Warcraft: A Troll Quest

Don't we have to use our prayer to Bethekk on a might action directed at the elves? Does the funeral count?

[ ] Attend the Funeral - In the aftermath of the Battle for Shatterspear Village, many warriors and Headhunters gave their lives in defense to ensure the elves remained at the edge of the village instead of between its homes. It was due to them the village came out with so little damage, and they paid the price for their honorable duty. Take the time to oversee the mass funeral and funeral rites.
(Note: Prayer to Bethekk & Prayer to Shirvallah can be used on this action)
Seems like we might, Bethekk was the reason why the Elves got decimated after all.
 
Don't we have to use our prayer to Bethekk on a might action directed at the elves? Does the funeral count?

Seems like we might, Bethekk was the reason why the Elves got decimated after all.
Unlike usual, no this one was 100% on purpose. For a funeral like this Bethekk would answer prayers. Bethekk and Shirvallah both deeply care about the Shatterspear, not praying here would be a faux pass.
 
Adhoc vote count started by Maybe Mike on Aug 27, 2024 at 8:00 PM, finished with 14 posts and 6 votes.

  • [X] Plan: Chieftain, Researcher & Funeral Director
    -[X] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
    -[X] Increase Activity (2 Successes Needed) - Military - It has happened. This was a measure taken far too late, for the elves infiltrated deep within the vale, and were it not for Bethekk and her mighty priestess, the elves could have started slitting our throats while absconding with the prisoners. No more. Get the Headhunter organized in their patrols so you don't repeat these mistakes. No more will your village lack an advanced warning for elves within your very homes. (2 Might Dice)
    -[X] They Shall Not Pass (2 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
    --[X] Jor'kill - Action Strategy: Simple
    -[X] Mountain to Coast (3 Successes Needed) - Intrigue - You have put on the mask, you have seen some strange vision of a troll whose life you did not live, living through their eyes… Now, you have been given a path to more answers than you might have ever known. You must know more. Take some headhunters and head north to the coast, find where your people once landed. (4 Mind Dice)
    -[X] Untangling of Tongues (4 3 2 Successes Needed) - The truth of the matter is you have no real ability to speak with the new elf captive you have sitting within the village under guard. As far as you are aware, there is no true method to speak with the Elf besides either learning their tongue or doing a very complicated dance of gesture and body language until you find some mutual ground. Teaching them Zandali would be heretical at best, so Elf tongue it will be. (2 Mind Dice)
    -[X] Matters of the Faith (3 Successes Needed) - Your people have only two loa to which they pray. Each is honored equally and some given proper respect amidst the Tribe. Nevertheless, speaking on the matters of the Loa will give some insights into the people, why they prey on each loa in particular. Every troll has their own reasons to praying towards these great protectors of your people. Assuming they give you a DAMNED ANSWER! (4 Moxie Dice)
    -[X] Pray to Bethekk - Ask the Panther Goddess for her guidance for an action (1 Turn Cooldown)
    ---[X] Attend the Funeral
    -[X] Attend the Funeral - In the aftermath of the Battle for Shatterspear Village, many warriors and Headhunters gave their lives in defense to ensure the elves remained at the edge of the village instead of between its homes. It was due to them the village came out with so little damage, and they paid the price for their honorable duty. Take the time to oversee the mass funeral and funeral rites.
    [X] 1 Might, 1 Mind


That's it, voting closed.

Keep an eye on this post, I'll start rolling dice before the hour is over.

Strong - +1 Success to Might Rolls
Cunning - +1 Success to Mind Rolls
Not ordered in importance or anything
1= Junjie & Toljiar
2= Krah'Ranik
3= Shani
4= Jor'kill
5= Una Ji'ro
6= Voriya
Maybe Mike threw 2 6-faced dice. Reason: Increased Activity Total: 7
6 6 1 1
Maybe Mike threw 4 6-faced dice. Reason: They Shall Not Pass (Jor'kill) Total: 9
1 1 5 5 1 1 2 2
Maybe Mike threw 4 6-faced dice. Reason: Mountain to Coast Total: 16
6 6 3 3 3 3 4 4
Maybe Mike threw 2 6-faced dice. Reason: Untangling of Tongues Total: 10
6 6 4 4
Maybe Mike threw 4 6-faced dice. Reason: Matters of the Faith Total: 7
2 2 2 2 2 2 1 1
Maybe Mike threw 1 6-faced dice. Reason: Prayer to Bethekk (Success) Total: 6
6 6
Maybe Mike threw 3 6-faced dice. Reason: Elf Decision Dice Total: 12
2 2 6 6 4 4
Maybe Mike threw 1 6-faced dice. Reason: Who Approaches during festival Total: 4
4 4
 
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Maybe Mike threw 2 6-faced dice. Reason: Increased Activity Total: 7
When I saw the first roll being a critical success alongside a critical failure, I knew the rest of the Dice was going to be an entire journey by itself...

Maybe Mike threw 4 6-faced dice. Reason: They Shall Not Pass (Jor'kill) Total: 9
I'm glad we chose the war options, since our boy can't live without those modifiers + the crafted armor.

Maybe Mike threw 4 6-faced dice. Reason: Mountain to Coast Total: 16
Bethekk's intrigue focused blessing to the rescue?

Maybe Mike threw 2 6-faced dice. Reason: Untangling of Tongues Total: 10
Not going to lie, I didn't expect this one to actually succeed. We've been struggling with this one for a while after all...

Maybe Mike threw 1 6-faced dice. Reason: Prayer to Bethekk (Success) Total: 6
I can tell this is going to be my favorite part of the next update.
 
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Before there is panic about whether I went on another break because I didn't post within 2 days; No, i'm still here. This update will probably be the longest one though, so its taken me longer. A month off has apparently made it really hard to keep reports brief.

It will be up by the end of Tomorrow night.
 
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Turn 7 Results: 1005 AV (Fall)
[X] Plan: Chieftain, Researcher & Funeral Director
-[X] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
-[X] Increase Activity (2 Successes Needed) - Military - It has happened. This was a measure taken far too late, for the elves infiltrated deep within the vale, and were it not for Bethekk and her mighty priestess, the elves could have started slitting our throats while absconding with the prisoners. No more. Get the Headhunter organized in their patrols so you don't repeat these mistakes. No more will your village lack an advanced warning for elves within your very homes. (2 Might Dice)
-[X] They Shall Not Pass (2 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
--[X] Jor'kill - Action Strategy: Simple
-[X] Mountain to Coast (3 Successes Needed) - Intrigue - You have put on the mask, you have seen some strange vision of a troll whose life you did not live, living through their eyes… Now, you have been given a path to more answers than you might have ever known. You must know more. Take some headhunters and head north to the coast, find where your people once landed. (4 Mind Dice)
-[X] Untangling of Tongues (4 3 2 Successes Needed) - The truth of the matter is you have no real ability to speak with the new elf captive you have sitting within the village under guard. As far as you are aware, there is no true method to speak with the Elf besides either learning their tongue or doing a very complicated dance of gesture and body language until you find some mutual ground. Teaching them Zandali would be heretical at best, so Elf tongue it will be. (2 Mind Dice)
-[X] Matters of the Faith (3 Successes Needed) - Your people have only two loa to which they pray. Each is honored equally and some given proper respect amidst the Tribe. Nevertheless, speaking on the matters of the Loa will give some insights into the people, why they prey on each loa in particular. Every troll has their own reasons to praying towards these great protectors of your people. Assuming they give you a DAMNED ANSWER! (4 Moxie Dice)
-[X] Pray to Bethekk - Ask the Panther Goddess for her guidance for an action (1 Turn Cooldown)
---[X] Attend the Funeral
-[X] Attend the Funeral - In the aftermath of the Battle for Shatterspear Village, many warriors and Headhunters gave their lives in defense to ensure the elves remained at the edge of the village instead of between its homes. It was due to them the village came out with so little damage, and they paid the price for their honorable duty. Take the time to oversee the mass funeral and funeral rites.

The Time for Axe and Spear - No Rolls Needed - Auto Success

You stood and looked out over the village from the porch of your home, looking down at the entirety of your tribesmen before you. You could make out the closest, but it was not hard to truly see them all, expectantly looking up at you. They were all here, from the farmers of the rice terraces, the gatherers from the jungle, the craftsmen from their workshops, laborers, builders, elders, and youths alike…

There was no burden comparable to feeling the thousands of eyes looking upon you. You were not tall, nor striking, not a warrior nor Headhunter, you were no Loa's avatar, not a Witch Doctor with unbelievable powers, you were not even born to bear this burden.

Yet they all looked to you regardless.

Of all the candidates that could have been, of all the members of your tribe who could have stood here.

It was you.

There was a finality to it all, like this is where everything you had ever known ends. What would come is something not even the Loa might know…

Best to avoid keeping the Ancestors waiting.

Your hands raised, scattering wide, silencing the village into unnatural silence. Violent silence.

"The elves have attacked us. The elves have bloodied us. The elves 'ave betrayed. Us." The grumbles began and were silenced just as quickly as your head whipped to their originations, your glare silencing. "We, The Shatterspear, 'ave 'eld our side o' the pact our ancestors made for MILLENNIA! For ONE T'OUSAND YEARS, we 'ave kept our peace!" There was no stopping these grumblings, egged on by your words "For one t'ousand years, we 'ave kept d'em elves be'ind mountains, jungle, an' rivers… No more."

Brays and barks started, and the blood of Trolls who already knew where this was going started to pump. The adrenaline of ancient instincts long disused, crawling back after millennia. "D'em elves 'ave crossed us! Widowed us! SLAIN US! NO MORE!" Now, the cold-blooded started roaring their agreements, their anger spreading like a wave across the village. "The elves came to take back what we be keepin', to try and force us to give up what we be 'avin'. To try an' steal, the thieves an' trespassers who tried to break our pact! 'AN WE DID NOT LET D'EM!"

Calls were shouted up to you, but they were then drowned out by their neighbors and families shouting up their own calls. A confused mess of anger, noise, and rage rose to your feet, but you ignored them. You knew what it was: the bloodlust of a thousand years, the pain of betrayal and rage echoing through their bloodlines to their ancestors before running straight back to their hearts. Let fire be their blood.

"'AH, JALO'KI, WAVE-RIDER AN' CHIEFTAIN, BE DECLARIN' D'IS A WAR!" The noise was a wall of force, echoing off the walls of the vale, echoing up into the very heavens themselves, letting even the dead and forgotten know the primal rage of the Shatterspears! "LET THE PACT BE FORGOTTEN! LET D'EIR SKULLS ADORN OUR HUTS! BURY D'EM IN D'EIR LAND, OURS AIN'T BE 'AVIN' IT!" Rage, bloodlust, and outright bloodthirst for the blood of elves consumed the village, the simple act of reminding them of all the wrongs labeled against them stoking the embers of cinders that had long since gone out into a roaring bonfire. Everyone had lost a friend or a family member in the Elf's attack. There was no other outcome beyond this.

"TO ME MAH HEADHUNTERS! TO ME MAH WARRIORS! WE 'AVE A WAR TO WIN!"


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The warchants and preparations of the village were quieted behind the walls of your home, and the revelry of ancient blood stirred was discarded for the moment as heads needed to prevail over arms. Surrounding you were Jor'kill and Krah'ranik's chosen subordinates. In kinder words, they were their designated replacements should they die. While it might be wiser to familiarize yourself with those who would replace them if they died, you had more significant problems than simply their replacement if one died.

Jor'kill, as always, was only half paying attention as the finer details of strategy and tactics were, by his admissions, vacant from his mind. It still left his warriors and Krah'ranik's group listening as your outlined your plan.

"The only true way in an' out o' the Vale be d'at treacherous path down to elf lands. 'Ah want it." Your eyes cross over the meal you shared with the other members of your impromptu war council. "We need to be 'avin' that pass if we be plannin' to march against the elves." Your eyes landed on Jor'kill, who focused when he realized your attention was on him. "Jor'kill, 'ah choose ya' to go an' be clearin' d'at pass o' any Elves who thought to be takin' it after we chased d'em outta the vale."

Jor'kill gave a bloodthirsty smile "Don't cha' be worryin' 'bout a t'ing d'en chief. Mah Warriors be takin' it no problem."

You gave the nod in affirmation before turning towards Krah'ranik, who looked back to you from Jor'kill. "Krah'ranik, 'ah be wantin' a few o' ya' Headhunters to assist me wit' a personal task, d'en also send some o' ya trolls wit' Jor'kill. We be discussin' what the rest be doin' later."

The elder Headhunter rubbed his chin in thought for a few moments before nodding. "'Ah got a few Mon 'ah be trustin'. 'Ah see d'em off mahself."

"What 'bout ya' then?" All three of your heads turned towards the Warrior who spoke from behind Jor'kill. The attention of the room hardly seemed to phase the woman, who instead met your gaze. "Are ya' gonna be stayin' in the Village, or ya' gonna be marchin' out wit' us all."

There was a small silence after that as the rest of the occupants thought about that before they turned back towards you. It was a good question. Granted, it was beyond rude. "Fer now, 'ah be stayin' wit'in the village 'sides an excursion. We be seein' how this war be turnin' out yet."


[War has been declared, the Tribe thirsts for vengeance and the blood of elves]
[A Decision must be made whether or not you will personal lead the Warriors and Headhunters out to war]
[A Decision must be made WHEN you will set out to war; Winter or Spring. The longer you give the elves to prepare, the more complex the campaign, yet that also gives you more time to prepare on your end]



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Attend the Funeral - Prayer to Bethekk - Roll; 6 - Tribe Wide Blessing Gained


It was with an undertone of violence that you donned your garb, a carefully crafted ensemble of furs, leathers, and feathers of the animals that dotted the Vale alongside craggy rocks held by rope and leaves. The tribe was ready and practically vibrating the vale in their anger, but you announced the war first for this very reason. While it might be a bit manipulative, rousing the wrath of the tribe before placing before them the dead who died defending the tribe would only stoke that anger higher. The tribe would need that anger in the coming days.

The garb itself was specially designed for every chieftain over the spring and summer seasons after they ascended to their new position, or in the case of family inheritance, the children often take up whatever garb was made for their kin. It was a bit of pride and invoking the history of their predecessor, but that was not the point. The garb was created for the express purpose of mourning, and the Chieftain comes acting as the very ancestors themselves. The history of the tribe is imprinted unto this garb by embodying the Vale itself.

It was an absolute pain in the ass to put on.

It took the better part of three hours for the two elders to assist in dressing you. War seemed a far kinder occupation than dealing with THIS. Regardless, donning the mask that was half Shirvallah's kindly tiger visage and half Bethekk's watchful panther scowl, you left your home and descended into the center of the vale.

The area surrounding the great lake at the base of the Vale was cleared of all but the bodies, which lay on reed mats and wooden benches, kindly donated from the families for their honored dead. Some were already gone, taken away by the Family for their mourning, but most chose all their dead to be honored, their sons and daughters who defended the village. The most damaged body had already been treated and covered by the Witch Doctors, yet there was no hiding the trolls who had limbs placed beside where they had been sliced off, broken tusks and awkwardly fixed limbs clearly showing the damage these brave defenders had taken.

The trolls milling around the clearing stood at your approach, swiftly being joined by other trolls who heard of your coming. It was not long until most of the village had joined the clearing once more. Save those who were out and about their business, the Tribe gathered once more this season to mourn the loss of their fallen. The tribe looked to you as you stopped before the gathered dead. You could name several of the Headhunters and Warriors who died in defense of their home. You could count the number who grew up alongside you within your generation, you could see some who had been friends of your father, and several you had only known by reputation. Yet still, there was a great deal you did not.

No one was untouched by the first battle of this war.

"Who be heraldin' d'ese dead to the ancestors?" You called, commanding in a voice with strength you couldn't truly claim. You now took the place of ancestors who could not voice their own words or voices.

"'Ah do." An elderly troll called, overlooked as he was forced to remain sitting, yet now he heaved himself to his feet with the assistance of his walking staff and the assistance of a girl barely past the first decade of life. He struggled even with the aid but resolutely stood hunched and old, yet with a spine of stone. With the small girl in tow, he came before you with a glaring seething anger.

"Come an' ya' best be namin' d'em, so the Ancestors welcome d'eir kin by name!" Your voice boomed as you met the old man's gaze, arms spraying wide, almost to begin a hug, nearly to beg them to come closer to the dead, almost to shoo them away and return to their lives.

"'Ah come, callin' the name o' Simjo, Daughter, Headhunter, Blessed o' Shirvallah, an' Mother." The Elder barked, hands tightening on his staff as he spoke. The rage of one who could do nothing to change the fate of their loved one was a horrible terrible thing to behold.

"'Ah be hearin' d'em, Simjo, Daughter, Headhunter, Blessed o' Shirvallah, an' Mother." Your voice called as the dead were brought before you upon a reed mat, the face of a fighter scowling even now in death, their chest torn open by a great cat's claws. "Blood was shed by d'is defender o' the Shatterspear! Blood was bled by d'is defender o' the Shatterspear! Let ALL be hearin' the name o' Simjo, shedder an' bleeder o' blood, an' honored above all else!" From the lake, you drew forth two handfuls of water and raised them over the body of the fallen Mother. "Let all hear, d'at the Ancestors take d'is one wit' honor, gracin' defender o' blood wit' d'ese waters o' life!" Your hands fell, soaking Simjo's fur and hair with the water, which kept life vibrant and fresh within the vale.

The old troll cast aside his staff staggered, and nearly fell were it not for the young girl. The Old man glared at the two trolls who tried to help until they backed away. Violence was threatened with his hands and eyes alone. An old Warrior still had his strength. With forced steadiness, the old troll grunted, shakily raising Simjo's body from the reed mat as you watched on in silent witness. The old man held onto her tightly, unwilling to allow the dishonor of dropping their dead daughter into the mud. A step. Two. Thr- Staggering almost into disaster, yet a tiny body held up the old troll. Simjo's daughter took the weight of the old man bravely, and together, they retreated into their home.

So it was and continued for a long time, calling forth those who would herald the dead into the arms of the Ancestors long past. Blessedly, none lacked a herald. You recall several sad, horrible times when plague or typhoon took away entire families, leaving none to herald or mourn the dead. Those Nameless were adopted and named by chieftains in the past; you dared not pray such would happen here.

Day had faded into night, torches were lit, and many who had left with their dead eventually returned to continue watching the proceedings. The dead, one by one, disappeared into family homes, honored and welcomed by the ancestors through you. Your throat was sore, your arms were tired, you were exhausted, yet still you continued. To dishonor these trolls who defended your home, defended your tribe, defended your people would be a greater dishonor than any in your history, to you, if not in the eyes of others.

Finally, when the moon had risen high in the sky, the last of the dead was escorted into a family's home. Your duty was done, and your body was sore from the hours on end you stood washing bodies in the ritualistic dousing of water. Next, you had prepared carefully, as in times of mourning plagues, it was often that the Chieftain invoked the name of Shirvallah to cast her grace upon the tribe as to be healed of their afflictions and never to be touched by them again. In times of disaster, it was thought to invoke both Loa equally as the two great cats watched over the tribe in those times.

Yet, for war? War there was no precedent you could recall. So you set your own.

With a second wind at the idea of going home and sleeping off this great exhaustive excursion, you straightened for a final time. "Wit' d'is, all the dead be welcomed to where the Ancestors be. Come, ya' one an' all, ya' heralds an' ya witnesses to the dead's welcome. Pray wit' me, pray wit' me to Bethekk, who be watchin' in the dark, who be guidin' us when the defender's be guardin' us! Cast ya' prayers to 'er an' let us mourn no longer!"

You lead the tribe in prayer, bowing your heads and grasping your hands together. As one, the ones gathered to watch the acceptance of the dead silenced themselves for this pregnant moment, begging the Loa to grace the Shatterspear with some way to avoid this tragedy in the future.

Then, the silence was broken.

There was the noise of the torches, crackling and flickering, and the sound of nature: wind, water trickling down the waterfall, and insects trying to collect food from the gathered group of trolls.

This was different. This was more. It was a simple sound, yet it gave the feeling of a presence approaching and encompassing the base of the Shatterspear vale. The noise was scratching on a stone.

You twist about and watch as the path from behind the waterfall holds a figure not seen since the battle.

Voriya's face was covered in puckered wounds from where arrows were pulled, flesh missing in some chunks, and even still living on despite the best attempts of the elves that she slaughtered. She stepped forward, yet every step increased the pressure. Every step sounded like five claws scratched at the stone to announce her arrival. Her eyes, no longer troll but catlike unerringly, came to where you stood, and you parted, allowing the priestess of Bethekk the palace she silently demanded.

For a moment, the Priestess was silent as the presence seemingly became comfortable within the base of the vale. Those gathered trolls watched on in silence, daring not to disturb the moment.

Then, when she spoke, it was not merely as Voriya, the Priestess of Bethekk, but as Bethekk herself.

"Let none who be defendin' home an' heart be forgotten.( "Let none who defended home and heart be forgotten.) Ya' be seein' now, discipline fought n' forged in the heat o' battle be never unrewarded."( See now, discipline fought and forged in the heat of battle is never unrewarded.")

There was a feeling of welling power; the vale became consumed by it. Trolls seized in amazed eyes as the twisting, shivering torchlight shadows began to detach themselves from the ground and walls. Yellow feline eyes looked out as bodies started to form, extend, and disjoint themselves. Some trolls even jumped in their skin as these shadow-given bodies left those same shadows, strolling through the firelight, uncaring of the trolls they stepped over or between as they were still solidifying.

The presence within the Vale crescendoed, reaching a fever pitch as trolls breathlessly grasped shadows come to life, the workings of Bethekk mystifying and stealing the awe from the people's very minds. You could only stare with wide eyes, hands jerking away as the same shadows around you came alive, brushing against your hands and legs as they joined in the unnatural dance of solidifying shadows. It was something out of fireside stories, of the tall tales of the Loa breathing their creations into the world. Nonsensical things like Shirvallah being the sun in the sky or having burped the first fireflies into existence!

Yet now you watched as one of those tall tales was being born before your eyes.

See now, d'em Watchers who shall be guardin' your shadows. Witness d'em, for d'ey are now wit' ya' and ya' are now wit' d'em.( See now, the Watchers who shall guard your shadows. Witness them, for they are now with you and you are now with them.) Be kind n' prove ya'self to d'em and d'ey shall be provin' d'emselves invaluable to ya'."( Be kind and prove yourself to them and they shall prove themselves invaluable to you.")

In a significant drop, both the presence and the power ended and dissipated. The shadows fully solidified now into the form of dozens of panthers, some big enough to rival the trolls themselves. At first, the Tribe was too frightened to try to approach these creatures, but that was not their choice. The Panthers came to the tribe, butting heads in search of comfort, others comforting the ones who grieved silently amidst the gathering. Soon, the Panthers invited themselves inside Troll's homes or set about exploring the Vale itself.

Yet still, you watched with a keen eye as several silently disappeared into the shadows and took up vigils that even you had problems perceiving. Then your eyes snapped to Voriya, who murmured and groaned in exhaustion. With Bethekk's presence gone, Voriya looks as she did previously, bone-deep, exhausted, and horribly weary. Becoming possessed by the will of Bethekk twice in one year clearly wearing on the veteran Headhunter.

You came up to try and offer a shoulder but were just as swiftly forced off. "Leave me be, chieftain… 'Ah must be returnin' to mah rest… If ya' wish o' me, seek me later…" Voriya murmured, rubbing her now normal troll eyes, staggering back towards her cave while the tribe became enthralled with these new guests of the tribe. Yet you watched as a trio of panthers padded after her, casting their heads side to side as they stalked after the priestess. The last one even looked back at you with startling intelligence before it, too, slinked into the Bethekk's shrine.

As you looked over the Vale, for the first time in history, having panthers within its confines and then looking towards Simjo's daughter playfully bonding with a juvenile panther, you wondered about the powers of the loa.

[The Mass Funeral was successfully overseen]
[Shatterspear 1st Tribe Wide Blessing Gained - Bethekk's Brood - Panthers formed from the very shadows of the village now populate the Shatterspear Vale and Shatterspear Village, serving as both companions and sentinels against intruders. Gained Unknown Number of ??? Effects and other ??? Bonuses]



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They Shall Not Pass - 2 Successes Needed - Rolls; 1, 5, 1, 2 - 2 Critical Failures, 1 Failure, 1 Success - +1 Success from ???, +1 Success from ???, +1 Success from Champion's Armor, +1 Success from Headhunter's Spears, +2 Successes from ???, +4 Successes from Age of Axe and Spear, +4 Successes from War Footing, +4 Successes from Extreme Terrain Bonus (Mountains) - 13 Successes Total - Delegated Action Surpassed by 10 or more, Action Bonus gained

When you had set Jor'kill out, it was with the idea that he would take the Warriors, not guarding the Village from any Elves still within the vale, and use it to seize the only proper way in and out of the Vale. It was simple: there was supposed to be minimal fighting as it was unknown if any Elves were even still there after the disastrous retreat. Even still, Jor'kill and his eager warriors, alongside several groups of headhunters, set out to engage whatever elves dared think themselves capable of holding it.

It was not long until reports came of Elves fleeing down into the non-jungle mountains at the sight of Jor'kill's Warband, managing to slay several on their warpath.

With the report well in hand, you thought that the last of it, as Jor'kill, was simply to hold the pass.

For all that Jor'kill says he is not one for proper thinking. He surprised everyone who heard of what he did next.

Since Jor'kill decided he was to hold the Pass, destroying the sole lone elves who tried to contest him like the wrath of the Loa themselves, he would simply build a gate. Not that you knew this, as you were busy organizing other things amidst the tribe, but Jor'kill summoned several builders from the tribe that by the time you noticed their absence at the end of the season just before the Festival, Jor'kill hand delivered you the report of a great gate built at the entrance to the vale to control anyone and everyone who tried to enter the traditional way, for the moment called Jalo'ki's Gate' as they await your choice of name.

…Maybe you should question Jor'kill's own assumptions of his abilities.

[Jor'kill successfully seized the Pass from several lone elves, many of who fled at the sight of his Warband]
[Due to his overwhelming success and lack of actual time spent fighting, Jor'kill built a Building; Jalo'ki's Gate using his Warriors and several summoned builders]
[Building Gained; Jalo'ki's Gate (To Be Renamed) - A great gate built to encompass the small if sizable sole entrance into and from the Shatterspear Vale by Jor'kill the Champion. +2 Success to any Defense rolls defending the Pass, +A Gate effective for fending off Sieges and Attacks, - Requires either a Constant Delegated Garrison Commander or Actions to upkeep and defend]



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Increased Activity - 2 Successes Needed - Rolls; 6, 1 - 1 Critical Success, 1 Critical Failure - +1 from Headhunter's Spears, +1 from Strong, +4 from War Footing, +4 from Age of Axe and Spear - 10 Successes Total

With Jor'kill having successfully taken the Pass from the vale (Yet unaware of what he was building within that pass just yet), you gather the Headhunters, not with Jor'kill, into some semblance of proper organization. Under Krah'ranik and your predecessors, there was no true need for what you were doing now, but these were not those times. War would not benefit the Headhunter's own time, but it would be a great boon for the actual village to have these headhunters patrolling in an organized manner.

Together with them and the use of several clay tablets you outline a proper organized patrol route, listening to the input of several who also outlined several paths that would make the route that much better. If you ignored the several fistfights and rivalries declared over what path should be taken over another, it was a remarkably simple affair to organize.

But the truth was the Patrol route could not fully be enacted, not until the Defenders of the Village could venture into the Jungles of the vale and discern if the elves were truly routed from the Tribe's lands. Otherwise, the Headhunters would be playing the deadliest game of Stalk and Hunt, with the cost of losing their lives should they fail. But for now, a slightly modified patrol route will be needed. At the very least once that was done, the Patrols would be fully capable of catching anyone who attempted to individually bypass the pass into the vale.

…Hippogryphs will be another matter entirely…

[Shatterspear Headhunters organized into Headhunter Patrols, half effective until Elves can be cleansed from Shatterspear Vale, yet still far more effective than before]


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Mountain to Coast - 3 Successes Needed - Rolls; 6, 3, 3, 4 - 1 Critical Success, 1 Success, 2 Failures - +1 from Cunning, +2 from Blessing; Panther's Path, +2 from Motivation; Glory - 6 Successes Total

With the Pass settled, the Headhunters preparing themselves for their new duties, and the mystifying presence of panthers absolutely consuming the Village's attention for the moment you snuck out with a handful of Headhunters at your side and the chest, without the tablets, tied upon your back.

Unlike the pass into and out of the vale you once used to lead Trolls into Elven lands in the past, the way to the coast was far more uncertain. Assuming you did not actually use that pass, which you avoided due to the unknown of Elves within the vale and outside of it. Should you leave the safety of your mountains, you might very well be ambushed and captured by a Warband. You were glory-starved, not stupid.

No, you were going to take the long path out, taking a path you only knew due to a previous Wave-Rider deeming it important to pass down a Youth's extensive route out of the village and down towards the sea hundreds of years ago.

Instead of west, you took your Headhunters east, towards mountains that contain nothing but salt, stone, and water. There was a good reason your people stayed within their jungles and Vale. The usefulness of salt that climbs from the sea up the mountain was useful, but that was all that could be said of its uses. Life did not grow due to all the salt build-up, and the rains cast down from the great tree, sending torrents to send the mountains awash in those salty minerals.

Once, it was said there was Copper and Tin to be found within these mountains, but those have long since been lost even to the Wave-Riders, the Trolls who made the painful ventures into these hills to seize handfuls of the rocks to be used in the early histories of the Shatterspear found no more for several generations nearly seven hundred years ago.

Painful it was as well, as even a cut was likely to get infected with salt and cause irritation and burning. Hardly a reason to come out here beyond harvesting salt sometimes. So it lay long abandoned by the Tribe.

Through several ups and downs forcing you and the Headhunters to crawl, climb, and descend alongside paths that have been issued since the early centuries of your village that crumbled away and nearly claimed the life of a Headhunter, the long trek which went near the base of the great tree until it eventually came around towards to a beach so thin it might as well be a sand and gravel ledge. Miles past, you had left the supposed path, as rocks and debris had destroyed any such traces your mind could recall, instead taking to climbing along the Mountains, each troll tied to each other for safety.

While the Headhunters stay above you, held up by ropes and their grips on the mountain, you look up hundreds of thousands of feet to where you know the shrine of Shirvallah lay. Then you looked down and wondered if you might see the ancient statue Shirvallah launched from the cliffs… With a momentary stop, so you might gaze done with, you turned back and climbed back up the mountain, and the rest of your party continued west along where the sea met the mountains…

Unaware of the figure who appeared from the depths of the sea, head now balefully glaring at your retreating figure, watching until you left sight before descending back below the waves.

As you climbed around the final bend of these treacherous mountains, your feet found the sand of a beach far greater than the measly ledge of sand and gravel. This was a proper beach that ran right up against the mountains that surrounded the Shatterspear Vale. Any further, you might end up in Elf Lands proper. If you made the bold and blatantly false assumption, they also did not claim this beach.

You turned and watched as the headhunters descended after you, dropping into the sand and joining you, seeing such vast quantities for the first time in your life. There was always some sand that mixed at the bottom of the lake within the village, but this? And exposed to the air? Seemed a bit strange. Nevertheless, they begin spreading out along the beach while you untie the chest from your back after hours of holding it up.

There was a bit of hesitance in your movements, setting the chest on the sand. Last time you had opened it resulted in the consumption of your master and deep seated fatigue that reached down into the core of your being. Here, so far yet close to home, you worried what might happen should something similar happen to you…

Your musing was interrupted by a call from the waterfront. A Headhunter was pointing at something within the water. You and a few of the other Headhunters came over and looked into the shallows. At first, you did not see anything until you noticed it, peeking out from the sand. By the time you realize, your body was moving and rushing out into the sea to the shocked cry of the Headhunter who found it. In your dress, on your knees with the salty sea water around your shoulders, your hands dug and clawed at the sand until you pulled from the sand your prize.

You held it up into the sun for the first time in what must have been millennia. Then you started laughing, long hard, joyous laughter that ran how wine was poured. You looked towards the Headhunters who had all gathered on the shore to watch you with bewildered eyes, but you couldn't think about that for even a moment. No, you raised it above your head and grinned the widest you had at any point of your life before this!

Raised up to bathed in sunlight; A half broken yet still proud tiki-mask that adorned the head of the great ships that once swam in the sea.

It was minutes later, the tiki mask relaxing under the sun to dry, wet, and sagging dress around your legs as you begin opening the chest properly. All the Headhunters around the clearing shivered and turned to look towards you as the lid lifted. You were manic to gain another insight into those visions, and you did not care if the headhunters saw it. Your hand grasped the mask- "D'is ain't da' place." - You stopped cold. The blood in your arm became ice while a deep sense of wrongness overcame you. You looked up and finally took in the beach.

You took it in, a feeling of needing to confirm something went across you, even as confusion set in underpinning your search. But as you looked you began to unraveling the feeling within you, realization came in. This couldn't be the place the mask spoke of. When you unraveled the histories of your people, it was a fleet of ships that the trolls left. Discarded, alongside discarding the sea…

"D'is is not da' place." Your head snapped down to the mask in your hand, arm shaking as if straining under a great weight. The feeling of ice crept up your arm, yet the voice of the mask grew louder in your head. "Ya' gotta go to da' north."

You look North, out deep across the sea and horizon, and see it. Far into that distant sky, Islands.

[Ancient Landing Zone of the Shatterspear found?]
[Revealed the Mask was not speaking of this beach, but mysterious islands far to the north]



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Untangling of Tongues - 2 Successes Needed - Rolls; 6, 4 - 1 Critical Success, 1 Success - +1 Success from Cunning, +2 Successes from Additional Elves, +3 Successes From Nyrilin's Cooperation - 9 Successes Total
(GM Note; For this section, Italics means Darnassian)

When you eventually returned to the village, it was attempting to calm down your blood and shoo away any questions the Headhunters had for whatever was in your chest, but you now had the great Tiki mask hanging from your wall. More as a souvenir, but also as a small promise that the history of your people IS out there.

It also looked nice.

Squaring away your newfound excitement about the future, you turn your attention back toward present matters. With War declared, perhaps now more than ever you needed the ability to speak with Elves, either to interrogate them for information or to do some sort of negotiating with the Elves.

So you called for Nyrilin and began the pain-numbing attempts to hammer out the rest of its language.

"The rains have been coming down hard while the harvest is underway, and having Warriors preoccupied means we haven't all the Trolls to properly see to the issue. But it is underway with minor delays." Your mouth ached, attempting to speak a language that bore no mind to people with tusks in their mouths.

Nyrilin had somehow overcome the wincing that plagued her facial features since you started gaining some semblance of having formed Darnassian. "It is good then. A flood upon your fields might yet see disaster with the coming winter. I shall pray for a good harvest on your behalf." It said it was much smoother than you. After a lifetime of working on the actual language, it saw much greater fluency. "I believe this is all I can reach you. Circumstances allowing, I would have invited you into my home of Auberdine so we might continue teaching… But Circumstances would not allow such, I imagine."

Nyrilin said so mournfully, but you disregarded it. It knew what caused these circumstances, as did you. "I will have the Sentinels- no, it was- WARRIORS return you to your quarters then."

[Successfully gained working knowledge of Darnassian, only prolonged use will see it raise to Fluency]
[Gained Trait; Intermediate Darnasson - You have successfully managed to learn the language of the Kaldorei, translated almost directly to Night Elves]



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Matters of the Faith - 3 Successes Needed - Rolls; 2, 2, 2, 1 - 1 Critical Fail, 3 Failures - 5 Failures Total

You were certain something was wrong.

You slide past another panther, who raises its head as you pass, following your passage.

Before, you assumed the trolls were being cagey due to the Loa being a personal matter and what right did you have to butt into that? Which you couldn't say you did not understand, but this was different. Some, obviously, gave you a strange look and brushed you off or kindly dismissed you, the same as last time you tried this in previous seasons… But there was sometimes this, look you were given. As if they were attempting to divine your intentions by asking…

They were especially cagey, and It was only after several attempts that you realized how cagey they were being.

There was something happening. Whether it was to purposefully redirect you, or to shame you into stopping you weren't sure.

But your instincts told you that it might not only be Bethekk and Shirvallah being worshiped in this village.

[Failed once again to gather information about who worships what loa in the Shatterspear Tribe, but you get the impression something is being hidden from you the more you attempt to push the issue]


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Attend the Festival of Arrival - No Successes Needed - Rolls; 4 - Jor'kill approaches

This festival was much the same as the previous, with a great deal of partying and wine thrown about. Mates found and proved themselves to their new pairing, and you received a whole host of requests yourself. From Warriors to Headhunters, Craftsmen, and Farmers who believed in their abilities to woo you, all were kindly turned down.

Then there were the Match Makers, the elders and mothers, and fathers of the tribe who approached you in more devious manners. Often, they come bearing compliments and gifts, speaking of business during these festivities where they might not normally find the occasion to make it up to your home. It was understandable, and you had to do the same a time or two to Jah'donak during his reign.

Yet amidst their honey words, they began slipping in accolades of their children, making small comments about their own status as unpaired, and it was a constant effort to turn down these requests. Elders, in particular, were the worst and most annoying about it, as you could not rightfully disrespect an elder by shutting the conversation down without an excuse. And there were very few to find within the festivities. No, you had to endure it and eventually turn to address another who came up to speak with you.

So it came as a great relief when Jor'kill approached you. You swiftly saw yourself away from the several elders who had managed to pull you into a half-gossip half-matchmaker conversation to go and speak with the Gate Builder, as he was swiftly coming to be known. Jor'kill, last festival that is, approached you on the matter of training and leading the war effort when it seemed only to his followers that war was to erupt. Now, it was no doubt going to be the same, except greater due to the very active War declaration.

Yet, the first thing you noticed of the troll was the great deal of wine and fermented fruit on his breath. The second was the Look in his eye, one of great determination.

"JALO'KI!" Jor'kill shouted louder than he had any right, nearly bursting your eardrums as you were not even three feet from the troll. The Warriors set his chin and pushed onward. "'AH 'AVE LOVED YA' SINCE YA' BESTED ME 'PON D'AT MUD WRESTLIN' MATCH WHEN WE WAS TEN AN' FOURTEEN RESPECTIVELY!" Your mind screeched to a halt, your face turned to stone, and your mind tried desperately to find a handle on the stone. Jor'kill just dropped on your head BEFORE THE ENTIRE TRIBE.

Yet Jor'kill allowed not a moment to waste, downing another full handful of fermented fruits chased by a swig of wine, staring into the dark sky and not even at your panicking eyes "MAH BLOOD BE PULSIN', EVERY TIME 'AH SPEAK TO YA'! MAH RESOLVE TO DO MAH BEST BE REMADE WHENEVER YA' BE ORDERIN' ME! 'AH MADE D'AT GATE AS A SIGN O' MAH LOVE FER YA'!" There was no disguising this, this was a God's damned CONFESSION, with the tribe watching on with bated breath at the very fact the literal CHAMPION of the tribe was proposing to the CHIEFTAIN!

"WIT' WAR BE 'BOUT, 'AH DON'T BE KNOWIN' IF 'AH BE LIVIN' T'ROUGH IT! SO 'AH ASK O' YA, JALO'KI, IF YA' BE TAKIN' ME AS YA' MATE! SO 'AH MIGHT BE THE HAPPIEST TROLL IN THE WHOLE WORLD, AN' 'AH MIGHT GIVE YA' THE LOVE YA' DESERVE AS THE MOST BEAUTIFUL WOMAN IN MAH LIFE!"

Deafening silence followed. Every head in the festival was watching. You stood there stock still, practically carved from the stone of the Vale's walls, mind racing fast as it did its best to run faster than you could think. Jor'kill wobbled, nearly falling over several times before his balance reasserted itself. Still, he had not looked down from the sky as he shakily held himself together long enough to hear your answer. Everyone around you watched, waiting for you to answer this half-drunk Troll…

"Chieftain, 'Ah finished that project ya' was wantin' done." Suddenly at your arm was an elderly matron. The grey of her hair and the wrinkles of her face did nothing to dismiss the beauty she once was as she kindly yet gently pulled you away from Jor'kill. At that moment, as you took in the face and recognized Jory Zaga, you wanted nothing more than to break down, thanking the Witch Doctor.

"Yes." You clutched the Lifeline like the desperate saving grace it was as your cunning mind began to spin together a story to escape THIS. "The project! How did d'at potion turn out? We be able to recreate d'at elixir 'ah had fer years?!" Slowly and gently, you and Jory Zaga escaped from the crowd and Jor'kill, as the Matron pulled you away. The eyes of the festival watched you like hawks as you left, yet left you did even as you became consumed with continuing this false narrative.

"Not at d'is moment, but soon we be havin' somet'in' similar!"

It was quiet outside of your conversation with the Witch Doctor; you heard Jor'kill fall over even from the edge of the festival. And like a spell broken, the entire festival was consumed by gossiping goers over the entire experience.

You wanted nothing more than to never appear in public again.

[Festival of Arrival went well, then Jor'kill appeared in a Drunken stupor and proposed to you before all of the Tribe]
[EVERYONE in the Tribe now knows of Jor'kill's Love of you]
[Jor'kill Body Trait revealed; Love Struck (Jalo'ki)]

[Jory Zaga Body Trait Revealed; Beautiful - +1 Success to Moxie Rolls]



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Garrison & Patrol Reports

The Patrols nor Jor'kill's Garrison at the Pass reports any sign or Movements of Elves. If they remain within the Vale, it is deeper in, and they are avoiding the Trolls for now.

Proper forays into the jungle will be needed to ascertain whether or not this is true.




AN: Just for reference, I rolled every (Troll) NPC's disposition with Jalo'ki the moment the thread picked a tribe, I started making their sheets. Also apologies about the delays on this one, It was a lot of very important moments I felt like should be given the time and space they were due.

Cue 7.7k Words

Turn 8 will be out after I make the Tribe tab proper, or decide to wait for the War turn. I haven't made a decision yet.
 
Turn 8: 1005 AV (Winter)
Winter has caught the vale in its grip now. Rain and storms batter the very mountains above your heads, and War roils the blood of your people. If not this season, the next shall see your warriors clash with Elves once more… Yet there are problems that remain.

The Mask tells you to head to the Islands far off the coast… Ignoring what leaving the Tribe during a warring state might do to it, you need to go irregardless. You cannot let this lie. Your bones tell you this is important.

Then, there's the matter of the war itself. You need to decide whether or not you will lead the war from the front, or remain with the village and allow another to lead it in your stead as you organize supplies and the tribesmen… And there is still the matter of the elves within the vale…

There is also the manner of the Panthers which even now enter and leave your home unless you tie the door flap properly. What is the manner of our relationship with these creatures? Are they mutual guardians? Friends? Companions? Mere pets?!?! It needs to be explored…

And then there is Jor- No, no NO, DO NOT consider that right now.

War, yes, war…

This will be a long winter…


Actions:


You may use any number of Dice from for actions, with a minimum number of 1 (Excluding Initiating War). As Chieftain of the tribe, you are not only responsible for these actions being done, you are also expected to at least oversee it being done.

When Delegating actions, at least 1 Dice of the required dice action to delegate that Troll to their action, and your 1 dice is used to signify where you influence as chieftain is going. Until such a time as you recall them from the action using 1 dice or they complete the action.


Might Actions - Either Military or Labor intensive actions - 4 3 Dice Remaining


[x] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
- [ ] Assault the Elves (Free Action) - Combat - Military - You have declared it, the tribe had voiced their support, you must now choose when you will strike out of the Vale and against your enemies. You control the pass, any elves still within the Vale shall be hunted like the rats they are by others, but your Warriors and Headhunters require their order. Choose, Chieftain.
-- [ ] Winter - Starts War turns Immediately
-- [ ] Spring
[ ] Built to Order (Variable Successes Required) - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Sure, you had Headhunters whittling their own spears, and Warriors more often than now training with old dulled wood or stone axes, but with the village laid out before you, you can now see their equipment become a reality. Perhaps, even a weapon fit for a chieftain…
- [ ] See Fit To Maintenance (1 Success Required) - Preparation - With your distribution of weapons to the Warriors and Headhunters, there is always the need to do upkeep on those weapons. The warriors may do their own, but you never know when you might need to replace a blade or distribute more spears. Alternatively, you could attempt to just simply replace them.
- [ ] Do you replace any? If so What?
- [] Craftsmanship Worthy of the Name (Variable Successes Required) - Alongside knowing what goes into outfitting your Warriors and Headhunters, you now know you could order the creation of something worthy of your position. With war seemingly on the cusp of starting, you could order armor, weapons, or anything you could possibly think up or remember. But what's more, if you find special materials outside the norm, you could even craft an item of greater quality.
- [ ] Write In; What are you making?
[ ] Ordered to Build - preparation - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Taking what you know of your village's ability to build, craft, and how to get things they need to them and use it to construct something grand, maybe a monument, a new shrine, perhaps even some sort of arena! The possibilities are endless, all you have to do is put your mind to it.
- [ ] Write In?
[x] They Shall Not Pass (0 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
- [x] Jor'kill Delegated - 1 Might Dice
[ ] A Lover's Embrace (2 Successes Needed) - During the last season you went about and searched through the village for those rare talents that weren't picked up by the wider tribe. With that searching, you came across Tojiar & Junjie, two lovers who were so skilled at sneaking away to find each other due to unapproving families that Shivallah herself directed you to the pairing. Now it is time to decide how you would like to use them. Krah'ranik leads the Headhunters in general, but you could decide to add more to that roster or do something more niche but no less important.
- [ ] A Chieftain's Guard - Have the two become the first members of your elite bodyguard. You aren't martially inclined with very minimal training, but these two would certainly make good shields in a pinch.
- [ ] Hunterkillers - Turn these two into your own personal killers in the dark, having them focus even further into their ability to sneak around to arrive unnoticed and spear their targets to death.
- [ ] A Champion's A Champion - The end of the day, you can never have enough talented individuals to lead the headhunters, especially since you're about to head directly into a war if things do not change soon. Have them train under Krah'ranik to learn leadership.
- [ ] Write In?

[ ] A Village Given Time (4 Successes Needed) - Preparation - Almost once a generation, except once three centuries previously due to a particularly egregious case of alcohol poisoning that saw it done twice in a year, the houses and supports of the Village are seen too and repaired as they age, deconstructing before raising them back up. If you are to head to war, you will need to pre-emptively do this as much of your Labor will be fighting.
[ ] Reinforce the Village (6 Successes Needed) - Preparation - A protective measure taken far too late, for the elves have attacked your home in force, seeing many warriors died or wounded in defense. Perhaps had you made these preparations, you could have saved many more lives, perhaps the need to hold them at the edge of the village would have not been needed. The dead are dead, and nothing will change that, but there is still a war to be fought. Reinforce the village,
[ ] Subtle as a Spear in the Back (? Successes Needed) - Combat - Military - It has been declared. The Tribe stands with you. Your Warriors and Headhunters stand ready. The very loa themselves welcome it. It is time for Subtilty to pass us by and head out in force. Send out the Headhunters, scour the lands of the Elves for all the information they can find as proper scouts. Stealth and stalking are secondary to the gathering of information and skirmishing with the Elves ahead of the invasion force.
(Mutual Exclusive with; The Other Side of the Mountain)
[ ] Scour the Vale (? Successes Needed) - Combat - Military - In the aftermath of the battle for Shatterspear Village, the rout and the pursuit of the elves from the vale was a horribly messy affair, as both trolls and elves were caught up in the chaos of the night as they tried to flee the troll's wrath, while the trolls themselves were consumed in their bloodlust. In that rout, the Trolls cannot confirm whether or not the elves were truly forced from the vale. Send out your warriors and headhunters, search the vale high and low for those who might yet be within your jungle. The Headhunter will need assuring the Vale is clear before their new patrol route can properly be used.


Mind Actions - Used to find a solution to a problem - 7 Dice Remaining


[ ] Drama's An Old Friend (Free) - You are a well known face with the Elders of the tribe, and are more than welcome to participate in the Gossip Mongering that they love oh so much.
(Note: The 1 dice used to activate this isn't to see if it succeeds, but to see what has happened inside the tribe)
[ ] Fix Me A Dream (Variable Successes Needed) - Preparation - Nominally, the Witch Doctors and their apprentices fall outside of your knowledge of the Tribe's internals, but you know enough about their stores by now and vaguely aware of what they can and cannot produce. It would be as simple as to request from them a specific potion or some sort of elixir to see if they could produce such. Plus if you do manage to gather some exotic ingredients, surely that will allow the Witch Doctors to brew greater creations.
- [ ] Write In
[ ] A Wave-Rider's Duty (1 Success Needed) - The Battle for Shatterspear Village was a brutal and bloody affair, yet you are the Wave-Rider and chief of the tribe. You have your duties multiplied with this attack, so you must do your duty. Go and gather the lore of the battle, and compile it to ensure that which is needed to be remembered is remembered. For all those who come after you… While you are at it, prepare to compile everything about this war soon to consume your time.
[ ] A Witch Doctor's Airways (2 Successes Needed) - During the last season you went about and searched through the village for those rare talents that weren't picked up by the wider tribe. With that searching, you came across Shani who despite being a bit strange even by Witch Doctor standards, still holds a unique ability. Meet with the boy, pick his brain, and see if you cannot think of a good role for him within the tribe.
[ ] An Elf's Secret (3 Successes Needed) - Research - The elves somehow managed to bypass your people's defenses and get near enough to the center of the village before being detected. Even the trolls who fought the elves swear up and down the elves seemingly disappeared into thin air at times only to reappear when fighting back. Unleash the Witch Doctors and their voodoo upon the corpses of the elves, and see what can yet be found.
- [ ] Use a Captive - Gives +2 Successes automatically - Slays 1 of 6 Captive Elves
- [ ] Use Multiple Captives - How many? (+2 Successes Each)
[ ] Lay the Foundation (4 Successes Needed) - Intrigue - The Mask speaks of island far to the north, speaking of them as the origination of your people within these lands… Yet, to reach there you will need a ship. With a war underway, it is unclear if you can truly spare the resources… No, you are Chieftain. You will command the Tribe to bring you wood and laborers, and you will construct a small personal ship for yourself and some guards. You WILL uncover the history of your tribe.
(WARNING: Motivation: Glory is in effect on this action. You will suffer +2 Failures on all other actions not delegated if this is not taken)
[ ] A Mask to Hide Yourself (5 Successes Needed) - The legacy of the Wave-Riders is a mastercrafted Mask that gives you insight into the life of a troll you have never known nor seen in your life. Playing out events of a city that stole your breath and you believe that such could have ever existed… Yet you don't understand how that was possible. Take it, unveil this secret of your order and bring it to Jory Zaga the eldest and most knowledgeable witch doctor in the village. Find out the inner workings of this mojo.
[ ] The Other Side of the Mountain (? Successes Needed) - Intrigue - The elves have attacked, what Zalan said was true to an extent, the Elves have now openly moved against your people. Yet still, the Tribe has no knowledge of what is happening within the Elf lands. Answers must be found, no matter the stance taken. Take some Headhunters and find exactly what is happening. You can no longer allow yourselves to turn the other cheek while they brazenly assault your own homes. Focusing more on stealth and stalking through their lands in exchange for less outright information.
(Mutually Exclusive with; Subtle as a Spear in the Back)


Moxie Action - Things that require diplomacy or dealing with other - 4 Dice Remaining


[ ] Release the Prisoner(s) (No Dice Needed) - Whether for your conscience, your choice, or simply from pressure, you have decided to let the Elf go, released from the vale and into Elven lands. Whatever could have been gained will not now, and whatever you have lost, you might not regain. But perhaps this might assure you the peaceful isolation your tribe had before… Or it might bring upon the war you tried to avoid.
[ ] A Change of Ways (1 Success Needed) - With your ascension into the position of Chieftain you now stand atop a trip who is directionless. Direct them. Tell them what they must do for preparation for the future. Yet the Trolls of your tribe will eventually grow weary if you spend too long, or disaster can occur, in a differing footing from their traditional ways if spent without good cause.
- [X] War Footing - Tell the Tribe to prepare for war. Families will begin stockpiling supplies, Artisans will begin preparing for orders of weapons, and Witch Doctors will begin preparations for more elixirs and potions. - Adds +3 Successes to Military Might actions
- [ ] Stockpile Footing - Tell the Tribe to stock up on all they can. The tribe collectively will begin hoarding supplies and resources either given, gathered, or made by their own hands. Often these times require rationing, so the tribe will be prepared for the worst of it. - Adds +3 Successes to Preparation actions
- [ ] Production Footing - Tell the Tribe to collect and produce raw material ready to be used for a large project of some kind. Whether it is stone, wood, or some other material needed, the tribe will rally and assist in the collection of that material to assist the village. - Adds +3 Successes to Collection Actions
- [ ]Peacetime Footing - The Tribe continues as it ever has. - No Added Successes

[ ] Go and Meet the Family (1 Success Needed) - The Shatterspear is a tight knit group of trolls. Everyone knows everyone, even if it's only by reputation or through a friend of a friend. In truth, if you go back far enough, everyone is related to everyone. You've now met the Children and Elders of the tribe.
[ ] A Friend In Thee (1 Success Needed) - Diplomatic - With the attack on your village, perhaps it is time to go and rethink your rejection of Zalan the Satyr. You face an unknown elven threat, perhaps even greater in size. You might have won the first battle, but a war was not won off the back of a single early victory. Send a troll to watch the path, watching for Zalan. He will surely notice and approach.
[ ] New Friends? Pets?! What?!?! (2 Successes Needed) - Bethekk has filled the Stranglethorn Village and Vale with Panthers, populating both in equal measure. Some have forcefully moved into various families' homes, some have joined Voriya within the Shrine to Bethekk. Already Headhunters report the Panther's ability to hunt is well and true. Spend time with them, play with them, attempt to discern what manner of relationship Bethekk intends for you and your people to have with them.
[ ] Envoy For Demands (3 Successes Needed) - Diplomatic - Your people have been attacked, your people slain, and you have bloodied the hand which struck you. No longer is this a matter of answers or understanding, it is a time for demands. You might yet find peace, but first the demands of your people's rage and outcry must come first. Approach the elves directly. Establish communication to the nearest elves within the forests west of the Vale.
[ ] Matters of the Faith (3 Successes Needed) - Intrigue - Your people have only two loa to which they pray. Each is honored equally and some given proper respect amidst the Tribe. But there is something strange happening, the more you push your question, the more it feels as if there is… Resistance? Its one thing to quietly be shut down, as it has done, worshiping loa is generally a personal affair… But you feel it. Trolls are hiding something from you. Find out what.
(Note: Due to Circumstances outside Jalo'ki's knowing, this is now labeled as an Intrigue action)
[ ] Within the Fairer Kind (5 Successes Needed) - Darnassian Required - The Elven captives hold secrets of their lands, information, maybe even battle plans for these elven attackers. Interrogate them. Force them to hold rocks with their bodies, string them up, starve them, coerce them and gain the information you seek. Your people may need that information to save Lives.
[ ] Apprentice in Need (? Successes Needed)(You may use any number of Moxie dice for this action) - With the oncoming war and the reveal of your order's legacy, it struck you that you would need an apprentice. Now was hardly the time for such, but you cannot guarantee you would survive this war, even if you stayed safe and sound within the village. Already an attack has happened to it, and there is no telling if there won't be another. You, being chieftain, are prime material for being slain to sow discord amidst your people. No, you cannot put this off despite how much time and attention an apprentice would take. Find one, teach one, at the very least the basics so your order can continue.
(NOTE: Taking an apprentice will result in a Subvote upon completion to decide who you will take as an apprentice amidst the children of the village)


Delegation Actions - The list of trolls capable enough in your eyes to delegate tasks to.


Who will lead the Warriors and Headhunters against the Night Elves?
- [ ] Jalo'ki, as Chieftain and middle ground between the divided warriors, you shall take the lead, yet you lack the formal martial training of other options.
- [ ] Krah'ranik, as Leader of the Headhunters, Krah'ranik would no doubt seek to preserve Troll live while doggedly hunting down Elves wherever they are to be found.
- [ ] Jor'kill, Champion of the Shatterspear, Jor'kill admits his own lackings in strategy and tactics, yet there is no better fighter within the Village.
- [ ] Write In?


[ ] Krah'ranik - Action Strategy: Reserve

[ ] Jor'kill - Action Strategy: Simple
- [x] Delegated to 'They Shall Not Pass'
- [ ] Redelegate or recall? If Redelegate, Where?

[ ] Jory Zaga - Action Strategy: ???

[ ] Tojiar - Action Strategy: ???

[ ] Junjie - Action Strategy: ???

[ ] Shani - Action Strategy: ???


Prayer Actions - Related directly to the Loa of your people. As Chieftain, they might just respond.


[ ] Pray to Bethekk - Ask the Panther Goddess for her guidance for an action (1 Turn Cooldown) (Availble Spring 1006 AV)
- Unavailable until called upon on a Might Action against an Elven Faction

[ ] Pray to Shirvallah - Ask for the Tiger Goddess for her Guidance for an Action (1 Turn Cooldown)
(NOTE: Shirvallah is investigating the matter on her own, Praying to Shirvallah can potentially delay the Investigation)


Personal Action - You are not always managing your people. Sometimes you simply have matters of your own you wish to partake, or simply relax.

[ ] Like a Heart Attack (Free Action) - Jor'kill has loudly and blatantly asked you to your face if you would become his mate, he and the tribe will no doubt be awaiting an answer. The Champion marrying the Chieftain is far from unprecedented; many great love stories of the tribe started as such. No, there is no real defense to say no beyond your own personal feelings… Good Gods, what has this world come to?!
- [ ] Accept - Relationship with Jor'kill changed to Paired
- [ ] Refuse - Relationship with Jor'kill changed to ???
- [ ] Kick that rock as hard off the mountain as you can (Ignore it) - Relationship with Jor'kill changed to ???


[X] Attend the Festival of Bethekk - The festival of Bethekk is a time mainly of traditions and ceremonies. Unlike Vale's Arrival or Festival of Shivalah, the Festival of Bethekk is to remind the Trolls their history and their duties to the tribe and their kin. Some who volunteer, even stay up all day and all night in a ritual that honors Bethekk and one's duty to ever be mindful of the future and the state of the tribe, while the rest of the tribe merely stays up until morning, with the exception of children who often are unable to manage the task. As Chieftain, you will obviously be attending, but will you offer yourself for the duty?
- [ ] Attend as a Ritualist

[ ] Sort your Memories and Oral tales. What? It can be a Job AND hobby. No Master, I am not obsessed-
[ ] Train
- [ ] Axe
- [ ] One handed
- [ ] Two Handed
- [ ] Mace
- [ ] One handed
- [ ] Two Handed
- [ ] Spear
- [ ] Shield
- [ ] Glaive
- [ ] Woodcraft
- [ ] Herbology
- [ ] Hunting
- [ ] Wrestling
- [ ] In What Skill or Weapon?
[ ] Socialize
- [ ] Krah'ranik, Headhunter
- [ ] Jor'kill, Warrior
- [ ] Jory Zaga, Witch Doctor
- [ ] Voriya, Priestess of Bethekk
- [ ] Una Ji'ro, Priestess of Shirvallah
- [ ] Shani, Witch Doctor Apprentice
- [ ] Tojiar & Junjie, the Lovers
- [ ] Nyrilin, Elf Captive
- [ ] Hippogryph Elves
- [ ] Write In
[ ] Write in?
 
Time to figure out how best to Fight Elves...i do see the option to go talk with the Satyrs, i can hear the chant of Faction Building now
 
-Be Jor'kill
-Get horrible dice Rolls and obliterate your opposition with the sheer power of your modifiers
-Literally build a Gate in record time without telling your Chieftain
-Name it with your Chieftain's name
-Declare loudly your love for your Chieftain in a drunken stupor, while talking in detail about how she was born physically strong
-Make everything awkward
-Leave and guard the previously mentioned Gate.

I like this guy.

Can we have a Garrison Commander, alongside another delegation? Or do we have to choose?
 
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[X] Plan: Prelude to War
Might

-[X] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
--[X] Assault the Elves (Free Action) - Combat - Military - You have declared it, the tribe had voiced their support, you must now choose when you will strike out of the Vale and against your enemies. You control the pass, any elves still within the Vale shall be hunted like the rats they are by others, but your Warriors and Headhunters require their order. Choose, Chieftain.
---[X] Spring
-[X] They Shall Not Pass (0 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
--[X] Jor'kill Delegated (-1 Might Dice)
-[X] Scour the Vale (? Successes Needed) - Combat - Military - In the aftermath of the battle for Shatterspear Village, the rout and the pursuit of the elves from the vale was a horribly messy affair, as both trolls and elves were caught up in the chaos of the night as they tried to flee the troll's wrath, while the trolls themselves were consumed in their bloodlust. In that rout, the Trolls cannot confirm whether or not the elves were truly forced from the vale. Send out your warriors and headhunters, search the vale high and low for those who might yet be within your jungle. The Headhunter will need assuring the Vale is clear before their new patrol route can properly be used. (3 Might Dice)
Mind
-[X] Lay the Foundation (4 Successes Needed) - Intrigue - The Mask speaks of island far to the north, speaking of them as the origination of your people within these lands… Yet, to reach there you will need a ship. With a war underway, it is unclear if you can truly spare the resources… No, you are Chieftain. You will command the Tribe to bring you wood and laborers, and you will construct a small personal ship for yourself and some guards. You WILL uncover the history of your tribe. (4 Mind Dice)
-[X] The Other Side of the Mountain (? Successes Needed) - Intrigue - The elves have attacked, what Zalan said was true to an extent, the Elves have now openly moved against your people. Yet still, the Tribe has no knowledge of what is happening within the Elf lands. Answers must be found, no matter the stance taken. Take some Headhunters and find exactly what is happening. You can no longer allow yourselves to turn the other cheek while they brazenly assault your own homes. Focusing more on stealth and stalking through their lands in exchange for less outright information. (3 Mind Dice)
Moxie
-[X] New Friends? Pets?! What?!?! (2 Successes Needed) - Bethekk has filled the Stranglethorn Village and Vale with Panthers, populating both in equal measure. Some have forcefully moved into various families' homes, some have joined Voriya within the Shrine to Bethekk. Already Headhunters report the Panther's ability to hunt is well and true. Spend time with them, play with them, attempt to discern what manner of relationship Bethekk intends for you and your people to have with them. (2 Moxie Dice)
-[X] Apprentice in Need (? Successes Needed)(You may use any number of Moxie dice for this action) - With the oncoming war and the reveal of your order's legacy, it struck you that you would need an apprentice. Now was hardly the time for such, but you cannot guarantee you would survive this war, even if you stayed safe and sound within the village. Already an attack has happened to it, and there is no telling if there won't be another. You, being chieftain, are prime material for being slain to sow discord amidst your people. No, you cannot put this off despite how much time and attention an apprentice would take. Find one, teach one, at the very least the basics so your order can continue. (2 Moxie Dice)
Leadership Against the Night Elves
-[X] Krah'ranik, as Leader of the Headhunters, Krah'ranik would no doubt seek to preserve Troll live while doggedly hunting down Elves wherever they are to be found.
Prayer
-[X] Pray to Shirvallah - Ask for the Tiger Goddess for her Guidance for an Action (1 Turn Cooldown)
--[X] The Other Side of the Mountain
Personal Action
-[X] Attend the Festival of Bethekk - The festival of Bethekk is a time mainly of traditions and ceremonies. Unlike Vale's Arrival or Festival of Shivalah, the Festival of Bethekk is to remind the Trolls their history and their duties to the tribe and their kin. Some who volunteer, even stay up all day and all night in a ritual that honors Bethekk and one's duty to ever be mindful of the future and the state of the tribe, while the rest of the tribe merely stays up until morning, with the exception of children who often are unable to manage the task. As Chieftain, you will obviously be attending, but will you offer yourself for the duty?
--[X] Attend as a Ritualist
Drunken Love Confession
-[X] Like a Heart Attack (Free Action) - Jor'kill has loudly and blatantly asked you to your face if you would become his mate, he and the tribe will no doubt be awaiting an answer. The Champion marrying the Chieftain is far from unprecedented; many great love stories of the tribe started as such. No, there is no real defense to say no beyond your own personal feelings… Good Gods, what has this world come to?!
--[X] Accept - Relationship with Jor'kill changed to Paired
 
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well I can say ignoring Jor'kill is probably not the best idea, and like he's not the worst option for something like this.

From a pragmatic standpoint he would be a good bridgepoint, he's a direct warrior and seems to have a talent for building, worships the other Loa of our two known Tribe Loa, is the leader of our Warriors. And nothing seems to be wrong with him in general from a Troll or Quester perspective, and it does seem like he does Love our girl.

I guess accepting is not that out there.
 
Can we have a Garrison Commander, alongside another delegation? Or do we have to choose?
Garrison Commander of the gate is a full time job. Maintaining, keeping watch, keeping troop's ready, and also organizing with the Headhunter patrols to ensure the gate can respond to anything they find.

Theoretically you could have them research something while they are there, or have them partake in something like Scour the Vale, but that runs the chance of lessening the effectiveness of the gate should anyone attack since they're splitting their attention.
 
Hmmm. This is pretty fun, making a map, I should do it more often...

Am I forgetting something?

OH FU-

Anyhow; 20 and a half hours left.

Apologies for the lumpy notice about it though.
 
Adhoc vote count started by Maybe Mike on Sep 1, 2024 at 8:03 PM, finished with 10 posts and 4 votes.

  • [X] Plan: Prelude to War
    -[X] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
    --[X] Assault the Elves (Free Action) - Combat - Military - You have declared it, the tribe had voiced their support, you must now choose when you will strike out of the Vale and against your enemies. You control the pass, any elves still within the Vale shall be hunted like the rats they are by others, but your Warriors and Headhunters require their order. Choose, Chieftain.
    ---[X] Spring
    -[X] They Shall Not Pass (0 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
    --[X] Jor'kill Delegated (-1 Might Dice)
    -[X] Scour the Vale (? Successes Needed) - Combat - Military - In the aftermath of the battle for Shatterspear Village, the rout and the pursuit of the elves from the vale was a horribly messy affair, as both trolls and elves were caught up in the chaos of the night as they tried to flee the troll's wrath, while the trolls themselves were consumed in their bloodlust. In that rout, the Trolls cannot confirm whether or not the elves were truly forced from the vale. Send out your warriors and headhunters, search the vale high and low for those who might yet be within your jungle. The Headhunter will need assuring the Vale is clear before their new patrol route can properly be used. (3 Might Dice)
    -[X] Lay the Foundation (4 Successes Needed) - Intrigue - The Mask speaks of island far to the north, speaking of them as the origination of your people within these lands… Yet, to reach there you will need a ship. With a war underway, it is unclear if you can truly spare the resources… No, you are Chieftain. You will command the Tribe to bring you wood and laborers, and you will construct a small personal ship for yourself and some guards. You WILL uncover the history of your tribe. (4 Mind Dice)
    -[X] The Other Side of the Mountain (? Successes Needed) - Intrigue - The elves have attacked, what Zalan said was true to an extent, the Elves have now openly moved against your people. Yet still, the Tribe has no knowledge of what is happening within the Elf lands. Answers must be found, no matter the stance taken. Take some Headhunters and find exactly what is happening. You can no longer allow yourselves to turn the other cheek while they brazenly assault your own homes. Focusing more on stealth and stalking through their lands in exchange for less outright information. (3 Mind Dice)
    -[X] New Friends? Pets?! What?!?! (2 Successes Needed) - Bethekk has filled the Stranglethorn Village and Vale with Panthers, populating both in equal measure. Some have forcefully moved into various families' homes, some have joined Voriya within the Shrine to Bethekk. Already Headhunters report the Panther's ability to hunt is well and true. Spend time with them, play with them, attempt to discern what manner of relationship Bethekk intends for you and your people to have with them. (2 Moxie Dice)
    -[X] Apprentice in Need (? Successes Needed)(You may use any number of Moxie dice for this action) - With the oncoming war and the reveal of your order's legacy, it struck you that you would need an apprentice. Now was hardly the time for such, but you cannot guarantee you would survive this war, even if you stayed safe and sound within the village. Already an attack has happened to it, and there is no telling if there won't be another. You, being chieftain, are prime material for being slain to sow discord amidst your people. No, you cannot put this off despite how much time and attention an apprentice would take. Find one, teach one, at the very least the basics so your order can continue. (2 Moxie Dice)
    -[X] Krah'ranik, as Leader of the Headhunters, Krah'ranik would no doubt seek to preserve Troll live while doggedly hunting down Elves wherever they are to be found.
    -[X] Pray to Shirvallah - Ask for the Tiger Goddess for her Guidance for an Action (1 Turn Cooldown)
    --[X] The Other Side of the Mountain
    -[X] Attend the Festival of Bethekk - The festival of Bethekk is a time mainly of traditions and ceremonies. Unlike Vale's Arrival or Festival of Shivalah, the Festival of Bethekk is to remind the Trolls their history and their duties to the tribe and their kin. Some who volunteer, even stay up all day and all night in a ritual that honors Bethekk and one's duty to ever be mindful of the future and the state of the tribe, while the rest of the tribe merely stays up until morning, with the exception of children who often are unable to manage the task. As Chieftain, you will obviously be attending, but will you offer yourself for the duty?
    --[X] Attend as a Ritualist
    -[X] Like a Heart Attack (Free Action) - Jor'kill has loudly and blatantly asked you to your face if you would become his mate, he and the tribe will no doubt be awaiting an answer. The Champion marrying the Chieftain is far from unprecedented; many great love stories of the tribe started as such. No, there is no real defense to say no beyond your own personal feelings… Good Gods, what has this world come to?!
    --[X] Accept - Relationship with Jor'kill changed to Paired


Votes are now Closed!

Keep an eye on this post, I'll be rolling dice shortly
Strong - +1 Success to Might Rolls
Cunning - +1 Success to Mind Rolls
(Disclaimer: Apprentice Roll auto succeed, its a matter of what you find amidst the Children of the tribe)
1= Junjie & Toljiar
2= Your Mother
3= Shani
4= Jor'kill
5= Una Ji'ro
6= Jory Zaga

EDIT: This update might be delayed simply because Its supposed to be a busy shift, so I'll do my best to get as much done as I can tonight and then post it tomorrow.
Maybe Mike threw 4 6-faced dice. Reason: They Shall Not Pass (Jor'kill) Total: 7
2 2 3 3 1 1 1 1
Maybe Mike threw 3 6-faced dice. Reason: Scour the Vale Total: 13
6 6 1 1 6 6
Maybe Mike threw 4 6-faced dice. Reason: Lay the Foundation Total: 14
4 4 3 3 1 1 6 6
Maybe Mike threw 3 6-faced dice. Reason: The Other Side of the Mountain Total: 14
4 4 5 5 5 5
Maybe Mike threw 2 6-faced dice. Reason: New Friends? Pets?! What?!?! Total: 8
4 4 4 4
Maybe Mike threw 2 6-faced dice. Reason: Apprentice in Need Total: 3
2 2 1 1
Maybe Mike threw 1 6-faced dice. Reason: Prayer to Shirvallah Total: 5
5 5
Maybe Mike threw 2 6-faced dice. Reason: Krah'Ranik's Prayers to Both Total: 6
4 4 2 2
Maybe Mike threw 4 6-faced dice. Reason: Krah'Ranik Rallies the Warrior Total: 13
2 2 3 3 4 4 4 4
Maybe Mike threw 4 6-faced dice. Reason: Scour Reaction Total: 19
2 2 5 5 6 6 6 6
Maybe Mike threw 4 6-faced dice. Reason: Scour Reaction 2 Total: 15
4 4 1 1 5 5 5 5
Maybe Mike threw 4 6-faced dice. Reason: Scour Reaction 3 Total: 17
3 3 3 3 5 5 6 6
Maybe Mike threw 5 6-faced dice. Reason: Scour Reaction 4(Reckoning) Total: 16
4 4 3 3 5 5 2 2 2 2
Maybe Mike threw 5 6-faced dice. Reason: Village Reaction Total: 13
3 3 1 1 4 4 1 1 4 4
Maybe Mike threw 4 6-faced dice. Reason: Scour Reaction 5 Total: 20
4 4 6 6 6 6 4 4
Maybe Mike threw 5 6-faced dice. Reason: Reckoning 2 Total: 12
1 1 2 2 4 4 4 4 1 1
Maybe Mike threw 5 6-faced dice. Reason: Village Guard Total: 13
1 1 1 1 3 3 2 2 6 6
Maybe Mike threw 5 6-faced dice. Reason: Reckoning 3 Total: 14
3 3 4 4 4 4 2 2 1 1
Maybe Mike threw 5 6-faced dice. Reason: Village Defenders Total: 15
1 1 2 2 5 5 1 1 6 6
Maybe Mike threw 4 6-faced dice. Reason: Other Side (Elves) Total: 12
2 2 2 2 4 4 4 4
Maybe Mike threw 1 6-faced dice. Reason: Festival Approaches Total: 1
1 1
Maybe Mike threw 1 6-faced dice. Reason: Boy or Girl? Total: 4
4 4
 
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Maybe Mike threw 4 6-faced dice. Reason: They Shall Not Pass (Jor'kill) Total: 7
Jor'kill truly is a Warrior Champion. He gets terrible rolls and wins anyway (due to modifiers).

Maybe Mike threw 3 6-faced dice. Reason: Scour the Vale Total: 13
Not bad.

Maybe Mike threw 2 6-faced dice. Reason: Apprentice in Need Total: 3
I legitimately fear the outcome of this one.

Maybe Mike threw 2 6-faced dice. Reason: New Friends? Pets?! What?!?! Total: 8
Not a Cat-Tastic roll, but it is still a success, so they. may lend us a paw...

Maybe Mike threw 3 6-faced dice. Reason: The Other Side of the Mountain Total: 14
Funny how entering enemy territory in search of intel, searching for intruders and interacting with supernatural panthers is a piece of cake for Jalo'Ki, yet searching for a good apprentice is the true challenge.

Maybe Mike threw 4 6-faced dice. Reason: Lay the Foundation Total: 14
One of these days, the rolls are going to be so bad that our body traits and blessings won't be able to save us from Jalo'Ki's Shatterspear history obssession.


Do we initiate War Turns after our spring actions? Or do we jump right at it?
 
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Funny how entering enemy territory in search of intel, searching for intruders and interacting with supernatural panthers is a piece of cake for Jalo'Ki, yet searching for a good apprentice is the true challenge.
Such is the problem when you made the socially awkward punching nerd
Do we initiate War Turns after our spring actions? Or do we jump right at it?
You won't be getting War Turns because Krah'ranik was chosen to lead the tribe in war. Instead Turns will continue as normal, while Krah'ranik sends you reports, Information, and presumably those wounded enough to be unable to continue fighting.

Once we get there they'll be a proper outline for how you're expected to assist in the war effort.
 
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Subvote: Gate Name

Jor'kill, in a rare moment of genius, sought to excell in his duties before using that, and courage found at the bottom of a bowl, to ask to be your mate. While that was an entirely different matter, the fact he named it 'Jalo'Ki's gate, while flattering... In a way... The ultimate choice in name was left to you as Chieftain. More like because he handed it over to you, but that was besides the point. You need to decide what you will actually name it.

[ ] Keep it; Jalo'ki's Gate
[ ] Shatterspear Gate
[ ] Shattershield Gate
[ ] Champion's Gate
[ ] Pactholder's Gate
[ ] Write in


AN: I forgot to include this in the Turn 8 choices, but I meant to include a small bit to vote on what the actual gate would be named.

So I'll just... Leave this here. Vote ends uh, whenever I'm about to post the turn results.
 
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