along potentially exponentially. The second is installing a powerful transmitter that will send the data, in a still mostly raw form, back to Menthenelis. While only a single ship would need to use the transmitter at any given moment, the lag between transmission, an understanding of the data received, and any necessary information being relayed back to the ships over Husena is notable, and may make any response to potential sudden events (of which countless kinds have been proposed concerning the structures, from the realistic to the utterly outlandish) slower than it needs to be.

Finally, the discussion comes up about armoring and weaponizing such a vessel. Though as far as you can tell, your little corner of the stellar neighborhood is as quiet as can be, S'Tal-Munthi-6 has made every probe you've sent their way for the past 90 years disappear, with no way to make sense of what little data you've managed to keep from probes that have flown far enough away to not get drawn into what seems like a whirlpool of interference and loss of control. For as focused as your expedition may be on Husena, tactically-minded souls have counseled that it might be prudent to put, if not outright weaponry, then at least some armor in critical locations of the ship, just in case S'tal-Munthi-6's reach extends beyond its current orbit. However, with an entire other planet between you, there's more than enough reason to forego weaponry and armor at the moment, it would seem.

[ ] 0: Advanced Ground-Penetrating Radar
[ ] 0: Burrowing Probe Launcher Unit
[ ] 0: Mixed Probe/Radar Unit

[ ] 1: Integrated Computer System
[ ] 1: High-Power Transmitter

[ ] 2: Armor the Ship
[ ] 2: Weaponize the Ship
[ ] 2: Fully Militarize the Ship
[ ] 2: Abstain from Militarizing


ModuleWeightPower Cost
Advanced Ground-Penetrating Radar1.5 dTons10 Power Units
Burrowing Probe Launcher Unit4 dTons6 Power Units
Mixed Probe/Radar Unit2.6 dTons8 Power Units


Internal SystemWeightPower Cost
Integrated Computer System5 dTons8 Power Units
High-Power Transmitter2 dTons12 Power Units



Two Hour Moratorium Before Voting Begins
 
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with a fusion reactor behind it im inclined to the higher powered options

there's also no mention of cost for the weapon systems in terms of power or weight, im generally inclined against them, mayybe a bit of armoring to protect against debris impacts
 
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Armoring and weaponizing, should you decide to go for it, would be separate votes. As well, the sort of armoring that the militarization choice calls for is above and beyond the already-installed armoring and radiation shielding needed for micrometeorite impacts and background radiation.
 
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