Turn 4 Results
-26 Food (0)
+10 Mundane Resources (10)
-100 Runes (1,480)
+5 Progress: Great Rune of Heresy (30/100)
+5 Progress: Great Rune of Decay (40/100)
8 > 5 Galdrik does not die
The sun rose, and the moon sunk as it always did. Progress moved along; resources were turned into supplies, and Runes were spent to keep the rumor mill churning. However, you didn't have enough food to support everybody. Nobody could die, but that did not mean they couldn't succumb to despair. You had seen it in your flight: people simply lying down as their mind and soul crumbled yet never able to die.
Starvation Check
31+65(Morale) = 96
-1 Human Morale (7/10)
-1 Astrologer Morale (4/10)
There was a faint gloom that hung over your village. Food was scarce, and the rations had been stretched as far as possible. You were given the largest portions, and while your stomach rumbled, you weren't as bad as the others.
Yet nobody succumbed. They all kept working and kept walking despite empty stomachs and sunken cheeks. Life was hard up here, and with an influx of new people, they knew food would be stretched thin. They trusted you, so they kept at it.
As you slept, you could hear voices faint as they prayed to you for a good sleep. That purple poison that clung to your soul grew as you rested and dreamt, prayers sent and a hope that things would get better.
Seek Sapient Allies
99+40 = 139 > 80 Success
You knew food was tight, but you needed more people. If you were to grow, every person on this mountain would have to work with you; it didn't matter what they were, you would need their aid to claim the throne.
You weren't seeking out villages; you were seeking out the lost and desperate, the ones huddled in caves, The sort of people you could ensnare with a handful of words, and as you saw a faint string of smoke rising above a small rock formation, a smile graced your face.
"Who's there?" a voice snapped out as you stepped into the firelight. The flickering flame sheltered fifteen people. They were gaunt and had sallow cheeks; you could tell they were on the brink of despair.
"I am St. Trina," you said as you kept your hands raised. The man who had shouted had a shoddy spear clutched in his hands. Seeing you, he untensed slightly, but you noticed the Guilty, huddled together, turned their heads to face you.
"I have a place where you can join; what you have done in the past can be forgotten," you tell them, and while you were not using any of your charm, you could tell they were hooked. The humans because you likely had food and housing, and the Guilty because you didn't care about their prior crimes.
Morale would drop when you brought back more mouths to feed. However, you needed all the hands you could get, so when they took your hand, you led them back to your village.
+10 Humans (66/80)
-1 Morale (6/10)
+5 Guilty (71/80)
Approach the Zamor
35+40 = 75 < 90 Failure
The empty village was free of anything. You would have thought it would have been peeled apart years ago, but it still stood. You trudged through the snow, your thick cloak shielding you from the snow that drifted down from the sky.
However, as you approached the settlement, you saw a flicker, snow scattered by unseen movement. Despite the magma in your veins, you felt a trickle of cold down your spine; you could tell you weren't welcome.
You didn't know why, but the old ghosts of this once proud race did not want you, and you knew they who had fought the Giants could easily slay you alone as you were. So you turned on your heel and departed; you would return and recruit them someday. That day was not today.
Secure Food-Hunting
70+10(Martial) = 80 > 65 Success
"Thank you," you said to each and every person who had gone out to hunt the beasts and monsters on top of this mountain. Nothing had happened yet there was no troll or other creature to attack your novice hunters, but you still gave them good words.
+10 Food (10)
However, good words and a feeling of pride would not fill stomachs, and as you did the math on how much food was here, you came up short. You wouldn't have enough to feed everybody, people would continue to starve, and morale would plummet.
You knew how fickle people were; if you didn't find some way to stretch your food, they may start to leave or, even worse, rise up against you. You hadn't established a proper religion, and your people were scattered; you didn't have the control the Golden Order had, and so you had to keep an ear to the streets and listen to demands.
How do you stretch your food?
[] [Rations] Thin soup (Food upkeep is halved, Morale will slowly drop until you can supply everybody with proper meals)
[] [Rations] Supplement with whatever can be found (Each turn, there is a small chance for people to die. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Tighten your belts (Starvation checks will be harder. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Something else (Write in)
Build 2 Woodcutters
83+12(Stewardship) = 95 > 40
"You have done good work," you said, shaking the hand of one of the men you had recruited. He nodded gruffly; he wasn't one of the original people who had joined you. He wasn't a follower of St. Trina, so he was skeptical of what he saw to be a young girl leading his men. However, you provided him with a warm home and a small bit to eat.
"Course, let me know what else you need to be built," he replied before turning on his heel and trudging through the snow towards the workplaces. The foreman started to whip his men back in order, shouting down any mistakes as the woodcutters continued to rise.
-10 Mundane Resources (0)
+2 Woodcutters (4)
Search for Magical Resources
65+29(Intrigue) = 94 > 75 Success
"Here is the mine," you told the Astrologers as you gestured at a poorly made map you had brought with you while searching for the mine you had been told about. It was some way away, but it would be invaluable now that you had people who could work Glintstone into weapons.
"You can extract this?" you asked the second in command, who scoffed.
"Of course, I can; we made these staves ourselves," he spat, seemingly annoyed by you questioning him. However you didn't back down as you stared him in the eyes, magma burning in your veins.
"Yes, we can. We do need a mine set up first," another Astrologer said as he pulled the second in command back from your small spat. You did notice that the second in command looked away from your golden eyes, seemingly unable to keep eye contact.
"Wonderful," you said with a gentle smile that seemed to cause the Astrologers to untense slightly. You knew they would still be a problem, not helped by your lack of food, but if it came to it, you could simply charm them.
Discover Average Glintstone Mine (+5 Magical Resources/Turn once exploited)
Train Piety
70 < 95 Failure
Your meditation on yourself, your kindling of godhood, failed. Your stomach rumbled with hunger, and you worried about your sister being away. You just couldn't find the time and peace of mind to settle down and think on your selves.
If you wanted to improve your nascent godhood, you'd need some sort of room to train in. It would be very basic, but you already have a few ideas swirling around your mind.
Unlock Simple Meditation Room
Study Something: Sapling
51+25 = 76 > 75
You observed the sapling you had brought here. You didn't have a name for it or even a name for what it could be. However, you had been watering it, not with water, as you had quickly learned it did not take well to that. Your blood seemed to be the thing that slaked its thirst.
That spoke to something, not of the Golden Order. For all its fault, the Golden Order did not draw blood. That was more the domain of the Guilty and older, more primordial powers.
You stopped as that idea flashed in your mind. Most of your research had covered the Golden Order. However, when that failed, you briefly looked into other methods to cure your dear sister. You had found a few mentions of a power called the Crucible.
You didn't know much about it; it was from before the Golden Order and related to primordial life.
Perhaps your sapling and, by extension, the Erdtree, were related to this Crucible and its primordial life. You didn't know, but you had made the first step to truly understanding your sapling and, by extension, the Erdtree.
Gain Basic Understanding: Sapling
Simplify the recipe for Unalloyed Gold - Learning
58+25(Learning) = 83 > 80 Success
Unalloyed was not a term that could be used for gold. Gold was not an alloyed metal, and yet you named your metal such. You had done it at first because you had stripped any impurities away, then done it again and again until nothing remained but a small nugget of pure metal.
As you looked over your metal, you realized that you had the right idea. You had to strip it bare of anything that would be impure, rot, other metal, fire, and even the supposedly gold of the Golden Order.
If you stripped all that away and burned the ingot down to its base, you would have Unalloyed Gold.
However, you knew that, so your refreshed mind was turned to writing all of this down in a manner that could be understood.
+2 Progress (5/10)
Sleep Spell to ease Old Age - Piety
30+39(Piety)+30(St. Trina's Blessing) = 99
Galdrik was old; you didn't know his age, but he could faintly remember tales of Giants clashing with the Golden Order. However, his memory was not the best, so you were not sure if this was his memory falling him.
That didn't matter; his soul had been stretched thin over his many years of life. He required much more sleep than normal, and the Astrologers had confided in you that he likely wouldn't wake up one day. You required his services, so you sought a way to ease his burden.
It wasn't that hard; you just had to draw forth that cloying purple that dwelled in your soul and temper it. It was not the purple mist that most of St. Trina's spells came out as; it was instead a single vivid purple drop.
You let it roll from your finger and hit the snow, where it vanished—however, St. Trina was you, so you did not need any further tests. This single drop of liquid would send somebody into a deep slumber. It would also keep them partially asleep even during waking hours, but that was fine.
You had your method to keep him alive; now, you just needed people to cast this spell on him.
Slumber of the Ages ( Reduce the chance of dying from old age by 75% as well as halving all personal bonuses to rolls)
Teach St. Trina's blessing to Astrologers
12+39(Piety)+30(St. Trina's Blessing) = 81 > 60 Success
"To channel this, you have to call upon me," you told the handful of Astrologers who had been willing to listen to you. As you talked to them, there was an undercurrent of suspicion, but they did listen.
It took time, and the second in command clearly was not trying, but eventually, a small bit of mist escaped one of the more junior Astrolgers' hands.
"Wonderful!" you cried as you walked over, and the man's eyes opened slowly. You had heard his prayer for power, and it had been granted; you didn't have conscious control over it. At this point, they were more asking the idea of St. Trina for power than you. However, it still worked.
"What is your name?" you asked the man who looked up at you with a hint of something like faith in his eyes.
"Alaion," he replied, to which you smiled that charming smile, not holding the full weight of your charm but the simple charm of a young girl. One that could melt the crystal hearts of these Astrologers, if only slightly.
"Good, you learn quickly'" you said, complimenting him, to which he preened. You then turned to face the other Astrologers so you could continue their lessons.
Job Created (Galdrik's Minders: Reserve 2 Astrologers to help Galdrik. Cast Slumber of the Ages on him every Turn and will help him in combat)
Continue approaching the Fire Giant [CHARM] and [HERESY]
33+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) 112 > 110 Success
You approached the Fire Gaint and the God that dwelled in it once again. Your veins burned with magma, and your tongue was gilded in silver. The God was upset you had assaulted its worshippers, and you could tell that, so you were going to sit and let your presence do the rest.
So you sat in the snow, your mere presence tugging at heartstrings and that fire in your veins ever so slowly burning away ancient spells. The Fire Giant would be free one day, so long as you kept sitting here and ensorcelling its heart. The only reason your smile had not caused it to succumb to your charm was because of the fiery God burning in its chest, and yet not even the power of a God was enough to stop the motions of the heart.
The Fell God's anger is soothed slightly. DCs relating to both the Fire Giant and Fell God are back to normal
"You are hurt!" you cried out, your expression resembling that of the comely girl you portrayed at times. You ran up to your dear sister, who had slightly bloody wounds and called on the power of the Golden Order to mend them.
Under your gaze, the burns and faint bloody lashes shrank, her body regressing to a time before she had been injured. She untensed slightly, and you did so as well; your arms snuck around her torso as you hugged her. Your dear sister was your blade, and you would send her out to do things you could not, but that didn't mean you enjoyed watching her go out and fight. She was good at it, so you sent her out.
"Are they dead?" you asked, and a small, satisfied smile grew on her face.
"They are all dead; I ensured every single one perished, and the fort is slowly crumbling," she stated, and you could tell this was personal. Her job as your blade was to defend you, and so when you had returned with wounds, it didn't matter that they were healed. You had been hurt, and so she went forth, rot and decay spilling from her soul as she reaped a bloody toll.
"Good," you told her as you led her inside your hours, satisfaction curling your toes. With them dead, you had more you could do, and with your dear sister back here, you could plan with her.
Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia and Galdrik can be assigned to both a Personal Action and a Nation Action, using their stats for the latter
Galdrik Advised Action: Secure Food-Hunting
Personal Actions
+10 Mundane Resources (10)
-100 Runes (1,480)
+5 Progress: Great Rune of Heresy (30/100)
+5 Progress: Great Rune of Decay (40/100)
8 > 5 Galdrik does not die
The sun rose, and the moon sunk as it always did. Progress moved along; resources were turned into supplies, and Runes were spent to keep the rumor mill churning. However, you didn't have enough food to support everybody. Nobody could die, but that did not mean they couldn't succumb to despair. You had seen it in your flight: people simply lying down as their mind and soul crumbled yet never able to die.
Starvation Check
31+65(Morale) = 96
-1 Human Morale (7/10)
-1 Astrologer Morale (4/10)
There was a faint gloom that hung over your village. Food was scarce, and the rations had been stretched as far as possible. You were given the largest portions, and while your stomach rumbled, you weren't as bad as the others.
Yet nobody succumbed. They all kept working and kept walking despite empty stomachs and sunken cheeks. Life was hard up here, and with an influx of new people, they knew food would be stretched thin. They trusted you, so they kept at it.
As you slept, you could hear voices faint as they prayed to you for a good sleep. That purple poison that clung to your soul grew as you rested and dreamt, prayers sent and a hope that things would get better.
Seek Sapient Allies
99+40 = 139 > 80 Success
You knew food was tight, but you needed more people. If you were to grow, every person on this mountain would have to work with you; it didn't matter what they were, you would need their aid to claim the throne.
You weren't seeking out villages; you were seeking out the lost and desperate, the ones huddled in caves, The sort of people you could ensnare with a handful of words, and as you saw a faint string of smoke rising above a small rock formation, a smile graced your face.
"Who's there?" a voice snapped out as you stepped into the firelight. The flickering flame sheltered fifteen people. They were gaunt and had sallow cheeks; you could tell they were on the brink of despair.
"I am St. Trina," you said as you kept your hands raised. The man who had shouted had a shoddy spear clutched in his hands. Seeing you, he untensed slightly, but you noticed the Guilty, huddled together, turned their heads to face you.
"I have a place where you can join; what you have done in the past can be forgotten," you tell them, and while you were not using any of your charm, you could tell they were hooked. The humans because you likely had food and housing, and the Guilty because you didn't care about their prior crimes.
Morale would drop when you brought back more mouths to feed. However, you needed all the hands you could get, so when they took your hand, you led them back to your village.
+10 Humans (66/80)
-1 Morale (6/10)
+5 Guilty (71/80)
Approach the Zamor
35+40 = 75 < 90 Failure
The empty village was free of anything. You would have thought it would have been peeled apart years ago, but it still stood. You trudged through the snow, your thick cloak shielding you from the snow that drifted down from the sky.
However, as you approached the settlement, you saw a flicker, snow scattered by unseen movement. Despite the magma in your veins, you felt a trickle of cold down your spine; you could tell you weren't welcome.
You didn't know why, but the old ghosts of this once proud race did not want you, and you knew they who had fought the Giants could easily slay you alone as you were. So you turned on your heel and departed; you would return and recruit them someday. That day was not today.
Secure Food-Hunting
70+10(Martial) = 80 > 65 Success
"Thank you," you said to each and every person who had gone out to hunt the beasts and monsters on top of this mountain. Nothing had happened yet there was no troll or other creature to attack your novice hunters, but you still gave them good words.
+10 Food (10)
However, good words and a feeling of pride would not fill stomachs, and as you did the math on how much food was here, you came up short. You wouldn't have enough to feed everybody, people would continue to starve, and morale would plummet.
You knew how fickle people were; if you didn't find some way to stretch your food, they may start to leave or, even worse, rise up against you. You hadn't established a proper religion, and your people were scattered; you didn't have the control the Golden Order had, and so you had to keep an ear to the streets and listen to demands.
How do you stretch your food?
[] [Rations] Thin soup (Food upkeep is halved, Morale will slowly drop until you can supply everybody with proper meals)
[] [Rations] Supplement with whatever can be found (Each turn, there is a small chance for people to die. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Tighten your belts (Starvation checks will be harder. This will stop applying when you can supply everybody with proper meals)
[] [Rations] Something else (Write in)
Build 2 Woodcutters
83+12(Stewardship) = 95 > 40
"You have done good work," you said, shaking the hand of one of the men you had recruited. He nodded gruffly; he wasn't one of the original people who had joined you. He wasn't a follower of St. Trina, so he was skeptical of what he saw to be a young girl leading his men. However, you provided him with a warm home and a small bit to eat.
"Course, let me know what else you need to be built," he replied before turning on his heel and trudging through the snow towards the workplaces. The foreman started to whip his men back in order, shouting down any mistakes as the woodcutters continued to rise.
-10 Mundane Resources (0)
+2 Woodcutters (4)
Search for Magical Resources
65+29(Intrigue) = 94 > 75 Success
"Here is the mine," you told the Astrologers as you gestured at a poorly made map you had brought with you while searching for the mine you had been told about. It was some way away, but it would be invaluable now that you had people who could work Glintstone into weapons.
"You can extract this?" you asked the second in command, who scoffed.
"Of course, I can; we made these staves ourselves," he spat, seemingly annoyed by you questioning him. However you didn't back down as you stared him in the eyes, magma burning in your veins.
"Yes, we can. We do need a mine set up first," another Astrologer said as he pulled the second in command back from your small spat. You did notice that the second in command looked away from your golden eyes, seemingly unable to keep eye contact.
"Wonderful," you said with a gentle smile that seemed to cause the Astrologers to untense slightly. You knew they would still be a problem, not helped by your lack of food, but if it came to it, you could simply charm them.
Discover Average Glintstone Mine (+5 Magical Resources/Turn once exploited)
Train Piety
70 < 95 Failure
Your meditation on yourself, your kindling of godhood, failed. Your stomach rumbled with hunger, and you worried about your sister being away. You just couldn't find the time and peace of mind to settle down and think on your selves.
If you wanted to improve your nascent godhood, you'd need some sort of room to train in. It would be very basic, but you already have a few ideas swirling around your mind.
Unlock Simple Meditation Room
Study Something: Sapling
51+25 = 76 > 75
You observed the sapling you had brought here. You didn't have a name for it or even a name for what it could be. However, you had been watering it, not with water, as you had quickly learned it did not take well to that. Your blood seemed to be the thing that slaked its thirst.
That spoke to something, not of the Golden Order. For all its fault, the Golden Order did not draw blood. That was more the domain of the Guilty and older, more primordial powers.
You stopped as that idea flashed in your mind. Most of your research had covered the Golden Order. However, when that failed, you briefly looked into other methods to cure your dear sister. You had found a few mentions of a power called the Crucible.
You didn't know much about it; it was from before the Golden Order and related to primordial life.
Perhaps your sapling and, by extension, the Erdtree, were related to this Crucible and its primordial life. You didn't know, but you had made the first step to truly understanding your sapling and, by extension, the Erdtree.
Gain Basic Understanding: Sapling
Simplify the recipe for Unalloyed Gold - Learning
58+25(Learning) = 83 > 80 Success
Unalloyed was not a term that could be used for gold. Gold was not an alloyed metal, and yet you named your metal such. You had done it at first because you had stripped any impurities away, then done it again and again until nothing remained but a small nugget of pure metal.
As you looked over your metal, you realized that you had the right idea. You had to strip it bare of anything that would be impure, rot, other metal, fire, and even the supposedly gold of the Golden Order.
If you stripped all that away and burned the ingot down to its base, you would have Unalloyed Gold.
However, you knew that, so your refreshed mind was turned to writing all of this down in a manner that could be understood.
+2 Progress (5/10)
Sleep Spell to ease Old Age - Piety
30+39(Piety)+30(St. Trina's Blessing) = 99
Galdrik was old; you didn't know his age, but he could faintly remember tales of Giants clashing with the Golden Order. However, his memory was not the best, so you were not sure if this was his memory falling him.
That didn't matter; his soul had been stretched thin over his many years of life. He required much more sleep than normal, and the Astrologers had confided in you that he likely wouldn't wake up one day. You required his services, so you sought a way to ease his burden.
It wasn't that hard; you just had to draw forth that cloying purple that dwelled in your soul and temper it. It was not the purple mist that most of St. Trina's spells came out as; it was instead a single vivid purple drop.
You let it roll from your finger and hit the snow, where it vanished—however, St. Trina was you, so you did not need any further tests. This single drop of liquid would send somebody into a deep slumber. It would also keep them partially asleep even during waking hours, but that was fine.
You had your method to keep him alive; now, you just needed people to cast this spell on him.
Slumber of the Ages ( Reduce the chance of dying from old age by 75% as well as halving all personal bonuses to rolls)
Teach St. Trina's blessing to Astrologers
12+39(Piety)+30(St. Trina's Blessing) = 81 > 60 Success
"To channel this, you have to call upon me," you told the handful of Astrologers who had been willing to listen to you. As you talked to them, there was an undercurrent of suspicion, but they did listen.
It took time, and the second in command clearly was not trying, but eventually, a small bit of mist escaped one of the more junior Astrolgers' hands.
"Wonderful!" you cried as you walked over, and the man's eyes opened slowly. You had heard his prayer for power, and it had been granted; you didn't have conscious control over it. At this point, they were more asking the idea of St. Trina for power than you. However, it still worked.
"What is your name?" you asked the man who looked up at you with a hint of something like faith in his eyes.
"Alaion," he replied, to which you smiled that charming smile, not holding the full weight of your charm but the simple charm of a young girl. One that could melt the crystal hearts of these Astrologers, if only slightly.
"Good, you learn quickly'" you said, complimenting him, to which he preened. You then turned to face the other Astrologers so you could continue their lessons.
Job Created (Galdrik's Minders: Reserve 2 Astrologers to help Galdrik. Cast Slumber of the Ages on him every Turn and will help him in combat)
Continue approaching the Fire Giant [CHARM] and [HERESY]
33+40(Diplomacy)+20(Charisma of Miquella)+19(Great Rune of Heresy) 112 > 110 Success
You approached the Fire Gaint and the God that dwelled in it once again. Your veins burned with magma, and your tongue was gilded in silver. The God was upset you had assaulted its worshippers, and you could tell that, so you were going to sit and let your presence do the rest.
So you sat in the snow, your mere presence tugging at heartstrings and that fire in your veins ever so slowly burning away ancient spells. The Fire Giant would be free one day, so long as you kept sitting here and ensorcelling its heart. The only reason your smile had not caused it to succumb to your charm was because of the fiery God burning in its chest, and yet not even the power of a God was enough to stop the motions of the heart.
The Fell God's anger is soothed slightly. DCs relating to both the Fire Giant and Fell God are back to normal
Melania Combat
29+65(Prowess)+19(Great Rune of Decay)-30(Enemy Fortifcatons) = 83
Fire Monk Combat
39+15(Prowess) = 54 < 83 Fail
Guilty Combat
37+15(Prowess) = 52 < 83 Fail
Arghanthy
64+20(Prowess) = 84 > 83 Success
Melania Combat
1+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-5(Injured) = 69 Critical Fail
Fire Monk Combat
28+15(Prowess)-5(Decay) = 38 < 69 Fail
Guilty Combat
64+15(Prowess)-5(Decay) = 74 > 69 Success
Arghanthy
2+20(Prowess)-5(Decay) = 17 < 69 Fail
Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 108
Fire Monk Combat
28+15(Prowess)-10(Decay)-5(Injured) = 98 < 108 Fail
Guilty Combat
64+15(Prowess)-10(Decay) = 86 < 69 Fail
Arghanthy
9+20(Prowess)-10(Decay)-5(Injured) = 14 < 108 Fail
Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 102
Fire Monk Combat
52+15(Prowess)-15(Decay)-15(Injured) = 37 < 102 Fail
Guilty Combat
64+15(Prowess)-15(Decay)-5(Injured) = 51 < 102 Fail
29+65(Prowess)+19(Great Rune of Decay)-30(Enemy Fortifcatons) = 83
Fire Monk Combat
39+15(Prowess) = 54 < 83 Fail
Guilty Combat
37+15(Prowess) = 52 < 83 Fail
Arghanthy
64+20(Prowess) = 84 > 83 Success
Melania Combat
1+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-5(Injured) = 69 Critical Fail
Fire Monk Combat
28+15(Prowess)-5(Decay) = 38 < 69 Fail
Guilty Combat
64+15(Prowess)-5(Decay) = 74 > 69 Success
Arghanthy
2+20(Prowess)-5(Decay) = 17 < 69 Fail
Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 108
Fire Monk Combat
28+15(Prowess)-10(Decay)-5(Injured) = 98 < 108 Fail
Guilty Combat
64+15(Prowess)-10(Decay) = 86 < 69 Fail
Arghanthy
9+20(Prowess)-10(Decay)-5(Injured) = 14 < 108 Fail
Melania Combat
49+65(Prowess)+19(Great Rune of Decay)-10(In Enemy Territory)-15(Injured) = 102
Fire Monk Combat
52+15(Prowess)-15(Decay)-15(Injured) = 37 < 102 Fail
Guilty Combat
64+15(Prowess)-15(Decay)-5(Injured) = 51 < 102 Fail
"You are hurt!" you cried out, your expression resembling that of the comely girl you portrayed at times. You ran up to your dear sister, who had slightly bloody wounds and called on the power of the Golden Order to mend them.
Under your gaze, the burns and faint bloody lashes shrank, her body regressing to a time before she had been injured. She untensed slightly, and you did so as well; your arms snuck around her torso as you hugged her. Your dear sister was your blade, and you would send her out to do things you could not, but that didn't mean you enjoyed watching her go out and fight. She was good at it, so you sent her out.
"Are they dead?" you asked, and a small, satisfied smile grew on her face.
"They are all dead; I ensured every single one perished, and the fort is slowly crumbling," she stated, and you could tell this was personal. Her job as your blade was to defend you, and so when you had returned with wounds, it didn't matter that they were healed. You had been hurt, and so she went forth, rot and decay spilling from her soul as she reaped a bloody toll.
"Good," you told her as you led her inside your hours, satisfaction curling your toes. With them dead, you had more you could do, and with your dear sister back here, you could plan with her.
Vote by Plan
Remember you have [HERESY] and [CHARM] additions
[DECAY] addition can only be added to the Action Malenia is taking
Malenia and Galdrik can be assigned to both a Personal Action and a Nation Action, using their stats for the latter
Galdrik Advised Action: Secure Food-Hunting
[] Recruit Followers: You need people to help you, and the nearby villages may be taken into the fold. Of course, they are suspicious folk so that it may be difficult.
-[] From where (Currently available: Small Villages)
[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.
[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)
-[] Charm them (Gain 30 Guilty. Their Morale will always be 10)
[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.
[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.
[] Write-in (Something else, must be approved by QM)
-[] From where (Currently available: Small Villages)
[] Seek Sapient Allies: You are going to be wandering about and trying to find people willing to help you. This will be dangerous given where you are, and Malenia will hate it, but you need more than humans if you want to move forward.
[] Approach the Guilty: Heretics who blooded glintstone with both innocent vitals and their own. They may be mad and possibly attempt to attack you, but allies are sorely needed.
-[] Recruit with blood (Reduce one random stat by 1. Gain 30 Guilty)
-[] Recruit with Runes (-15 Runes/Turn. Gain 30 Guilty)
-[] Attempt to win them over (Diplomacy. Gain 30 Guilty)
-[] Charm them (Gain 30 Guilty. Their Morale will always be 10)
[] Approach the Zamor: You do not know if any ancient enemies of the Giants remain, but if they do, you would be able to gain potent allies—or at least take the first step towards that.
[] Continue approaching the Fire Giant: It may not directly attack you but you can sense the hatred burning behind it's eyes, it is just tired and so it does not attack you. It may take some time but you are willing to put in the effort to cool that hatred.
[] Write-in (Something else, must be approved by QM)
[] Mount an Expedition: You have something you want to explore, a place that you can plunder for loot and goods. You may not have an army but Malenia will serve as one.
-[] Where do you go? ()
[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]
[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
[] Write-in (Something else, must be approved by QM)
-[] Where do you go? ()
[] Raid the villages: A more violent method of procuring what is needed, but sometimes you have no other choice. Put a village to the sword and ensure nobody is allowed to escape; you will have your supplies. [Gain a random amount of food, a random amount of Mundane Resources and a small chance of Weaponry]
[] Secure Food-Hunting: Another option is to strike out and secure your food from the flesh of animals. The beasts here are hardy and used to hiding, so that it will be hard. [Gain 10 Food]
[] Write-in (Something else, must be approved by QM)
[] Gather Resources: Lumber, stone, and many other things that are needed to build a settlement. You have none of them and will need to gather them. Given the lack of people to help, it will be challenging, but you'll power through it [Gain 5 Resources]
[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]
[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources
Research Lab: 7 Mundane Resources, 3 Magical Resources
Observatory: 3 Mundane Resources, 1 Magical Resources
Glintstone Woodworker: 5 Mundane Resources, 1 Magical Resources
Blacksmith: 4 Mundane Resources
Mine: 5 Mundane Resources, Requires a Mine
Simple Meditation Room: 1 Mundane Resources)
[] Write-in (Something else, must be approved by QM)
[] Gather Magical Resources: If the lack of simple resources is an issue, the lack of magical ones will be a bigger problem, especially this far north. Even something as simple as seals and staves will be out of your control until you gather some [Gain 1 Magical Resource]
[] Secure Food-Gathering: A more peaceful method, herbs, berries, and other such things. The possible stock you can gain is much lower, but the chance of stumbling across something deadly is also much lower [Gain 5 Food]
[] Build something: You have the people but need a place for them to work. You know the blueprints for a few things, so let's get to work.
-[] What do you build?
(Houses: 5 Mundane Resources
Hunting Lodge: 5 Mundane Resources
Woodcutter: 5 Mundane Resources
Research Lab: 7 Mundane Resources, 3 Magical Resources
Observatory: 3 Mundane Resources, 1 Magical Resources
Glintstone Woodworker: 5 Mundane Resources, 1 Magical Resources
Blacksmith: 4 Mundane Resources
Mine: 5 Mundane Resources, Requires a Mine
Simple Meditation Room: 1 Mundane Resources)
[] Write-in (Something else, must be approved by QM)
[] Loot the Catacombs: Your dear sister slew everybody in and brought back what she could. You can send your own men down there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Take whatever Malenia missed]
[] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]
[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]
[] Write-in (Something else, must be approved by QM)
[] Loot the Fort: Your dear sister slew everybody, however she wasn't focused on looting. You can send your own men there to loot whatever she left behind. However there is a risk of rot that your sister exuded. [Loot the Fire Monks Fort]
[] Information Gathering: Up here, away from the rest of the world, information is going to be hard to come by. However, Traveling Merchants do rarely make their way up here and you may be able to tease tales out of them. [Learn a random Rumour]
[] Secret Hunting: Here, at the top of the world, many secrets are hidden away. You don't know what you find, but if you want to learn, you'll have to head out and seek out hidden sights. [Discover the location of something useful]
[] Write-in (Something else, must be approved by QM)
[] Study Something: There are many things you do not have a full understanding of. You may not have much, but you are smart, and that should be enough [Improve your understanding of an item]
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear, Grave Glovewort, Smithing Stone, Spirit Ashes)
[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]
[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)
[] Write-in (Something else, must be approved by QM)
-[] What? (Runes, Unalloyed Gold, the Sapling, Sacred Tear, Grave Glovewort, Smithing Stone, Spirit Ashes)
[] Plant the Sapling: What may be a tree like the Erdtree has been brought here. However, it is confined to a pot and slowly withering away. You may be able to keep it alive, but for it to thrive, it must be planted in soil and allowed to grow [Plant a spaling that will grow with time]
[] Catalog the surroundings: This mountaintop is wild and free; the first step to understanding the more esoteric is understanding the basics. You'll need to write down what you find before you can delve deeper [Reduce the DC of certain Actions and gain information on the surroundings]
[] Research a new building: You are smart and need more if you want to grow. So sit down pen in hand and start working on blueprints
-[] What do you want this building to do? (Write in)
[] Write-in (Something else, must be approved by QM)
[] Spread the word of St. Trina: That other part of you is not known here, but given some time, she may be. As proven by your mother, religion is a potent tool. However, you don't want word of you getting out. so a lesser part of you will serve as a figurehead. [Improve Morale of people when recruited]
[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]
[] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]
[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)
[] Write-in (Something else, must be approved by QM)
[] Spread the word of Miquella: You are not known here, perhaps to a select few, but beyond that, you are merely a newcomer. As proven by your mother, religion is a potent tool, and you do not fear those you may speak word of you. [Improve Morale of people when recruited]
[] Hold Sermons: They will not be as great as they could be with a proper religion backing them. However you don't want that quite yet, or you just don't have the time. Whatever the reason you need to improve morale and this is a good way to do it. [Improve Morale]
[] Collect donations: You are low on everything from food to Runes; a few donations may be needed if you want to survive. It's not as effective for relation building as blessing without asking for something, but the folk may be convinced to part with their goods in exchange for a few blessings. [Gain a small amount of Runes]
[] Bless nearby villages: A prayer for rain here, a small bit of healing there. The people here are without gods, but that does not mean they will deny your help. This may be the first foot in the door for better relations with the more paranoid villages. [Reduce DC for nearby villages]
[] Set up a proper Religion: So far many people have heard the word of St. Trina but you need something proper, something official that people will fall in line with.
-[] What is the name and overall tennets? (Write in)
[] Write-in (Something else, must be approved by QM)
Personal Actions
[] Develop a spell: If you want to solve problems, the simplest thing is magic. You have great knowledge of Incantations so why not figure out a solution from that? [Piety]
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)
[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)
[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]
[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]
[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?
[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
-[] What field and what do you want it to do? (St. Trina's Blessing or Golden Fundamentalism)
[] Research magic: To expand your understanding, you'll have to delve deeply into magic, both old and new. You won't be seeking out new spells but explorations of old understandings or delving into what new magic can be found here. [Piety]
-[] What field (St. Trina's Blessing or Golden Fundamentalism)
[] Simplify the recipe for Unalloyed Gold: Your wonder metal is incredible but very hard to make. Only the most skilled of smiths in the capital could forge it; if you want to spread it, the recipe will need to be written in plain terms. [Learning] (5/10 Progress)
[] Forage for a seal: Without a focus on your magic, it's still potent but not as good as it could be. It will be challenging, but you may be able to find one here. [Intrigue]
[] Focus on your Great Rune: You must cultivate that burning in your breast if you wish to claim godhood. That lava in your veins will grow as you attune to it. [Piety]
[] Cast a spell: You have magic you can bring to bear, why not use it and show what you can use?
-[] What spell do you cast?
[] Train a stat: You must be better if you want to claim the throne. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
[] Guard Miquella: It is nearly impossible for you to get rid of her for some time. So you'll have to grin and bear it for the next while as she never lets you out of her sight. [Prowess]
[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]
[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]
[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
[] Cultive the Rot: A deadly bargain, but you will need more potent aid to survive. This is not blooming; you would never ask your dear sister to bloom. However, you would ask her to bring the Scarlet Rot to the surface for a time. [Piety]
[] Focus on her Great Rune: she holds a fragment of the Elden Ring in her breast. It curdles in her veins, and given time, she may allow it to blossom into a ring of its own. [Piety]
[] Train a stat: She believes she must be better if she wants to properly serve as your blade. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
[] Develop a spell: If you want to solve problems, the simplest thing is magic. He has great knowledge of sorcciers so why not figure out a solution from that? [Learning]
-[] What field and what do you want it to do? (Glintstone Sorcery)
[] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
-[] What extra Action do you apply Starseer to?
[] Rest: Galdrik is ancient, he has lived much longer than any non-demigod should, or even could. However he still is alive, and yet his soul and mind are flaking away. Given time to rest he'll restore his mind and soul even slightly.
[] Train a stat: He must be better if you want to stand behind you. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
-[] What field and what do you want it to do? (Glintstone Sorcery)
[] Scry the stars: The stars may be held in stasis and Galdrik's sight may be weaker but if he spends some time he may just be able to support your entire nation with a few tidbits of advice. [Learning]
-[] What extra Action do you apply Starseer to?
[] Rest: Galdrik is ancient, he has lived much longer than any non-demigod should, or even could. However he still is alive, and yet his soul and mind are flaking away. Given time to rest he'll restore his mind and soul even slightly.
[] Train a stat: He must be better if you want to stand behind you. This is merely the first step.
-[] What stat (Diplomacy, Martial, Stewardship, Intrigue, Learning, Piety, or Prowess)
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