Okay, next round!
Everyone is too jumbled up for most AoE CC spells we would normally want to use now. That's why I have Sirim using Slow. It's got built-in friend-or-foe targeting and the effect is pretty damned debilitating. Anyone who fails their save is going to be crippled.
Mina is knee jerk targeting the Elven woman who attacked her. Ear-Piercing Scream isn't high damage, but it can Daze on a failed saving throws. If Gorok has already dealt with the Elf by then, she can hit someone else with it.
Gorok is right behind the Elf, so he might as well keep on hacking at her. I'm not having him use Fleet Charge for an additional attack, instead of queuing up Sudden Block to interrupt her if she makes another attack on Mina, who is still in melee range. If she does attack, Gorok will still get to make an extra attack against her.
The gets to eat Kori's Boneshaker spell.
Cob goes full teleporting Goblin on the sorceress again, then hides and returns to our ship. The extra Move Action from Mythic Haste is great for that. It doesn't hurt that his speed is 80 with it, either.
Warty continues to protect Mina, this time with maximum Slurkness.
[X] Revenge of the Slurk
-[X] Sirim expends two Mythic power to use Wild Arcana to cast a Lightning Bolt spell targeting the sorceress and the pirates around her, careful to avoid our allies, especially Cob who is still on the enemy ship.
--[X] Lightning Bolt Spell: DC 17 Reflex save, 8d6 Electricity damage to everyone within a 120 foot line.
-[X] Mina targets the Elven swordswoman with an Ear-Piercing Scream spell if she is still a threat. If the Elf is no longer a threat. If the Elf is no longer a concern, she will instead use a Lightning Bolt spell targeting the sorceress and the pirates around her. If the sorceress is already dealt with, she either directs her Lightning Bolt towards other suitable targets or uses Searing Light against a single threat, depending on the situation.
--[X] Ear-Piercing Scream Spell: DC 15 Fortitude save, 3d6 Sonic damage, Dazed for 1 round. Half damage and no Daze on successful save.
---[X] Lightning Bolt Spell: DC 17 Reflex save, 8d6 Electricity damage to everyone within a 120 foot line.
----[X] Searing Light Spell: +6 vs Touch AC, 4d8 damage.
-[X] Gorok Power Attacks the Elven swordswoman. If she attempts to attack Mina, he will expend one Mythic power to use Sudden Block as an Immediate Action to interrupt the attempt and to counterattack in retaliation.
--[X] Power Attacks: +14/+14/+7 [+12 + 1(Morale) + 1(Haste)], Damage: 2d8+10; 18-20/x2
--[X] Sudden Block: +14 [+12 + 1(Morale) + 1(Haste)], Damage: 2d8+10; 18-20/x2. SPECIAL: Adds +1 to AC to block enemy attack, and the enemy must roll twice and take the lower result on their attack.
-[X] Kori targets the pirate captain with a Boneshaker spell. If he fails his save, Kori forces him to move in a manner which interferes with his allies or makes him more vulnerable to attack.
--[X] Boneshaker Spell: DC 17 Fortitude save, 6d6 damage plus 5 feet of forced movement. Half damage and no forced movement on successful save.
-[X] Cob expends one Mythic power to use Surprise Strike as a Swift Action to Sneak Attack the pirate captain, inflicting the Bewildered (-2 AC, or -4 AC vs Cob) condition on him, then continues attacking him using Piranha Strike. He uses his two Move Actions to avoid being surrounded, while attempting to use Stealth to take cover and hide. He'll Shadow Teleport back over to the Dancing Slurk if necessary.
--[X] Surprise Strike: +19 [+13 + 1 (Mythic) + 1(Morale) + 1(Haste) + 2(Flat-footed Enemy) +1(Trait)], Damage: 1d4+6+3d6; 19-20/x2
--[X] Piranha Strikes: +14/+14 [+13 + 1(Morale) + 1(Haste) +1(Trait) - 2(Piranha Strike)], Damage: 1d4+10, plus 3d6 damage via Sneak Attack if still Flat-footed or otherwise eligible; 19-20/x2
-[X] Warty attempts to bite the Elven swordswoman if she is still within range to attack without leaving Mina's side, or slimes her if she is not. If she is already dealt with, he slimes another enemy within range.
--[X] Warty Bite: +10/+10 [+7 + 1(Morale) + 1(Haste) + 1(Enhancement)], Damage: 2d6+7
--[X] Warty Slime Squirt: +6 vs Touch AC [+4 + 1(Morale) + 1(Haste)], Entanglement