Succubusekai: The Demoness Just Wanted To Stay With Her Friends! [Original-Ish] [Quest]

Chapter 1.2.12: You all gather at the tavern...
[x] (Helen's 3rd-Level Feat) Spell Sniper - gain a ranged option and be very good at using it!
[x] (Where do you go?) Go back to the Keep, spend some money maybe and hit some new rumors.

You pause and consider. "... I'm thinking, track this location, and head back to town first. See if we can track some new rumors for one. Preferably ones we haven't created."

Eira's tail kinda saunters from side to side as she considers. "Spending some of the gold we've got on a couple things could be cool, too. Don't think we've got enough for any of the really shiny stuff, but…"

Helen pauses. "After the last few things… Yes, I think that's prudent."

Stepping out of the apartment quickly, you teleport… Directly to your room at the inn in the Keep. Followed by the door, to get your teammates inside.

"Mind," you say, "It's going to be a few hours until anything of note's much open…"

Eira nods. "Or, in other words, we've got time to kill."

"That's. One way to put it," Helen responds.

You blink. "... Hang on. I'd like to look into how to use it a bit."

You quickly drag both Helen and Eira to your room - and specifically to your computer. And you pull out a small bag you've kept at your side.

Helen blinks. "Your coins."

"Yup."

"... Oh, I see what you're thinking."

Eira tilts her head, as you explain, "The gold pieces, in particular, are what I got thinking about. They're made of solid gold, which would be insane where I'm from - for one, other than its inherent value, it's terrible for coinage due to how relatively soft it is."

Helen blinks. "... What is the price per pound of it? The stuff's trivially replicable in my timeframe, which is great for certain kinds of electroconductive and light-reflective surfaces."

"One pound - 50 pieces - of gold goes for…" You check. "Twenty-two thousand US dollars and change."

Eira blinks. "Isn't your entire paycheck for your work only $3,000 every two weeks? That's only seven and a half gold pieces."

Helen pauses, doing some of her own math. "... In other words, our gold from this world is, relatively, worth an extreme amount more if we can sell it on Senaz's world."

You shake your head… Then stop yourself. "I mean, yes, but there's two problems. The first is that anyone who'd buy our gold would want to then sell it closer to that true value - so we'd get less, possibly a lot less. The second is that gold is often a highly-traced good."

… Helen smirks. "And you just solved the first problem. With the second."

"What?"

"Your company, Senaz. They've already said they're interested in working with you, and let's face it, they seem kind of the shady sort. The type for whom gold that is outside of any existing tracing networks would be super valuable."

"... Are you worried that it could then be used for evil purposes?"

"It's possible that could happen," Helen responds. "But… I think the harm it could deal, compared to the good we can do with it, works out in a favorable balance in the short term. And if they do go evil, we either stop and find a new source of sales, or we find a solution then."

Eira pauses. "You're thinking of going… Some kind of inter-world, to screw with a thieves' guild?"

Helen shakes her head. "A large corporation is very different from a thieves' guild as you'd think of them, Eira. Their capacity for evil is far grander, but their theoretical default state doesn't guarantee they are such."

You consider. "Conversely, the usual shareholder mandate doesn't apply here because my employer is private. So in other words, it'd only be as evil as its owners, rather than bound to Maximum Short Term Profits At All Costs. Though, uh, that's debatable."

"That, in turn," Helen continues, "means they're potentially vulnerable to the Paladin's most important tool."

"Guilt trips?"

"I prefer to think of it as 'moral inspiration'," she says with a certain expression. "... Regardless, it's an option we should consider when acquiring things."

You pause. "Except, of course, stuff that isn't likely to be as attainable in the 21st century."

"Like the kinds of weapons we know how to use," Eira says. "Like, I was poking on one of your tablets, and the knives that are common in your age are… Really, really different from my daggers and swords. Shorter knives meant to be super concealed."

You nod. "I never learned how to use a firearm, and I think my inherent talent for weapons as a demon wouldn't extend that far."

Helen nods. "And most of the swords I've seen are display pieces, props for performances, or just… Not great."

"Though," you consider. "... A smith with access to better steel than anything made in this time period might be able to produce us top-notch swords cheaper."

… That gets Helen thinking. "Though at that point, we might want to think a bit bigger. Learn more advanced metallurgy and start operating a business for it."

Eira shakes her head. "I mean, yes, that'd probably be capable of some absurd stuff, but that's way outside what we can manage in the short term. We've discovered Chaos Mountain, and we need to focus on readying for that, not waiting who knows how long for the money to come in and then to spend it!"

Right. Last time you ordered entirely through Glamazon, which was two days turnaround, which strained Eira's patience something fierce. Just a few days ago, even. So, maybe save acting on this topic, but…

"I'd say if we leave the room in two hours," Helen says, "it'll be good and early and a good chance to talk to people when they're in the early day."

This draws a sigh from Eira. "By which you mean we can safely keep talking ideas for this…"

You nod a bit.

"I'm making some coffee. And taking a shower."

---

(QM Note: What started as a way to quickly correct for that last fight being in darker conditions turned into discovering some crazy opportunities.)

---

A few hours later, you step into the actual hotel room, banishing the door behind you once Eira and Helen are out.

"Stick together or fan out?", you say.

Helen pauses. "... I think our reputation is going to be better reflected if we appear together right now, so that's what I would think."

You nod. "Though, do let me lead the talking… I think some useful lessons have come to mind recently."

Helen blinks, but nods, as you start out with your typical saunter (and more normal guise), and a few just right questions.

(Persuasion Check to collect some rumors: 18 + 10 = 28.)

---

By noon, you're back at the tavern, down a few silver pieces and up a few flagons of acceptable-ish beer.

"So, what we've learned," Helen says.

"Still the Orcish shepherd tribe to the southeast," Eira says. "Still the spiders in the Nopewoods, which sound like they'd have to be south of that Lizardfolk mound we found."

"Think we could take the spiders on?", Helen says. "If they're an actual problem…"

Eira bristles at the mere thought of dealing with giant spiders, but doesn't say anything this time at least. You'd guess several previous harrowing encounters have mitigated her fears a bit, but you're not going to pry yet.

"There's a couple 'weirdoes' in the woods to the north," you say. "I spotted a trail when we slid into the woods after escaping that pit of undeath, good odds that relates."

Helen nods. "And supposedly some tiny folk of some sort have been spotted along the river a couple times lately. One person said they've seen them decades ago, whether we believe that or not is a good question."

You pause and nod. "No thoughts for Torgo and group yet. But I'd bet people haven't been heading out much."

"Also, Eddis' group got credit for the lizardfolk - our names have come up as 'important allies'," Eira says with a bit of a sniff, "but they've gotten thanks as a bit of a hero. So, less reputation for us maybe, but good on them I guess?"

Helen nods. "They'll rebuild their numbers and move on to new things."

You nod. "So. Still no shortage of quests."

"And the more we do, the better," Helen observes. You're… Not sure how much you agree compared to the bigger issue, but you're not gonna protest too hard.

"That leaves what we pursue, then."

[ ] (Next Quest?) The unspecified "tinyfolk" are apparently south, not too far from that safe crossing.
[ ] (Next Quest?) Time to raid the Nopewoods! Maybe with help.
[ ] (Next Quest?) Check out the Orcish shepherds; they may benefit from some help or be trading partners.
[ ] (Next Quest?) Check out the 'weirdoes' in the woods.
[ ] (Next Quest?) Try the pit again, with you nontrivially stronger.
[ ] (Next Quest?) Beeline for the finale and hit the Caves of Chaos!

[ ] (Torgo?) Go check out Torgo's camp and ask for assistance with the quest you've picked.
[ ] (Torgo?) Go check out Torgo's camp, offer some advice, but don't ask for help on the quest.
[ ] (Torgo?) Don't head out to Torgo's camp.

QM Note: Given Senaz got a 28, I went ahead and listed basically everything left in the book except what's inside the undead pit, Chaos Mountain itself and all within, and one other Major Encounter.
 
Okay, hmm, if we can sell gold coins to our extremely shady employer, that does open up some... potentially very interesting options.

Now, most weapons we could buy wouldn't be really helpful. But there is one exception I can think of: Modern high-performance compound-complex hunting bows, and the accompanying carbon-fiber arrows. Not too heavily regulated, still recognizable (mostly) to someone trained in archery, and blatantly better in most every way that matters compared to a wood composite shortbow.
Now, you're unlikely to find them in all that high of Strength equivalents and there will only be shortbows with the longbow having largely gone extinct, plus the things will look incredibly weird by local standards, but they would be something.

Next would be... probably tools. We have some seriously good hand tools by medieval standards even not counting power tools.

Also, if our very shady employer can swing them, industrial blasting agents could make many an adventurer's life substantially easier. Some days you just want a wall to go away in a massive KABOOM.
 
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[x] (Next Quest?) Check out the 'weirdoes' in the woods.

Selling the gold to our shady employer still has the issue of "how do we get the gold to them". We can do no interplanar trade until can get the coins to Senaz's old world.

[x] (Torgo?) Go check out Torgo's camp, offer some advice, but don't ask for help on the quest.

Let the Kobolds cook.

Now, most weapons we could buy wouldn't be really helpful. But there is one exception I can think of: Modern high-performance compound-complex hunting bows, and the accompanying carbon-fiber arrows. Not too heavily regulated, still recognizable (mostly) to someone trained in archery, and blatantly better in most every way that matters compared to a wood composite shortbow.

Instant Legolas. The bow magazine, with all the faster rate of fire that implies.

Also: Salt. Depending on what salt goes for in this world, we could make an absolute killing buying salt on earth and selling it in dnd land.
 
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[X] (Next Quest?) The unspecified "tinyfolk" are apparently south, not too far from that safe crossing.
[X] (Torgo?) Go check out Torgo's camp, offer some advice, but don't ask for help on the quest.

Us? Get in trouble with the fae? Surely not?
 
Also: Salt. Depending on what salt goes for in this world, we could make an absolute killing buying salt on earth and selling it in dnd land.
If it's following the 5e prices, we can't, because of throughput. I'm fairly sure 1 copper per lb is still more expensive than it would be IRL, but there's better options. Honestly, I'm thinking Saffron. $2000 a pound is a lot, but not only is that a defined trade good worth 15 gold, or 30% of a pound of gold, but also it's one where the price is consistent across editions.

Edit: having actually looked up the price of salt, if transporting it from the room to where we sell it could be handwaved, it would be more effective than saffron. A 25 pound bag costs $27, and 200 of those would get us 5000 copper, or 50 gold, for $5400; as opposed to 3 pounds of saffron getting us 45 gold for $6000. But moving 5000 pounds through the door is a serious issue even beyond finding a buyer who could afford to take the spices off our hands.

Edit 2: I had a thought, and it's both correct and probably the best we can do, if we can get a hold of it, which our employers may enable. Platinum currently costs half as much as gold. Meanwhile the literal coin standard the economy is based on is that platinum is the level above gold, worth ten times as much. Even if we only get 1/3 the value each way, we'd still be doubling our investment with a 20-fold difference.
 
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[X] (Next Quest?) The unspecified "tinyfolk" are apparently south, not too far from that safe crossing.
 
[X] (Next Quest?) The unspecified "tinyfolk" are apparently south, not too far from that safe crossing.
[X] (Torgo?) Go check out Torgo's camp, offer some advice, but don't ask for help on the quest.
 
Helen pauses, doing some of her own math. "... In other words, our gold from this world is, relatively, worth an extreme amount more if we can sell it on Senaz's world."

You shake your head… Then stop yourself. "I mean, yes, but there's two problems. The first is that anyone who'd buy our gold would want to then sell it closer to that true value - so we'd get less, possibly a lot less. The second is that gold is often a highly-traced good."
Curious they jump immediately to "sell the gold" without thought of on how to dispatch it: I don't recall if the goddess' blessing includes being able to send packages from Senaz' place, much less remembering if Senaz knows that.

(I expect it's possible given the QM's mentions of how exploitable is the room in general terms, but I don't remember that being confirmed)
 
Curious they jump immediately to "sell the gold" without thought of on how to dispatch it: I don't recall if the goddess' blessing includes being able to send packages from Senaz' place, much less remembering if Senaz knows that.

(I expect it's possible given the QM's mentions of how exploitable is the room in general terms, but I don't remember that being confirmed)

We have no idea if if it's possible, and haven't even started to experiment with trying to send things to earth from Senaz's room.
 
Vote closed
Scheduled vote count started by NekoIncardine on Jul 9, 2024 at 1:07 AM, finished with 9 posts and 4 votes.

  • [x] (Torgo?) Go check out Torgo's camp, offer some advice, but don't ask for help on the quest.
    [X] (Next Quest?) The unspecified "tinyfolk" are apparently south, not too far from that safe crossing.
    [x] (Next Quest?) Check out the 'weirdoes' in the woods.
 
Chapter 1.2.13: Small. Small small small small small small small small.
[x] (Torgo?) Go check out Torgo's camp, offer some advice, but don't ask for help on the quest.
[x] (Next Quest?) The unspecified "tinyfolk" are apparently south, not too far from that safe crossing.

Eira's the first to speak up on the question. "Why not try check out these 'tinyfolk'? Maybe go south, check on Torgo's camp, then poke along the riverside, see what we find."

Helen nods, but asks, "Any reason why checking the camp?"

"Just because I don't think they're that out of the way. Could even warp there, actually."

You nod. "Seems good to me. Maybe track what they've seen in scouting a bit."

"... Let's go, then," Helen says.

Bill paid, you walk out of the keep… Then, once a bit down, open the door, send your teammates in, teleport closer to the camp, bring them out, and step around toward the front gate.

The work they've done since you last left is impressive. For one, the two Kobolds at the front entrance are above the entrance on raised platforms, with cover, now. One's already reaching for a peg set atop one side of the gate, pulling on it… Rather mightily… To get it open.

Helen blinks. "... It'd probably be better to put the peg near the center and attach a rope to it?"

The kobold considers this. "... I think we'd need a longer platform, but if we find more suitable trees, yeah."

You glance around. "... You've not been taking a lot of trees."

"Nope! If we took everything in an area, we'd be screaming 'Something's Going On Here!' if anyone looked from atop the mountains or something. Better to only grab a few trees from any one spot, spread out and around. Makes our camp more surprising to those approaching!"

Eira nods. "Surprise being a very important part of your defenses."

"Yuuup! Plus barrable gates and being able to hit stuff from above!" - The kobold sounds quite pleased about this.

You glance around, and into the camp.

There's been some buildup. Some digging out of the hillock, with wooden trusses placed to stabilize a roof - though it's only a few feet in so far, which Helen seems entirely unsurprised by. Digging must be very, very hard work.

A few of the tents have been reinforced, and some raised platforms around the wooden fence allow Kobolds to clamber up and look over the side safely. A few of the camp have stationed themselves up there, waterskins and snacks on tables built from what must be spare branches.

This also makes you realize the door peg was oiled, so they could grip it and pull more easily. There's a couple other spots like that, allowing a couple things to be folded or unfolded by rotating on a peg..

Helen seems impressed at the ingenuity, as well. The basic idea of folding structures isn't new to the realm, but turning the peg-and-spoke technique into this at scale is a neat step-up.

Torgo's on his way out, nodding toward you. "Well, as you can see, we've got ideas, boss!"

"Quite a few, yes," you say. "Things Arnstey Keep and others don't do as well. I should've known you'd find use for what we provided you. Including, I notice, working on making a bit of a cave."

"Yeaaaah, that one's gonna take longer. A lot longer. It's not that we lack the tools for it, so much as one of us can only dig so much before they tire out, and it's not deep enough yet for multiple of us to work in it at once. Bucket-chaining helps, but the bottleneck's still up front."

You nod. "The good news is, we might have someplace better prepared for you soon enough. Let me verify it before I make promises, though."

"No bears?"

"Doubt there's bears, but that's what we're checking for."

"Good. I'm pretty sure we could take a bear, but it'd be a real pain," Torgo responds confidently. "... The meat would be really useful, though."

You nod at that. You've never had a chance to taste bear, but you've heard things about it.

Eira pauses. "Have any of your groups seen tiny, like, fairy-sized folk around?"

Torgo blinks. "... One mentioned maybe seeing something northish of us? There's a few big, big sandbars - really, islands - at the fork of the river. We haven't poked around much, but he swears he saw something."

You nod. "... We'll investigate," you say.

Helen pauses. "... Any thought of contacting your elder?"

Torgo takes a moment to answer. "Not yet. I'm kinda hoping to wait on that until we've got some stuff really worth showing off? Like, a proper cave system or something."

Helen smiles. "Let's see what the boss can cook up, then." Right, you kinda forgot that she's supposed to be 'under your charming influence'.

"For now," You say, "We're off." And you spin and start toward the exit. "Keep yourselves safe, first and foremost."

"Always, boss!"

---

North you go, until you've reached the fork of the river.

Glancing around, you spot the figures easily along the swamps on the opposite bank. Humanoid, but at more halfling sizes, with ears with elaborate olds and fin-like growths along their arms. There appear to be ten of them, and they don't appear to be openly hiding their presence. You, however, choose to duck, motioning Helen and Eira to do the same.

Helen glances, and speaks, quietly. "Nixies. Aquatic fey. Usually they keep clear of civilization. That group… Looks almost like a patrol."

You blink. "Could they be with the Cult?"

"Possible, but unlikely - they're usually on the nicer side of the spectrum than She Who Must Be Abjured would put up with," Helen responds. "More weirdly, is they're moving along the shallows. Like they're looking for something. Or… Were?"

You look closer. "... Think I should greet them? And if so… Alone, or?"

[ ] (The Nixies) Track where they're going.
[ ] (The Nixies) Abandon quest!
[ ] (The Nixies) Senaz greets them alone.
[ ] (The Nixies) Helen greets them alone.
[ ] (The Nixies) The group greets them together.
[ ] (The Nixies) Write-in another combination.
 
I'll agree with that.

[x] (The Nixies) The group greets them together.

I like what the kobolds are doing, it sounds like it could be really cool longer term to develop a new style of transforming fortresses, which is super fantasy. Would need ogres or druids or something to manage the strength needed though. Unless we just bought them a ton of rope and pulleys and let them go nuts?

Trying to think about how to help them dog better and I'm drawing a blank past hydraulic gear or detonation stuff.
 
Kobolds are well known for being inventive, and these ones are showing that. They can also actually dig very well, possibly even better than dwarves, but they need tools and numbers for that.

Honestly what the kobold crew really needs right now is some muscle. Beasts of burden or stronger allies.
 
It's kinda oily and a little bit more sour than other meat? Like, the same way duck is to chicken bear is to cow.
 
I like what the kobolds are doing, it sounds like it could be really cool longer term to develop a new style of transforming fortresses, which is super fantasy. Would need ogres or druids or something to manage the strength needed though. Unless we just bought them a ton of rope and pulleys and let them go nuts?

Trying to think about how to help them dog better and I'm drawing a blank past hydraulic gear or detonation stuff.
Permanent animated objects for the various transforming bits would probably fix any needed strength requirements.
 
You glance around. "... You've not been taking a lot of trees."

"Nope! If we took everything in an area, we'd be screaming 'Something's Going On Here!' if anyone looked from atop the mountains or something. Better to only grab a few trees from any one spot, spread out and around. Makes our camp more surprising to those approaching!"
I mean, real talk, fallen tree stumps and logs being dragged over any real distance will tend to leave signs of habitation that are hard to miss, so it's only "surprise" until you get that close.

Does help with security through obscurity, mind you, in that someone's going to have a harder time figuring out which hundred-acre patch of the general wilderness they should be looking for you in.
 
[X] (The Nixies) Helen greets them alone.

Together makes sense too, but if we want our best face on for a not too evil group, isn't the Paladin who's really specced for talking a good shot? That way she can explain having a succubus around later?
 
We could sort of reverse the way we played things with the kobolds, ("this one demonic being has been redeemed!") though that's going to get tricky if the nixies and the kobolds ever talk to each other.

Frankly, I'm not sure the pretense that Helen is a charmed minion and Senaz is actually quite evil is going to work out well with the kobolds in the long run, though hopefully that pretense wears through slowly enough that we can manage a "controlled crash" of it.
 
I think that presenting it as reversing with the collapse of the cult in the mountains might be our best bet? Like, 'the demon's source of power is weakened, the paladin breaks free!' sort of 'unexpected' result, because negotiators will be in a better position if the kobolds won't have the option of running away and joining the cult.
 
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