[x] (
Orcish Raiding Party) Immediately drop a
Sleep and some
Entangling Ectoplasm to reduce their active numbers, then hope your superior equipment keeps you up long enough to win.
Helen's drawing her sword. "You stand with She Who Must Be Abjured, then?", she declares, firmly and with that certain Holy Confidence.
"Aye. And if ye consider her a threat and not an ally, then who are we to dissatisfy ye?!", one of the orcs shouts, as they charge out in a hasty formation - all with greataxes drawn.
Greaaaat, that's just greaaaaat. Take the wrong hit with that, and your rapier could legitimately snap in half. You think. Maybe. You don't want to find out.
But with them moving cautiously, you've just enough time for-
"
Sleep."
And you can't help but notice something forming in Eira's hand, even as two of the Orcs stumble and fall unconscious under the power of your magic command. A third is surprised by a glob of… Uh, something? (
Arcana check failed) - from Eira's hand, which globs and sticks around him.
The remaining two look confused - until they raise their axes to defend as Helen jumps in for her opening swing - the orc barely managing to block (
5+5 = 10), before both of them attempt to counter, Helen quickly backstepping the first, then stepping in to deflect he second with her shield.
The entangled one isn't in position to swing, thankfully - freeing you to step in fast with your rapier against one of the two fully active ones(
19+5 = 24, hit for 5 damage). Hopefully, your wider swing will keep their attention off Eira long enough for her to get some hits in - though the Orc's step against you causes her first swings to cut wide (
6 + 5 = 11, miss, and a nat 1 automisses).
The good news is, this means they're focused on you and not on trying to get their teammates loose. That's also the bad news, as one swings at Helen (who manages to shield block again) - and the other slices into your side (4 damage). The entangled one isn't close enough to hit, and struggles near uselessly for the moment - whatever Eira threw seems strong. Probably one of her psionic powers.
While the one who cut into you is unharmed, you decide to slice at the one you've already hit - landing a decent hit (
15+5 = 20, 4 damage). Helen's swing is practically more meant to command attention… YOu hope (
Natural 1)...
… Which pays off when Eira slips in behind him, getting a perfect stab to lay him low (
19+5 =24 for 3+3 plus 1 sneak attack = exactly his remaining HP) - then spinning her dagger into the other (
16+5 = 21 for 5 damage).
This has the entangled orc panicking - you're sure his thoughts are in the vein of 'no I can't lose like this', though he says little. The still standing Orc gets another solid hit on you, though (
6 damage after halving) - though you hear Helen speaking a divine word, soothing that injury quickly (
6 healing). Paladins are very nice to have on your side.
You take a swing, cutting into this orc (16 + 5 = 21 for 7 damage) - followed by Helen striking true with enough force to bring
him down (15 + 5 = 20 for 8 damage).
Eira slips behind the entangled orc, and makes her stab with her shortsword hard enough to lay him low immediately, the strange material fading.
Helen isn't slowing down for a moment, though - and you spot why, as the two sleeping orcs are waking up. Crap. That last hit broke your concentration.
Still, a stab in with your rapier (
18+5 = 23 for 7 damage), a slice from Helen (
16 + 5 = 21 for 4 damage), and a lucky hit with Eira's dagger after her sword catches in his hide armor (
4 + 5 = 9, then 7 + 5 = 12 for 4 + 6 sneak attack) gets one of them to stay down.
The last shouts in fury. "FOR THE STRONG!", he declares, as he tries to recklessly jump-swing at you. Reflexively, you let your wings form and send you back enough to avoid him.
"WHAT?!", he shouts in confusion. "A DEMON?! WORKING AGAINST US?! WHY-"
"Because my patron says so," you respond, diving back in and stabbing at his arm (
11+5 = 16 for 6 damage).
"NO!! THE STRONG COMMANDS YOU! HEED HER-"
Aaand he's gurgling at Helen and Eira's near-simultaneous hits. Followed by a shield smack to knock him mercifully unconscious.
… You sigh. "... Five more lost to the darkness, or something."
Helen shakes her head. "They were already on the attack. Not much to do there than defend yourself. Plus, they revealed something."
"Yep. Demons serving our enemy," you respond… Bringing your wings back to concealed almost self-consciously.
Eira nods… Aaaand is quickly kneeling in to check the orcs over. You summon the door to steal their five greataxes and ten javelins total. Rather more valuable than the total of 17 gold and 28 silver Eira finds from their pockets. (You consider taking their hide armors, but Helen shakes her head - best to bury them in it.) Nothing magical, no surprise there.
"... Short break before we decide what's next?", you suggest.
Helen nods, but notably steps into the apartment (you had left the door open). Eira quickly follows, though this time at least she doesn't immediately strip. You go in, and begin to play some relaxing songs on your lute to help soothe the pain of the cuts you just took.
You can almost feel the flow around you… And, after some time, you stop.
"... Anyone else feeling a little stronger?"
Helen pauses. "Maybe."
Eira also nods.
---
167 XP each brings you to 3rd level and 1051 XP!
During the Short Rest, you spend a hit die and activate Song of Rest, recovering all lost HP. You have one hit die left for today.
This means it's time for a whole lot of votes, some of them particularly major! For this, I've listed options that seem particularly fitting - I can consider others.
---
Senaz gains a Subclass:
[ ] (
Senaz's Bardic College) College of Eloquence - Perfect for oratorical manipulation.
[ ] (
Senaz's Bardic College) College of Glamour - Your darkest desires in a whole new form! Might annoy Helen, but there's a great buff attached.
[ ] (
Senaz's Bardic College) College of Lore - You read too much before you died, why the hell should that change now?
[ ] (
Senaz's Bardic College) College of Valor - Mix swordmanship and spellcasting together!
[ ] (
Senaz's Bardic College)
Write-in from any WotC source, homebrew source subject to QM approval, or third-party source the QM either has or can access and then approves.
Senaz gains two Expertises: Double the Proficiency Bonus for two skills you are already proficient in. Top two votes are selected, unless unified in a plan vote.
[ ] (
Senaz's Expertise) Arcana
[ ] (
Senaz's Expertise) Deception
[ ] (
Senaz's Expertise) Insight
[ ] (
Senaz's Expertise) Investigation
[ ] (
Senaz's Expertise) Performance
[ ] (
Senaz's Expertise) Persuasion
(Note that if people vote for College of Lore, Senaz will gain more skills, which can then be added.)
Senaz gains one Bard spell of up to 2nd level:
[ ] (
Senaz's Spell Selection) Enthrall - Steal an entire crowd's attention for a minute.
[ ] (
Senaz's Spell Selection) Gift of Gab - Magically enhance your verbal backspacing!
[ ] (
Senaz's Spell Selection) Heat Metal - Weaponize the same principle that forces you to crack your car window when it's too hot out!
[ ] (
Senaz's Spell Selection) Hold Person - Do I need to explain this one?
[ ] (
Senaz's Spell Selection) Invisibility - Kinda overlaps with your
Ethereal Shift, but not entirely - particularly since you can cast it on someone besides you.
[ ] (
Senaz's Spell Selection) Kinetic Jaunt - For stylishly matching Eira's
Skate!
[ ] (
Senaz's Spell Selection) Knock - Knock! Who's there?
You. Youyouyouyouyouyouyou.
[ ] (
Senaz's Spell Selection) Lesser Restoration - Given some of what you've encountered, some condition clearing could be super useful.
[ ] (
Senaz's Spell Selection)
Write-in from any WotC source, homebrew source subject to QM approval, or third-party source the QM either has or can access and then approves.
---
Helen gains a Subclass, choosing Solaria's signature Oath:
(
Helen's Divine Oath) Oath of Harmony.
(
Details have been added to her spot up in Character Sheets.)
Besides the two automatically gained Oath spells, she can prepare one more 1st-level Paladin spell now. What would be suitable?
[ ] (
Helen's Added Spell) Detect Evil And Good - save Divine Sense uses and spot a little more.
[ ] (
Helen's Added Spell) Detect Magic - Nuff Said
[ ] (
Helen's Added Spell) Divine Favor - +DPS as long as you can maintain concentration? HAndy.
[ ] (
Helen's Added Spell) Protection from Evil and Good - Possession nixing? Yay!
[ ] (
Helen's Added Spell)
Write-in from - look, you know the routine now.
---
Eira's 3rd level is a bit more boring - her Power POints go up some, and she can gain one more power from the Psychic Rogue list (
https://web.archive.org/web/20160806153200/http://archive.wizards.com/default.asp?x=dnd/psm/20040723b ) - or powers I'm convinced are on-theme.
[ ] (
Eira's New Power) Conceal Thoughts - not guaranteed to suppress your tail
[ ] (
Eira's New Power) Compression - fit into smaller spaces!
[ ] (
Eira's New Power) Float - Always handy.
[ ] (
Eira's New Power)
Write-in from the list above, or sell me on a 1st-level power from another source.
---
Plan votes are encouraged this time around!
Note that the only thing I've already plugged into the character sheets is Helen's Oath and the spells it grants, plus the loot.