Warcraft: A Troll Quest

Meant to do a 3 hour notice, missed it because Social conversations distract me.

I would of done a 2 hour notice but I will be driving.

Anyhow; 2 and a half hours left.
 
Adhoc vote count started by Maybe Mike on Jul 24, 2024 at 8:01 PM, finished with 16 posts and 10 votes.

  • [X] A Different Take: The Good Ol' Doctor - Blood Magic Edition
    [X]Plan: The Guide of the Past
    -[X] Name: Zilja
    -[X] Gender: Male
    -[X] Witch Doctor (Legend 3) - You are the Healer and Voodoo user amidst the Trolls, yet all Witch Doctors call upon one unknowing aspect of Voodoo, as the magics of your people call and respond to you as a person, and your spirit responds in kind.
    --[X] Tribe Exclusive: Blood
    -[X] The Serpent's Apprentice (Legend 6) - Your Master, titled the Serpent for the death he deals with his mouth, is the second in command of the Tribe and is readying to lead the tribe to conquest once more. As an apprentice, you have only a fraction upon a fraction of his power, nonetheless you stand head and shoulders above the rest of the tribe.
    -[X] Hir'eek the Lord of the Midnight Sky - Hir'eek is the teacher of your people's way of war, to strike from the shadows and night and allow no advantage. Hir'eek speaks to those lost in soul and in body, guiding them unto their place in the world and gives his blessings unto those who mastered the ways of bat riding and guides.
    -[X] Knowledge
    -[X] Call of the Mojo - 4 Points - You understand how Mojo flows during your workings of Voodoo… Better to say you understand when it flows incorrectly.
    -[X] The Line of 'Non - 5 Points - Your Family were the ones to lead the tribe and cast out the Self-Destructive god. Your family has ruled the tribe since, and you are one of its scions. Unlocks ???
    -[X] Brave - 1 Point - +1 Success to Willpower Rolls
    -[X] Flexible - 1 Point - +1 Success to Intrigue Rolls
    -[X] Intelligent - 1 Point - +1 Success to Mind Rolls
    [X] A Different Take: The Good Ol' Doctor - Blood Magic Edition
    -[X] Name: Drail'joguz
    -[X] Gender: Male
    -[X] Witch Doctor (Legend 3) - You are the Healer and Voodoo user amidst the Trolls, yet all Witch Doctors call upon one unknowing aspect of Voodoo, as the magics of your people call and respond to you as a person, and your spirit responds in kind.
    --[X] Tribe Exclusive: Blood
    -[X] The Serpent's Apprentice (Legend 6) - Your Master, titled the Serpent for the death he deals with his mouth, is the second in command of the Tribe and is readying to lead the tribe to conquest once more. As an apprentice, you have only a fraction upon a fraction of his power, nonetheless you stand head and shoulders above the rest of the tribe.
    -[X] Shivallah the Life Mother - Shivallah is the Mother of your people, a guardian and a nurturer who defends your people as a mother would her own young. She guides and assists, readily providing healing to the wounded or sick, and bestows blessings to the just amidst your Tribe.
    -[X] Power
    -[X] Hyper-Active Regeneration - 4 Points - Trolls regenerate naturally, yours is of the Trolls of Old
    -[X] The Line of 'Non - 5 Points - Your Family were the ones to lead the tribe and cast out the Self-Destructive god. Your family has ruled the tribe since, and you are one of its scions. Unlocks ???
    -[X] Intelligent - 1 Point - +1 Success to Mind Rolls
    -[X] Brave - 1 Point - +1 Success to Willpower Rolls
    -[X] Sturdy - 1 Point - +1 Success to Endurance Rolls


Will probably have this up by morning, maybe the day after tomorrow.
Maybe Mike threw 1 6-faced dice. Reason: How Well does she Handle It Total: 5
5 5
 
Interlude: The Past Is Never Forgotten 2
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Tilting your head from side to side, you adjust the singular strands of your bright orange mohawk. There were several problems with being in the position you found yourself, not that you had many, but those you did have were truly painful. Of one, was your history amidst your family, the wayward child, the one who preferred playing in the guts of the still breathing. So soon after, the wound was caused by the outcast god.

The look of horror on your father's face, when he saw your choice of studies, sent your lips into a cruel, breathy laugh.

But the other, and far more annoying one, was the need to dress up and present oneself as the epitome of the tribe's culture. Not a warrior, yet displaying the Mowhawk that meant fierce fighting, orange to signify attention seeker, target, and prized adversary. All things you were, but not in the traditional sense. The need to be the perfect student, the perfect spy, was also due to the nature of your birth.

You scowled at the headache swiftly forming on the other side of your skull, yet a swift application of a headbutt into the stone the Mirror was inset into sent shards of bone, stone, and blood scattering before the former reformed, blessedly free of such aches. Blemishes came quickly to one of your ilk, messing with one's blood, which was often looked down upon, for the repercussions of doing something incorrectly rarely were salvageable. Yet, graced by fate and fortune alike, saw your body more than capable of handling the… Changes… You graced it with. Your contemporaries fall over themselves to praise you.

Worthless, the whole lot of them, yet helpful if rarely.

Smoothing out the robes of your station and attaching the red mask onto your face, you shove open the door, hitting the sizeable dire troll in the chest. The raised fist showed precisely what the brute of a 'ceremonial' guard was aiming to do. "Yeah, yeah, yeah, I'm fine, I'm dressed ain't I, Valka?" You cocked a brow to the brute, who frowned down at you. Clearly, the giant bastard was looking forward to using your body as the world's worst moss ball, squishing and shoving into whatever situation his childish brain could think of.

"Hrm. Acceptable." The Dire Troll murmured, stepping back and motioning down the long hallway. "Ya' Masta' awaits ya'. Wit' any luck we be in time." The rumbling voice of the dire troll was grinding bones and crumbling rubble in all the worst ways, irritating the ears and causing an itching below the meat of your flesh. All Dire trolls were like this, and were it not for the strength in their hunched shoulders, you might even wonder why they were kept around. Being able to pull apart the limbs of a troll with the ease a troll rips the wings off bugs.

Magnificent, if one ignored how much of their personalities were so damned irritating.


The flesh of the dire troll melted, swirling and disappearing into the wind with sand; the stone, wood, and greenery followed until it all
-

-Resolidified.


The sea was calming, if as dull as the first time you saw it. The destroyers out a fair distance were a sight for the eyes, however. For all that the Shatterspear were little better than savages, they knew how to outfit their ships. Six ballista to a side, capable of shattering land fortifications for hundreds of feet, probably even capable of taking your head off from this distance…

Can you regenerate your head if you lose it?

You'd need to test that with a subject. Your head is more excellent attached to your head.

For the subject… Those who possessed the ability to regenerate as you did were few and far between, yet still, there are those who even now exist within the tribe. Your gaze turned towards the others occupying the terrace alongside you, each with their accompanying Dire Troll guards. They would make excellent subjects, the same regeneration as you, heads far too big for their body, possessing means far beyond their abilities, and no one would miss them if they were to disappear!

The Purple mask holder, Kur'non, even now, was ever shifting their stance as their hands adjusted the minutiae of their hair as the wind came and went. Of all three students your Master took, his only purpose here was to look pretty. Quite literally, if the Master did not assign a task, he would simply laze around, flaunt his wealth and status and clothing like the vain little blood stain he was. Yet, that same vanity made the bite of his tongue quite vicious and his connections deadly, even before one considered his status as your Half-brother.

The Green Mask, however, was far more dangerous as a threat. Of the three, Ocima was more than willing to match you in power despite seeking only the glory of such means. Ah yes, fame and prestige, yet with a knife to those who would attempt to cast doubt. Of that, all three were alike. Ocima sought to make a legend out of their sordid tale, taking to the ancient ways of the Shadow Hunters in the hunt for even greater heights. Your smug satisfaction as the thrice-damned woman had yet to prove herself worthy of the honor was, admittedly, the cause of several duels between the two of you.

Yet, much like Kur'non, a blood spatter would be all their remnant in the world. Then there was you, holder of the Red mask.

It was the greatest of jokes amidst the tribe that The Serpent crafted a pit of viperous apprentices.

All three turned their heads towards the stairway up to the terrace at the sound of the dire troll whose hulking steps were far from silent on the stone. This dire troll, older than most here, glowered at each and every one of the three apprentices and their dire trolls. But it was the troll who followed after the giant kin of the tribe that held attention and breathed in equal measure.

Before his head could crest the lip of the stairs, all three apprentices and all three dire kin knelt in two complete and perfect lines, one line for each group. For all their hatred of each other, none dared show disrespect before the Master, after all. The death by Master's hand was a death that would see you to Da' Other Side.

The Master crested the lip of the stairs, the bottom of his robes scratching at the stone while the finery across his body was by far the most minimalist out of all there, with but a simple golden band around one jutting tusk. Not a day out of the prime of his life, Master's body was equal to any warrior amidst the tribe, with thin locks tied out of the way into a tail. The power radiating off of him, however, made even the chieftain cautious in their dealings, for none save the Loa gave off anything even remotely close to the Master's presence.

Then the Master cast his eyes down to his apprentices, not that you could see looking to the stone as you were, but you felt the eyes on each of your fellows. Being under the eyes of your Master made even the proudest of you duck your head, a habit long since beaten into your skulls.

The gaze lingered on you for a few seconds before the Master looked away to the Dire kin. No doubt, another inspection of them before the command was given. "Begone." The command rippling through the air, his voice feeling as if the very air bent to the Command of the Master as the dire kin raised and began walking-


The stone dissolved into soup, vision blurring, and flesh melted. The sensation of falling, deep below the cold echoing waves-

-Reformation


The flailing of arms and legs carried you through the falling city, people around you screaming heads off, vainly attempting a path to safety. There was not GOING to be anywhere safe in this damned city, not with the wrath of the Master and those THINGS that even now fought-


"I COMMAND YOU, BREAK!"

The roar of the Master sent his voice and shockwave through the city, unleashing his rage and power against the unstoppable tide, which roared back in pain even as the city shook at the very foundations of the stone. Were you not running for your life, you might have even stopped to gawk, but you had gawked long enough before the Master's order. To see those creatures stop a GODS power with only flesh wounds shook you to your core-

The city shook once more, but this time, it was not because the Master had unleashed his power once again upon the attackers.

From the street behind you came the roaring tidal wave, which silenced the cries of trolls as it collected them within its maw. That wave shattered everything in its path, only being diverted from the stone buildings that preserved its momentum and strength.

And you couldn't outrun it.

Breathing deeply, you raised your hands even as the hapless chaff ran in a panicked frenzy past you. Not even Kur'non had the vanity to partake in such a vain attempt to save their skin. No, you were not some haplessly trained raptor, rampaging at the barest scent of meat and blood, you were the STUDENT of THE. SERPENT. You were a demi-god, taking your first steps ascending beyond even nobility.

And you were not going to die to a SPLASH of WATER.

Your hands moved in intricate patterns, drawing upon the innermost stores of your body, already you saw the power being drawn into your hands. The visible power pulsed, whispering, demanding it be used, begging to be unleashed upon this world. The euphoria of the power steeled your bones more readily than any potion or inspiring speech.

"Begone from mine,
SIGHT!" With a great heaving of breath and muscles, your hands tore diagonally through the air, and then the city groaned the heaviest than any other attack from Master or water. A direct attack upon the very foundations of the stone and the tidal wave sent it shuddering.

For a moment, it seemed as if the wave would disobey divinity before a full-body shudder went through it. Then, the stonework beneath it broke, sending both the stone and water down the newly created channel, unleashing death and destruction upon THAT street instead of the one you were fleeing down.

You nearly collapsed, barely catching yourself in a kneel, the effort compounding off the gaping hole of missing power. You had used that power to empower your Master, yet now, as you gasped at your chest, you lamented the choice. Not as if the Master even managed to slay one of the attackers… The people who ran were still trickling past, not realizing the wave had been diverted. Some lie dead around you. No doubt the effects of your spells are too much for their feeble bodies.

You sneered, even as you struggled to stand, the heightened regeneration within your body already beginning to return strength to your body, your first grasped as strength returned.

Then, the sound of cracking made your blood run cold.

Your head snapped up, watching as the tower above your head, that beautifully carved stone monument, began to lean. In panic, you jerked to stand and run, only to stumble and fall as your strength had yet to return to your legs. There was fear, the fear of the powers your Master dabbled with, the fear of the foe that now bore down upon the city, the fear of blind panic, but now the terror of the very grave gripped your heart. Looking up into the darkened sky, you wondered if there would be any left of you for Bwonsomdi to make a deal with-

Two hulking arms caught the falling spire, buckling the stone beneath its feet with a multitude of cracks. A groan of pain and the audible straining of bones filled the street. Bones started to shatter out the extremities of the dire troll, falling to their knees as their legs bent entirely the wrong way, their hunched backs falling even lower as the weight of the spire attempted to crush them.

But then the Dire troll settled the weight on its shoulders, a growl of rage emanating from its throat. Then it stood on one leg, its regeneration on par with your own. Then it stood upon the next leg, blood, and bone still jutting out of flesh, but they stood regardless. Then, with a roar of pain, anger, and effort, Valka hurled the spire into the raging current and collapsed once more onto their hands and knees as they heaved breath.

You fall onto your back in relief that you were not, in fact, dying this day, but not even a few moments, you surge upward in anger grit teeth. "VALKA! WHAT YA' DOIN' HERE?! DID YA' TAKE MY FAMILY YET?!"

Valka growled in anger once more before shakily finding their legs. "I took 'em to the edge of the city, as I said I would." The dire troll turned, and for a split second, fear tried to grasp your heart. The size and anger on the dire troll's face made you question their intentions for a moment. Until reality resolidified the fact that you were NOT some hapless troll. "We must be goin'. The Shatterspear no doubt be lookin' to leave ya'. By choice or otherwise."

Valka grabbed you by your shoulders and lifted you onto his back, your hands quickly scrabbling to wrap around the dire troll's bulky neck before Valka began running far faster than you could ever have done. The Dire troll made good time, first through the empty streets, but then the full ones of trolls having their paths of escape being quickly destroyed one after the other. The Dire Troll was stomping, kicking, or backhanding trolls out of the way with little care or regard for their well-being, the orders of the Master outweighing even the lives of these pitiful creatures as Valka made towards the Docks, regardless of who or what was in their way.

Only the most raging of rivers, floods, or waves had him divert from his path, yet there was a single obstacle that stopped them dead.

Valka skid to a halt beside a cliff hewn from the city's very foundations. The stairs leading down into the harbor were cut off in the rage of the waves, and the force of the two forces beyond mortality clashed above. Now, there was only a drop down into a swirling sea and stones that would no doubt tear any troll limb for limb, regeneration or not.

You put a hand to your eyes and looked. In the distance, you saw the sails of the Shatterspear Destroyers circling, clearly fighting waves and winds to stay as close to the city as they could. Their loyalty to the Master's order was commendable, but commendable wouldn't get you over to the ships…

Valka hauled you from his shoulders, much to your momentary shock. "What are ya' doin'? D'ere ain't no path towards d'em ships!"

The dire troll rolled their shoulders before a look of grim determination crossed their face. "Nah. D'eir ain't. But I'll get ya' as far as I can."

You look to your dire kin, then to the sea below, and curse the several foulest you knew, clearly seeing the plan the bodyguard had for you. "If ya goin' to throw me, ya' better not be missin'!" You grumble, mentally preparing yourself to be tossed like the toy you always mocked, considering your and Valka's relationship, already knowing this will be by far the worst experience of your life, but Valka shakes his head.

"D'is be as far as I go." The dire troll firmly said, "But mah fate won't be endin' here." Your look of apprehension was not helped by the silent argument going on between you and your, by far, most loyal companion within this city.
"Take it, ◼️◼️◼️◼️. Take my strength to see ya' to where the Master commanded ya''."

You appraise him, Valka the Dire Troll, companion, bodyguard, blood bond, bound by voodoo only known to the Master, your most loyal and most annoying troll within this damned city, and you consider his words. "If ya do this, ya' won't go ova' to Da' Other Side. Ya' realize?"

Valka nodded once more. "Ya' will need me; I knew d'is day would come, eventually. All of us Dire Trolls were told what would be happenin', yet agreed anyhow. Mah duty ends here, but mah fate be in ya' hands." You and Valka looked towards the horizon, where a Destroyer was sunk by a flung bolder sent by the city's death throes.

"...I won't be missin' ya, Valka. But I ain't gonna go wastin' what ya' be givin' me."

"Good."

Suddenly, there was no longer stone and dire troll. Instead, there was the air and the waves far below you. It was far too like him to spring this on you.

Yet, even as you hurled towards your probable death, you gripped Valka. Not physically and not entirely magical, but you gripped him all the same. Even as the distance between you lengthened, your grip on him did not relent, dragging from him all that it meant to BE a troll. All of his strength, all of his power, all of his regeneration, was now within your hands, within your bodies.

As you impact the water, mere feet from where the Shatterspear ships were struggling to survive, you saw in that far distance Valka, the last of his strength used in a death throe to rival any other warrior of myth and legend.

He slumped to his death as a great wave swallowed the city.

Then you saw no more, for it all melted away-



"If ya' be seekin' more, Wave-Rider, go north. To where ya' tribe first landed 'pon d'ese lands. D'en, put me on."


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A SCREAM, both female and male, ripped from the depths of your throat. Uncountable memories went past your eye and mind, some too fast to see, some too slow to even think on, as uncountable moments of a life you never lived tore at your mind with carving knives. It could have been a minute, it could have been hours, but you finally grip the edges of the mask and HURL it across your once home.

Your breath came in heaving clumps, never enough and far too hot to bring any relief. Your mind and body felt exhausted beyond all possible reason. On your hands and knees, you sucked in the air like a fish, even as your body shuddered in exhaustion, the experience clearly doing something your body couldn't fully handle.

Then you opened your eyes and saw blood covering almost every part of the area surrounding you. A murder has clearly happened, yet you stayed living. It was nearly a complete mystery where the blood had come from until you realized the missing person within the home: Master En'don.

It took only a few moments of coherence to settle within you to realize the fact you had eaten your Master while the contents of the mask consumed you.

You stood on shaky legs, toppling over once before managing to stand. There was one more fact you realized.

The mask suddenly did not feel horrible to behold



AN: I joined a GSRP game and once again became consumed by Elden Ring, so I knew my writing would be bad so I took a month off to be consumed and now i'm back.
I probably lost some votes but, tis what it tis.

Lets get this show back on the road anyhow. Actual turn will be up later tonight.
 
Turn 7: 1005 (Fall)
It took a great deal of time to clean up the blood from both yourself and the home; whatever happened to you in your trance had seemingly turned you into a blood-hungry beast as it seemed a beast had eaten your master… Regardless, eating the dead was hardly frowned upon, but it did envy you a bit to know you didn't honestly know how your master wanted to be handled. If no one asked, you wouldn't have mentioned it.

It took only a little bit longer than that to haul the chest up to your own home and place it within the same room as your tablets. About as secure as you can make it, the enchantments on the box were probably more potent than anything you could get from a Witch Doctor anyhow. The actual matter of what's in there is best left for later. Burying it was out of the question for the time.

It would not be a complete lie to say you wished to put the mask on once more, but considering the effects it had on you the last time you put it on, some time might be best between you and it… No, no, you can't simply be consumed by the mask; you need to focus elsewhere.

The village has been attacked.

Dozens of your Warriors and Headhunters lay dead at the hands of the Elves, who managed to evacuate some of the elves who snuck so deep into your village. You cannot simply allow this to go without reprisal. The Village bays for elven blood, to the point it almost worries you what they would do to your same captives.

You have several ways to go about this, not least including simply marching out…

War was here. It was time for the Trolls to rise.


Actions:


You may use any number of Dice from for actions, with a minimum number of 1 (Excluding Initiating War). As Chieftain of the tribe, you are not only responsible for these actions being done, you are also expected to at least oversee it being done.

When Delegating actions, at least 1 Dice of the required dice action to delegate that Troll to their action, and your 1 dice is used to signify where you influence as chieftain is going. Until such a time as you recall them from the action using 1 dice or they complete the action.

Free Vote: You now have advanced from Legend Rank 3, to Legend rank 4 as the eldest, and only, Wave-Rider of the Shatterspear tribe, and learned some of the past of your people. Select where you want to distribute these 2 new dice.

They will be in the same vote as your plan, and can be used IN THAT PLAN.

Current dice;
Might - [x] [x] [x]
Mind - [x] [x] [x] [x] [x] [x]
Moxie - [x] [x] [x] [x]

Where do you add the dice?
- [ ] Write In


Might Actions - Either Military or Labor intensive actions - 3 Dice Remaining


[ ] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
(Note: Prayer to Bethekk can be used on this action)
[ ] Built to Order (Variable Successes Required) - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Sure, you had Headhunters whittling their own spears, and Warriors more often than now training with old dulled wood or stone axes, but with the village laid out before you, you can now see their equipment become a reality. Perhaps, even a weapon fit for a chieftain…
- [ ] See Fit To Maintenance (1 Success Required) - Preparation - With your distribution of weapons to the Warriors and Headhunters, there is always the need to do upkeep on those weapons. The warriors may do their own, but you never know when you might need to replace a blade or distribute more spears. Alternatively, you could attempt to just simply replace them.
- [ ] Do you replace any? If so What?
- [] Craftsmanship Worthy of the Name (Variable Successes Required) - Alongside knowing what goes into outfitting your Warriors and Headhunters, you now know you could order the creation of something worthy of your position. With war seemingly on the cusp of starting, you could order armor, weapons, or anything you could possibly think up or remember. But what's more, if you find special materials outside the norm, you could even craft an item of greater quality.
- [ ] Write In; What are you making?
[ ] Ordered to Build - preparation - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Taking what you know of your village's ability to build, craft, and how to get things they need to them and use it to construct something grand, maybe a monument, a new shrine, perhaps even some sort of arena! The possibilities are endless, all you have to do is put your mind to it.
- [ ] Write In?
[ ] They Shall Not Pass (2 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
[ ] A Lover's Embrace (2 Successes Needed) - During the last season you went about and searched through the village for those rare talents that weren't picked up by the wider tribe. With that searching, you came across Tojiar & Junjie, two lovers who were so skilled at sneaking away to find each other due to unapproving families that Shivallah herself directed you to the pairing. Now it is time to decide how you would like to use them. Krah'ranik leads the Headhunters in general, but you could decide to add more to that roster or do something more niche but no less important.
- [ ] A Chieftain's Guard - Have the two become the first members of your elite bodyguard. You aren't martially inclined with very minimal training, but these two would certainly make good shields in a pinch.
- [ ] Hunterkillers - Turn these two into your own personal killers in the dark, having them focus even further into their ability to sneak around to arrive unnoticed and spear their targets to death.
- [ ] A Champion's A Champion - The end of the day, you can never have enough talented individuals to lead the headhunters, especially since you're about to head directly into a war if things do not change soon. Have them train under Krah'ranik to learn leadership.
- [ ] Write In?
[ ] Increase Activity (2 Successes Needed) - Military - It has happened. This was a measure taken far too late, for the elves infiltrated deep within the vale, and were it not for Bethekk and her mighty priestess, the elves could have started slitting our throats while absconding with the prisoners. No more. Get the Headhunter organized in their patrols so you don't repeat these mistakes. No more will your village lack an advanced warning for elves within your very homes.
[ ] A Village Given Time (4 Successes Needed) - Preparation - Almost once a generation, except once three centuries previously due to a particularly egregious case of alcohol poisoning that saw it done twice in a year, the houses and supports of the Village are seen too and repaired as they age, deconstructing before raising them back up. If you are to head to war, you will need to pre-emptively do this as much of your Labor will be fighting.
[ ] Reinforce the Village (6 Successes Needed) - Preparation - A protective measure taken far too late, for the elves have attacked your home in force, seeing many warriors died or wounded in defense. Perhaps had you made these preparations, you could have saved many more lives, perhaps the need to hold them at the edge of the village would have not been needed. The dead are dead, and nothing will change that, but there is still a war to be fought. Reinforce the village,
[ ] Scour the Vale (? Successes Needed) - Combat - Military - In the aftermath of the battle for Shatterspear Village, the rout and the pursuit of the elves from the vale was a horribly messy affair, as both trolls and elves were caught up in the chaos of the night as they tried to flee the troll's wrath, while the trolls themselves were consumed in their bloodlust. In that rout, the Trolls cannot confirm whether or not the elves were truly forced from the vale. Send out your warriors and headhunters, search the vale high and low for those who might yet be within your jungle.
(Note: Prayer to Bethekk can be used on this action)


Mind Actions - Used to find a solution to a problem - 6 Dice Remaining


[ ] Drama's An Old Friend (Free) - You are a well known face with the Elders of the tribe, and are more than welcome to participate in the Gossip Mongering that they love oh so much.
(Note: The 1 dice used to activate this isn't to see if it succeeds, but to see what has happened inside the tribe)
[ ] Fix Me A Dream (Variable Successes Needed) - Preparation - Nominally, the Witch Doctors and their apprentices fall outside of your knowledge of the Tribe's internals, but you know enough about their stores by now and vaguely aware of what they can and cannot produce. It would be as simple as to request from them a specific potion or some sort of elixir to see if they could produce such. Plus if you do manage to gather some exotic ingredients, surely that will allow the Witch Doctors to brew greater creations.
- [ ] Write In
[ ] A Wave-Rider's Duty (1 Success Needed) - The Battle for Shatterspear Village was a brutal and bloody affair, yet you are the Wave-Rider and chief of the tribe. You have your duties multiplied with this attack, so you must do your duty. Go and gather the lore of the battle, and compile it to ensure that which is needed to be remembered is remembered. For all those who come after you.
[ ] A Witch Doctor's Airways (2 Successes Needed) - During the last season you went about and searched through the village for those rare talents that weren't picked up by the wider tribe. With that searching, you came across Shani who despite being a bit strange even by Witch Doctor standards, still holds a unique ability. Meet with the boy, pick his brain, and see if you cannot think of a good role for him within the tribe.
[ ] Untangling of Tongues (4 3 2 Successes Needed) - The truth of the matter is you have no real ability to speak with the new elf captive you have sitting within the village under guard. As far as you are aware, there is no true method to speak with the Elf besides either learning their tongue or doing a very complicated dance of gesture and body language until you find some mutual ground. Teaching them Zandali would be heretical at best, so Elf tongue it will be.
[ ] An Elf's Secret (3 Successes Needed) - Research - The elves somehow managed to bypass your people's defenses and get near enough to the center of the village before being detected. Even the trolls who fought the elves swear up and down the elves seemingly disappeared into thin air at times only to reappear when fighting back. Unleash the Witch Doctors and their voodoo upon the corpses of the elves, and see what can yet be found.
- [ ] Use a Captive - Gives +2 Successes automatically - Slays 1 of 6 Captive Elves
- [ ] Use Multiple Captives - How many? (+2 Successes Each)
[ ] Mountain to Coast (3 Successes Needed) - Intrigue - You have put on the mask, you have seen some strange vision of a troll whose life you did not live, living through their eyes… Now, you have been given a path to more answers than you might have ever known. You must know more. Take some headhunters and head north to the coast, find where your people once landed.
(WARNING: Motivation: Glory is in effect on this action. You will suffer +2 Failures on all other actions if this is not taken)
[ ] The Other Side of the Mountain (4 Successes Needed) - Intrigue - The elves have attacked, what Zalan said was true to an extent, the Elves have now openly moved against your people. Yet still, the Tribe has no knowledge of what is happening within the Elf lands. Answers must be found, no matter the stance taken. Take some Headhunters and find exactly what is happening. You can no longer allow yourselves to turn the other cheek while they brazenly assault your own homes.
[ ] A Mask to Hide Yourself (5 Successes Needed) - The legacy of the Wave-Riders is a mastercrafted Mask that gives you insight into the life of a troll you have never known nor seen in your life. Playing out events of a city that stole your breath and you believe that such could have ever existed… Yet you don't understand how that was possible. Take it, unveil this secret of your order and bring it to Jory Zaga the eldest and most knowledgeable witch doctor in the village. Find out the inner workings of this mojo.


Moxie Action - Things that require diplomacy or dealing with other - 4 Dice Remaining


[ ] Release the Prisoner(s) (No Dice Needed) - Whether for your conscience, your choice, or simply from pressure, you have decided to let the Elf go, released from the vale and into Elven lands. Whatever could have been gained will not now, and whatever you have lost, you might not regain. But perhaps this might assure you the peaceful isolation your tribe had before… Or it might bring upon the war you tried to avoid.
[ ] A Change of Ways (1 Success Needed) - With your ascension into the position of Chieftain you now stand atop a trip who is directionless. Direct them. Tell them what they must do for preparation for the future. Yet the Trolls of your tribe will eventually grow weary if you spend too long, or disaster can occur, in a differing footing from their traditional ways if spent without good cause.
- [X] War Footing - Tell the Tribe to prepare for war. Families will begin stockpiling supplies, Artisans will begin preparing for orders of weapons, and Witch Doctors will begin preparations for more elixirs and potions. - Adds +3 Successes to Military Might actions
- [ ] Stockpile Footing - Tell the Tribe to stock up on all they can. The tribe collectively will begin hoarding supplies and resources either given, gathered, or made by their own hands. Often these times require rationing, so the tribe will be prepared for the worst of it. - Adds +3 Successes to Preparation actions
- [ ] Production Footing - Tell the Tribe to collect and produce raw material ready to be used for a large project of some kind. Whether it is stone, wood, or some other material needed, the tribe will rally and assist in the collection of that material to assist the village. - Adds +3 Successes to Collection Actions
- [ ]Peacetime Footing - The Tribe continues as it ever has. - No Added Successes

[ ] Go and Meet the Family (1 Success Needed) - The Shatterspear is a tight knit group of trolls. Everyone knows everyone, even if it's only by reputation or through a friend of a friend. In truth, if you go back far enough, everyone is related to everyone. You've now met the Children and Elders of the tribe.
[ ] A Friend In Thee (1 Success Needed) - Diplomatic - With the attack on your village, perhaps it is time to go and rethink your rejection of Zalan the Satyr. You face an unknown elven threat, perhaps even greater in size. You might have won the first battle, but a war was not won off the back of a single early victory. Send a troll to watch the path, watching for Zalan. He will surely notice and approach.
[ ] A Divide Addressed - Intrigue Action - With both Krah'ranik and Jor'kill both refusing to back down from their feud that is splitting the tribe, its time to attack the matter from a different perspective. Assuming of course you do not wish to simply try and find someway to get 'justice' from the elves the next matter is to find the alternative. Currently Krah'ranik and Jor'kill both hold a little below half of the Tribe under their shared sway, while you hold the rest of the Village under your power. If you cannot get the leaders to end their feud, what about speaking to the Warriors or Headhunters directly? It will upset the two leaders to know you are going behind their backs like this, but that might be the only way forward.
(Note: Will not trigger Bethekk's Blessing due to not leading others during these actions)
- [ ] Speak with the Warriors (2 Successes Needed) - The warriors of the Village no doubt follow their leader, Jor'kill, in his mentality of justice against the elves, but is that fully shared? You are not well versed in the Warriors since you have yet to meet them in any capacity yet. Perhaps there are those amidst the Warriors who simply follow Jor'kill due to bonds forged through martial skill and training. Find them, and see if you cannot strip Jor'kill away from some of his followers.
- [ ] Speak with the Headhunters (2 Successes Needed) - Though they no doubt remember your disastrous attempt to outfit them with spears that broke the moment they tried to use them, there can be no doubt that they have seen you lead and your own actions to diffuse the situation within the tribe. Perhaps you can attempt to sway some from there stances, or to find those who never truly shared them with their leader.
[ ] Envoy For Demands (3 Successes Needed) - Diplomatic - Your people have been attacked, your people slain, and you have bloodied the hand which struck you. No longer is this a matter of answers or understanding, it is a time for demands. You might yet find peace, but first the demands of your people's rage and outcry must come first. Approach the elves directly.Establish communication to the nearest elves within the forests west of the Vale.
[ ] Matters of the Faith (3 Successes Needed) - Your people have only two loa to which they pray. Each is honored equally and some given proper respect amidst the Tribe. Nevertheless, speaking on the matters of the Loa will give some insights into the people, why they prey on each loa in particular. Every troll has their own reasons to praying towards these great protectors of your people. Assuming they give you a DAMNED ANSWER!


Delegation Actions - The list of trolls capable enough in your eyes to delegate tasks to.


[ ] Krah'ranik - Action Strategy: Reserve

[ ] Jor'kill - Action Strategy: Simple

[ ] Jory Zaga - Action Strategy: ???

[ ] Tojiar - Action Strategy: ???

[ ] Junjie - Action Strategy: ???

[ ] Shani - Action Strategy: ???


Prayer Actions - Related directly to the Loa of your people. As Chieftain, they might just respond.


[ ] Pray to Bethekk - Ask the Panther Goddess for her guidance for an action (1 Turn Cooldown)
- Unavailable until called upon on a Might Action against an Elven Faction

[ ] Pray to Shirvallah - Ask for the Tiger Goddess for her Guidance for an Action (1 Turn Cooldown)
(NOTE: Shirvallah is investigating the matter on her own, Praying to Shirvallah can potentially delay the Investigation)


Personal Action - You are not always managing your people. Sometimes you simply have matters of your own you wish to partake, or simply relax.


[X] Attend the Festival of Arrival - As chieftain you have a duty to oversee these with the exceptions of War or some other emergency that does not allow you to participate. Assuming you are not leading the tribe off to War, the next question is if you will try to find a Mate or lover during the festival…
(Disclaimer: This will not take up your Personal Action, unless you decide to use the opportunity to find a Mate and/or Lover)
- [ ] Find a Mate
- [ ] Find a Lover
[ ] Apprentice in Need (3 Successes Needed)(You may use any number of Mind and Moxie dice for this action) - With the oncoming war and the reveal of your order's legacy, it struck you that you would need an apprentice. Now was hardly the time for such, but you cannot guarantee you would survive this war, even if you stayed safe and sound within the village. Already an attack has happened to it, and there is no telling if there won't be another. You, being chieftain, are prime material for being slain to sow discord amidst your people. No, you cannot put this off despite how much time and attention an apprentice would take. Find one, teach one, at the very least the basics so your order can continue.
(NOTE: Taking an apprentice will result in a Subvote upon completion to decide who you will take as an apprentice amidst the children of the village)
[ ] Attend the Funeral - In the aftermath of the Battle for Shatterspear Village, many warriors and Headhunters gave their lives in defense to ensure the elves remained at the edge of the village instead of between its homes. It was due to them the village came out with so little damage, and they paid the price for their honorable duty. Take the time to oversee the mass funeral and funeral rites.
(Note: Prayer to Bethekk & Prayer to Shirvallah can be used on this action)
[ ] Sort your Memories and Oral tales. What? It can be a Job AND hobby. No Master, I am not obsessed-
[ ] Train
- [ ] Axe
- [ ] One handed
- [ ] Two Handed
- [ ] Mace
- [ ] One handed
- [ ] Two Handed
- [ ] Spear
- [ ] Shield
- [ ] Glaive
- [ ] Woodcraft
- [ ] Herbology
- [ ] Hunting
- [ ] Wrestling
- [ ] In What Skill or Weapon?
[ ] Socialize
- [ ] Krah'ranik, Headhunter
- [ ] Jor'kill, Warrior
- [ ] Jory Zaga, Witch Doctor
- [ ] Voriya, Priestess of Bethekk
- [ ] Una Ji'ro, Priestess of Shirvallah
- [ ] Shani, Witch Doctor Apprentice
- [ ] Tojiar & Junjie, the Lovers
- [ ] Nyrilin, Elf Captive
- [ ] Hippogryph Elves
- [ ] Write In
[ ] Write in?
 
…Right. We can take a lot of actions, although we'll likely fail at a lot of them. Probably we should switch to war footing?
 
I usually don't like doing a 2 day notice, but its been a month long break and I just wanna ensure people get their chance to vote.

2 days left to get votes in.
 
Since there is no plan yet, I will leave this one here...

Dice
[X] 1 Might, 1 Mind

[X] Plan: Chieftain, Researcher & Funeral Director
Might
-
[X] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
-[X] Increase Activity (2 Successes Needed) - Military - It has happened. This was a measure taken far too late, for the elves infiltrated deep within the vale, and were it not for Bethekk and her mighty priestess, the elves could have started slitting our throats while absconding with the prisoners. No more. Get the Headhunter organized in their patrols so you don't repeat these mistakes. No more will your village lack an advanced warning for elves within your very homes. (2 Might Dice)
-[X] They Shall Not Pass (2 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
--[X] Jor'kill - Action Strategy: Simple
Mind
-[X] Mountain to Coast (3 Successes Needed) - Intrigue - You have put on the mask, you have seen some strange vision of a troll whose life you did not live, living through their eyes… Now, you have been given a path to more answers than you might have ever known. You must know more. Take some headhunters and head north to the coast, find where your people once landed. (4 Mind Dice)
-[X] Untangling of Tongues (4 3 2 Successes Needed) - The truth of the matter is you have no real ability to speak with the new elf captive you have sitting within the village under guard. As far as you are aware, there is no true method to speak with the Elf besides either learning their tongue or doing a very complicated dance of gesture and body language until you find some mutual ground. Teaching them Zandali would be heretical at best, so Elf tongue it will be. (2 Mind Dice)
Moxie
-[X] Matters of the Faith (3 Successes Needed) - Your people have only two loa to which they pray. Each is honored equally and some given proper respect amidst the Tribe. Nevertheless, speaking on the matters of the Loa will give some insights into the people, why they prey on each loa in particular. Every troll has their own reasons to praying towards these great protectors of your people. Assuming they give you a DAMNED ANSWER! (4 Moxie Dice)
Prayer Action
-[X] Pray to Bethekk - Ask the Panther Goddess for her guidance for an action (1 Turn Cooldown)
---[X] Attend the Funeral
Personal Action
-[X] Attend the Funeral - In the aftermath of the Battle for Shatterspear Village, many warriors and Headhunters gave their lives in defense to ensure the elves remained at the edge of the village instead of between its homes. It was due to them the village came out with so little damage, and they paid the price for their honorable duty. Take the time to oversee the mass funeral and funeral rites.

I can think of multiple uses for the Prayer action, but I think that if the funeral roll goes well, it can be used to mend the rift between Headhunters and Warriors. Also, from a story point, praying for the departed would be ideal. Bethekk does seem to have a soft spot for tradition if their appearance at their own festival was any indication.
 
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