I really don't like the idea of sending our dude who is the only person capable of training our troops into combat.
I understand glory, honour and keeping morale high but if we lose him we lose our task master uhm we ourselves are just a rich (talented) sellsword who gave up on the whole gig and now run a business.
That Sargent is really important to keep alive and healthy. All entities seem to have stats in this game and characters with names are separate entities. I'd like to keep them alive safe and in our officer core in the centre of our force but not in the frontlines
It's either the Sergent or the Captain, but someone is going to need to be with the raw recruits at the front to make sure they don't break or freeze when combat starts. There's a reason why generals used to ride at the front instead of sitting back after all.
That said, I agree that the Sargent is really valuable, and we can't risk losing him, but we've armored him as best as we can with a shield, Chain Mail, and fighting in formation. I checked his stats and compared it with ours to see who's more suitable for the role:
| Captain (Us) | Sargent Friedhelm Stocker |
Movement | 4 | 4 |
Weapon Skill | 3 | 4 |
Ballistic Skill | 2 | 3 |
Strength | 3 | 3 |
Toughness | 3 | 3 |
Wounds | 1 | 1 |
Attacks | 1 | 2 |
Initiative | 3 | 2 |
Leadership | 7 | ??? |
Tactics | 55 | 65 |
In conclusion, the Sargent is much better suited to melee than us since he has 4 Weapon Skill to our 3, and 2 Attacks to our 1. The only stat the Captain is superior at is our 3 initiative to the Sargent's 2, and potentially leadership since the Sargent's is unknown. Despite his age, the Sargent is just as tough as the much younger Captain, and his age only really shows in his lower initiative score.
While you'd think this makes the Sargent better suited for the job of keeping the frontline from collapsing, I think his 65 Tactics to our 55 Tactics actually makes him better suited to the role of deciding when and where to commit our Elites and directing the fire of our Skirmishers. Additionally, the Captain has a Intimidate skill of 35 which the Sargent completely lacks.
This is relevant because we might potentially be able to use that Intimidate skill to make sure the raw recruits are much more afraid of our ire if they run than they are afraid of the enemy. It risks the Captain instead of the Sargent of course, but the Captain is a younger man and should be able to recover from injury faster than the Sargent in the event that all his defenses (Shield, Chainmail, Formation) fail him.
I'll be going ahead and changing the plan to accommodate this.
Mace to the Face:
- Spearwall Total Cost: 604 Sh
- Captain of the Band
- 1 Warhammer = 6 Sh
- 1 Shield = 4 Sh
- 1 Chain and Mail = 120 Sh
- 7 Recruits
- 7 Warhammer = 42 Sh
- 7 Shields = 48 Sh
- 7 Gambesons = 168 Sh
- 8 Recruits
- 8 Spears = 24 Sh
- 8 Gambesons = 192 Sh
- Elites Total Cost: 1,030 Sh
- Sergent Friedhelm Stocker
- 1 Warhammers = 6 Sh
- 1 Shield = 4 Sh
- 1 Chain and Mail = 120 Sh
- 5 Recruits
- 5 Halberds = 300 Sh
- 5 Chain and Mail = 600 Sh
- Skirmishers Total Cost: 2,320 Sh
- Sanna Lutze
- 100 Shot = 500 Sh
- 1 Chain and Mail = 120 Sh
- 5 Recruits
- 5 Crossbows = 1,500 Sh
- 200 Bolts = 80 Sh
- 5 Gambesons = 120 Sh
Current Funds: 5,100 Sh
Total Cost: 3,954 Sh
Remaining Funds: 1,146 h
Monthly Upkeep: 570 Sh
Turns until Bankruptcy: 2.01 Turns
[X] Plan:
Mace to the Face, Spears strike Apace
-[X] Group 1: Led by the Captain and composed of 15 Recruits. All Recruits are armored in Gambeson, and the Captain himself is in Chain and Mail. The 1st rank of 7 Recruits along with the Captain is armed with Warhammers and Shields, while the 2nd rank of 8 Recruits is armed with spears wielded with both hands in order to strike from behind the 1st rank.
-[X] Group 2: Elites led by the Sargent. He's armored in Chain and Mail and comes equipped with a Warhammer and a Shield. The remaining 5 Recruits serve as both bodyguards and elite troops, armed with Halberds and protected by Chain and Mail in order to deal with heavier targets.
-[X] Group 3: Skirmishers and Sanna Lutze. The latter is armored in Chain and Mail and comes supplied with 100 Shot to feed her handgun, while the former are 4 Recruits armored in Gambeson and armed with Crossbows with 200 Bolts to share between them.